Java 类net.minecraft.util.com.mojang.authlib.properties.Property 实例源码

项目:CraftBukkit    文件:PacketPlayOutNamedEntitySpawn.java   
public void a(PacketDataSerializer packetdataserializer) throws IOException { // CraftBukkit - added throws
    this.a = packetdataserializer.a();
    UUID uuid = UUID.fromString(packetdataserializer.c(36));

    this.b = new GameProfile(uuid, packetdataserializer.c(16));
    int i = packetdataserializer.a();

    for (int j = 0; j < i; ++j) {
        String s = packetdataserializer.c(32767);
        String s1 = packetdataserializer.c(32767);
        String s2 = packetdataserializer.c(32767);

        this.b.getProperties().put(s, new Property(s, s1, s2));
    }

    this.c = packetdataserializer.readInt();
    this.d = packetdataserializer.readInt();
    this.e = packetdataserializer.readInt();
    this.f = packetdataserializer.readByte();
    this.g = packetdataserializer.readByte();
    this.h = packetdataserializer.readShort();
    this.j = DataWatcher.b(packetdataserializer);
}
项目:CraftBukkit    文件:PacketPlayOutNamedEntitySpawn.java   
public void b(PacketDataSerializer packetdataserializer) throws IOException { // CraftBukkit - added throws
    packetdataserializer.b(this.a);
    UUID uuid = this.b.getId();

    packetdataserializer.a(uuid == null ? "" : uuid.toString());
    packetdataserializer.a(this.b.getName().length() > 16 ? this.b.getName().substring(0, 16) : this.b.getName()); // CraftBukkit - Limit name length to 16 characters
    packetdataserializer.b(this.b.getProperties().size());
    Iterator iterator = this.b.getProperties().values().iterator();

    while (iterator.hasNext()) {
        Property property = (Property) iterator.next();

        packetdataserializer.a(property.getName());
        packetdataserializer.a(property.getValue());
        packetdataserializer.a(property.getSignature());
    }

    packetdataserializer.writeInt(this.c);
    packetdataserializer.writeInt(this.d);
    packetdataserializer.writeInt(this.e);
    packetdataserializer.writeByte(this.f);
    packetdataserializer.writeByte(this.g);
    packetdataserializer.writeShort(this.h);
    this.i.a(packetdataserializer);
}
项目:CraftBukkit    文件:TileEntitySkull.java   
private void d() {
    if (this.j != null && !UtilColor.b(this.j.getName())) {
        if (!this.j.isComplete() || !this.j.getProperties().containsKey("textures")) {
            GameProfile gameprofile = MinecraftServer.getServer().getUserCache().getProfile(this.j.getName());

            if (gameprofile != null) {
                Property property = (Property) Iterables.getFirst(gameprofile.getProperties().get("textures"), null);

                if (property == null) {
                    gameprofile = MinecraftServer.getServer().av().fillProfileProperties(gameprofile, true);
                }

                this.j = gameprofile;
                this.update();
            }
        }
    }
}
项目:Tweakkit-Server    文件:LoginListener.java   
public void initUUID()
{
    UUID uuid;
    if ( networkManager.spoofedUUID != null )
    {
        uuid = networkManager.spoofedUUID;
    } else
    {
        uuid = UUID.nameUUIDFromBytes( ( "OfflinePlayer:" + this.i.getName() ).getBytes( Charsets.UTF_8 ) );
    }

    this.i = new GameProfile( uuid, this.i.getName() );

    if (networkManager.spoofedProfile != null)
    {
        for ( Property property : networkManager.spoofedProfile )
        {
            this.i.getProperties().put( property.getName(), property );
        }
    }
}
项目:Tweakkit-Server    文件:PacketPlayOutNamedEntitySpawn.java   
public void a(PacketDataSerializer packetdataserializer) throws IOException { // CraftBukkit - added throws
    this.a = packetdataserializer.a();
    UUID uuid = UUID.fromString(packetdataserializer.c(36));

    this.b = new GameProfile(uuid, packetdataserializer.c(16));
    int i = packetdataserializer.a();

    for (int j = 0; j < i; ++j) {
        String s = packetdataserializer.c(32767);
        String s1 = packetdataserializer.c(32767);
        String s2 = packetdataserializer.c(32767);

        this.b.getProperties().put(s, new Property(s, s1, s2));
    }

    this.c = packetdataserializer.readInt();
    this.d = packetdataserializer.readInt();
    this.e = packetdataserializer.readInt();
    this.f = packetdataserializer.readByte();
    this.g = packetdataserializer.readByte();
    this.h = packetdataserializer.readShort();
    this.j = DataWatcher.b(packetdataserializer);
}
项目:SkinChanger    文件:PlayerDisplayModifier.java   
private void updateSkin(WrappedGameProfile profile, String skinOwner) {
    try {
        JSONObject json = (JSONObject) new JSONParser().parse(profileCache.get(skinOwner));
        JSONArray properties = (JSONArray) json.get("properties");

        for (int i = 0; i < properties.size(); i++) {
            JSONObject property = (JSONObject) properties.get(i);
            String name = (String) property.get("name");
            String value = (String) property.get("value");
            String signature = (String) property.get("signature"); // May be NULL

            // Uncomment for ProtocolLib 3.4.0
            //profile.getProperties().put(name, new WrappedSignedProperty(name, value, signature));
            ((GameProfile) profile.getHandle()).getProperties().put(name, new Property(name, value, signature));
        }
    } catch (Exception e) {
        // ProtocolLib will throttle the number of exceptions printed to the console log
    }
}
项目:AnnihilationPro    文件:EntityNPCPlayer.java   
public static GameProfile makeProfile(String name, UUID skinId) {
    GameProfile profile = new GameProfile(UUID.randomUUID(), name);
    if (skinId != null) {
        GameProfile skin = new GameProfile(skinId, null);
        skin = NMS.getServer().av().fillProfileProperties(skin, true); //Srg = func_147130_as
        if (skin.getProperties().get("textures") == null || !skin.getProperties().get("textures").isEmpty()) {
            Property textures = skin.getProperties().get("textures").iterator().next();
            profile.getProperties().put("textures", textures);
        }
    }
    return profile; 
}
项目:NoHack    文件:NPCProfile.java   
/**
 * Create NPCProfile based on game profile
 *
 * @param profile Mojang's game profile
 */
public NPCProfile(GameProfile profile) {
    this();
    this.uuid = profile.getId();
    this.name = profile.getName();
    for (Entry<String, Collection<Property>> entry : profile.getProperties().asMap().entrySet()) {
        profile.getProperties().putAll(entry.getKey(), entry.getValue());
    }
}
项目:Tweakkit-Server    文件:PacketPlayOutNamedEntitySpawn.java   
public void b(PacketDataSerializer packetdataserializer) throws IOException { // CraftBukkit - added throws
    packetdataserializer.b(this.a);
    UUID uuid = this.b.getId();

    packetdataserializer.a( uuid == null ? "" : ( ( packetdataserializer.version >= 5 ) ? uuid.toString() : uuid.toString().replaceAll( "-", "" ) ) ); // Spigot
    packetdataserializer.a(this.b.getName().length() > 16 ? this.b.getName().substring(0, 16) : this.b.getName()); // CraftBukkit - Limit name length to 16 characters
    if (packetdataserializer.version >= 5 ) { // Spigot
    packetdataserializer.b(this.b.getProperties().size());
    Iterator iterator = this.b.getProperties().values().iterator();

    while (iterator.hasNext()) {
        Property property = (Property) iterator.next();

        packetdataserializer.a(property.getName());
        packetdataserializer.a(property.getValue());
        packetdataserializer.a(property.getSignature());
    }
    } // Spigot

    packetdataserializer.writeInt(this.c);
    packetdataserializer.writeInt(this.d);
    packetdataserializer.writeInt(this.e);
    packetdataserializer.writeByte(this.f);
    packetdataserializer.writeByte(this.g);
    packetdataserializer.writeShort(this.h);
    this.i.a(packetdataserializer);
}
项目:EndHQ-Libraries    文件:RemotePlayer.java   
public void doActualSpawn(Location inLocation, GameProfile profile)
{
    Property property = Iterables.getFirst(profile.getProperties().get("textures"), null);
    if(property == null)
        profile = MinecraftServer.getServer().av().fillProfileProperties(profile, true);

    WorldServer worldServer = ((CraftWorld)inLocation.getWorld()).getHandle();

    this.m_entity = new RemotePlayerEntity(worldServer.getMinecraftServer(), worldServer, profile, new PlayerInteractManager(worldServer), this);
    worldServer.addEntity(m_entity);
    this.m_entity.world.players.remove(this.m_entity);
    Player player = this.getBukkitEntity();
    if(player != null)
    {
        player.teleport(inLocation);
        player.setMetadata("remoteentity", new FixedMetadataValue(this.m_manager.getPlugin(), this));
    }

    this.setHeadYaw(inLocation.getYaw());
    this.setYaw(inLocation.getYaw());
    ((RemotePlayerEntity)this.m_entity).updateSpawn();
    if(!inLocation.getBlock().getRelative(BlockFace.DOWN).isEmpty())
        this.m_entity.onGround = true;

    if(this.m_speed != -1)
        this.setSpeed(this.m_speed);
    else
        this.setSpeed(1d);

    if(this.m_speedModifier != null)
    {
        this.addSpeedModifier(this.m_speedModifier.d(), (this.m_speedModifier.c() == 0));
        this.m_speedModifier = null;
    }
}