Java 类net.minecraftforge.fml.common.gameevent.TickEvent.Phase 实例源码

项目:BetterPlacement    文件:BetterPlacement.java   
@SubscribeEvent
public static void onClientTick(ClientTickEvent event) throws Throwable {
    if (event.phase == Phase.START && (!Configs.creativeOnly || Minecraft.getMinecraft().player.isCreative())) {
        int timer = (int) getDelayTimer.invoke(Minecraft.getMinecraft());
        RayTraceResult hover = Minecraft.getMinecraft().objectMouseOver;
        if (hover != null && hover.typeOfHit == Type.BLOCK) {
            BlockPos pos = hover.getBlockPos();
            if (timer > 0 && !pos.equals(lastTargetPos) && (lastTargetPos == null || !pos.equals(lastTargetPos.offset(lastTargetSide)))) {
                setDelayTimer.invoke(Minecraft.getMinecraft(), 0);
            } else if (Configs.forceNewLoc && timer == 0 && pos.equals(lastTargetPos) && hover.sideHit == lastTargetSide) {
                setDelayTimer.invoke(Minecraft.getMinecraft(), 4);
            }
            lastTargetPos = pos.toImmutable();
            lastTargetSide = hover.sideHit;
        }
    }
}
项目:Bewitchment    文件:DivinationEvents.java   
@SubscribeEvent
public void onLivingTick(PlayerTickEvent evt) {
    if (!evt.player.world.isRemote && evt.phase == Phase.END) {
        CapabilityDivination data = evt.player.getCapability(CapabilityDivination.CAPABILITY, null);
        Fortune f = data.getFortune();
        if (f != null) {
            if (data.isRemovable()) {
                data.setFortune(null);
            } else {
                if (!data.isActive() && f.canShouldBeAppliedNow(evt.player)) {
                    data.setActive();
                    if (f.apply(evt.player))
                        data.setFortune(null);
                }
            }
        }
    }
}
项目:Proyecto-DASI    文件:KeyManager.java   
/** Tick event called on the Client.<br>
 * Used to simulate pressing and releasing of our additional keys.<br>
 * This is about as close as we can (easily) get in the call stack to the point when Minecraft does the equivalent code for its own keys.
 * @param ev ClientTickEvent for this tick.
 */
@SubscribeEvent
public void onClientTick(TickEvent.ClientTickEvent ev)
{
    if (ev != null && ev.phase == Phase.START)
    {
        for (InternalKey binding : this.additionalKeys)
        {
            if (binding.isKeyDown())
            {
                binding.onKeyDown();
            }
            if (binding.isPressed())
            {
                binding.onPressed();
            }
        }
    }
}
项目:Proyecto-DASI    文件:CommandForWheeledRobotNavigationImplementation.java   
/** Called for each screen redraw - approximately three times as often as the other tick events, 
 * under normal conditions.<br>
 * This is where we want to update our yaw/pitch, in order to get smooth panning etc
 * (which is how Minecraft itself does it).
 * The speed of the render ticks is not guaranteed, and can vary from machine to machine, so
 * we try to account for this in the calculations.
 * @param ev the RenderTickEvent object for this tick
 */
@SubscribeEvent
public void onRenderTick(TickEvent.RenderTickEvent ev)
{
    if (ev.phase == Phase.START)
    {
        if (this.isOverriding())
        {
            EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
            if (player != null)
            {
                updateYawAndPitch();
                player.rotationPitch = this.mCameraPitch;
                player.rotationYaw = this.mYaw;
            }
        }
    }
}
项目:Proyecto-DASI    文件:KeyManager.java   
/** Tick event called on the Client.<br>
 * Used to simulate pressing and releasing of our additional keys.<br>
 * This is about as close as we can (easily) get in the call stack to the point when Minecraft does the equivalent code for its own keys.
 * @param ev ClientTickEvent for this tick.
 */
@SubscribeEvent
public void onClientTick(TickEvent.ClientTickEvent ev)
{
    if (ev != null && ev.phase == Phase.START)
    {
        for (InternalKey binding : this.additionalKeys)
        {
            if (binding.isKeyDown())
            {
                binding.onKeyDown();
            }
            if (binding.isPressed())
            {
                binding.onPressed();
            }
        }
    }
}
项目:Proyecto-DASI    文件:CommandForWheeledRobotNavigationImplementation.java   
/** Called for each screen redraw - approximately three times as often as the other tick events, 
 * under normal conditions.<br>
 * This is where we want to update our yaw/pitch, in order to get smooth panning etc
 * (which is how Minecraft itself does it).
 * The speed of the render ticks is not guaranteed, and can vary from machine to machine, so
 * we try to account for this in the calculations.
 * @param ev the RenderTickEvent object for this tick
 */
@SubscribeEvent
public void onRenderTick(TickEvent.RenderTickEvent ev)
{
    if (ev.phase == Phase.START)
    {
        if (this.isOverriding())
        {
            EntityPlayerSP player = Minecraft.getMinecraft().thePlayer;
            if (player != null)
            {
                updateYawAndPitch();
                player.rotationPitch = this.mCameraPitch;
                player.rotationYaw = this.mYaw;
            }
        }
    }
}
项目:Mods    文件:SpinToWin.java   
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void tickEvent(TickEvent.ClientTickEvent event) {
    if(event.phase==Phase.START){
        EntityPlayer player=Minecraft.getMinecraft().player;
        if(player != null && player.getDataManager().get(SPIN_TIME) && !player.getHeldItemMainhand().isEmpty()){
            player.getEntityData().setInteger("SpinTime", player.getEntityData().getInteger("SpinTime")-1);
            if(player.getEntityData().getInteger("SpinTime")<=0)
                player.getEntityData().setInteger("SpinTime", this.getDuration(player.getHeldItemMainhand(), player));
            if(Minecraft.getMinecraft().gameSettings.thirdPersonView==0 ){

                Minecraft.getMinecraft().gameSettings.thirdPersonView=1;
                player.getEntityData().setBoolean("SetFirstpersonAfter", true);
            }
        }
        if(player != null && !player.getDataManager().get(SPIN_TIME) && player.getEntityData().getBoolean("SetFirstpersonAfter")){
            Minecraft.getMinecraft().gameSettings.thirdPersonView=0;
            player.getEntityData().setBoolean("SetFirstpersonAfter",false);
        }
    }

}
项目:Mods    文件:TF2EventsClient.java   
@SubscribeEvent
public void renderTick(TickEvent.RenderTickEvent event) {

    tickTime = event.renderTickTime;
    Minecraft minecraft = Minecraft.getMinecraft();
    if (event.phase == Phase.END)
        if (minecraft.player != null && minecraft.player.getHeldItemMainhand() != null)
            if (minecraft.player.getHeldItemMainhand().getItem() instanceof ItemUsable) {
                Mouse.poll();
                minecraft.player.rotationYawHead = minecraft.player.rotationYaw;
                moveEntities = true;
                keyPressUpdate(Mouse.isButtonDown(minecraft.gameSettings.keyBindAttack.getKeyCode() + 100),
                        Mouse.isButtonDown(minecraft.gameSettings.keyBindUseItem.getKeyCode() + 100));
                moveEntities = false;
            }
}
项目:minecraft-territorialdealings    文件:EventListener.java   
@SubscribeEvent
public void onServerTick(ServerTickEvent event)
{
    if (event.phase != Phase.END) { return; }   // Only doing it once
    if (event.side == Side.CLIENT) { return; }

    dayTick += 1;   // Ticking up

    if (dayTick >= Main.getControlRefreshTick())    // A day has passed. Refreshing faction chunk health now
    {
        TerritoryHandler.refreshChunkControl();
        dayTick = 0;    // Reset
    }

    saveTick += 1;

    if (saveTick >= Main.getSaveTick()) // Autosave
    {
        SaveHandler.saveFactionsToFile();
        saveTick = 0;   // Reset
    }
}
项目:minecraft-territorialdealings    文件:EventListener.java   
@SubscribeEvent
public void onServerTick(ServerTickEvent event)
{
    if (event.phase != Phase.END) { return; }   // Only doing it once
    if (event.side == Side.CLIENT) { return; }

    // Chunk upkeep
    if (Main.shouldCheckUpkeep())
    {
        TerritoryHandler.checkUpkeep();
    }

    // Chunk control regeneration
    TerritoryHandler.checkChunkControl();

    // Autosave
    Main.checkAutoSave();

    Main.checkDisplayTick();
}
项目:CrystalMod    文件:DisguiseHandler.java   
@SubscribeEvent
public void onPlayerTick(TickEvent.PlayerTickEvent event){
    if(event.phase == Phase.END){
        EntityPlayer player = event.player;

        ExtendedPlayer playerEx = ExtendedPlayerProvider.getExtendedPlayer(player);
        float width = 0.6F;
        float height = 1.8F;
        float stepSize = 0.5F;
        float eyeHeight = player.getDefaultEyeHeight();
        boolean doFunc = false;
        if(playerEx.isMini()){
            width /= 2F;
            height /= 3F;
            eyeHeight/=3;
            stepSize/=2;
            doFunc = true;
        }
        if(doFunc && (player.width !=width || player.height !=height)){
            EntityUtil.setSize(player, width, height, stepSize, eyeHeight, false);
        }
    }
}
项目:ExoMagica    文件:SpellHandler.java   
@SubscribeEvent
public void tick(PlayerTickEvent event) {
    if(event.phase != Phase.END) return;
    if(event.side != Side.SERVER) return;
    IPlayerData data = event.player.getCapability(CapabilityProvider.PLAYER_DATA, null);
    Item item = data.getHoldItem();
    if(item != null) {
        int holdTicks = data.getHoldTicks() + 1;
        data.setHoldTicks(holdTicks);
        System.out.println("TICK: " + holdTicks);
        // TODO fix
        if(holdTicks > 10) {
            System.out.println("STOP");
            data.setHoldItem(null);
            //event.player.getCooldownTracker().setCooldown(item, ((IItemSpell)item).getCooldown());
        }
    }
}
项目:DynamicSurroundings    文件:GuiHUDHandler.java   
@SubscribeEvent
public void playerTick(final TickEvent.PlayerTickEvent event) {
    if (event.side == Side.SERVER || event.phase == Phase.END || Minecraft.getMinecraft().isGamePaused())
        return;

    if (event.player == null || event.player.world == null)
        return;

    if (event.player != Minecraft.getMinecraft().player)
        return;

    final int tickRef = EnvironState.getTickCounter();
    for (int i = 0; i < this.overlays.size(); i++)
        this.overlays.get(i).doTick(tickRef);

}
项目:DynamicSurroundings    文件:EnvironmentService.java   
@SubscribeEvent
public void tickEvent(@Nonnull final TickEvent.PlayerTickEvent event) {
    if (event.phase == Phase.END && event.side == Side.SERVER) {
        final EntityPlayer player = event.player;
        final VillageCollection villageCollection = player.getEntityWorld().getVillageCollection();
        boolean inVillage = false;

        if (villageCollection != null) {
            final List<Village> villages = villageCollection.getVillageList();
            if (villages != null && villages.size() > 0) {
                final BlockPos pos = player.getPosition();
                for (final Village v : villages)
                    if (v.isBlockPosWithinSqVillageRadius(pos)) {
                        inVillage = true;
                        break;
                    }
            }
        }

        final PacketEnvironment packet = new PacketEnvironment(inVillage);
        Network.sendToPlayer((EntityPlayerMP) player, packet);
    }
}
项目:DynamicSurroundings    文件:ServiceManager.java   
/**
 * Collect tick performance data for the loaded dimensions and broadcast to
 * attached players.
 * 
 * @param event
 */
@SubscribeEvent
public void tickEvent(@Nonnull final TickEvent.ServerTickEvent event) {
    if (!ModOptions.reportServerStats || event.phase != Phase.END)
        return;

    // Spam once a second
    if ((++tpsCount % 20) != 0)
        return;

    MinecraftServer server = FMLCommonHandler.instance().getMinecraftServerInstance();

    final TIntDoubleHashMap map = new TIntDoubleHashMap();
    for (Integer dim : DimensionManager.getIDs()) {
        map.put(dim.intValue(), mean((long[]) server.worldTickTimes.get(dim)) / 1000000D);
    }

    final double meanTickTime = mean(server.tickTimeArray) / 1000000D;
    final int total = (int) (Runtime.getRuntime().totalMemory() / 1024L / 1024L);
    final int max = (int) (Runtime.getRuntime().maxMemory() / 1024L / 1024L);
    final int free = (int) (Runtime.getRuntime().freeMemory() / 1024L / 1024L);

    final PacketServerData packet = new PacketServerData(map, meanTickTime, free, total, max);
    Network.sendToAll(packet);
}
项目:malmo    文件:KeyManager.java   
/** Tick event called on the Client.<br>
 * Used to simulate pressing and releasing of our additional keys.<br>
 * This is about as close as we can (easily) get in the call stack to the point when Minecraft does the equivalent code for its own keys.
 * @param ev ClientTickEvent for this tick.
 */
@SubscribeEvent
public void onClientTick(TickEvent.ClientTickEvent ev)
{
    if (ev != null && ev.phase == Phase.START)
    {
        for (InternalKey binding : this.additionalKeys)
        {
            if (binding.isKeyDown())
            {
                binding.onKeyDown();
            }
            if (binding.isPressed())
            {
                binding.onPressed();
            }
        }
    }
}
项目:malmo    文件:CommandForWheeledRobotNavigationImplementation.java   
/** Called for each screen redraw - approximately three times as often as the other tick events, 
 * under normal conditions.<br>
 * This is where we want to update our yaw/pitch, in order to get smooth panning etc
 * (which is how Minecraft itself does it).
 * The speed of the render ticks is not guaranteed, and can vary from machine to machine, so
 * we try to account for this in the calculations.
 * @param ev the RenderTickEvent object for this tick
 */
@SubscribeEvent
public void onRenderTick(TickEvent.RenderTickEvent ev)
{
    if (ev.phase == Phase.START)
    {
        if (this.isOverriding())
        {
            EntityPlayerSP player = Minecraft.getMinecraft().player;
            if (player != null)
            {
                updateYawAndPitch();
                player.rotationPitch = this.mCameraPitch;
                player.rotationYaw = this.mYaw;
            }
        }
    }
}
项目:blockbuster    文件:ActionHandler.java   
/**
 * This is going to record the player actions
 */
@SubscribeEvent
public void onPlayerTick(PlayerTickEvent event)
{
    EntityPlayer player = event.player;

    if (event.phase == Phase.START)
    {
        return;
    }

    if (!player.worldObj.isRemote && CommonProxy.manager.recorders.containsKey(player))
    {
        RecordRecorder recorder = CommonProxy.manager.recorders.get(player);

        if (player.isDead)
        {
            CommonProxy.manager.stopRecording(player, true, true);
            Utils.broadcastInfo("recording.dead", recorder.record.filename);

            return;
        }

        recorder.record(player);
    }
}
项目:blockbuster    文件:FrameHandler.java   
/**
 * This is going to record the player actions
 */
@SubscribeEvent
public void onPlayerTick(PlayerTickEvent event)
{
    EntityPlayer player = event.player;

    if (event.phase == Phase.START)
    {
        return;
    }

    if (player.worldObj.isRemote && ClientProxy.manager.recorders.containsKey(player))
    {
        ClientProxy.manager.recorders.get(player).record(player);
    }
}
项目:CodeChickenLib    文件:CCLLog.java   
public static void onTickEnd(TickEvent event) {
    if (event.phase == Phase.END) {
        if (CodeChickenLib.proxy.isClient()) {
            if (event.type == Type.CLIENT) {
                synchronized (tickMessages) {
                    tickMessages.clear();
                }
            }
        } else {
            if (event.type == Type.SERVER) {
                synchronized (tickMessages) {
                    tickMessages.clear();
                }
            }
        }
    }
}
项目:MC-Prefab    文件:ClientEventHandler.java   
/**
 * This is used to increment the ticks in game value.
 * @param event The event object.
 */
@SubscribeEvent
public static void ClientTickEnd(ClientTickEvent event)
{
    if (event.phase == Phase.END)
    {
        GuiScreen gui = Minecraft.getMinecraft().currentScreen;

        if (gui == null || !gui.doesGuiPauseGame()) 
        {
            // Reset the ticks in game if we are getting close to the maximum value of an integer.
            if (Integer.MAX_VALUE - 100 == ClientEventHandler.ticksInGame)
            {
                ClientEventHandler.ticksInGame = 1;
            }

            ClientEventHandler.ticksInGame++;
        }
    }
}
项目:Toms-Mod    文件:PlayerHandler.java   
public static void update(Phase phase) {
    switch (phase) {
    case END:
        online.forEach(p -> p.update1());
        break;
    case START:
        profile = false;
        online.forEach(p -> p.update0());
        if (!profile && profiled) {
            FMLCommonHandler.instance().getMinecraftServerInstance().profiler.profilingEnabled = false;
            profiled = false;
        }
        break;
    default:
        break;
    }
}
项目:Alchemy    文件:AlchemyEventSystem.java   
public static void addDelayedRunnable(Side side, IPhaseRunnable runnable, int tick) {
    addContinuedRunnable(side, new IContinuedRunnable() {

        int c_tick = tick;

        @Override
        public boolean run(Phase phase) {
            if (c_tick < 1 || phase == Phase.START && --c_tick < 1) {
                runnable.run(phase);
                return true;
            }
            return false;
        }

    });
}
项目:Alchemy    文件:AlchemyEventSystem.java   
public static void addCounterRunnable(Side side, IPhaseRunnable runnable, Counter counter, int total) {
    addContinuedRunnable(side, new IContinuedRunnable() {

        int count = -1;

        @Override
        public boolean run(Phase phase) {
            if (counter.getAsBoolean() && ++count < total) {
                runnable.run(phase);
                return false;
            }
            return count >= total;
        }

    });
}
项目:BlockSystems    文件:ServerEventHandler.java   
@SubscribeEvent
public void onWorldTick(TickEvent.WorldTickEvent event) {
    if (event.phase == Phase.START) {
        World world = event.world;
        if (!BlockSystems.PROXY.isPaused(world)) {
            ServerBlockSystemHandler handler = BlockSystems.PROXY.getBlockSystemHandler(world);
            if (handler != null) {
                handler.update();
            }
            if (world instanceof WorldServer) {
                BlockSystemTrackingHandler trackingHandler = BlockSystemTrackingHandler.get((WorldServer) world);
                trackingHandler.update();
            }
        }
    }
}
项目:Factorization    文件:ClickHandler.java   
@SubscribeEvent
public void tick(ClientTickEvent event) {
    // NORELEASE: Just move everything to the proxy?
    // NORELEASE: Can't this be done in DseRayTarget?
    if (event.phase != Phase.START) return;
    if (current_attacking_target == null) {
        resetProgress();
        return;
    }
    if (current_attacking_target.typeOfHit != MovingObjectPosition.MovingObjectType.BLOCK) {
        resetProgress();
        return;
    }
    MovingObjectPosition hit = Hammer.proxy.getShadowHit();
    if (!current_attacking_target.getBlockPos().equals(hit.getBlockPos())
            || current_attacking_target.subHit != hit.subHit) {
        resetClick();
        resetProgress();
        return;
    }
    tickClickBlock(hit);
}
项目:Factorization    文件:MiscellaneousNonsense.java   
@SubscribeEvent
public void tickServer(TickEvent.ServerTickEvent event) {
    if (event.phase != TickEvent.Phase.START) return;
    MinecraftServer ms = MinecraftServer.getServer();
    if (ms.getTickCounter() < ms.tickTimeArray.length) {
        //Ignore startup
        return;
    }
    if (measurements++ != FzConfig.tps_reporting_interval) {
        return;
    }
    measurements = 0;
    float tps = getTpsRatio();
    if (tps != last_tps) {
        FMLProxyPacket packet = MiscellaneousNonsense.net.makeTpsReportPacket(getTpsRatio());
        MiscNet.channel.sendToAll(packet);
        last_tps = tps;
    }
}
项目:TaleCraft    文件:ClientProxy.java   
@Override
public void tick(TickEvent event) {
    super.tick(event);

    if(event instanceof ClientTickEvent) {
        while(!clientTickQeue.isEmpty())
            clientTickQeue.poll().run();
    }
    if(event instanceof RenderTickEvent) {
        RenderTickEvent revt = (RenderTickEvent) event;

        // Pre-Scene Render
        if(revt.phase == Phase.START) {
            clientRenderer.on_render_world_terrain_pre(revt);
        } else
            // Post-World >> Pre-HUD Render
            if(revt.phase == Phase.END) {
                clientRenderer.on_render_world_terrain_post(revt);
            }
    }
}
项目:TFC2    文件:ServerTickHandler.java   
@SubscribeEvent
public void onServerWorldTick(WorldTickEvent event)
{
    World world = event.world;
    if(event.phase == Phase.START)
    {
        if(WorldGen.getInstance() != null)
        {
            if(world.provider.getDimension() == 0)
            {
                WorldGen.getInstance().trimCache();
                WorldGen.getInstance().buildFromQueue();
                WorldGen.getInstance().runUpdateLoop(event.world);
            }
        }           
    }
}
项目:TFC2    文件:ClientRenderHandler.java   
@SubscribeEvent
public void onClientTick(TickEvent.ClientTickEvent event)
{
    World world = Minecraft.getMinecraft().world;
    if(event.phase == Phase.START)
    {
        if(WorldGen.getInstance() != null)
        {
            if(world != null && world.provider.getDimension() == 0)
            {
                WorldGen.getInstance().trimCache();
                WorldGen.getInstance().buildFromQueue();
                //We don't update on the client
                //WorldGen.getInstance().runUpdateLoop();
            }
        }           
    }
}
项目:Levels    文件:EventCreateWeapon.java   
@SubscribeEvent
public void onCreateWeapon(PlayerTickEvent event)
{
    if (!event.player.getEntityWorld().isRemote)
    {
        if (event.phase == Phase.START)
        {
            for (ItemStack stack : event.player.inventory.mainInventory)
            {
                if (stack != null && (stack.getItem() instanceof ItemSword || stack.getItem() instanceof ItemBow || stack.getItem() instanceof ItemArmor || stack.getItem() instanceof ItemShield))
                {
                    create(stack, event.player);
                }
            }
        }
    }
}
项目:minema    文件:CaptureSession.java   
@SubscribeEvent
public void onRenderTick(RenderTickEvent e) {
    if (!isEnabled()) {
        return;
    }

    // only record at the end of the frame
    if (e.phase == Phase.START) {
        return;
    }

    // stop at frame limit
    if (frameLimit > 0 && time.getNumFrames() >= frameLimit) {
        disable();
    }

    // skip frames if the capturing framerate is not synchronized with the
    // rendering framerate
    if (!cfg.isSyncEngine() && !time.isNextFrame()) {
        // Game renders faster than necessary for recording?
        return;
    }

    postFrameEvent(new FrameImportEvent(frame, time, movieDir));
}
项目:minema    文件:TickSynchronizer.java   
@SubscribeEvent
public void onClientTick(ClientTickEvent evt) {
    if (!isEnabled() || evt.phase != Phase.START) {
        return;
    }

    // client is ready now
    if (!clientReady.get()) {
        L.info("Client tick sync ready");
        clientReady.set(true);
        clientTick.set(0);
    }

    // wait for server side
    if (!serverReady.get()) {
        return;
    }

    // don't wait for the server while the game is paused!
    if (MC.isGamePaused()) {
        return;
    }

    // now sync with the server
    waitFor(evt.side, clientTick, serverTick, clientAhead, serverAhead);
}
项目:minema    文件:TickSynchronizer.java   
@SubscribeEvent
public void onServerTick(ServerTickEvent evt) {
    if (!isEnabled() || evt.phase != Phase.START) {
        return;
    }

    // server is ready now
    if (!serverReady.get()) {
        L.info("Server tick sync ready");
        serverReady.set(true);
        serverTick.set(0);
    }

    // wait for client side
    if (!clientReady.get()) {
        return;
    }

    // now sync with the client
    waitFor(evt.side, serverTick, clientTick, serverAhead, clientAhead);
}
项目:TFC2    文件:ServerTickHandler.java   
@SubscribeEvent
public void onServerWorldTick(WorldTickEvent event)
{
    World world = event.world;
    if(event.phase == Phase.START)
    {
        if(WorldGen.getInstance() != null)
        {
            if(world.provider.getDimension() == 0)
            {
                WorldGen.getInstance().trimCache();
                WorldGen.getInstance().buildFromQueue();
                WorldGen.getInstance().runUpdateLoop(event.world);
            }
        }           
    }
}
项目:TFC2    文件:ClientRenderHandler.java   
@SubscribeEvent
public void onClientTick(TickEvent.ClientTickEvent event)
{
    World world = Minecraft.getMinecraft().world;
    if(event.phase == Phase.START)
    {
        if(WorldGen.getInstance() != null)
        {
            if(world != null && world.provider.getDimension() == 0)
            {
                WorldGen.getInstance().trimCache();
                WorldGen.getInstance().buildFromQueue();
                //We don't update on the client
                //WorldGen.getInstance().runUpdateLoop();
            }
        }           
    }
}
项目:EnderZoo    文件:DebugUtil.java   
@SideOnly(Side.CLIENT)
@SubscribeEvent
public void onPlayerTickClient(PlayerTickEvent evt) {
  if (evt.side != Side.CLIENT || evt.phase != Phase.END) {
    return;
  }
  RayTraceResult mo = Minecraft.getMinecraft().objectMouseOver;
  if (mo != null && mo.entityHit != null && mo.entityHit instanceof EntityLivingBase) {
    EntityLivingBase el = (EntityLivingBase) mo.entityHit;
    if (el != lastMouseOver) {
      double baseAttack = 0;
      double attack = 0;
      IAttributeInstance damAtt = el.getAttributeMap().getAttributeInstance(SharedMonsterAttributes.ATTACK_DAMAGE);
      if (damAtt != null) {
        baseAttack = damAtt.getBaseValue();
        attack = damAtt.getAttributeValue();
      }
      System.out.println("DebugUtil.onPlayerTickClient: Health: " + el.getMaxHealth() + " Base Damage: " + baseAttack + " Damage: " + attack);
    }
    lastMouseOver = el;
  } else {
    lastMouseOver = null;
  }

}
项目:EnderIO    文件:ServerTickHandler.java   
@SubscribeEvent
public static void onServerTick(@Nonnull TickEvent.ServerTickEvent event) {
  final Profiler profiler = FMLCommonHandler.instance().getMinecraftServerInstance().profiler;
  profiler.startSection("root"); // this event is fired outside the profiler's normal coverage...
  profiler.startSection("ServerTickEvent");
  for (Entry<ITickListener, String> entry : listeners.entrySet()) {
    profiler.startSection(NullHelper.first(entry.getValue(), "(unnamed)"));
    if (event.phase == Phase.START) {
      entry.getKey().tickStart(event, profiler);
    } else {
      entry.getKey().tickEnd(event, profiler);
    }
    profiler.endSection();
  }
  profiler.endSection(); // ServerTickEvent
  profiler.endSection(); // root
}
项目:Loot-Slash-Conquer    文件:EventAbilityTick.java   
@SubscribeEvent
public static void onAbilityTick(PlayerTickEvent event)
{
    if (event.phase == Phase.START && !event.player.getEntityWorld().isRemote)
    {
        for (Ability ability : AbilityHelper.abilities)
        {
            if (ability.isActive())
            {
                ability.onTick();
            }
        }
    }
}
项目:HardVox    文件:HVSharedProxy.java   
@SubscribeEvent
public void onTick(ServerTickEvent event) {
    if (event.phase == Phase.START) {
        SessionManager.getInstance().getAllSessions().forEachRemaining(sess -> {
            sess.taskManager.runTasks();
        });
    }
}