Java 类net.minecraft.client.renderer.entity.RenderLivingBase 实例源码

项目:Bewitchment    文件:SkinTintBrew.java   
@SuppressWarnings("rawtypes")
@SideOnly(Side.CLIENT)
@Override
public void onRenderLiving(RenderLivingEvent.Pre event, RenderLivingBase renderer, int amplifier) {
    GlStateManager.pushMatrix();

    EnumDyeColor dye = EnumDyeColor.byDyeDamage(Math.min(amplifier, EnumDyeColor.values().length - 1));
    int rgb = dye.getColorValue();

    float r = (rgb >>> 16 & 0xFF) / 256.0F;
    float g = (rgb >>> 8 & 0xFF) / 256.0F;
    float b = (rgb & 0xFF) / 256.0F;
    GlStateManager.color(r, g, b);

    GlStateManager.popMatrix();
}
项目:metamorph    文件:EntityMorph.java   
/**
 * Setup renderer
 * 
 * This method is responsible for setting up any client side stuff like 
 * the renderer, texture of the entity and the "hands"
 */
@SideOnly(Side.CLIENT)
protected void setupRenderer()
{
    this.renderer = Minecraft.getMinecraft().getRenderManager().getEntityRenderObject(this.entity);

    if (this.renderer instanceof RenderLivingBase<?>)
    {
        ModelBase model = ((RenderLivingBase<?>) renderer).getMainModel();

        if (this.customSettings && model instanceof ModelBiped || model instanceof ModelQuadruped)
        {
            this.settings.hands = true;
        }
    }
}
项目:InfinityLib    文件:ModelPlayerCustomized.java   
private static void replaceEntriesInRenderPlayer(RenderPlayer renderer, ModelPlayer newModel) {
    if(renderer == null) {
        return;
    }
    //replace relevant fields in RenderPlayer
    for(Field field : RenderLivingBase.class.getDeclaredFields()) {
        if(field.getType() == ModelBase.class) {
            field.setAccessible(true);
            try {
                field.set(renderer, newModel);
            } catch (IllegalAccessException e) {
                InfinityLib.instance.getLogger().printStackTrace(e);
            }
            break;
        }
    }
}
项目:EnderIO    文件:UpgradeRenderManager.java   
private static void replaceCapeLayer(@Nonnull RenderPlayer renderLivingBase) {
  try {
    List<LayerRenderer<AbstractClientPlayer>> value = ReflectionHelper.getPrivateValue(RenderLivingBase.class, renderLivingBase, "layerRenderers",
        "field_177097_h");
    if (value != null) {
      LayerRenderer<AbstractClientPlayer> capeLayer = null;
      for (LayerRenderer<AbstractClientPlayer> layerRenderer : value) {
        if (layerRenderer instanceof LayerCape && !(layerRenderer instanceof CapeFilterLayer)) {
          capeLayer = layerRenderer;
          break;
        }
      }
      if (capeLayer != null) {
        renderLivingBase.addLayer(new CapeFilterLayer(capeLayer));
        value.remove(capeLayer);
      }
    }
  } catch (UnableToAccessFieldException e) {
    Log.warn("Unable to access RenderLivingBase.layerRenderers, reason: " + e);
  }
}
项目:iChunUtil    文件:HeadBase.java   
public void preChildEntHeadRenderCalls(E living, RenderLivingBase render)
{
    if(living.isChild()) //I don't like this if statement any more than you do.
    {
        float modelScale = 0.0625F;
        ModelBase model = render.getMainModel();
        if(model instanceof ModelBiped)
        {
            GlStateManager.scale(0.75F, 0.75F, 0.75F);
            GlStateManager.translate(0.0F, 16.0F * modelScale, 0.0F);
        }
        else if(model instanceof ModelQuadruped)
        {
            if(model instanceof ModelPolarBear)
            {
                GlStateManager.scale(0.6666667F, 0.6666667F, 0.6666667F);
            }
            GlStateManager.translate(0.0F, ((ModelQuadruped)model).childYOffset * modelScale, ((ModelQuadruped)model).childZOffset * modelScale);
        }
        else if(model instanceof ModelChicken)
        {
            GlStateManager.translate(0.0F, 5.0F * modelScale, 2.0F * modelScale);
        }
    }
}
项目:iChunUtil    文件:HeadLlama.java   
@Override
public void preChildEntHeadRenderCalls(AbstractHorse living, RenderLivingBase render)
{
    if(living.isChild()) //I don't like this if statement any more than you do.
    {
        float modelScale = 0.0625F;
        if(iChunUtil.config.horseEasterEgg == 1)
        {
            GlStateManager.scale(0.625F, 0.45454544F, 0.45454544F);
            GlStateManager.translate(0.0F, 33.0F * modelScale, 0.0F);
        }
        else
        {
            GlStateManager.scale(0.71428573F, 0.64935064F, 0.7936508F);
            GlStateManager.translate(0.0F, 21.0F * modelScale, 0.22F);
        }
    }
}
项目:ClientAPI    文件:MixinLayerArmorBase.java   
@Inject(method = "renderEnchantedGlint", at = @At("HEAD"), cancellable = true)
private static void renderEnchantedGlint(RenderLivingBase<?> p_188364_0_, EntityLivingBase p_188364_1_, ModelBase model, float p_188364_3_, float p_188364_4_, float p_188364_5_, float p_188364_6_, float p_188364_7_, float p_188364_8_, float p_188364_9_, CallbackInfo ci) {
    GlintEffectEvent event = new GlintEffectEvent(GlintEffectEvent.GlintTarget.ARMOR);
    ClientAPI.EVENT_BUS.post(event);
    if (event.isCancelled())
        ci.cancel();
}
项目:Mods    文件:LayerWearables.java   
public LayerWearables(RenderLivingBase<?> render, ModelBiped model) {
    this.renderer = render;
    this.head = model.bipedHead;
    this.body = model.bipedBody;
    this.modelBig = new ModelBiped(1.15F);
    this.modelMedium = new ModelBiped(0.75F);
    this.modelSmall = new ModelBiped(0.25F);
}
项目:CustomWorldGen    文件:RenderLivingEvent.java   
public RenderLivingEvent(EntityLivingBase entity, RenderLivingBase<T> renderer, double x, double y, double z)
{
    this.entity = entity;
    this.renderer = renderer;
    this.x = x;
    this.y = y;
    this.z = z;
}
项目:CustomWorldGen    文件:LayerArmorBase.java   
public static void renderEnchantedGlint(RenderLivingBase<?> p_188364_0_, EntityLivingBase p_188364_1_, ModelBase model, float p_188364_3_, float p_188364_4_, float p_188364_5_, float p_188364_6_, float p_188364_7_, float p_188364_8_, float p_188364_9_)
{
    float f = (float)p_188364_1_.ticksExisted + p_188364_5_;
    p_188364_0_.bindTexture(ENCHANTED_ITEM_GLINT_RES);
    GlStateManager.enableBlend();
    GlStateManager.depthFunc(514);
    GlStateManager.depthMask(false);
    float f1 = 0.5F;
    GlStateManager.color(0.5F, 0.5F, 0.5F, 1.0F);

    for (int i = 0; i < 2; ++i)
    {
        GlStateManager.disableLighting();
        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_COLOR, GlStateManager.DestFactor.ONE);
        float f2 = 0.76F;
        GlStateManager.color(0.38F, 0.19F, 0.608F, 1.0F);
        GlStateManager.matrixMode(5890);
        GlStateManager.loadIdentity();
        float f3 = 0.33333334F;
        GlStateManager.scale(0.33333334F, 0.33333334F, 0.33333334F);
        GlStateManager.rotate(30.0F - (float)i * 60.0F, 0.0F, 0.0F, 1.0F);
        GlStateManager.translate(0.0F, f * (0.001F + (float)i * 0.003F) * 20.0F, 0.0F);
        GlStateManager.matrixMode(5888);
        model.render(p_188364_1_, p_188364_3_, p_188364_4_, p_188364_6_, p_188364_7_, p_188364_8_, p_188364_9_);
    }

    GlStateManager.matrixMode(5890);
    GlStateManager.loadIdentity();
    GlStateManager.matrixMode(5888);
    GlStateManager.enableLighting();
    GlStateManager.depthMask(true);
    GlStateManager.depthFunc(515);
    GlStateManager.disableBlend();
}
项目:metamorph    文件:GuiSurvivalMorphs.java   
/**
 * Render player 
 */
public void renderPlayer(EntityPlayer player, int x, int y, int scale)
{
    EntityPlayerSP entity = (EntityPlayerSP) player;
    RenderLivingBase<EntityPlayerSP> render = (RenderLivingBase<EntityPlayerSP>) this.mc.getRenderManager().getEntityRenderObject(entity);
    ModelBase model = render.getMainModel();

    model.isChild = false;
    model.swingProgress = 0;

    this.mc.renderEngine.bindTexture(entity.getLocationSkin());
    GuiUtils.drawModel(model, player, x, y, scale);
}
项目:InfinityLib    文件:ModelPlayerCustomized.java   
public static void replaceOldModel() {
    RenderPlayer renderer = getOldRenderer("default");
    if(renderer == null) {
        InfinityLib.instance.getLogger().debug("Failed overriding left arm swing behaviour");
        return;
    }
    ModelPlayer oldModel = renderer.getMainModel();
    ModelPlayer newModel = null;
    for(Field field : RenderLivingBase.class.getDeclaredFields()) {
        if(field.getType() == ModelBase.class) {
            try {
                field.setAccessible(true);
                Object obj = field.get(renderer);
                if (obj == oldModel) {
                    newModel = MODEL_MAIN;
                    field.set(renderer, newModel);
                    break;
                }
            } catch (Exception e) {
                InfinityLib.instance.getLogger().printStackTrace(e);
            }
        }
    }
    if(newModel != null) {
        //replace relevant fields in RenderPlayer
        replaceEntriesInRenderPlayer(renderer, newModel);
        replaceEntriesInRenderPlayer(getOldRenderer("slim"), MODEL_SLIM);
    }
}
项目:Kingdom-Keys-Re-Coded    文件:ClientProxy.java   
@Override
public void init (FMLInitializationEvent event) {
    super.init(event);
    registerRenders();
    registerKeyBindings();
    RenderLivingBase renderPlayer = Minecraft.getMinecraft().getRenderManager().getSkinMap().get("default");
    renderPlayer.addLayer(new LayerRendererDrive(renderPlayer));
    renderPlayer = Minecraft.getMinecraft().getRenderManager().getSkinMap().get("slim");
    renderPlayer.addLayer(new LayerRendererDrive(renderPlayer));
    MinecraftForge.EVENT_BUS.register(new ClientEventHandler());
    ClientRegistry.bindTileEntitySpecialRenderer(TileEntityPedestal.class, new TESRPedestal());
}
项目:Keygrip    文件:WindowNewAction.java   
public WindowNewAction(IWorkspace parent, int x, int y, int w, int h, int minW, int minH)
{
    super(parent, x, y, w, h, minW, minH, "window.newAction.title", true);

    elements.add(new ElementTextInput(this, 10, 30, width - 20, 12, 1, "window.newAction.name"));
    elements.add(new ElementTextInput(this, 10, 135, width - 20, 12, 2, "window.newAction.playerName"));

    ElementSelector selector = new ElementSelector(this, 10, 65, width - 20, 12, -2, "window.newAction.entityType", "EntityPlayer");

    for(Object o : EntityList.NAME_TO_CLASS.values())
    {
        Class<? extends Entity> clz = (Class)o;
        if(EntityLivingBase.class.isAssignableFrom(clz) && Minecraft.getMinecraft().getRenderManager().getEntityClassRenderObject(clz) instanceof RenderLivingBase)
        {
            selector.choices.put(clz.getSimpleName(), clz);
        }
    }
    selector.choices.put(EntityPlayer.class.getSimpleName(), EntityPlayer.class);
    selector.selected = EntityPlayer.class.getSimpleName();

    elements.add(selector);
    elements.add(new ElementCheckBox(this, 11, 89, -1, false, 0, 0, "window.newAction.preCreate", false));
    elements.add(new ElementCheckBox(this, 11, 109, -2, false, 0, 0, "window.newAction.persist", false));

    elements.add(new ElementButton(this, width - 140, height - 30, 60, 16, 100, false, 1, 1, "element.button.ok"));
    elements.add(new ElementButton(this, width - 70, height - 30, 60, 16, 0, false, 1, 1, "element.button.cancel"));
}
项目:ExpandedRailsMod    文件:LayerArmorBase.java   
public static void renderEnchantedGlint(RenderLivingBase<?> p_188364_0_, EntityLivingBase p_188364_1_, ModelBase model, float p_188364_3_, float p_188364_4_, float p_188364_5_, float p_188364_6_, float p_188364_7_, float p_188364_8_, float p_188364_9_)
{
    float f = (float)p_188364_1_.ticksExisted + p_188364_5_;
    p_188364_0_.bindTexture(ENCHANTED_ITEM_GLINT_RES);
    GlStateManager.enableBlend();
    GlStateManager.depthFunc(514);
    GlStateManager.depthMask(false);
    float f1 = 0.5F;
    GlStateManager.color(0.5F, 0.5F, 0.5F, 1.0F);

    for (int i = 0; i < 2; ++i)
    {
        GlStateManager.disableLighting();
        GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_COLOR, GlStateManager.DestFactor.ONE);
        float f2 = 0.76F;
        GlStateManager.color(0.38F, 0.19F, 0.608F, 1.0F);
        GlStateManager.matrixMode(5890);
        GlStateManager.loadIdentity();
        float f3 = 0.33333334F;
        GlStateManager.scale(0.33333334F, 0.33333334F, 0.33333334F);
        GlStateManager.rotate(30.0F - (float)i * 60.0F, 0.0F, 0.0F, 1.0F);
        GlStateManager.translate(0.0F, f * (0.001F + (float)i * 0.003F) * 20.0F, 0.0F);
        GlStateManager.matrixMode(5888);
        model.render(p_188364_1_, p_188364_3_, p_188364_4_, p_188364_6_, p_188364_7_, p_188364_8_, p_188364_9_);
    }

    GlStateManager.matrixMode(5890);
    GlStateManager.loadIdentity();
    GlStateManager.matrixMode(5888);
    GlStateManager.enableLighting();
    GlStateManager.depthMask(true);
    GlStateManager.depthFunc(515);
    GlStateManager.disableBlend();
}
项目:WearableBackpacks    文件:ProxyClient.java   
/** Ensures that the specified entity class' renderer has a backpack layer - if possible. */
public static void ensureHasBackpackLayer(Class<? extends EntityLivingBase> entityClass) {
    if (!_hasLayerChecked.add(entityClass)) return;
    RenderManager manager = Minecraft.getMinecraft().getRenderManager();
    Render<?> render = manager.getEntityClassRenderObject(entityClass);
    if (!(render instanceof RenderLivingBase)) return;
    ((RenderLivingBase<?>)render).addLayer(new RendererBackpack.Layer());
}
项目:Shatter    文件:RenderShattered.java   
@Override
public void doRender(EntityShattered shattered, double x, double y, double z, float entityYaw, float partialTicks)
{
    if(shattered.model == null)
    {
        shattered.model = new ModelShattered(shattered);
    }
    ResourceLocation rl = getEntityTexture(shattered);
    if(shattered.model.entRenderer instanceof RenderLivingBase && rl != null)
    {
        GlStateManager.pushMatrix();
        GlStateManager.translate(x, y, z);
        GlStateManager.rotate(180F, 0F, 1F, 0F);
        GlStateManager.scale(-1.0F, -1.0F, 1.0F);

        GlStateManager.enableBlend();
        GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);

        bindTexture(rl);
        GlStateManager.alphaFunc(GL11.GL_GREATER, 0.003921569F);
        ObfHelper.invokePreRenderCallback((RenderLivingBase)shattered.model.entRenderer, shattered.model.entRenderer.getClass(), shattered.acquired, partialTicks);
        GlStateManager.translate(0F, -1F, 0F);
        shattered.model.render(shattered, 0F, 0F, 0F, 0F, 0F, 0.0625F);
        GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F);

        GlStateManager.disableBlend();

        GlStateManager.popMatrix();
    }
}
项目:iChunUtil    文件:HeadOcelot.java   
@Override
public void preChildEntHeadRenderCalls(EntityOcelot living, RenderLivingBase render)
{
    if(living.isChild()) //I don't like this if statement any more than you do.
    {
        float modelScale = 0.0625F;
        GlStateManager.scale(0.75F, 0.75F, 0.75F);
        GlStateManager.translate(0.0F, 10.0F * modelScale, 4.0F * modelScale);
    }
}
项目:iChunUtil    文件:HeadHorse.java   
@Override
public void preChildEntHeadRenderCalls(AbstractHorse living, RenderLivingBase render)
{
    if(living.isChild()) //I don't like this if statement any more than you do.
    {
        float f1 = living.getHorseSize();

        if(iChunUtil.config.horseEasterEgg == 1)
        {
            GlStateManager.scale(f1, f1, f1);
            GlStateManager.translate(0.0F, 1.35F * (1.0F - f1), 0.0F);
        }
        else
        {
            float f = living.getGrassEatingAmount(0.0F);
            float f2 = 0.5F + f1 * f1 * 0.5F;
            GlStateManager.scale(f2, f2, f2);

            if (f <= 0.0F)
            {
                GlStateManager.translate(0.0F, 1.35F * (1.0F - f1), 0.0F);
            }
            else
            {
                GlStateManager.translate(0.0F, 0.9F * (1.0F - f1) * f + 1.35F * (1.0F - f1) * (1.0F - f), 0.15F * (1.0F - f1) * f);
            }
        }
    }
}
项目:iChunUtil    文件:HeadWolf.java   
@Override
public void preChildEntHeadRenderCalls(EntityWolf living, RenderLivingBase render)
{
    if(living.isChild()) //I don't like this if statement any more than you do.
    {
        float modelScale = 0.0625F;
        GlStateManager.translate(0.0F, 5.0F * modelScale, 2.0F * modelScale);
    }
}
项目:Bewitchment    文件:IBrewRenderLiving.java   
@SuppressWarnings("rawtypes")
@SideOnly(Side.CLIENT)
void onRenderLiving(RenderLivingEvent.Pre event, RenderLivingBase renderer, int amplifier);
项目:ToolBelt    文件:LayerToolBelt.java   
public LayerToolBelt(RenderLivingBase<?> livingEntityRendererIn)
{
    this.livingEntityRenderer = livingEntityRendererIn;
}
项目:EndermanEvolution    文件:LayerSkullEyes.java   
public LayerSkullEyes(RenderLivingBase<EntityLivingBase> renderer) {
    livingRenderer = renderer;
}
项目:Backmemed    文件:LayerVillagerArmor.java   
public LayerVillagerArmor(RenderLivingBase<?> rendererIn)
{
    super(rendererIn);
}
项目:Backmemed    文件:LayerStrayClothing.java   
public LayerStrayClothing(RenderLivingBase<?> p_i47183_1_)
{
    this.renderer = p_i47183_1_;
}
项目:Backmemed    文件:LayerArrow.java   
public LayerArrow(RenderLivingBase<?> rendererIn)
{
    this.renderer = rendererIn;
}
项目:Backmemed    文件:LayerElytra.java   
public LayerElytra(RenderLivingBase<?> p_i47185_1_)
{
    this.renderPlayer = p_i47185_1_;
}
项目:Backmemed    文件:LayerBipedArmor.java   
public LayerBipedArmor(RenderLivingBase<?> rendererIn)
{
    super(rendererIn);
}
项目:Backmemed    文件:LayerHeldItem.java   
public LayerHeldItem(RenderLivingBase<?> livingEntityRendererIn)
{
    this.livingEntityRenderer = livingEntityRendererIn;
}
项目:Backmemed    文件:LayerArmorBase.java   
public LayerArmorBase(RenderLivingBase<?> rendererIn)
{
    this.renderer = rendererIn;
    this.initArmor();
}
项目:Backmemed    文件:LayerArmorBase.java   
public static void renderEnchantedGlint(RenderLivingBase<?> p_188364_0_, EntityLivingBase p_188364_1_, ModelBase model, float p_188364_3_, float p_188364_4_, float p_188364_5_, float p_188364_6_, float p_188364_7_, float p_188364_8_, float p_188364_9_)
{
    if (!Config.isShaders() || !Shaders.isShadowPass)
    {
        float f = (float)p_188364_1_.ticksExisted + p_188364_5_;
        p_188364_0_.bindTexture(ENCHANTED_ITEM_GLINT_RES);

        if (Config.isShaders())
        {
            ShadersRender.renderEnchantedGlintBegin();
        }

        Minecraft.getMinecraft().entityRenderer.func_191514_d(true);
        GlStateManager.enableBlend();
        GlStateManager.depthFunc(514);
        GlStateManager.depthMask(false);
        float f1 = 0.5F;
        GlStateManager.color(0.5F, 0.5F, 0.5F, 1.0F);

        for (int i = 0; i < 2; ++i)
        {
            GlStateManager.disableLighting();
            GlStateManager.blendFunc(GlStateManager.SourceFactor.SRC_COLOR, GlStateManager.DestFactor.ONE);
            float f2 = 0.76F;
            GlStateManager.color(0.38F, 0.19F, 0.608F, 1.0F);
            GlStateManager.matrixMode(5890);
            GlStateManager.loadIdentity();
            float f3 = 0.33333334F;
            GlStateManager.scale(0.33333334F, 0.33333334F, 0.33333334F);
            GlStateManager.rotate(30.0F - (float)i * 60.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.translate(0.0F, f * (0.001F + (float)i * 0.003F) * 20.0F, 0.0F);
            GlStateManager.matrixMode(5888);
            model.render(p_188364_1_, p_188364_3_, p_188364_4_, p_188364_6_, p_188364_7_, p_188364_8_, p_188364_9_);
            GlStateManager.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
        }

        GlStateManager.matrixMode(5890);
        GlStateManager.loadIdentity();
        GlStateManager.matrixMode(5888);
        GlStateManager.enableLighting();
        GlStateManager.depthMask(true);
        GlStateManager.depthFunc(515);
        GlStateManager.disableBlend();
        Minecraft.getMinecraft().entityRenderer.func_191514_d(false);

        if (Config.isShaders())
        {
            ShadersRender.renderEnchantedGlintEnd();
        }
    }
}
项目:CustomWorldGen    文件:LayerSkeletonType.java   
public LayerSkeletonType(RenderLivingBase<?> p_i47131_1_)
{
    this.renderer = p_i47131_1_;
    this.layerModel = new ModelSkeleton(0.25F, true);
}
项目:CustomWorldGen    文件:LayerVillagerArmor.java   
public LayerVillagerArmor(RenderLivingBase<?> rendererIn)
{
    super(rendererIn);
}
项目:CustomWorldGen    文件:LayerArrow.java   
public LayerArrow(RenderLivingBase<?> rendererIn)
{
    this.renderer = rendererIn;
}
项目:CustomWorldGen    文件:LayerBipedArmor.java   
public LayerBipedArmor(RenderLivingBase<?> rendererIn)
{
    super(rendererIn);
}
项目:CustomWorldGen    文件:LayerHeldItem.java   
public LayerHeldItem(RenderLivingBase<?> livingEntityRendererIn)
{
    this.livingEntityRenderer = livingEntityRendererIn;
}
项目:CustomWorldGen    文件:LayerArmorBase.java   
public LayerArmorBase(RenderLivingBase<?> rendererIn)
{
    this.renderer = rendererIn;
    this.initArmor();
}
项目:Overlord    文件:LayerSkinsuit.java   
public LayerSkinsuit(RenderLivingBase<?> renderer, ModelBiped model) {
    this.renderer = renderer;
    this.model = model;
}
项目:Overlord    文件:LayerBabyHeldItem.java   
public LayerBabyHeldItem(RenderLivingBase<?> livingEntityRendererIn) {
    this.livingEntityRenderer = livingEntityRendererIn;
}
项目:CrystalMod    文件:ClientEventHandler.java   
@SubscribeEvent
  public void onRender(final RenderPlayerEvent.Pre event){
    if(event.getEntityPlayer() ==null)return;
try{
    @SuppressWarnings("unchecked")
    List<LayerRenderer<EntityLivingBase>> layers = (List<LayerRenderer<EntityLivingBase>>) ReflectionUtils.getPrivateValue(event.getRenderer(), RenderLivingBase.class, ObfuscatedNames.RenderLivingBase_layerRenderers);
    for(LayerRenderer<EntityLivingBase> layer : layers){
        if(layer instanceof LayerBipedArmor){
            LayerBipedArmor armor = (LayerBipedArmor)layer;
            ItemStack helmet = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.HEAD);
            ModelBiped modelHelmet = armor.getModelFromSlot(EntityEquipmentSlot.HEAD);
            ItemStack chest = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.CHEST);
            ModelBiped modelChest = armor.getModelFromSlot(EntityEquipmentSlot.CHEST);
            ItemStack legs = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.LEGS);
            ModelBiped modelLegs = armor.getModelFromSlot(EntityEquipmentSlot.LEGS);
            ItemStack boots = event.getEntityPlayer().getItemStackFromSlot(EntityEquipmentSlot.FEET);
            ModelBiped modelBoots = armor.getModelFromSlot(EntityEquipmentSlot.FEET);
            if(modelHelmet !=null){
                if(ItemStackTools.isValid(helmet) && ModEnhancements.INVIS_ARMOR.isApplied(helmet)){
                    modelHelmet.bipedHead.isHidden = true;
                    modelHelmet.bipedHeadwear.isHidden = true;
                }
            }
            if(modelChest !=null){
                if(ItemStackTools.isValid(chest) && ModEnhancements.INVIS_ARMOR.isApplied(chest)){
                    modelChest.bipedBody.isHidden = true;
                    modelChest.bipedRightArm.isHidden = true;
                    modelChest.bipedLeftArm.isHidden = true;
                }
            }
            if(modelLegs !=null){
                if(ItemStackTools.isValid(legs) && ModEnhancements.INVIS_ARMOR.isApplied(legs)){
                    modelLegs.bipedBody.isHidden = true;
                    modelLegs.bipedLeftLeg.isHidden = true;
                    modelLegs.bipedRightLeg.isHidden = true;
                }
            }
            if(modelBoots !=null){
                if(ItemStackTools.isValid(boots) && ModEnhancements.INVIS_ARMOR.isApplied(boots)){
                    modelBoots.bipedLeftLeg.isHidden = true;
                    modelBoots.bipedRightLeg.isHidden = true;
                }
            }
        }
    }
}catch(Exception e){
    e.printStackTrace();
}       
  }