Java 类org.lwjgl.opengl.GL12 实例源码

项目:pnc-repressurized    文件:GuiButtonSpecial.java   
@Override
public void drawButton(Minecraft mc, int x, int y, float partialTicks) {
    if (thisVisible) super.drawButton(mc, x, y, partialTicks);

    if (visible) {
        if (renderedStacks != null) {
            int middleX = this.x + width / 2;
            int startX = middleX - renderedStacks.length * 9 + 1;
            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
            RenderHelper.enableGUIStandardItemLighting();
            for (int i = 0; i < renderedStacks.length; i++) {
                itemRenderer.renderItemAndEffectIntoGUI(renderedStacks[i], startX + i * 18, this.y + 2);
            }
            RenderHelper.disableStandardItemLighting();
            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        }
        if (resLoc != null) {
            mc.getTextureManager().bindTexture(resLoc);
            drawModalRectWithCustomSizedTexture(this.x + width / 2 - 8, this.y + 2, 0, 0, 16, 16, 16, 16);
        }
        if (enabled && !thisVisible && x >= this.x && y >= this.y && x < this.x + width && y < this.y + height) {
            Gui.drawRect(this.x, this.y, this.x + width, this.y + height, invisibleHoverColor);
        }
    }
}
项目:DecompiledMinecraft    文件:TextureUtil.java   
public static void allocateTextureImpl(int p_180600_0_, int p_180600_1_, int p_180600_2_, int p_180600_3_)
{
    deleteTexture(p_180600_0_);
    bindTexture(p_180600_0_);

    if (p_180600_1_ >= 0)
    {
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MAX_LEVEL, p_180600_1_);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MIN_LOD, 0.0F);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MAX_LOD, (float)p_180600_1_);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL14.GL_TEXTURE_LOD_BIAS, 0.0F);
    }

    for (int i = 0; i <= p_180600_1_; ++i)
    {
        GL11.glTexImage2D(GL11.GL_TEXTURE_2D, i, GL11.GL_RGBA, p_180600_2_ >> i, p_180600_3_ >> i, 0, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)((IntBuffer)null));
    }
}
项目:DecompiledMinecraft    文件:TextureUtil.java   
private static void uploadTextureImageSubImpl(BufferedImage p_110993_0_, int p_110993_1_, int p_110993_2_, boolean p_110993_3_, boolean p_110993_4_)
{
    int i = p_110993_0_.getWidth();
    int j = p_110993_0_.getHeight();
    int k = 4194304 / i;
    int[] aint = new int[k * i];
    setTextureBlurred(p_110993_3_);
    setTextureClamped(p_110993_4_);

    for (int l = 0; l < i * j; l += i * k)
    {
        int i1 = l / i;
        int j1 = Math.min(k, j - i1);
        int k1 = i * j1;
        p_110993_0_.getRGB(0, i1, i, j1, aint, 0, i);
        copyToBuffer(aint, k1);
        GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, p_110993_1_, p_110993_2_ + i1, i, j1, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)dataBuffer);
    }
}
项目:BaseClient    文件:TextureUtil.java   
private static void uploadTextureSub(int p_147947_0_, int[] p_147947_1_, int p_147947_2_, int p_147947_3_, int p_147947_4_, int p_147947_5_, boolean p_147947_6_, boolean p_147947_7_, boolean p_147947_8_)
{
    int i = 4194304 / p_147947_2_;
    setTextureBlurMipmap(p_147947_6_, p_147947_8_);
    setTextureClamped(p_147947_7_);
    int j;

    for (int k = 0; k < p_147947_2_ * p_147947_3_; k += p_147947_2_ * j)
    {
        int l = k / p_147947_2_;
        j = Math.min(i, p_147947_3_ - l);
        int i1 = p_147947_2_ * j;
        copyToBufferPos(p_147947_1_, k, i1);
        GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, p_147947_0_, p_147947_4_, p_147947_5_ + l, p_147947_2_, j, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)dataBuffer);
    }
}
项目:BaseClient    文件:TextureUtil.java   
private static void uploadTextureImageSubImpl(BufferedImage p_110993_0_, int p_110993_1_, int p_110993_2_, boolean p_110993_3_, boolean p_110993_4_)
{
    int i = p_110993_0_.getWidth();
    int j = p_110993_0_.getHeight();
    int k = 4194304 / i;
    int[] aint = new int[k * i];
    setTextureBlurred(p_110993_3_);
    setTextureClamped(p_110993_4_);

    for (int l = 0; l < i * j; l += i * k)
    {
        int i1 = l / i;
        int j1 = Math.min(k, j - i1);
        int k1 = i * j1;
        p_110993_0_.getRGB(0, i1, i, j1, aint, 0, i);
        copyToBuffer(aint, k1);
        GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, p_110993_1_, p_110993_2_ + i1, i, j1, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)dataBuffer);
    }
}
项目:BaseClient    文件:TextureUtil.java   
private static void uploadTextureSub(int p_147947_0_, int[] p_147947_1_, int p_147947_2_, int p_147947_3_, int p_147947_4_, int p_147947_5_, boolean p_147947_6_, boolean p_147947_7_, boolean p_147947_8_)
{
    int i = 4194304 / p_147947_2_;
    setTextureBlurMipmap(p_147947_6_, p_147947_8_);
    setTextureClamped(p_147947_7_);
    int j;

    for (int k = 0; k < p_147947_2_ * p_147947_3_; k += p_147947_2_ * j)
    {
        int l = k / p_147947_2_;
        j = Math.min(i, p_147947_3_ - l);
        int i1 = p_147947_2_ * j;
        copyToBufferPos(p_147947_1_, k, i1);
        GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, p_147947_0_, p_147947_4_, p_147947_5_ + l, p_147947_2_, j, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)dataBuffer);
    }
}
项目:BaseClient    文件:TextureUtil.java   
public static void allocateTextureImpl(int p_180600_0_, int p_180600_1_, int p_180600_2_, int p_180600_3_)
{
    deleteTexture(p_180600_0_);
    bindTexture(p_180600_0_);

    if (p_180600_1_ >= 0)
    {
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MAX_LEVEL, p_180600_1_);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MIN_LOD, 0.0F);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MAX_LOD, (float)p_180600_1_);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL14.GL_TEXTURE_LOD_BIAS, 0.0F);
    }

    for (int i = 0; i <= p_180600_1_; ++i)
    {
        GL11.glTexImage2D(GL11.GL_TEXTURE_2D, i, GL11.GL_RGBA, p_180600_2_ >> i, p_180600_3_ >> i, 0, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)((IntBuffer)null));
    }
}
项目:BaseClient    文件:TextureUtil.java   
private static void uploadTextureImageSubImpl(BufferedImage p_110993_0_, int p_110993_1_, int p_110993_2_, boolean p_110993_3_, boolean p_110993_4_)
{
    int i = p_110993_0_.getWidth();
    int j = p_110993_0_.getHeight();
    int k = 4194304 / i;
    int[] aint = new int[k * i];
    setTextureBlurred(p_110993_3_);
    setTextureClamped(p_110993_4_);

    for (int l = 0; l < i * j; l += i * k)
    {
        int i1 = l / i;
        int j1 = Math.min(k, j - i1);
        int k1 = i * j1;
        p_110993_0_.getRGB(0, i1, i, j1, aint, 0, i);
        copyToBuffer(aint, k1);
        GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, p_110993_1_, p_110993_2_ + i1, i, j1, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)dataBuffer);
    }
}
项目:OcclusionQueries    文件:TextureUtils.java   
public static int loadCubeMap(MyFile[] textureFiles) {
    int texID = GL11.glGenTextures();
    GL13.glActiveTexture(GL13.GL_TEXTURE0);
    GL11.glBindTexture(GL13.GL_TEXTURE_CUBE_MAP, texID);
    GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
    for (int i = 0; i < textureFiles.length; i++) {
        TextureData data = decodeTextureFile(textureFiles[i]);
        GL11.glTexImage2D(GL13.GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL11.GL_RGBA, data.getWidth(),
                data.getHeight(), 0, GL12.GL_BGRA, GL11.GL_UNSIGNED_BYTE, data.getBuffer());
    }
    GL11.glTexParameteri(GL13.GL_TEXTURE_CUBE_MAP, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_LINEAR);
    GL11.glTexParameteri(GL13.GL_TEXTURE_CUBE_MAP, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_LINEAR);
    GL11.glTexParameteri(GL13.GL_TEXTURE_CUBE_MAP, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE);
    GL11.glTexParameteri(GL13.GL_TEXTURE_CUBE_MAP, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE);
    GL11.glBindTexture(GL13.GL_TEXTURE_CUBE_MAP, 0);
    return texID;
}
项目:T.E.C.H    文件:GuiHelper.java   
/**
 * Draws an ItemStack
 *
 * @param itemStack itemstack to draw
 * @param x         startX
 * @param y         startY
 */
public void drawItemStack(ItemStack itemStack, int x, int y) {
    int[][] savedGLState = OpenGLHelper.saveGLState(new int[]{GL11.GL_ALPHA_TEST, GL11.GL_LIGHTING});
    RenderItem renderItem = mc.getRenderItem();

    GL11.glPushMatrix();
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    RenderHelper.enableGUIStandardItemLighting();
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    renderItem.renderItemIntoGUI(itemStack, x, y);
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glPopMatrix();

    OpenGLHelper.restoreGLState(savedGLState);
}
项目:Factorization    文件:MiscClientCommands.java   
private static void doSave(ResourceLocation texture, String filename) {
    mc.getTextureManager().bindTexture(texture);
    RenderUtil.checkGLError("Before save texture");
    int width = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_WIDTH);
    int height = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_HEIGHT);
    //int format = GL11.glGetTexLevelParameteri(GL11.GL_TEXTURE_2D, 0, GL11.GL_TEXTURE_INTERNAL_FORMAT);
    int bufferSize = width * height;
    RenderUtil.checkGLError("After get texture info");
    IntBuffer pixelBuffer = BufferUtils.createIntBuffer(bufferSize);
    int[] pixelValues = new int[bufferSize];

    GL11.glPixelStorei(GL11.GL_PACK_ALIGNMENT, 1);
    GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);

    GL11.glGetTexImage(GL11.GL_TEXTURE_2D, 0, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, pixelBuffer);
    pixelBuffer.get(pixelValues);
    BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR);
    img.setRGB(0, 0, width, height, pixelValues, 0, width);
    try {
        ImageIO.write(img, "png", new File(filename));
    } catch (IOException e) {
        e.printStackTrace();
    }
    RenderUtil.checkGLError("After save texture");
}
项目:4Space-5    文件:RenderSmallAsteroid.java   
@Override
public void doRender(Entity entity, double x, double y, double z, float f, float partialTickTime)
{
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    EntitySmallAsteroid asteroid = (EntitySmallAsteroid) entity;

    GL11.glPushMatrix();
    GL11.glTranslatef((float) x, (float) y + 0.5F, (float) z);
    GL11.glRotatef(asteroid.rotationPitch, 1, 0, 0);
    GL11.glRotatef(asteroid.rotationYaw, 0, 1, 0);

    this.bindEntityTexture(asteroid);
    this.blockRenderer.renderBlockAsItem(AsteroidBlocks.blockBasic, 0, 1.0F);

    GL11.glPopMatrix();
}
项目:4Space-5    文件:RenderEntryPod.java   
@Override
public void doRender(Entity entity, double par2, double par4, double par6, float par8, float par9)
{
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPushMatrix();
    final float var24 = entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * par9;
    final float var25 = entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * par9;

    GL11.glTranslatef((float) par2, (float) par4, (float) par6);
    GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(180.0F - var24, 0.0F, 0.0F, 1.0F);
    GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F);

    this.bindEntityTexture(entity);
    GL11.glScalef(-1.0F, -1.0F, 1.0F);
    GL11.glScalef(0.65F, 0.6F, 0.65F);
    modelEntryPod.renderAll();

    GL11.glPopMatrix();
}
项目:4Space-5    文件:ItemRendererGrappleHook.java   
private void renderGrappleGun(ItemRenderType type, RenderBlocks render, ItemStack item, float translateX, float translateY, float translateZ)
{
    if (type == ItemRenderType.INVENTORY)
    {
        GL11.glPushMatrix();
        GL11.glScalef(0.7F, 0.75F, 0.5F);
        GL11.glTranslatef(0.5F, -0.2F, -0.5F);
        OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO);
        GL11.glEnable(GL11.GL_BLEND);
        GL11.glDisable(GL11.GL_LIGHTING);
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        RenderManager.instance.itemRenderer.renderItem(FMLClientHandler.instance().getClientPlayerEntity(), new ItemStack(Items.string, 1), 0, ItemRenderType.INVENTORY);
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        GL11.glEnable(GL11.GL_LIGHTING);
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glPopMatrix();
    }

    GL11.glPushMatrix();
    this.transform(type);

    FMLClientHandler.instance().getClient().renderEngine.bindTexture(ItemRendererGrappleHook.grappleTexture);
    ItemRendererGrappleHook.modelGrapple.renderAll();
    GL11.glPopMatrix();
}
项目:4Space-5    文件:TileEntityNasaWorkbenchRenderer.java   
@Override
public void renderTileEntityAt(TileEntity var1, double par2, double par4, double par6, float var8)
{
    GL11.glPushMatrix();
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glTranslatef((float) par2, (float) par4, (float) par6);
    GL11.glTranslatef(0.5F, 3.0F, 0.5F);
    GL11.glScalef(1.3F, -1.3F, -1.3F);

    this.bindTexture(TileEntityNasaWorkbenchRenderer.assemblyTableTexture);

    this.model.renderAll();

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
项目:4Space-5    文件:OptionUtilities.java   
@Override
public void drawIcons()
{
    int x = buttonX();
    LayoutManager.drawIcon(x+4, 4, new Image(120, 24, 12, 12)); x+=24;
    LayoutManager.drawIcon(x+4, 4, new Image(120, 12, 12, 12)); x+=24;
    LayoutManager.drawIcon(x+4, 4, new Image(168, 24, 12, 12)); x+=24;
    LayoutManager.drawIcon(x+4, 4, new Image(144, 12, 12, 12)); x+=24;
    LayoutManager.drawIcon(x+4, 4, new Image(180, 24, 12, 12)); x+=24;
    LayoutManager.drawIcon(x+4, 4, new Image(132, 12, 12, 12)); x+=24;
    RenderHelper.enableGUIStandardItemLighting();
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    ItemStack sword = new ItemStack(Items.diamond_sword);
    sword.addEnchantment(Enchantment.sharpness, 1);
    GuiContainerManager.drawItem(x+2, 2, sword); x+=24;
    GuiContainerManager.drawItem(x+2, 2, new ItemStack(Items.potionitem)); x+=24;
    GuiContainerManager.drawItem(x+2, 2, new ItemStack(Blocks.stone)); x+=24;
}
项目:TRHS_Club_Mod_2016    文件:ForgeHooksClient.java   
public static void renderEquippedItem(ItemRenderType type, IItemRenderer customRenderer, RenderBlocks renderBlocks, EntityLivingBase entity, ItemStack item)
{
    if (customRenderer.shouldUseRenderHelper(type, item, EQUIPPED_BLOCK))
    {
        GL11.glPushMatrix();
        GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
        customRenderer.renderItem(type, item, renderBlocks, entity);
        GL11.glPopMatrix();
    }
    else
    {
        GL11.glPushMatrix();
        GL11.glEnable(GL12.GL_RESCALE_NORMAL);
        GL11.glTranslatef(0.0F, -0.3F, 0.0F);
        GL11.glScalef(1.5F, 1.5F, 1.5F);
        GL11.glRotatef(50.0F, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(335.0F, 0.0F, 0.0F, 1.0F);
        GL11.glTranslatef(-0.9375F, -0.0625F, 0.0F);
        customRenderer.renderItem(type, item, renderBlocks, entity);
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
    }
}
项目:Rival-Rebels-Mod    文件:RenderHelper.java   
public static void drawPoint(Vertice v1, float size)
{
    GL11.glPushMatrix();
    GL11.glTranslatef(v1.x, v1.y, v1.z);
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    size /= 2;
    Tessellator t = Tessellator.instance;
    GL11.glRotatef(180 - Minecraft.getMinecraft().thePlayer.rotationYaw, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(90 - Minecraft.getMinecraft().thePlayer.rotationPitch, 1.0F, 0.0F, 0.0F);
    t.startDrawingQuads();
    t.setNormal(0.0F, 1.0F, 0.0F);
    t.addVertexWithUV(-size, 0, -size, 0, 0);
    t.addVertexWithUV(size, 0, -size, 1, 0);
    t.addVertexWithUV(size, 0, size, 1, 1);
    t.addVertexWithUV(-size, 0, size, 0, 1);
    t.draw();
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
}
项目:Rival-Rebels-Mod    文件:RenderHelper.java   
public static void drawLine(Vertice v1, float size1, Vertice v2, float size2)
{
    GL11.glPushMatrix();
    GL11.glTranslatef(v1.x, v1.y, v1.z);
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    size1 /= 2;
    size2 /= 2;
    Tessellator t = Tessellator.instance;
    GL11.glRotatef(180 - Minecraft.getMinecraft().thePlayer.rotationYaw, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(90 - Minecraft.getMinecraft().thePlayer.rotationPitch, 1.0F, 0.0F, 0.0F);
    t.startDrawingQuads();
    t.setNormal(0.0F, 1.0F, 0.0F);
    t.addVertexWithUV(-size1, 0, -size1, 0, 0);
    t.addVertexWithUV(size1, 0, -size1, 1, 0);
    t.addVertexWithUV(size1, 0, size1, 1, 1);
    t.addVertexWithUV(-size1, 0, size1, 0, 1);
    t.draw();
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
}
项目:Rival-Rebels-Mod    文件:RenderRoddiskOfficer.java   
@Override
public void doRender(Entity var1, double var2, double var4, double var6, float var8, float var9)
{
    er += 13.46;
    EntityRoddiskOfficer erd = (EntityRoddiskOfficer) var1;
    Minecraft.getMinecraft().renderEngine.bindTexture(RivalRebels.etdisk2);
    GL11.glPushMatrix();
    GL11.glTranslatef((float) var2, (float) var4, (float) var6);
    GL11.glRotatef(erd.rotationPitch, 0.0F, 0.0F, 1.0F);
    GL11.glRotatef(erd.rotationYaw - 90.0f + er, 0.0F, 1.0F, 0.0F);
    GL11.glScalef(0.4f, 0.4f, 0.4f);
    GL11.glPushMatrix();

    model.render();

    GL11.glPopMatrix();
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
}
项目:Rival-Rebels-Mod    文件:RenderRoddiskRegular.java   
@Override
public void doRender(Entity var1, double var2, double var4, double var6, float var8, float var9)
{
    er += 13.46;
    EntityRoddiskRegular erd = (EntityRoddiskRegular) var1;
    Minecraft.getMinecraft().renderEngine.bindTexture(RivalRebels.etdisk0);
    GL11.glPushMatrix();
    GL11.glTranslatef((float) var2, (float) var4, (float) var6);
    GL11.glRotatef(erd.rotationPitch, 0.0F, 0.0F, 1.0F);
    GL11.glRotatef(erd.rotationYaw - 90.0f + er, 0.0F, 1.0F, 0.0F);
    GL11.glScalef(0.4f, 0.4f, 0.4f);
    GL11.glPushMatrix();

    model.render();

    GL11.glPopMatrix();
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
}
项目:Rival-Rebels-Mod    文件:RenderRoddiskRebel.java   
@Override
public void doRender(Entity var1, double var2, double var4, double var6, float var8, float var9)
{
    er += 13.46;
    EntityRoddiskRebel erd = (EntityRoddiskRebel) var1;
    Minecraft.getMinecraft().renderEngine.bindTexture(RivalRebels.etdisk1);
    GL11.glPushMatrix();
    GL11.glTranslatef((float) var2, (float) var4, (float) var6);
    GL11.glRotatef(erd.rotationPitch, 0.0F, 0.0F, 1.0F);
    GL11.glRotatef(erd.rotationYaw - 90.0f + er, 0.0F, 1.0F, 0.0F);
    GL11.glScalef(0.4f, 0.4f, 0.4f);
    GL11.glPushMatrix();

    model.render();

    GL11.glPopMatrix();
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
}
项目:DynamicSurroundings    文件:OpenGlState.java   
private OpenGlState() {
    this.enableBlend = isSet(GL11.GL_BLEND);
    this.blendSource = getInteger(GL11.GL_BLEND_SRC);
    this.blendDest = getInteger(GL11.GL_BLEND_DST);
    this.blendEquation = getInteger(GL14.GL_BLEND_EQUATION);

    this.enableAlphaTest = isSet(GL11.GL_ALPHA_TEST);
    this.alphaTestFunc = getInteger(GL11.GL_ALPHA_TEST_FUNC);
    this.alphaTestRef = getFloat(GL11.GL_ALPHA_TEST_REF);

    this.depthTest = isSet(GL11.GL_DEPTH_TEST);
    this.depthFunc = getInteger(GL11.GL_DEPTH_FUNC);

    this.lighting = isSet(GL11.GL_LIGHTING);
    this.depthMask = isSet(GL11.GL_DEPTH_WRITEMASK);
    this.normal = isSet(GL11.GL_NORMALIZE);
    this.rescaleNormal = isSet(GL12.GL_RESCALE_NORMAL);

    GlStateManager.pushMatrix();
}
项目:Avaritiaddons    文件:RendererAvaritiaddonsChest.java   
public void renderTileEntityAt(final TileEntity tileEntity, final double x, final double y, final double z, final float distance)
{
    final TileEntityAvaritiaddonsChest tileEntityAvaritiaddonsChest = (TileEntityAvaritiaddonsChest) tileEntity;
    bindTexture(tileEntityAvaritiaddonsChest.getTexture());
    GL11.glPushMatrix();
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    GL11.glTranslatef((float) x, (float) y + 1.0F, (float) z + 1.0F);
    GL11.glScalef(1.0F, -1.0F, -1.0F);
    GL11.glTranslatef(0.5F, 0.5F, 0.5F);

    GL11.glRotatef(tileEntityAvaritiaddonsChest.hasWorldObj() ? tileEntityAvaritiaddonsChest.getFacingSide() : -90, 0.0F, 1.0F, 0.0F);
    GL11.glTranslatef(-0.5F, -0.5F, -0.5F);
    float f1 = tileEntityAvaritiaddonsChest.prevLidAngle + (tileEntityAvaritiaddonsChest.lidAngle - tileEntityAvaritiaddonsChest.prevLidAngle) * distance;

    f1 = 1.0F - f1;
    f1 = 1.0F - f1 * f1 * f1;
    modelChest.chestLid.rotateAngleX = -(f1 * (float)Math.PI / 2.0F);
    modelChest.renderAll();
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
    GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
}
项目:Signals    文件:GuiButtonSpecial.java   
@Override
public void drawButton(Minecraft mc, int mouseX, int mouseY, float partialTicks){
    if(thisVisible) super.drawButton(mc, mouseX, mouseY, partialTicks);

    if(visible) {
        if(renderedStacks != null) {
            int middleX = this.x + width / 2;
            int startX = middleX - renderedStacks.length * 9 + 1;
            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
            RenderHelper.enableGUIStandardItemLighting();
            for(int i = 0; i < renderedStacks.length; i++) {
                itemRenderer.renderItemAndEffectIntoGUI(renderedStacks[i], startX + i * 18, this.y + 2);
            }
            RenderHelper.disableStandardItemLighting();
            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        }
        if(resLoc != null) {
            mc.getTextureManager().bindTexture(resLoc);
            drawModalRectWithCustomSizedTexture(this.x + width / 2 - 8, this.y + 2, 0, 0, 16, 16, 16, 16);
        }
        if(enabled && !thisVisible && mouseX >= this.x && mouseY >= this.y && mouseX < this.x + width && mouseY < this.y + height) {
            Gui.drawRect(this.x, this.y, this.x + width, this.y + height, invisibleHoverColor);
        }
    }
}
项目:Null-Engine    文件:Application.java   
private void screenshotImpl() {
    screenshot = false;
    File out = new File("saves/screenshot.png");
    int i = 1;
    while (out.exists()) {
        out = new File("saves/screenshot" + i++ + ".png");
    }
    out.getParentFile().mkdirs();
    try {
        FileOutputStream fos = new FileOutputStream(out);

        GL11.glReadBuffer(GL11.GL_FRONT);
        ByteBuffer buf = BufferUtils.createByteBuffer(getWidth() * getHeight() * 3);
        GL11.glReadPixels(0, 0, window.getWidth(), getWidth(), GL12.GL_BGR, GL11.GL_UNSIGNED_BYTE, buf);
        BufferedImage img = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_3BYTE_BGR);
        for (int y = getHeight() - 1; y >= 0; y--) {
            buf.get(((DataBufferByte) img.getRaster().getDataBuffer()).getData(), getWidth() * 3 * y, getWidth() * 3);
        }

        ImageIO.write(img, "PNG", fos);
        fos.close();
        Logs.d("Took screenshot");
    } catch (IOException e) {
        Logs.e(e);
    }
}
项目:pnc-repressurized    文件:RenderEntityVortex.java   
private void renderVortex(EntityVortex entity, double x, double y, double z, float var1, float partialTicks) {
    int circlePoints = 200;
    double radius = 0.5D;
    GL11.glPushMatrix();
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    GL11.glColor4d(0.8, 0.8, 0.8D, 0.7D);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    GL11.glTranslatef((float) x, (float) y, (float) z);
    GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, 0.0F, 0.0F, 1.0F);

    GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * partialTicks, 0.0F, 1.0F, 0.0F);

    for (int i = 0; i < circlePoints; i++) {
        float angleRadians = (float) i / (float) circlePoints * 2F * (float) Math.PI;
        GL11.glPushMatrix();
        GL11.glTranslated(radius * Math.sin(angleRadians), radius * Math.cos(angleRadians), 0);
        renderGust();
        GL11.glPopMatrix();
    }

    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glPopMatrix();

}
项目:pnc-repressurized    文件:SearchUpgradeHandler.java   
@Override
@SideOnly(Side.CLIENT)
public void render3D(float partialTicks) {
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDepthMask(false);
    GL11.glDisable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL11.GL_CULL_FACE);
    GL11.glEnable(GL11.GL_BLEND);
    GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT);
    GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
    Minecraft.getMinecraft().getRenderManager().renderEngine.bindTexture(Textures.GLOW_RESOURCE);
    //  mc.func_110434_K().func_110577_a(Textures.GLOW_RESOURCE);
    for (Map.Entry<EntityItem, Integer> entry : searchedItems.entrySet()) {
        EntityItem item = entry.getKey();
        float height = MathHelper.sin((item.getAge() + partialTicks) / 10.0F + item.hoverStart) * 0.1F + 0.2F;
        RenderSearchItemBlock.renderSearch(item.lastTickPosX + (item.posX - item.lastTickPosX) * partialTicks, item.lastTickPosY + (item.posY - item.lastTickPosY) * partialTicks + height, item.lastTickPosZ + (item.posZ - item.lastTickPosZ) * partialTicks, entry.getValue(), totalSearchedItemCount);
    }
    for (int i = 0; i < searchedBlocks.size(); i++) {
        if (!searchedBlocks.get(i).renderSearchBlock(totalSearchedItemCount)) {
            searchedBlocks.remove(i);
            i--;
        }
    }
    GL11.glEnable(GL11.GL_CULL_FACE);
    GL11.glEnable(GL11.GL_DEPTH_TEST);
    GL11.glDisable(GL11.GL_BLEND);
    GL11.glDepthMask(true);
    GL11.glEnable(GL11.GL_TEXTURE_2D);
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
}
项目:pnc-repressurized    文件:RenderTargetCircle.java   
public void render(double size, float partialTicks) {
    double renderRotationAngle = oldRotationAngle + (rotationAngle - oldRotationAngle) * partialTicks;
    BufferBuilder wr = Tessellator.getInstance().getBuffer();

    GL11.glPushMatrix();
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);

    // GL11.glLineWidth((float)size * 20F);
    GL11.glEnable(GL11.GL_LINE_SMOOTH);

    GL11.glRotatef((float) renderRotationAngle, 0, 0, 1);
    for (int j = 0; j < 2; j++) {
        wr.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION);
        for (int i = 0; i < PneumaticCraftUtils.circlePoints / 4; i++) {
            wr.pos(PneumaticCraftUtils.cos[i] * size, PneumaticCraftUtils.sin[i] * size, 0).endVertex();
            wr.pos(PneumaticCraftUtils.cos[i] * (size + 0.1D), PneumaticCraftUtils.sin[i] * (size + 0.1D), 0).endVertex();
        }
        Tessellator.getInstance().draw();

        if (renderAsTagged) {
            GL11.glColor4d(1, 0, 0, 1);
            wr.begin(GL11.GL_LINE_LOOP, DefaultVertexFormats.POSITION);
            for (int i = 0; i < PneumaticCraftUtils.circlePoints / 4; i++) {
                wr.pos(PneumaticCraftUtils.cos[i] * size, PneumaticCraftUtils.sin[i] * size, 0).endVertex();
            }
            for (int i = PneumaticCraftUtils.circlePoints / 4 - 1; i >= 0; i--) {
                wr.pos(PneumaticCraftUtils.cos[i] * (size + 0.1D), PneumaticCraftUtils.sin[i] * (size + 0.1D), 0).endVertex();
            }
            Tessellator.getInstance().draw();
            GL11.glColor4d(1, 1, 0, 0.5);
        }

        GL11.glRotatef(180, 0, 0, 1);
    }

    GL11.glDisable(GL11.GL_LINE_SMOOTH);
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    GL11.glPopMatrix();
}
项目:pnc-repressurized    文件:GuiUtils.java   
public static void drawItemStack(ItemStack stack, int x, int y) {
    GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    RenderHelper.enableGUIStandardItemLighting();
    itemRenderer.renderItemAndEffectIntoGUI(stack, x, y);
    RenderHelper.disableStandardItemLighting();
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
}
项目:LowPolyWater    文件:Attribute.java   
private int calcBytesPerVertex() {
    if (dataType == GL11.GL_FLOAT || dataType == GL11.GL_UNSIGNED_INT || dataType == GL11.GL_INT) {
        return 4 * componentCount;
    } else if (dataType == GL11.GL_SHORT || dataType == GL11.GL_UNSIGNED_SHORT) {
        return 2 * componentCount;
    } else if (dataType == GL11.GL_BYTE || dataType == GL11.GL_UNSIGNED_BYTE) {
        return 1 * componentCount;
    } else if (dataType == GL12.GL_UNSIGNED_INT_2_10_10_10_REV) {
        return 4;
    }
    System.err.println("Unsupported data type for VAO attribute: " + dataType);
    return 0;
}
项目:LowPolyWater    文件:TextureAttachment.java   
private void setTextureParams(){
    int filterType = nearestFiltering ? GL11.GL_NEAREST : GL11.GL_LINEAR;
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, filterType);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, filterType);
    int wrapType = clampEdges ? GL12.GL_CLAMP_TO_EDGE : GL11.GL_REPEAT;
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, wrapType);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, wrapType);
}
项目:DecompiledMinecraft    文件:TextureUtil.java   
private static void uploadTextureSub(int p_147947_0_, int[] p_147947_1_, int p_147947_2_, int p_147947_3_, int p_147947_4_, int p_147947_5_, boolean p_147947_6_, boolean p_147947_7_, boolean p_147947_8_)
{
    int i = 4194304 / p_147947_2_;
    setTextureBlurMipmap(p_147947_6_, p_147947_8_);
    setTextureClamped(p_147947_7_);
    int l;

    for (int j = 0; j < p_147947_2_ * p_147947_3_; j += p_147947_2_ * l)
    {
        int k = j / p_147947_2_;
        l = Math.min(i, p_147947_3_ - k);
        int i1 = p_147947_2_ * l;
        copyToBufferPos(p_147947_1_, j, i1);
        GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, p_147947_0_, p_147947_4_, p_147947_5_ + k, p_147947_2_, l, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)dataBuffer);
    }
}
项目:ExtraAcC    文件:RenderWindBlade.java   
public void doRender(Entity entity, double x, double y, double z, float p_76986_8_, float p_76986_9_) {
if (!(entity instanceof EntityWindBlade)) {
    return;
}
this.bindEntityTexture(entity);
GL11.glPushMatrix();
      GL11.glTranslated(x, y, z);
      //原点移到实体中心
      GL11.glRotatef(entity.rotationYaw - 90.0F, 0.0F, 1.0F, 0.0F);
      GL11.glRotatef(entity.rotationPitch, 0.0F, 0.0F, 1.0F);

      Tessellator tessellator = Tessellator.instance;
      GL11.glEnable(GL12.GL_RESCALE_NORMAL);

      GL11.glScalef(1, 0.1f, 1);
      for (int i = 0; i < 180; ++i)
      {
          GL11.glRotatef(1F, 1.0F, 0.0F, 0.0F);
          //GL11.glNormal3f(0.0F, 0.0F, f10);
          tessellator.startDrawingQuads();
          tessellator.addVertexWithUV(-1D, -1D, 0.0D, 0, 1); // 左下
          tessellator.addVertexWithUV( 1D, -1D, 0.0D, 0, 0); // 左上
          tessellator.addVertexWithUV( 1D,  1D, 0.0D, 1, 0); // 右上
          tessellator.addVertexWithUV(-1D,  1D, 0.0D, 1, 1); // 右下
          tessellator.draw();
      }

      GL11.glDisable(GL12.GL_RESCALE_NORMAL);
      GL11.glPopMatrix();
  }
项目:Never-Enough-Currency    文件:GuiWallet.java   
/**
 * This renders the player model in standard inventory position (in later
 * versions of Minecraft / Forge, you can simply call
 * GuiInventory.drawEntityOnScreen directly instead of copying this code)
 */
public static void drawPlayerModel(int x, int y, int scale, float yaw, float pitch, EntityLivingBase entity) {
    GL11.glEnable(GL11.GL_COLOR_MATERIAL);
    GL11.glPushMatrix();
    GL11.glTranslatef(x, y, 50.0F);
    GL11.glScalef(-scale, scale, scale);
    GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
    float f2 = entity.renderYawOffset;
    float f3 = entity.rotationYaw;
    float f4 = entity.rotationPitch;
    float f5 = entity.prevRotationYawHead;
    float f6 = entity.rotationYawHead;
    GL11.glRotatef(135.0F, 0.0F, 1.0F, 0.0F);
    RenderHelper.enableStandardItemLighting();
    GL11.glRotatef(-135.0F, 0.0F, 1.0F, 0.0F);
    GL11.glRotatef(-((float) Math.atan(pitch / 40.0F)) * 20.0F, 1.0F, 0.0F, 0.0F);
    entity.renderYawOffset = (float) Math.atan(yaw / 40.0F) * 20.0F;
    entity.rotationYaw = (float) Math.atan(yaw / 40.0F) * 40.0F;
    entity.rotationPitch = -((float) Math.atan(pitch / 40.0F)) * 20.0F;
    entity.rotationYawHead = entity.rotationYaw;
    entity.prevRotationYawHead = entity.rotationYaw;
    Minecraft.getMinecraft().getRenderManager().playerViewY = 180.0F;
    Minecraft.getMinecraft().getRenderManager().setRenderShadow(false);
    Minecraft.getMinecraft().getRenderManager().renderEntity(entity, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F, false);
    Minecraft.getMinecraft().getRenderManager().setRenderShadow(true);
    entity.renderYawOffset = f2;
    entity.rotationYaw = f3;
    entity.rotationPitch = f4;
    entity.prevRotationYawHead = f5;
    entity.rotationYawHead = f6;
    GL11.glPopMatrix();
    RenderHelper.disableStandardItemLighting();
    GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    OpenGlHelper.setActiveTexture(OpenGlHelper.lightmapTexUnit);
    GL11.glDisable(GL11.GL_TEXTURE_2D);
    OpenGlHelper.setActiveTexture(OpenGlHelper.defaultTexUnit);
}
项目:BaseClient    文件:ShadersTex.java   
public static void updateDynTexSubImage1(int[] src, int width, int height, int posX, int posY, int page)
{
    int i = width * height;
    IntBuffer intbuffer = getIntBuffer(i);
    intbuffer.clear();
    int j = page * i;

    if (src.length >= j + i)
    {
        intbuffer.put(src, j, i).position(0).limit(i);
        GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, 0, posX, posY, width, height, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)intbuffer);
        intbuffer.clear();
    }
}
项目:BaseClient    文件:ShadersTex.java   
public static void uploadTexSub1(int[][] src, int width, int height, int posX, int posY, int page)
{
    int i = width * height;
    IntBuffer intbuffer = getIntBuffer(i);
    int j = src.length;
    int k = 0;
    int l = width;
    int i1 = height;
    int j1 = posX;

    for (int k1 = posY; l > 0 && i1 > 0 && k < j; ++k)
    {
        int l1 = l * i1;
        int[] aint = src[k];
        intbuffer.clear();

        if (aint.length >= l1 * (page + 1))
        {
            intbuffer.put(aint, l1 * page, l1).position(0).limit(l1);
            GL11.glTexSubImage2D(GL11.GL_TEXTURE_2D, k, j1, k1, l, i1, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)intbuffer);
        }

        l >>= 1;
        i1 >>= 1;
        j1 >>= 1;
        k1 >>= 1;
    }

    intbuffer.clear();
}
项目:BaseClient    文件:ShadersTex.java   
public static void setupTexture(MultiTexID multiTex, int[] src, int width, int height, boolean linear, boolean clamp)
{
    int i = linear ? 9729 : 9728;
    int j = clamp ? 10496 : 10497;
    int k = width * height;
    IntBuffer intbuffer = getIntBuffer(k);
    intbuffer.clear();
    intbuffer.put(src, 0, k).position(0).limit(k);
    GlStateManager.bindTexture(multiTex.base);
    GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)intbuffer);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, i);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, i);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, j);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, j);
    intbuffer.put(src, k, k).position(0).limit(k);
    GlStateManager.bindTexture(multiTex.norm);
    GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)intbuffer);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, i);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, i);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, j);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, j);
    intbuffer.put(src, k * 2, k).position(0).limit(k);
    GlStateManager.bindTexture(multiTex.spec);
    GL11.glTexImage2D(GL11.GL_TEXTURE_2D, 0, GL11.GL_RGBA, width, height, 0, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)intbuffer);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, i);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, i);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, j);
    GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, j);
    GlStateManager.bindTexture(multiTex.base);
}
项目:BaseClient    文件:Mipmaps.java   
public static void allocateMipmapTextures(int p_allocateMipmapTextures_0_, int p_allocateMipmapTextures_1_, String p_allocateMipmapTextures_2_)
{
    Dimension[] adimension = makeMipmapDimensions(p_allocateMipmapTextures_0_, p_allocateMipmapTextures_1_, p_allocateMipmapTextures_2_);

    for (int i = 0; i < adimension.length; ++i)
    {
        Dimension dimension = adimension[i];
        int j = dimension.width;
        int k = dimension.height;
        int l = i + 1;
        GL11.glTexImage2D(GL11.GL_TEXTURE_2D, l, GL11.GL_RGBA, j, k, 0, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)((IntBuffer)null));
    }
}
项目:BaseClient    文件:TextureUtil.java   
public static void allocateTextureImpl(int p_180600_0_, int p_180600_1_, int p_180600_2_, int p_180600_3_)
{
    Object object = TextureUtil.class;

    if (Reflector.SplashScreen.exists())
    {
        object = Reflector.SplashScreen.getTargetClass();
    }

    synchronized (object)
    {
        deleteTexture(p_180600_0_);
        bindTexture(p_180600_0_);
    }

    if (p_180600_1_ >= 0)
    {
        GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MAX_LEVEL, p_180600_1_);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MIN_LOD, 0.0F);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL12.GL_TEXTURE_MAX_LOD, (float)p_180600_1_);
        GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL14.GL_TEXTURE_LOD_BIAS, 0.0F);
    }

    for (int i = 0; i <= p_180600_1_; ++i)
    {
        GL11.glTexImage2D(GL11.GL_TEXTURE_2D, i, GL11.GL_RGBA, p_180600_2_ >> i, p_180600_3_ >> i, 0, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, (IntBuffer)((IntBuffer)null));
    }
}