Java 类net.minecraftforge.common.model.animation.IAnimationStateMachine 实例源码

项目:CustomWorldGen    文件:AnimationItemOverrideList.java   
@Override
public IBakedModel handleItemState(IBakedModel originalModel, ItemStack stack, World world, EntityLivingBase entity)
{
    if(stack.hasCapability(net.minecraftforge.common.model.animation.CapabilityAnimation.ANIMATION_CAPABILITY, null))
    {
        // TODO: caching?
        IAnimationStateMachine asm = stack.getCapability(CapabilityAnimation.ANIMATION_CAPABILITY, null);
        if(world == null)
        {
            world = entity.worldObj;
        }
        if(world == null)
        {
            world = Minecraft.getMinecraft().theWorld;
        }
        IModelState state = asm.apply(Animation.getWorldTime(world, Animation.getPartialTickTime())).getLeft();
        return model.bake(new ModelStateComposition(state, this.state), format, bakedTextureGetter);
    }
    return super.handleItemState(originalModel, stack, world, entity);
}
项目:CustomWorldGen    文件:ModelLoaderRegistry.java   
public static IAnimationStateMachine loadASM(ResourceLocation location, ImmutableMap<String, ITimeValue> customParameters)
{
    return AnimationStateMachine.load(manager, location, customParameters);
}
项目:OpenModsLib    文件:OpenClientProxy.java   
@Override
public IAnimationStateMachine loadAsm(ResourceLocation location, ImmutableMap<String, ITimeValue> parameters) {
    return ModelLoaderRegistry.loadASM(location, parameters);
}
项目:OpenModsLib    文件:OpenServerProxy.java   
@Override
public IAnimationStateMachine loadAsm(ResourceLocation location, ImmutableMap<String, ITimeValue> parameters) {
    return null;
}
项目:OpenModsLib    文件:IOpenModsProxy.java   
public IAnimationStateMachine loadAsm(ResourceLocation location, ImmutableMap<String, ITimeValue> parameters);