Java 类net.minecraft.util.MouseFilter 实例源码

项目:bit-client    文件:AimTask.java   
/**
 * @param aimSpeed
 * @param rotations use Float.NaN to not aim for that rotation
 */
public AimTask(float aimSpeed, float[] rotations, ICondition whenToStop) {
    running = true;
    new Thread(() -> {
        while (running) {
            try {
                Thread.sleep(1);
            } catch (InterruptedException e) {
            }
            running = !whenToStop.check();
            if (Wrapper.thePlayer() == null || Wrapper.theWorld() == null || Float.isNaN(Wrapper.player_rotationYaw()) || Float.isNaN(Wrapper.player_rotationPitch())
                    || Wrapper.player_rotationYaw() == rotations[0] || Wrapper.player_rotationPitch() == rotations[1]) {
                running = false;
                return;
            }
            float targetYaw = (AngleUtil.getIncrementedRotation(Wrapper.player_rotationYaw(), Float.isNaN(rotations[0]) ? Wrapper.player_rotationYaw() : rotations[0], aimSpeed * 2));
            float targetPitch = (AngleUtil.getIncrementedRotation(Wrapper.player_rotationPitch(), Float.isNaN(rotations[1]) ? Wrapper.player_rotationPitch() : rotations[1], aimSpeed * 2));
            Wrapper.player_setAngles(new MouseFilter().func_76333_a(targetYaw, 0.5f), -(new MouseFilter().func_76333_a(targetPitch, 0.5f)));
        }
    }).start();
}
项目:BaseClient    文件:EntityRenderer.java   
/**
 * Changes the field of view of the player depending on if they are underwater or not
 */
private float getFOVModifier(float partialTicks, boolean p_78481_2_)
{
    if (this.debugView)
    {
        return 90.0F;
    }
    else
    {
        Entity entity = this.mc.getRenderViewEntity();
        float f = 70.0F;

        if (p_78481_2_)
        {
            f = this.mc.gameSettings.fovSetting;

            if (Config.isDynamicFov())
            {
                f *= this.fovModifierHandPrev + (this.fovModifierHand - this.fovModifierHandPrev) * partialTicks;
            }
        }

        boolean flag = false;

        if (this.mc.currentScreen == null)
        {
            GameSettings gamesettings = this.mc.gameSettings;
            flag = GameSettings.isKeyDown(this.mc.gameSettings.ofKeyBindZoom);
        }

        if (flag)
        {
            if (!Config.zoomMode)
            {
                Config.zoomMode = true;
                this.mc.gameSettings.smoothCamera = true;
            }

            if (Config.zoomMode)
            {
                f /= 4.0F;
            }
        }
        else if (Config.zoomMode)
        {
            Config.zoomMode = false;
            this.mc.gameSettings.smoothCamera = false;
            this.mouseFilterXAxis = new MouseFilter();
            this.mouseFilterYAxis = new MouseFilter();
            this.mc.renderGlobal.displayListEntitiesDirty = true;
        }

        if (entity instanceof EntityLivingBase && ((EntityLivingBase)entity).getHealth() <= 0.0F)
        {
            float f1 = (float)((EntityLivingBase)entity).deathTime + partialTicks;
            f /= (1.0F - 500.0F / (f1 + 500.0F)) * 2.0F + 1.0F;
        }

        Block block = ActiveRenderInfo.getBlockAtEntityViewpoint(this.mc.theWorld, entity, partialTicks);

        if (block.getMaterial() == Material.water)
        {
            f = f * 60.0F / 70.0F;
        }

        return f;
    }
}
项目:BaseClient    文件:EntityRenderer.java   
/**
 * Changes the field of view of the player depending on if they are underwater
 * or not
 */
private float getFOVModifier(float partialTicks, boolean p_78481_2_) {
    if (this.debugView) {
        return 90.0F;
    } else {
        Entity entity = this.mc.getRenderViewEntity();
        float f = 70.0F;

        if (p_78481_2_) {
            f = this.mc.gameSettings.fovSetting;
            f = f * (this.fovModifierHandPrev + (this.fovModifierHand - this.fovModifierHandPrev) * partialTicks);
        }

        boolean flag = false;

        if (this.mc.currentScreen == null) {
            GameSettings gamesettings = this.mc.gameSettings;
            flag = GameSettings.isKeyDown(this.mc.gameSettings.ofKeyBindZoom);
        }

        if (flag) {
            if (!Config.zoomMode) {
                Config.zoomMode = true;
                this.mc.gameSettings.smoothCamera = true;
            }

            if (Config.zoomMode) {
                f /= 4.0F;
            }
        } else if (Config.zoomMode) {
            Config.zoomMode = false;
            this.mc.gameSettings.smoothCamera = false;
            this.mouseFilterXAxis = new MouseFilter();
            this.mouseFilterYAxis = new MouseFilter();
            this.mc.renderGlobal.displayListEntitiesDirty = true;
        }

        if (entity instanceof EntityLivingBase && ((EntityLivingBase) entity).getHealth() <= 0.0F) {
            float f1 = (float) ((EntityLivingBase) entity).deathTime + partialTicks;
            f /= (1.0F - 500.0F / (f1 + 500.0F)) * 2.0F + 1.0F;
        }

        Block block = ActiveRenderInfo.getBlockAtEntityViewpoint(this.mc.theWorld, entity, partialTicks);

        if (block.getMaterial() == Material.water) {
            f = f * 60.0F / 70.0F;
        }

        return f;
    }
}
项目:Backmemed    文件:EntityRenderer.java   
/**
 * Changes the field of view of the player depending on if they are underwater or not
 */
private float getFOVModifier(float partialTicks, boolean useFOVSetting)
{
    if (this.debugView)
    {
        return 90.0F;
    }
    else
    {
        Entity entity = this.mc.getRenderViewEntity();
        float f = 70.0F;

        if (useFOVSetting)
        {
            f = this.mc.gameSettings.fovSetting;

            if (Config.isDynamicFov())
            {
                f *= this.fovModifierHandPrev + (this.fovModifierHand - this.fovModifierHandPrev) * partialTicks;
            }
        }

        boolean flag = false;

        if (this.mc.currentScreen == null)
        {
            GameSettings gamesettings = this.mc.gameSettings;
            flag = GameSettings.isKeyDown(this.mc.gameSettings.ofKeyBindZoom);
        }

        if (flag)
        {
            if (!Config.zoomMode)
            {
                Config.zoomMode = true;
                this.mc.gameSettings.smoothCamera = true;
                this.mc.renderGlobal.displayListEntitiesDirty = true;
            }

            if (Config.zoomMode)
            {
                f /= 4.0F;
            }
        }
        else if (Config.zoomMode)
        {
            Config.zoomMode = false;
            this.mc.gameSettings.smoothCamera = false;
            this.mouseFilterXAxis = new MouseFilter();
            this.mouseFilterYAxis = new MouseFilter();
            this.mc.renderGlobal.displayListEntitiesDirty = true;
        }

        if (entity instanceof EntityLivingBase && ((EntityLivingBase)entity).getHealth() <= 0.0F)
        {
            float f1 = (float)((EntityLivingBase)entity).deathTime + partialTicks;
            f /= (1.0F - 500.0F / (f1 + 500.0F)) * 2.0F + 1.0F;
        }

        IBlockState iblockstate = ActiveRenderInfo.getBlockStateAtEntityViewpoint(this.mc.world, entity, partialTicks);

        if (iblockstate.getMaterial() == Material.WATER)
        {
            f = f * 60.0F / 70.0F;
        }

        return Reflector.ForgeHooksClient_getFOVModifier.exists() ? Reflector.callFloat(Reflector.ForgeHooksClient_getFOVModifier, new Object[] {this, entity, iblockstate, Float.valueOf(partialTicks), Float.valueOf(f)}): f;
    }
}
项目:Resilience-Client-Source    文件:EntityRenderer.java   
/**
 * Changes the field of view of the player depending on if they are underwater or not
 */
private float getFOVModifier(float par1, boolean par2)
{
    if (this.debugViewDirection > 0)
    {
        return 90.0F;
    }
    else
    {
        EntityLivingBase var3 = this.mc.renderViewEntity;
        float var4 = 70.0F;

        if (par2)
        {
            var4 += this.mc.gameSettings.fovSetting * 40.0F;
            var4 *= this.fovModifierHandPrev + (this.fovModifierHand - this.fovModifierHandPrev) * par1;
        }

        boolean zoomActive = false;

        if (this.mc.currentScreen == null)
        {
            if (this.mc.gameSettings.ofKeyBindZoom.getKeyCode() < 0)
            {
                zoomActive = Mouse.isButtonDown(this.mc.gameSettings.ofKeyBindZoom.getKeyCode() + 100);
            }
            else
            {
                zoomActive = Keyboard.isKeyDown(this.mc.gameSettings.ofKeyBindZoom.getKeyCode());
            }
        }

        if (zoomActive)
        {
            if (!Config.zoomMode)
            {
                Config.zoomMode = true;
                this.mc.gameSettings.smoothCamera = true;
            }

            if (Config.zoomMode)
            {
                var4 /= 4.0F;
            }
        }
        else if (Config.zoomMode)
        {
            Config.zoomMode = false;
            this.mc.gameSettings.smoothCamera = false;
            this.mouseFilterXAxis = new MouseFilter();
            this.mouseFilterYAxis = new MouseFilter();
        }

        if (var3.getHealth() <= 0.0F)
        {
            float var6 = (float)var3.deathTime + par1;
            var4 /= (1.0F - 500.0F / (var6 + 500.0F)) * 2.0F + 1.0F;
        }

        Block var61 = ActiveRenderInfo.getBlockAtEntityViewpoint(this.mc.theWorld, var3, par1);

        if (var61.getMaterial() == Material.water)
        {
            var4 = var4 * 60.0F / 70.0F;
        }

        return var4 + this.prevDebugCamFOV + (this.debugCamFOV - this.prevDebugCamFOV) * par1;
    }
}