Java 类com.badlogic.gdx.graphics.glutils.ShapeRenderer.ShapeType 实例源码

项目:cocos2d-java    文件:DrawNode.java   
final StructShapeCommand popShapeCommandCell() {
    if(currShapePos >= shapeCommandQueues.size) {
        return null;
    }

    stackCommand.clear();
    stackCommand.drawType = (DrawType) shapeCommandQueues.get(currShapePos++);
    stackCommand.color = (Color) shapeCommandQueues.get(currShapePos++);
    // 如果color是null则使用默认颜色
    if(stackCommand.color == null) {
        stackCommand.color = getDisplayedColor();
    }
    stackCommand.shapeType = (ShapeType) shapeCommandQueues.get(currShapePos++);
    stackCommand.borderWidth = (float) shapeCommandQueues.get(currShapePos++);
    int dataLen = (int) shapeCommandQueues.get(currShapePos++);
    for(int i = 0; i < dataLen; ++i) {
        stackCommand.vertexArray.add((Float) shapeCommandQueues.get(currShapePos++));
    }
    return stackCommand;
}
项目:StarshipFighters    文件:HealthBar.java   
public void draw(SpriteBatch spriteBatch) {

    // Draw HUD Element if it needs to be drawn
    if (showHUDElement) {

        shapeRenderer.begin(ShapeType.Filled);
        // Change HP color to yellow between 20% and 10% and red at 10% and lower
        if (healthLeft >= (totalHealth * 0.4)) {
            healthBarColor = Color.GREEN;
        }
        else if (healthLeft < (totalHealth * 0.4) && healthLeft > (totalHealth * 0.2)) {
            healthBarColor = Color.YELLOW;
        } else if (healthLeft < (totalHealth * 0.2)) {
            healthBarColor = Color.RED;
        }
        shapeRenderer.setColor(healthBarColor);
        shapeRenderer.rect(x, y, healthLeft - 1, height);
        shapeRenderer.end();

        shapeRenderer.begin(ShapeType.Line);
        shapeRenderer.setColor(Color.WHITE);
        shapeRenderer.rect(x, y, width, height);
        shapeRenderer.end();
    }

}
项目:Undertailor    文件:MultiRenderer.java   
/**
 * Internal method.
 * 
 * <p>Implements drawing the outline of an open and
 * closed polygon outline.</p>
 * 
 * @see #drawPolygon(float, float...)
 * @see #drawOpenPolygon(float, float...)
 */
private void drawPolygonOutline(float lineThickness, boolean close, float... points) {
    if (points.length < 6) {
        return; // Won't draw anything; does not have at least 3 edges.
    }

    if (points.length % 2 != 0) {
        throw new IllegalArgumentException("uneven point");
    }

    this.startDrawingShape();
    if (renderer.getCurrentType() != ShapeType.Filled) {
        renderer.set(ShapeType.Filled);
    }

    for (int i = 2; i < points.length; i++) {
        if (i % 2 == 0) {
            this.drawLine(points[i - 2], points[i - 1], points[i], points[i + 1],
                lineThickness);
        }
    }

    if (close)
        this.drawLine(points[points.length - 2], points[points.length - 1], points[0],
            points[1], lineThickness);
}
项目:fabulae    文件:GameMapRenderer.java   
/**
 * Draws the selection rectangle using the supplied renderer if selection is
 * currently in progress.
 * 
 * @param renderer
 */
private void renderSelectionRectangle() {

    Rectangle selection = gameState.getPlayerCharacterController()
            .getSelectionRectangle();
    if (selection != null
            && Math.abs(selection.getHeight()) > Configuration
                    .getSelectionTolerance()
            && Math.abs(selection.getWidth()) > Configuration
                    .getSelectionTolerance()) {
        // need to call the setter to make sure the matrix gets marked as dirty
        shapeRenderer.setProjectionMatrix(shapeRenderer
                .getProjectionMatrix().setToOrtho2D(0, 0,
                        Gdx.graphics.getWidth(), Gdx.graphics.getHeight()));
        shapeRenderer.begin(ShapeType.Line);
        shapeRenderer.setColor(Color.GREEN);
        shapeRenderer.rect(selection.x, selection.y, selection.width,
                selection.height);
        shapeRenderer.end();
    }
}
项目:libgdxjam    文件:RenderingSystem.java   
private void renderGrid() {
    shapeRenderer.setColor(Color.PINK);
    shapeRenderer.begin(ShapeType.Line);

    int halfArea = 200;
    float width = viewport.getWorldWidth();
    float height = viewport.getWorldHeight();

    shapeRenderer.line(-width * halfArea, 0.0f, width * halfArea, 0.0f);
    shapeRenderer.line(0.0f, -height * halfArea, 0.0f, height * halfArea);

    shapeRenderer.setColor(Color.WHITE);

    for (int i = -halfArea; i < halfArea; ++i) {
        if (i == 0) continue;
        shapeRenderer.line(-width * halfArea, i, width * halfArea, i);
        shapeRenderer.line(i, -height * halfArea, i, height * halfArea);
    }

    shapeRenderer.end();
}
项目:libgdxjam    文件:RenderingSystem.java   
private void renderCameraDebug()  {
    shapeRenderer.setProjectionMatrix(viewport.getCamera().combined);
    shapeRenderer.setColor(Color.YELLOW);
    shapeRenderer.begin(ShapeType.Line);
    shapeRenderer.rect(
        cameraFocusRect.x,
        cameraFocusRect.y,
        cameraFocusRect.width, 
        cameraFocusRect.height
    );
    shapeRenderer.setColor(Color.RED);
    shapeRenderer.rect(
        cameraTarget.x - 0.05f,
        cameraTarget.y - 0.05f,
        0.1f,
        0.1f
    );
    shapeRenderer.end();
}
项目:throw-the-moon    文件:GameStage.java   
@Override
 public void draw() {
     super.draw();

     if(boss != null) {
         renderer.begin();
         moonImpactMeter.draw(renderer);
         renderer.end();
     }

     if(isStageClear()) {
         Gdx.gl.glEnable(GL20.GL_BLEND);
        renderer.begin(ShapeType.Filled);
        renderer.setColor(screenFadeActor.getColor());
        renderer.rect(screenFadeActor.getX(), screenFadeActor.getY(), screenFadeActor.getWidth(), screenFadeActor.getHeight());
        renderer.end();
         Gdx.gl.glDisable(GL20.GL_BLEND);
     }

     if(debug) {
      uiBatch.begin();
font.draw(uiBatch, screenLogger.toString(), 50, 300);
screenLogger.setLength(0);
uiBatch.end();
     }
 }
项目:umbracraft    文件:MapGenerator.java   
public void draw(SpriteBatch batch) {
    renderer.setAutoShapeType(true);
    renderer.begin();
    renderer.setColor(Color.WHITE);
    for (int i = 0; i < map.length; i++) {
        for (int j = map[0].length - 1; j >= 0; j--) {
            renderer.set(filled[i][j] ? ShapeType.Filled : ShapeType.Line);
            renderer.setColor(filled[i][j] ? Color.WHITE : Color.GRAY);
            renderer.rect(i * sz + 50, j * sz + 50, sz, sz);
        }
    }
    renderer.set(ShapeType.Filled);
    renderer.setColor(Color.GREEN);
    renderer.rect(entrance.x * sz + 50, entrance.y * sz + 50, sz, sz);
    renderer.setColor(Color.YELLOW);
    renderer.rect(exit.x * sz + 50, exit.y * sz + 50, sz, sz);
    renderer.end();
}
项目:ud405    文件:Player.java   
public void render(ShapeRenderer renderer) {
    renderer.setColor(Constants.PLAYER_COLOR);
    renderer.set(ShapeType.Filled);
    renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS);

    Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS);
    Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS);

    renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
}
项目:ArxxusGame    文件:PlayerDataRenderer.java   
public void renderPlayerData() {
    game.spriteBatch.begin();
    game.scoreFont.setColor(Color.WHITE);
    game.scoreFont.draw(game.spriteBatch, "Score: " + Data.SCORE, 600, 500);
    game.scoreFont.draw(game.spriteBatch, "Coins collected:  "
            + Data.COINS_COLLECTED, 450, 500);
    game.spriteBatch.end();

    game.healthBar.setAutoShapeType(true);
    game.healthBar.begin();
    game.healthBar.set(ShapeType.Filled);
    game.healthBar.setColor(Color.WHITE);
    game.healthBar.rect(90, 465, 210, 40);
    game.healthBar.setColor(Color.RED);
    game.healthBar.rect(100, 470, Life.health * 2, 30);
    game.healthBar.end();
}
项目:ArxxusGame    文件:SettingsScreen.java   
@Override
public void render(float delta) {
    Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    game.spriteBatch.begin();
    game.scoreFont.setColor(Color.WHITE);
    game.scoreFont.draw(game.spriteBatch, "Player Name (Touch to Change)",
            50, 320);
    game.scoreFont.draw(game.spriteBatch,
            "Music Settings (Touch to Change)", 50, 370);
    game.spriteBatch.end();

    game.healthBar.setAutoShapeType(true);
    game.healthBar.begin();
    game.healthBar.setColor(Color.RED);
    game.healthBar.set(ShapeType.Filled);
    game.healthBar.rect(280, 300, 150, 30);
    game.healthBar.rect(280, 350, 150, 30);
    game.healthBar.end();

    act(delta);
    draw();
}
项目:ud405    文件:IciclesScreen.java   
@Override
public void render(float delta) {
    // TODO: Update Icicles
    icicles.update(delta);
    player.update(delta);

    iciclesViewport.apply(true);
    Gdx.gl.glClearColor(Constants.BACKGROUND_COLOR.r, Constants.BACKGROUND_COLOR.g, Constants.BACKGROUND_COLOR.b, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    renderer.setProjectionMatrix(iciclesViewport.getCamera().combined);
    renderer.begin(ShapeType.Filled);
    // TODO: Render Icicles
    icicles.render(renderer);
    player.render(renderer);
    renderer.end();

}
项目:ud405    文件:Player.java   
public void render(ShapeRenderer renderer) {
    renderer.setColor(Constants.PLAYER_COLOR);
    renderer.set(ShapeType.Filled);
    renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS);

    Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS);
    Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS);

    renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
}
项目:ud405    文件:Player.java   
public void render(ShapeRenderer renderer) {
    renderer.setColor(Constants.PLAYER_COLOR);
    renderer.set(ShapeType.Filled);
    renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS);

    Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS);
    Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS);

    renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
}
项目:ud405    文件:IciclesScreen.java   
@Override
public void render(float delta) {
    // TODO: Call update() on player


    iciclesViewport.apply(true);
    Gdx.gl.glClearColor(Constants.BACKGROUND_COLOR.r, Constants.BACKGROUND_COLOR.g, Constants.BACKGROUND_COLOR.b, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    renderer.setProjectionMatrix(iciclesViewport.getCamera().combined);
    renderer.begin(ShapeType.Filled);
    renderer.setColor(Constants.ICICLE_COLOR);
    icicle.render(renderer);
    player.render(renderer);
    renderer.end();

}
项目:ud405    文件:Player.java   
public void render(ShapeRenderer renderer) {
    renderer.setColor(Constants.PLAYER_COLOR);
    renderer.set(ShapeType.Filled);
    renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS);

    Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS);
    Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS);

    renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
}
项目:ud405    文件:IciclesScreen.java   
@Override
public void render(float delta) {

    // TODO: Apply the viewport
    iciclesViewport.apply(true);

    // TODO: Clear the screen to the background color
    Gdx.gl.glClearColor(Constants.BACKGROUND_COLOR.r, Constants.BACKGROUND_COLOR.g, Constants.BACKGROUND_COLOR.b, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    // TODO: Set the ShapeRenderer's projection matrix
    renderer.setProjectionMatrix(iciclesViewport.getCamera().combined);

    // TODO: Draw the Icicle

    renderer.begin(ShapeType.Filled);
    icicle.render(renderer);
    renderer.end();

}
项目:ud405    文件:Player.java   
public void render(ShapeRenderer renderer) {
    renderer.setColor(Constants.PLAYER_COLOR);
    renderer.set(ShapeType.Filled);
    renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS);

    Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS);
    Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS);

    renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
}
项目:ud405    文件:StickFigure.java   
@Override
public void render() {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    renderer.begin(ShapeType.Filled);

    // Head
    renderer.circle(100, 100, 10);
    renderer.end();

    renderer.begin(ShapeType.Line);

    // Torso
    renderer.line(100, 50, 100, 100);

    // Legs
    renderer.line(85, 35, 100, 50);
    renderer.line(115, 35, 100, 50);

    // Arms
    renderer.line(85, 70, 100, 85);
    renderer.line(115, 70, 100, 85);
    renderer.end();
}
项目:ud405    文件:SmileyFace.java   
/**
 * We'll often want to break up our drawing into separate functions, or different objects
 * entirely. This is easy to do, all we need to do is pass in our ShapeRenderer.
 */
@Override
public void render() {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    // TODO: Apply the viewport
    viewport.apply();

    // TODO: Set the ShapeRender's projection matrix
    renderer.setProjectionMatrix(viewport.getCamera().combined);

    // TODO: Start a Filled batch
    renderer.begin(ShapeType.Filled);

    // TODO: Call drawSmileyFace()
    drawSmileyFace(renderer);

    // TODO: End the batch
    renderer.end();
}
项目:ud405    文件:Player.java   
public void render(ShapeRenderer renderer) {
    renderer.setColor(Constants.PLAYER_COLOR);
    renderer.set(ShapeType.Filled);
    renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS);

    Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS);
    Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS);

    renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
}
项目:ud405    文件:Player.java   
public void render(ShapeRenderer renderer) {
    renderer.setColor(Constants.PLAYER_COLOR);
    renderer.set(ShapeType.Filled);
    renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS);

    Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS);
    Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS);

    renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
}
项目:ud405    文件:Player.java   
public void render(ShapeRenderer renderer) {
    renderer.setColor(Constants.PLAYER_COLOR);
    renderer.set(ShapeType.Filled);
    renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS);

    Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS);
    Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS);

    renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
}
项目:GladiatorBrawler    文件:RenderingSystem.java   
private void renderParticles() {
    if (AppUtil.player == null) {
        return;
    }
    CPhysics playerPhys = pm.get(AppUtil.player);
    particleRenderer.setProjectionMatrix(camera.combined);
    particleRenderer.begin(ShapeType.Filled);
    for (int i = 0; i < entities.size(); i++) {
        CParticle particle = pam.get(entities.get(i));
        if (particle == null) {
            continue;
        }

        particleRenderer.setColor(particle.getColor());
        particleRenderer.rect(particle.getPosition().x - particle.getSize().x / 2 + getCameraOffset(playerPhys).x,
                particle.getPosition().y - particle.getSize().y / 2 + getCameraOffset(playerPhys).y,
                particle.getSize().x, particle.getSize().y);
    }
    particleRenderer.end();
}
项目:ud405    文件:Player.java   
public void render(ShapeRenderer renderer) {
    renderer.setColor(Constants.PLAYER_COLOR);
    renderer.set(ShapeType.Filled);
    renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS);

    Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS);
    Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS);

    renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
}
项目:GDXJam    文件:EntityRenderSystem.java   
@Override
    public void update (float deltaTime) {
        //Sets the drawn entities counter to 0 for logging purposes
        drawnEntities = 0;

        currentLayer = 0;
        batch.setProjectionMatrix(cameraSystem.getParalaxCamera(currentLayer).combined);
        batch.begin();
        shapeRenderer.setProjectionMatrix(cameraSystem.getCamera().combined);
        shapeRenderer.begin(ShapeType.Filled);
        super.update(deltaTime);
        batch.end();
        shapeRenderer.end();

        //Displays the amount of entities that are being drawn
//      Gdx.app.debug(TAG, "drawn entities: " + drawnEntities);
    }
项目:ud405    文件:RectangularFlower.java   
@Override
public void render() {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    shapeRenderer.begin(ShapeType.Filled);
    shapeRenderer.setColor(Color.GREEN);
    // Draw the stem
    shapeRenderer.rectLine(100, 0, 100, 300, 20);

    // TODO: Draw two leaves on the stem using rotated rectangles
    shapeRenderer.rect(100, 100, 0, 0, 40, 40, 1, 1, 135);
    shapeRenderer.rect(100, 150, 0, 0, 30, 30, 1, 1, 315);

    // TODO: Set the active color to yellow
    shapeRenderer.setColor(Color.YELLOW);

    // TODO: Use a loop to draw 20 of these petals in a circle
    final int petals = 20;
    for (int petal = 0; petal < petals; petal++) {
        shapeRenderer.rect(100, 300, 0, 0, 40, 40, 1, 1, 360.0f * petal / petals);
    }

    shapeRenderer.end();
}
项目:JavaRPGEngine    文件:TileGrid.java   
public void DrawCollisionRectangles(SpriteBatch sb)
{
    boolean hadToStart = false;
    ShapeRenderer rend = new ShapeRenderer();

    if(!sb.isDrawing())
        {sb.begin(); hadToStart = true;}

    rend.begin(ShapeType.Filled);
    rend.setProjectionMatrix(GlobalVariables.maincamera.combined);
    for(int x = 0; x < map.length; x++)
    {
        for(int y = 0; y < map[x].length; y++)
        {
            rend.rect(map[x][y].getX() * 32, map[x][y].getY() * 32, 32, 32);    
        }
    }

    rend.end();
    if(hadToStart)
        sb.end();
}
项目:ud405    文件:OrthographicCameraExercise.java   
@Override
public void render() {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    // TODO: Call update() on the camera


    // TODO: Set the SceneRenderer's projection matrix equal to the camera's combined matrix


    renderer.begin(ShapeType.Filled);
    float interval = TimeUtils.timeSinceMillis(timeCreated);
    float x = X_CENTER + X_AMPLITUDE * MathUtils.sin(MathUtils.PI2 * interval /PERIOD);
    float y = Y_CENTER + Y_AMPLITUDE * MathUtils.sin(2* MathUtils.PI2 * interval / PERIOD);
    renderer.circle(x, y, BALL_RADIUS);
    renderer.end();
}
项目:ud405    文件:Player.java   
public void render(ShapeRenderer renderer) {
    renderer.setColor(Constants.PLAYER_COLOR);
    renderer.set(ShapeType.Filled);
    renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS);

    Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS);
    Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS);

    renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
}
项目:ud405    文件:IciclesScreen.java   
@Override
public void render(float delta) {
    player.update(delta);

    iciclesViewport.apply(true);
    Gdx.gl.glClearColor(Constants.BACKGROUND_COLOR.r, Constants.BACKGROUND_COLOR.g, Constants.BACKGROUND_COLOR.b, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    renderer.setProjectionMatrix(iciclesViewport.getCamera().combined);
    renderer.begin(ShapeType.Filled);
    renderer.setColor(Constants.ICICLE_COLOR);
    icicle.render(renderer);
    player.render(renderer);
    renderer.end();

}
项目:ud405    文件:Player.java   
public void render(ShapeRenderer renderer) {
    renderer.setColor(Constants.PLAYER_COLOR);
    renderer.set(ShapeType.Filled);
    renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS);

    Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS);
    Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS);

    renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
}
项目:server-simulator    文件:Server.java   
private void drawRectFrame() {
    final float lineHeight = height;
    final float lineWidth = width + lineWeight;
    sr.begin(ShapeType.Filled);
    sr.setColor(Color.WHITE);

    // Left
    sr.rect(x, y, lineWeight, lineWeight - lineHeight);

    // Right
    sr.rect(x + width, y, lineWeight, lineWeight - lineHeight);

    // Top
    sr.rect(x, y, lineWidth, lineWeight);

    // Bottom
    sr.rect(x, y - lineHeight, lineWidth, lineWeight); 

    sr.end();
}
项目:Point-and-Hit    文件:Target.java   
public void draw(ShapeRenderer shapeRenderer) {
    ShapeType previousType = shapeRenderer.getCurrentType();
    shapeRenderer.set(ShapeType.Filled);
    if (currentRadius > 0) {
        shapeRenderer.setColor(targetManager.currentTheme.target);
        shapeRenderer.circle(centerPosition.x
                , centerPosition.y, getRadius());
    }
    if (dying) {
        shapeRenderer.setColor(targetManager.currentTheme.background); // Background color
        shapeRenderer.circle(centerPosition.x
                     , centerPosition.y
                     , currentDyingRadius);
    }
    shapeRenderer.set(previousType);
}
项目:ud405    文件:IciclesScreen.java   
@Override
public void render(float delta) {
    // TODO: Call update() on player
    player.update(delta);

    iciclesViewport.apply(true);
    Gdx.gl.glClearColor(Constants.BACKGROUND_COLOR.r, Constants.BACKGROUND_COLOR.g, Constants.BACKGROUND_COLOR.b, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    renderer.setProjectionMatrix(iciclesViewport.getCamera().combined);
    renderer.begin(ShapeType.Filled);
    renderer.setColor(Constants.ICICLE_COLOR);
    icicle.render(renderer);
    player.render(renderer);
    renderer.end();

}
项目:ud405    文件:ViewportsExercise.java   
@Override
public void render() {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    // TODO: Apply the viewport


    // TODO: Set the projection matrix of the ShapeRenderer to the combined matrix of the viewport's camera


    renderer.begin(ShapeType.Filled);
    renderer.setColor(Color.WHITE);
    renderer.rect(0, 0, WORLD_WIDTH, WORLD_HEIGHT);
    renderer.setColor(Color.BLACK);
    punchCantorGasket(0, 0, WORLD_WIDTH, WORLD_HEIGHT, RECURSIONS);
    renderer.setColor(Color.WHITE);
    renderer.circle(WORLD_WIDTH / 2, WORLD_HEIGHT / 2, Math.min(WORLD_WIDTH, WORLD_HEIGHT) / 6.5f, 20);
    renderer.end();
}
项目:ud405    文件:OrthographicCameraExercise.java   
@Override
public void render() {
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);

    // TODO: Call update() on the camera
    camera.update();

    // TODO: Set the SceneRenderer's projection matrix equal to the camera's combined matrix
    renderer.setProjectionMatrix(camera.combined);

    renderer.begin(ShapeType.Filled);
    float interval = TimeUtils.timeSinceMillis(timeCreated);
    float x = X_CENTER + X_AMPLITUDE * MathUtils.sin(MathUtils.PI2 * interval /PERIOD);
    float y = Y_CENTER + Y_AMPLITUDE * MathUtils.sin(2* MathUtils.PI2 * interval / PERIOD);
    renderer.circle(x, y, BALL_RADIUS);
    renderer.end();
}
项目:ud405    文件:DrawingLines.java   
@Override
public void render() {
    // As always, first we clear the screen
    Gdx.gl.glClearColor(0, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    // Then we start our shapeRenderer batch, this time with ShapeType.Line
    shapeRenderer.begin(ShapeType.Line);
    // A Simple white line
    shapeRenderer.setColor(Color.WHITE);
    shapeRenderer.line(0, 0, 100, 100);
    // We can set different colors using two methods. We can use constants like so.
    shapeRenderer.setColor(Color.MAGENTA);
    shapeRenderer.line(10, 0, 110, 100);
    // We can also set a color using RGBA values
    shapeRenderer.setColor(0, 1, 0, 1);
    shapeRenderer.line(20, 0, 120, 100);
    // We can also do fancy things like gradients
    shapeRenderer.line(30, 0, 130, 100, Color.BLUE, Color.RED);
    // The last interesting thing we can do is draw a bunch of connected line segments using polyline
    // First we set up the list of vertices, where the even positions are x coordinates, and the odd positions are the y coordinates
    float[] verticies = {100, 200, 300, 300, 200, 300, 300, 200};
    shapeRenderer.polyline(verticies);
    // Finally, as always, we end the batch
    shapeRenderer.end();
}
项目:ud405    文件:Player.java   
public void render(ShapeRenderer renderer) {
    renderer.setColor(Constants.PLAYER_COLOR);
    renderer.set(ShapeType.Filled);
    renderer.circle(position.x, position.y, Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_HEAD_SEGMENTS);

    Vector2 torsoTop = new Vector2(position.x, position.y - Constants.PLAYER_HEAD_RADIUS);
    Vector2 torsoBottom = new Vector2(torsoTop.x, torsoTop.y - 2 * Constants.PLAYER_HEAD_RADIUS);

    renderer.rectLine(torsoTop, torsoBottom, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x + Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
    renderer.rectLine(
            torsoTop.x, torsoTop.y,
            torsoTop.x - Constants.PLAYER_HEAD_RADIUS, torsoTop.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x + Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);

    renderer.rectLine(
            torsoBottom.x, torsoBottom.y,
            torsoBottom.x - Constants.PLAYER_HEAD_RADIUS, torsoBottom.y - Constants.PLAYER_HEAD_RADIUS, Constants.PLAYER_LIMB_WIDTH);
}
项目:cocos2d-java    文件:DrawNode.java   
public void drawRect(float fromX, float fromY, float toX, float toY, Color color) {
    if(!batchCommand) { 
        clear();
    }
    pushShapeCommandCell(DrawType.Rect, color, ShapeType.Line, lineWidth, 
            fromX, fromY, toX, toY);
}