Java 类org.lwjgl.opengl.GL33 实例源码

项目:ether    文件:GLGPUImage.java   
private void load(ByteBuffer pixels) {
    int target = GL11.GL_TEXTURE_2D;
    int type = TYPE_MAP[getComponentType().ordinal()];
    int internalFormat = INTERNAL_FORMAT_MAP[getComponentType().ordinal()][getComponentFormat().ordinal()];
    int format = FORMAT_MAP[getComponentFormat().ordinal()];

    switch (getComponentFormat()) {
    case G:
        GL11.glTexParameteri(target, GL33.GL_TEXTURE_SWIZZLE_R, GL11.GL_RED);
        GL11.glTexParameteri(target, GL33.GL_TEXTURE_SWIZZLE_G, GL11.GL_RED);
        GL11.glTexParameteri(target, GL33.GL_TEXTURE_SWIZZLE_B, GL11.GL_RED);
        break;
    case GA:
        GL11.glTexParameteri(target, GL33.GL_TEXTURE_SWIZZLE_R, GL11.GL_RED);
        GL11.glTexParameteri(target, GL33.GL_TEXTURE_SWIZZLE_G, GL11.GL_RED);
        GL11.glTexParameteri(target, GL33.GL_TEXTURE_SWIZZLE_B, GL11.GL_RED);
        GL11.glTexParameteri(target, GL33.GL_TEXTURE_SWIZZLE_A, GL11.GL_GREEN);
        break;
    default:
    }
    GL11.glTexImage2D(target, 0, internalFormat, getWidth(), getHeight(), 0, format, type, pixels);
}
项目:Null-Engine    文件:VertexAttribPointer.java   
/**
 * Bind this attrib, automatically binds multiple attribs for more than 4 compnent objects
 * @param attrib The starting attrib
 * @return The ending attrib
 */
public int bind(int attrib) {
    int sizeNeeded = size;
    vbo.bind();
    for (int i = 0; i < requiredAttribs(); i++) {
        GL20.glEnableVertexAttribArray(attrib);
        GL20.glVertexAttribPointer(attrib, Math.min(sizeNeeded, 4), type, normalized, stride, offset + extraOffset * i);
        if (instanced)
            GL33.glVertexAttribDivisor(attrib, 1);
        attrib++;
        sizeNeeded -= 4;
    }
    vbo.unbind();
    return attrib;
}
项目:Visage    文件:Errors.java   
private static void buildMapping() {
    if (mapping != null) return;
    Multimap<Integer, String> map = HashMultimap.create();
    List<Class<?>> classes = ImmutableList.of(
            GL11.class, GL12.class, GL13.class, GL14.class, GL15.class,
            GL20.class, GL21.class, GL30.class, GL31.class, GL32.class,
            GL33.class, GL40.class, GL41.class, GL42.class, GL43.class,
            GL44.class, GL45.class, GLFW.class
            );
    for (Class<?> clazz : classes) {
        for (Field f : clazz.getDeclaredFields()) {
            if (f.getName().toUpperCase(Locale.ROOT).equals(f.getName()) &&
                    f.getType() == int.class && Modifier.isPublic(f.getModifiers()) && Modifier.isStatic(f.getModifiers())) {
                List<String> li = Splitter.on('_').splitToList(f.getName());
                li = li.subList(1, li.size());
                String clean =
                    Joiner.on(' ').join(
                        li.stream()
                            .map(Errors::toTitleCase)
                            .iterator());
                try {
                    map.put(f.getInt(null), clean);
                } catch (Throwable t) {
                    t.printStackTrace();
                }
            }
        }
    }
    mapping = map;
}
项目:Mystic-Bastion    文件:Loader.java   
public void addInstancedAttribute(int vao, int vbo, int attribute, int dataSize, int instancedDataLength,
        int offset) {
    GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vbo);
    GL30.glBindVertexArray(vao);
    GL20.glVertexAttribPointer(attribute, dataSize, GL11.GL_FLOAT, false, instancedDataLength * 4, offset * 4);
    GL33.glVertexAttribDivisor(attribute, 1);
    GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
    GL30.glBindVertexArray(0);
}
项目:LWJGL-OpenGL-Utils    文件:RenderUtils.java   
public static void glVertexAttribDivisor(int index, int divisor) {
    if(GL_VERSION >= 33) {
        GL33.glVertexAttribDivisor(index, divisor);
    } else if(GLContext.getCapabilities().GL_ARB_instanced_arrays) {
        ARBInstancedArrays.glVertexAttribDivisorARB(index, divisor);
    } else {
        throw new UnsupportedOperationException("GL_ARB_instanced_arrays not supported on this system.");
    }
}
项目:JCaelum    文件:GL3.java   
public static int glGenSampler() throws GLException
{
    int ret = GL33.glGenSamplers();

    RenderHelper.checkForGLError();

    return ret;
}
项目:JCaelum    文件:GL3.java   
public static int glGetFragDataIndex(int program, String name) throws GLException
{
    int ret = GL33.glGetFragDataIndex(program, name);

    RenderHelper.checkForGLError();

    return ret;
}
项目:JCaelum    文件:GL3.java   
public static long glGetQueryObjecti64(int id, int pname) throws GLException
{
    long ret = GL33.glGetQueryObjecti64(id, pname);

    RenderHelper.checkForGLError();

    return ret;
}
项目:JCaelum    文件:GL3.java   
public static long glGetQueryObjectui64(int id, int pname) throws GLException
{
    long ret = GL33.glGetQueryObjectui64(id, pname);

    RenderHelper.checkForGLError();

    return ret;
}
项目:JCaelum    文件:GL3.java   
public static float glGetSamplerParameterf(int sampler, int pname) throws GLException
{
    float ret = GL33.glGetSamplerParameterf(sampler, pname);

    RenderHelper.checkForGLError();

    return ret;
}
项目:JCaelum    文件:GL3.java   
public static int glGetSamplerParameteri(int sampler, int pname) throws GLException
{
    int ret = GL33.glGetSamplerParameteri(sampler, pname);

    RenderHelper.checkForGLError();

    return ret;
}
项目:JCaelum    文件:GL3.java   
public static int glGetSamplerParameterIi(int sampler, int pname) throws GLException
{
    int ret = GL33.glGetSamplerParameterIi(sampler, pname);

    RenderHelper.checkForGLError();

    return ret;
}
项目:JCaelum    文件:GL3.java   
public static int glGetSamplerParameterIui(int sampler, int pname) throws GLException
{
    int ret = GL33.glGetSamplerParameterIui(sampler, pname);

    RenderHelper.checkForGLError();

    return ret;
}
项目:gdx-backend-jglfw    文件:JglfwGL30.java   
@Override
public void glGenSamplers (int count, int[] samplers, int offset) {
    for(int i = offset; i < offset + count; i++) {
        samplers[i] = GL33.glGenSamplers();
    }
}
项目:gdx-backend-jglfw    文件:JglfwGL30.java   
@Override
public void glGenSamplers (int count, IntBuffer samplers) {
    GL33.glGenSamplers(samplers);
}
项目:gdx-backend-jglfw    文件:JglfwGL30.java   
@Override
public void glDeleteSamplers (int count, int[] samplers, int offset) {
    for(int i = offset; i < offset + count; i++) {
        GL33.glDeleteSamplers(samplers[i]);
    }
}
项目:gdx-backend-jglfw    文件:JglfwGL30.java   
@Override
public void glDeleteSamplers (int count, IntBuffer samplers) {
    GL33.glDeleteSamplers(samplers);
}
项目:gdx-backend-jglfw    文件:JglfwGL30.java   
@Override
public boolean glIsSampler (int sampler) {
    return GL33.glIsSampler(sampler);
}
项目:gdx-backend-jglfw    文件:JglfwGL30.java   
@Override
public void glBindSampler (int unit, int sampler) {
    GL33.glBindSampler(unit, sampler);
}
项目:gdx-backend-jglfw    文件:JglfwGL30.java   
@Override
public void glSamplerParameteri (int sampler, int pname, int param) {
    GL33.glSamplerParameteri(sampler, pname, param);
}
项目:gdx-backend-jglfw    文件:JglfwGL30.java   
@Override
public void glSamplerParameteriv (int sampler, int pname, IntBuffer param) {
    GL33.glSamplerParameteriv(sampler, pname, param);
}
项目:gdx-backend-jglfw    文件:JglfwGL30.java   
@Override
public void glSamplerParameterf (int sampler, int pname, float param) {
    GL33.glSamplerParameterf(sampler, pname, param);
}
项目:gdx-backend-jglfw    文件:JglfwGL30.java   
@Override
public void glSamplerParameterfv (int sampler, int pname, FloatBuffer param) {
    GL33.glSamplerParameterfv(sampler, pname, param);
}
项目:gdx-backend-jglfw    文件:JglfwGL30.java   
@Override
public void glGetSamplerParameteriv (int sampler, int pname, IntBuffer params) {
    GL33.glGetSamplerParameteriv(sampler, pname, params);
}
项目:gdx-backend-jglfw    文件:JglfwGL30.java   
@Override
public void glGetSamplerParameterfv (int sampler, int pname, FloatBuffer params) {
    GL33.glGetSamplerParameterfv(sampler, pname, params);

}
项目:gdx-backend-jglfw    文件:JglfwGL30.java   
@Override
public void glVertexAttribDivisor (int index, int divisor) {
    GL33.glVertexAttribDivisor(index, divisor);
}
项目:CubeEngine    文件:GLVertexArray.java   
/** Set the bound vbo as an instanced attribute to the vertex array */
public void setAttributeInstanced(int attributeID, int length, int type, boolean normalized, int stride,
        int offset) {
    this.setAttribute(attributeID, length, type, normalized, stride, offset);
    GL33.glVertexAttribDivisor(attributeID, 1);
}
项目:libgdxcn    文件:LwjglGL30.java   
@Override
public void glGenSamplers (int count, int[] samplers, int offset) {
    for(int i = offset; i < offset + count; i++) {
        samplers[i] = GL33.glGenSamplers();
    }
}
项目:libgdxcn    文件:LwjglGL30.java   
@Override
public void glGenSamplers (int count, IntBuffer samplers) {
    GL33.glGenSamplers(samplers);
}
项目:libgdxcn    文件:LwjglGL30.java   
@Override
public void glDeleteSamplers (int count, int[] samplers, int offset) {
    for(int i = offset; i < offset + count; i++) {
        GL33.glDeleteSamplers(samplers[i]);
    }
}
项目:libgdxcn    文件:LwjglGL30.java   
@Override
public void glDeleteSamplers (int count, IntBuffer samplers) {
    GL33.glDeleteSamplers(samplers);
}
项目:libgdxcn    文件:LwjglGL30.java   
@Override
public boolean glIsSampler (int sampler) {
    return GL33.glIsSampler(sampler);
}
项目:libgdxcn    文件:LwjglGL30.java   
@Override
public void glBindSampler (int unit, int sampler) {
    GL33.glBindSampler(unit, sampler);
}
项目:libgdxcn    文件:LwjglGL30.java   
@Override
public void glSamplerParameteri (int sampler, int pname, int param) {
    GL33.glSamplerParameteri(sampler, pname, param);
}
项目:libgdxcn    文件:LwjglGL30.java   
@Override
public void glSamplerParameteriv (int sampler, int pname, IntBuffer param) {
    GL33.glSamplerParameter(sampler, pname, param);
}
项目:libgdxcn    文件:LwjglGL30.java   
@Override
public void glSamplerParameterf (int sampler, int pname, float param) {
    GL33.glSamplerParameterf(sampler, pname, param);
}
项目:libgdxcn    文件:LwjglGL30.java   
@Override
public void glSamplerParameterfv (int sampler, int pname, FloatBuffer param) {
    GL33.glSamplerParameter(sampler, pname, param);
}
项目:libgdxcn    文件:LwjglGL30.java   
@Override
public void glGetSamplerParameteriv (int sampler, int pname, IntBuffer params) {
    GL33.glGetSamplerParameterI(sampler, pname, params);
}
项目:libgdxcn    文件:LwjglGL30.java   
@Override
public void glGetSamplerParameterfv (int sampler, int pname, FloatBuffer params) {
    GL33.glGetSamplerParameter(sampler, pname, params);

}
项目:libgdxcn    文件:LwjglGL30.java   
@Override
public void glVertexAttribDivisor (int index, int divisor) {
    GL33.glVertexAttribDivisor(index, divisor);
}