Java 类android.opengl.GLU 实例源码

项目:PageCurl    文件:CurlRenderer.java   
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
    gl.glViewport(0, 0, width, height);
    mViewportWidth = width;
    mViewportHeight = height;

    float ratio = (float) width / height;
    mViewRect.top = 1.0f;
    mViewRect.bottom = -1.0f;
    mViewRect.left = -ratio;
    mViewRect.right = ratio;
    updatePageRects();

    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();
    if (USE_PERSPECTIVE_PROJECTION) {
        GLU.gluPerspective(gl, 20f, (float) width / height, .1f, 100f);
    } else {
        GLU.gluOrtho2D(gl, mViewRect.left, mViewRect.right,
                mViewRect.bottom, mViewRect.top);
    }

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();
}
项目:PlayLikeCurl    文件:PageRenderer.java   
public void onSurfaceChanged(GL10 gl, int width, int height) {
        if(height == 0) {                       
            height = 1;
        }


        gl.glViewport(0, 0, width, height);
        gl.glMatrixMode(GL10.GL_PROJECTION);
        gl.glLoadIdentity();
if(height>width)
    GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, 0.1f, 100.0f);
        else
    GLU.gluPerspective(gl, 45.0f, (float) height / (float) width, 0.1f, 100.0f);

        gl.glMatrixMode(GL10.GL_MODELVIEW);     
        gl.glLoadIdentity();                    
    }
项目:apps-for-android    文件:SimpleGLRenderer.java   
public void onSurfaceChanged(GL10 gl, int width, int height) {
    gl.glViewport(0, 0, width, height);

    /*
     * Set our projection matrix. This doesn't have to be done each time we
     * draw, but usually a new projection needs to be set when the viewport
     * is resized.
     */
    float ratio = (float)width / height;
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();

    GLU.gluPerspective(gl, 60.0f, ratio, 2.0f, 3000.0f);

    mCameraDirty = true;  
}
项目:PerfectShow    文件:OpenGLUtils.java   
/**
     * As of version 4.2 Android offers an option called "Enable OpenGL traces" in the phone's
     * developer options. If you set this to "Call stack on glGetError" you'll see error logs if
     * OpenGL error happens.
     * 
     * @return true if found, otherwise false.
     */
    public static boolean checkError()
    {
        boolean found = false;
        int error_code = GLES20.GL_NO_ERROR;
        do
        {
/*
            If more than one flag has recorded an error, glGetError returns and clears an
            arbitrary error flag value. Thus, glGetError should always be called in a loop, until
            it returns GL_NO_ERROR, if all error flags are to be reset.
*/
            error_code = GLES20.glGetError();
            if(error_code != GLES20.GL_NO_ERROR)
            {
                found = true;
                Log.e(TAG, "Error: " + GLU.gluErrorString(error_code));
            }
        } while(error_code != GLES20.GL_NO_ERROR);

        return found;
    }
项目:AR-Music-Kit    文件:MusicBoxRenderer.java   
private void draw2D(GL10 gl, boolean actionPlaneDrawn) {
    gl.glDisable(GL10.GL_DEPTH_TEST);
    gl.glDisable(GL10.GL_CULL_FACE);

    gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA);
    gl.glEnable(GL10.GL_BLEND);

    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();
    GLU.gluOrtho2D(gl, -1.0f, 1.0f, -1.0f, 1.0f);

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();

    ui.draw(gl, actionPlaneDrawn);

    gl.glEnable(GL10.GL_DEPTH_TEST);
    gl.glEnable(GL10.GL_CULL_FACE);
}
项目:GLESDemo    文件:GLES1_Background_Activity.java   
@Override
public void onDrawFrame(GL10 gl) {
    // clear frame
    gl.glClearColor(mR, mG, mB, mA);

    // Set GL_MODELVIEW transformation mode
    gl.glMatrixMode(GL10.GL_MODELVIEW);

    // reset the matrix to its default state
    gl.glLoadIdentity();

    // When using GL_MODELVIEW, you must set the camera view
    GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);

    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
}
项目:StreetComplete    文件:CompassView.java   
@Override public void onDrawFrame(GL10 gl)
{
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();
    GLU.gluLookAt(gl, 0,0,-5, 0,0,0, 0,1,0);

    gl.glScalef(1.25f, 1.25f,1.25f);
    gl.glRotatef(tilt * 180 / (float) Math.PI, 1, 0, 0);
    gl.glRotatef(rotation * 180 / (float) Math.PI, 0, 0, 1);

    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);

    gl.glColor4f(0.8f,0.2f,0.2f,1);
    gl.glVertexPointer(2, GL10.GL_FLOAT, 0, vertexBuffer);
    gl.glDrawElements(GL10.GL_TRIANGLE_FAN, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer);
}
项目:youkes_vr    文件:OrientationView.java   
@Override
public final void onSurfaceChanged(GL10 gl, int width, int height) {
  // Camera.
  gl.glViewport(0, 0, width, height);
  gl.glMatrixMode(GL10.GL_PROJECTION);
  gl.glLoadIdentity();
  GLU.gluPerspective(gl, 90, (float) (width) / height, 1, 2 * VIEW_SIZE);
  gl.glMatrixMode(GL10.GL_MODELVIEW);
  gl.glLoadIdentity();

  // GL configuration.
  gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
  gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
  gl.glEnable(GL10.GL_DEPTH_TEST);

  // Styles.
  gl.glClearColor(1, 1, 1, 1);
  gl.glLineWidth(10);
}
项目:OpenglDemo    文件:GlModelRender.java   
@Override
public void onDrawFrame(GL10 gl) {

    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
    gl.glLoadIdentity();

    GLU.gluLookAt(gl, eye.x, eye.y, eye.z, center.x,
            center.y, center.z, up.x, up.y, up.z);
    gl.glRotatef(mDegree , 0, 1, 0);
    gl.glScalef(mScalef, mScalef, mScalef);
    gl.glTranslatef(-mCenterPoint.x, -mCenterPoint.y, -mCenterPoint.z);

    gl.glEnableClientState(GL10.GL_NORMAL_ARRAY);
    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);

    gl.glNormalPointer(GL10.GL_FLOAT, 0, model.getVnormsBuffer());
    gl.glVertexPointer(3, GL10.GL_FLOAT, 0, model.getVertBuffer());
    gl.glDrawArrays(GL10.GL_TRIANGLES, 0, model.getFacetCount()*3);

    gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
    gl.glDisableClientState(GL10.GL_NORMAL_ARRAY);
}
项目:OpenGL-3D-Example    文件:MyGLRenderer.java   
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
    if (height == 0)
        height = 1; // To prevent divide by zero
    float aspect = (float) width / height;

    // Set the viewport (display area) to cover the entire window
    gl.glViewport(0, 0, width, height);

    // Setup perspective projection, with aspect ratio matches viewport
    gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix
    gl.glLoadIdentity(); // Reset projection matrix
    // Use perspective projection
    GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f);

    gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix
    gl.glLoadIdentity(); // Reset

}
项目:QuickES    文件:Camera.java   
/***
 * 更新摄像机
 * @param gl
 */
public void updateCamera(GL10 gl)
{
    //设置摄像机位置与观察目标
    GLU.gluLookAt(gl,
            this._position.x,
            this._position.y,
            this._position.z,
            this._target.x,
            this._target.y,
            this._target.z,
            0.0f,
            1.0f,
            0.0f);
    //旋转摄像机
    gl.glRotatef(this._rotation.x,1.0f,0.0f,0.0f);
    gl.glRotatef(this._rotation.y,0.0f,1.0f,0.0f);
    gl.glRotatef(this._rotation.z,0.0f,0.0f,1.0f);
}
项目:andarch    文件:Renderer.java   
@Override
public void onDrawFrame(GL10 gl) {
    if(AugmentedModelViewerActivity.DEBUG) {
        frame++;
        time=System.currentTimeMillis();
        if (time - timebase > 1000) {
            Log.d("fps: ", String.valueOf(frame*1000.0f/(time-timebase)));
            timebase = time;        
            frame = 0;
        }
    }
    //String extensions = gl.glGetString(GL10.GL_EXTENSIONS);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
    gl.glLoadIdentity();
    GLU.gluLookAt(gl, cameraPosition.x, cameraPosition.y, cameraPosition.z,
            0, 0, 0, 0, 1, 0);
    for (Iterator<Model3D> iterator = models.iterator(); iterator.hasNext();) {
        Model3D model = iterator.next();
        model.draw(gl);
    }
}
项目:FastBot-Apk    文件:STLRenderer.java   
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
    float aspectRatio = (float) width / height;

    gl.glViewport(0, 0, width, height);

    gl.glLoadIdentity();
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);

    if (stlObject != null) {
        Log.i("maxX:" + stlObject.maxX);
        Log.i("minX:" + stlObject.minX);
        Log.i("maxY:" + stlObject.maxY);
        Log.i("minY:" + stlObject.minY);
        Log.i("maxZ:" + stlObject.maxZ);
        Log.i("minZ:" + stlObject.minZ);
    }

    GLU.gluPerspective(gl, 45f, aspectRatio, 1f, 5000f);// (stlObject.maxZ - stlObject.minZ) * 10f + 100f);

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    GLU.gluLookAt(gl, 0, 0, 100f, 0, 0, 0, 0, 1f, 0);
}
项目:rubik    文件:CubeRender.java   
@Override
public void onDrawFrame(GL10 gl) {
    if (animation != null) {
        animation.nextFrame();
    }

    gl.glClearColor(0.5f, 0.5f, 0.5f, 1);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();

    GLU.gluLookAt(gl, eye[0], eye[1], eye[2], center[0], center[1], center[2], upVector[0], upVector[1], upVector[2]);

    gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
    gl.glEnableClientState(GL10.GL_COLOR_ARRAY);

    gl.glShadeModel(GL10.GL_FLAT);
    gl.glFrontFace(GL10.GL_SMOOTH);
    gl.glEnable(GL10.GL_DEPTH_TEST);

    Cube3.getInstance().draw(gl);

    gl.glDisableClientState(GL10.GL_COLOR_ARRAY);
    gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
}
项目:rubik    文件:Ray.java   
public Ray(MatrixGrabber matrixGrabber,int[] viewPort,float xTouch, float yTouch){
    float[] temp = new float[4];

    float winy =(float)viewPort[3] - yTouch;
    int result = GLU.gluUnProject(xTouch, winy, 1f, matrixGrabber.mModelView, 0, matrixGrabber.mProjection, 0, viewPort, 0, temp, 0);
    if(result == GL10.GL_TRUE){
        farCoords[0] = temp[0] / temp[3] * Cube3.one;
        farCoords[1] = temp[1] / temp[3] * Cube3.one;
        farCoords[2] = temp[2] / temp[3] * Cube3.one;
    }
    result = GLU.gluUnProject(xTouch, winy, 0, matrixGrabber.mModelView, 0, matrixGrabber.mProjection, 0, viewPort, 0, temp, 0);
    if(result == GL10.GL_TRUE){
        nearCoords[0] = temp[0] / temp[3] * Cube3.one;
        nearCoords[1] = temp[1] / temp[3] * Cube3.one;
        nearCoords[2] = temp[2] / temp[3] * Cube3.one;
    }
}
项目:appcan-plugin-pdfreader-android    文件:GLCanvasImpl.java   
@Override
public void setSize(final int width, final int height) {
    mScreenWidth = width;
    mScreenHeight = height;
    mAlpha = 1.0f;

    final GL11 gl = mGL;
    gl.glViewport(0, 0, width, height);
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();
    GLU.gluOrtho2D(gl, 0, width, 0, height);

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();

    final float matrix[] = mMatrixValues;
    Matrix.setIdentityM(matrix, 0);
    // to match the graphic coordinate system in android, we flip it vertically.
    Matrix.translateM(matrix, 0, 0, height, 0);
    Matrix.scaleM(matrix, 0, 1, -1, 1);
}
项目:sophia    文件:CurlRenderer.java   
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
    gl.glViewport(0, 0, width, height);
    mViewportWidth = width;
    mViewportHeight = height;

    float ratio = (float) width / height;
    mViewRect.top = 1.0f;
    mViewRect.bottom = -1.0f;
    mViewRect.left = -ratio;
    mViewRect.right = ratio;
    updatePageRects();

    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();
    if (USE_PERSPECTIVE_PROJECTION) {
        GLU.gluPerspective(gl, 20f, (float) width / height, .1f, 100f);
    } else {
        GLU.gluOrtho2D(gl, mViewRect.left, mViewRect.right,
                mViewRect.bottom, mViewRect.top);
    }

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();
}
项目:sophia    文件:GLGameView.java   
public void onSurfaceChanged(GL10 gl, int w, int h) {   
    gl.glViewport(0,0,w,h);
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();

    if(w < h) {
        GLU.gluOrtho2D(gl, 0,320,0,480);
        mWidth = 320;
        mHeight = 480;
    } else {
        GLU.gluOrtho2D(gl, 0,480,0,320);
        mWidth = 480;
        mHeight = 320;
    }


    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();
}
项目:plasma    文件:HeightMapRenderer.java   
@Override
public void onSurfaceChanged(final GL10 gl, final int width, final int height) {
    gl.glViewport(0, 0, width, height);
    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();
    GLU.gluPerspective(gl, 45.0f, (float) width / (float) height, .1f, 100f);

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();

    GLU.gluLookAt(gl,
            0, 1, 1,
            0, 0, 0,
            0, 1, 0
    );

}
项目:plasma    文件:GLHelper.java   
public static Vector3 projectTouchToWorld(int width, int height, float[] modelView, float[] projection, float x, float y) {
       int[] view = new int[] {0, 0, width, height};

       float[] touch_position = new float[4];
       int r = GLU.gluUnProject(x, view[3] - y, 1f,
               modelView, 0,
               projection, 0,
               view, 0,
               touch_position, 0);

       touch_position[0] /= touch_position[3];
       touch_position[1] /= touch_position[3];
       touch_position[2] /= touch_position[3];
       touch_position[3] /= touch_position[3];

       Vector3 rv = new Vector3(touch_position[0], touch_position[1], touch_position[2]);
       rv.normalize();
       return rv;
}
项目:OpenGLProject    文件:Render.java   
/**
 * If the surface changes, reset the view
 */
public void onSurfaceChanged(GL10 gl, int width, int height) {
    if(height == 0) {                       //Prevent A Divide By Zero By
        height = 1;                         //Making Height Equal One
    }

    gl.glViewport(0, 0, width, height);     //Reset The Current Viewport
    gl.glMatrixMode(GL10.GL_PROJECTION);    //Select The Projection Matrix
    gl.glLoadIdentity();                    //Reset The Projection Matrix

    //Calculate The Aspect Ratio Of The Window
    GLU.gluPerspective(gl, 45.0f, (float)width / (float)height, 0.1f, 100.0f);

    gl.glMatrixMode(GL10.GL_MODELVIEW);     //Select The Modelview Matrix
    gl.glLoadIdentity();                    //Reset The Modelview Matrix
}
项目:PanoEngine-Android    文件:PanoramaRenderer.java   
@Override
public void onDrawFrame(GL10 gl) {
    if(panorama != null) {
        gl.glMatrixMode(GL10.GL_PROJECTION);
        gl.glLoadIdentity();
        GLU.gluPerspective(gl, camera.getAdjustedFOV(), (float) width / (float) height, ZNEAR, ZFAR);
        gl.glMatrixMode(GL10.GL_MODELVIEW);

        gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
           gl.glLoadIdentity();

           float[] lookAt = camera.getLookAtVector();
        GLU.gluLookAt(gl, camera.getPositionX(), camera.getPositionY(), camera.getPositionZ(), lookAt[0], lookAt[1], lookAt[2], 0.0f, 1.0f, 0.0f);

        panorama.drawFrame(gl);
    }
}
项目:opengl    文件:BasicGL.java   
public void run() {
    initEGL();
    initGL();

    TriangleSmallGLUT triangle = new TriangleSmallGLUT(3);
    mGL.glMatrixMode(GL10.GL_MODELVIEW);
    mGL.glLoadIdentity();
    GLU.gluLookAt(mGL, 0, 0, 10f, 0, 0, 0, 0, 1, 0f);
    mGL.glColor4f(1f, 0f, 0f, 1f);
    while (!mDone) {
        mGL.glClear(GL10.GL_COLOR_BUFFER_BIT| GL10.GL_DEPTH_BUFFER_BIT);
        mGL.glRotatef(1f, 0, 0, 1f);

        triangle.drawColorful(mGL);
        //triangle.draw(mGL);

        mEGL.eglSwapBuffers(mGLDisplay, mGLSurface);
    }
}
项目:opengl    文件:SimpleFPSDisplay.java   
public void run() {
    initEGL();
    initGL();


    CubeSmallGLUT cube = new CubeSmallGLUT(3);        

    mGL.glMatrixMode(GL10.GL_MODELVIEW);
    mGL.glLoadIdentity();
    GLU.gluLookAt(mGL, 0, 0, 8f, 0, 0, 0, 0, 1, 0f);
    while (!mDone) {
        if (animState) {
            mGL.glClear(GL10.GL_COLOR_BUFFER_BIT
                    | GL10.GL_DEPTH_BUFFER_BIT);
            mGL.glRotatef(1f, 1f, 1f, 1f);

            cube.draw(mGL);

            mEGL.eglSwapBuffers(mGLDisplay, mGLSurface);

            calculateAndDisplayFPS();
        }
    }
}
项目:opengl    文件:SimpleLitGLCube.java   
public void run() {
    initEGL();
    initGL();

    CubeSmallGLUT cube = new CubeSmallGLUT(3);        
    mGL.glMatrixMode(GL10.GL_MODELVIEW);
    mGL.glLoadIdentity();
    GLU.gluLookAt(mGL, 0, 0, 8f, 0, 0, 0, 0, 1, 0f);
    while (!mDone) {
        mGL.glClear(GL10.GL_COLOR_BUFFER_BIT| GL10.GL_DEPTH_BUFFER_BIT);
        mGL.glRotatef(1f, 1f, 1f, 1f);
        mGL.glColor4f(1f, 0f, 0f, 1f);

        cube.draw(mGL);

        mGL.glFlush();
        mEGL.eglSwapBuffers(mGLDisplay, mGLSurface);
    }
}
项目:opengl    文件:BasicGLCube.java   
public void run() {
    initEGL();
    initGL();

    CubeSmallGLUT cube = new CubeSmallGLUT(3);
    mGL.glMatrixMode(GL10.GL_MODELVIEW);
    mGL.glLoadIdentity();
    GLU.gluLookAt(mGL, 0, 0, 6f, 0, 0, 0, 0, 1, 0f);
    while (!mDone) {
        mGL.glClear(GL10.GL_COLOR_BUFFER_BIT| GL10.GL_DEPTH_BUFFER_BIT);
        mGL.glRotatef(1f, 1f, 1f, 1f);

        mGL.glColor4f(1f, 0f, 0f, 1f);

        cube.drawSimpleCube(mGL);

        mEGL.eglSwapBuffers(mGLDisplay, mGLSurface);
    }
}
项目:opengl    文件:BasicGLCube.java   
public void initGL( ) {
    int width = sv.getWidth();
    int height = sv.getHeight();
    mGL.glViewport(0, 0, width, height);
    mGL.glMatrixMode(GL10.GL_PROJECTION);
    mGL.glLoadIdentity();
    float aspect = (float) width/height;
    GLU.gluPerspective(mGL, 45.0f, aspect, 1.0f, 30.0f);
     mGL.glClearColor(0.5f,0.5f,0.5f,1);

     // the only way to draw primitives with OpenGL ES
     mGL.glEnableClientState(GL10.GL_VERTEX_ARRAY);

     // some rendering options
     mGL.glShadeModel(GL10.GL_SMOOTH);
     mGL.glEnable(GL10.GL_DEPTH_TEST);
     //mGL.glEnable(GL10.GL_CULL_FACE);

    Log.i("GL", "GL initialized");
}
项目:opengl    文件:BasicGL.java   
public void run() {
    initEGL();
    initGL();

    TriangleSmallGLUT triangle = new TriangleSmallGLUT(3);
    mGL.glMatrixMode(GL10.GL_MODELVIEW);
    mGL.glLoadIdentity();
    GLU.gluLookAt(mGL, 0, 0, 10f, 0, 0, 0, 0, 1, 0f);
    mGL.glColor4f(1f, 0f, 0f, 1f);
    while (!mDone) {
        mGL.glClear(GL10.GL_COLOR_BUFFER_BIT| GL10.GL_DEPTH_BUFFER_BIT);
        mGL.glRotatef(1f, 0, 0, 1f);

        triangle.drawColorful(mGL);
        //triangle.draw(mGL);

        mEGL.eglSwapBuffers(mGLDisplay, mGLSurface);
    }
}
项目:opengl    文件:SimpleFPSDisplay.java   
public void run() {
    initEGL();
    initGL();


    CubeSmallGLUT cube = new CubeSmallGLUT(3);        

    mGL.glMatrixMode(GL10.GL_MODELVIEW);
    mGL.glLoadIdentity();
    GLU.gluLookAt(mGL, 0, 0, 8f, 0, 0, 0, 0, 1, 0f);
    while (!mDone) {
        if (animState) {
            mGL.glClear(GL10.GL_COLOR_BUFFER_BIT
                    | GL10.GL_DEPTH_BUFFER_BIT);
            mGL.glRotatef(1f, 1f, 1f, 1f);

            cube.draw(mGL);

            mEGL.eglSwapBuffers(mGLDisplay, mGLSurface);

            calculateAndDisplayFPS();
        }
    }
}
项目:opengl    文件:SimpleLitGLCube.java   
public void run() {
    initEGL();
    initGL();

    CubeSmallGLUT cube = new CubeSmallGLUT(3);        
    mGL.glMatrixMode(GL10.GL_MODELVIEW);
    mGL.glLoadIdentity();
    GLU.gluLookAt(mGL, 0, 0, 8f, 0, 0, 0, 0, 1, 0f);
    while (!mDone) {
        mGL.glClear(GL10.GL_COLOR_BUFFER_BIT| GL10.GL_DEPTH_BUFFER_BIT);
        mGL.glRotatef(1f, 1f, 1f, 1f);
        mGL.glColor4f(1f, 0f, 0f, 1f);

        cube.draw(mGL);

        mGL.glFlush();
        mEGL.eglSwapBuffers(mGLDisplay, mGLSurface);
    }
}
项目:opengl    文件:BasicGLCube.java   
public void run() {
    initEGL();
    initGL();

    CubeSmallGLUT cube = new CubeSmallGLUT(3);
    mGL.glMatrixMode(GL10.GL_MODELVIEW);
    mGL.glLoadIdentity();
    GLU.gluLookAt(mGL, 0, 0, 6f, 0, 0, 0, 0, 1, 0f);
    while (!mDone) {
        mGL.glClear(GL10.GL_COLOR_BUFFER_BIT| GL10.GL_DEPTH_BUFFER_BIT);
        mGL.glRotatef(1f, 1f, 1f, 1f);

        mGL.glColor4f(1f, 0f, 0f, 1f);

        cube.drawSimpleCube(mGL);

        mEGL.eglSwapBuffers(mGLDisplay, mGLSurface);
    }
}
项目:opengl    文件:BasicGLCube.java   
public void initGL( ) {
    int width = sv.getWidth();
    int height = sv.getHeight();
    mGL.glViewport(0, 0, width, height);
    mGL.glMatrixMode(GL10.GL_PROJECTION);
    mGL.glLoadIdentity();
    float aspect = (float) width/height;
    GLU.gluPerspective(mGL, 45.0f, aspect, 1.0f, 30.0f);
     mGL.glClearColor(0.5f,0.5f,0.5f,1);

     // the only way to draw primitives with OpenGL ES
     mGL.glEnableClientState(GL10.GL_VERTEX_ARRAY);

     // some rendering options
     mGL.glShadeModel(GL10.GL_SMOOTH);
     mGL.glEnable(GL10.GL_DEPTH_TEST);
     //mGL.glEnable(GL10.GL_CULL_FACE);

    Log.i("GL", "GL initialized");
}
项目:HappyRubik    文件:MagicCubeRender.java   
private void Project(float[] ObjXYZ, float [] WinXY)
{
    float [] matrix1 = new float[16];
    float [] matrix2 = new float[16];
    float [] matrix = new float[16];

    Matrix.setIdentityM(matrix1, 0);
    Matrix.setIdentityM(matrix2, 0);
    Matrix.setIdentityM(matrix, 0);

    Matrix.rotateM(matrix1, 0, rx, 1, 0, 0);
    Matrix.rotateM(matrix2, 0, ry, 0, 1, 0);
    Matrix.multiplyMM(matrix, 0, matrix1, 0, matrix2, 0);

    float xyz[] = new float[3];
    xyz[0] = ObjXYZ[0];
    xyz[1] = ObjXYZ[1];
    xyz[2] = ObjXYZ[2];

    Transform(matrix, xyz);
    //Log.e("xyz", xyz[0] + " " + xyz[1] + " " + xyz[2]);
    float []Win = new float[3];
    GLU.gluProject(xyz[0], xyz[1], xyz[2], mod_matrix, 0, pro_matrix, 0, view_matrix, 0, Win, 0);
    WinXY[0] = Win[0];
    WinXY[1] = Win[1];
}
项目:SensorFusionPedometer    文件:MapChart.java   
@Override
public void onDrawFrame(GL10 gl) {
    // TODO Auto-generated method stub
    gl.glViewport(0, 0, glGraphics.getWidth(), glGraphics.getHeight());
       gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
       gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
       gl.glClearDepthf(1.0f);
       gl.glMatrixMode(GL10.GL_PROJECTION);
       gl.glLoadIdentity();
       GLU.gluPerspective(gl, 67, 
                          glGraphics.getWidth() / (float) glGraphics.getHeight(),
                          0.1f, 1000.0f);
       gl.glMatrixMode(GL10.GL_MODELVIEW);
       gl.glLoadIdentity();

       arrow.draw();
}
项目:SensorFusionPedometer    文件:FireworkScreen.java   
@Override
public void present(float deltaTime) {
    // TODO Auto-generated method stub
    GL10 gl = glGraphics.getGL();
       gl.glViewport(0, 0, glGraphics.getWidth(), glGraphics.getHeight());
       gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
       gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
       gl.glClearDepthf(1.0f);
       gl.glMatrixMode(GL10.GL_PROJECTION);
       gl.glLoadIdentity();
       GLU.gluPerspective(gl, 45, 
                          glGraphics.getWidth() / (float) glGraphics.getHeight(),
                          0.1f, 1000.0f);
       gl.glMatrixMode(GL10.GL_MODELVIEW);
       gl.glLoadIdentity();
    for(int i=0; i<fireworkNum; i++)
    {
        fireworks[i].draw();
        fireworks[i].update(deltaTime);
    }

}
项目:AndroidMedia    文件:GLRootView.java   
/**
 * Called when the OpenGL surface is recreated without destroying the
 * context.
 */
// This is a GLSurfaceView.Renderer callback
public void onSurfaceChanged(GL10 gl1, int width, int height) {
    Log.v(TAG, "onSurfaceChanged: " + width + "x" + height
            + ", gl10: " + gl1.toString());
    GL11 gl = (GL11) gl1;
    mGL = gl;
    gl.glViewport(0, 0, width, height);

    gl.glMatrixMode(GL11.GL_PROJECTION);
    gl.glLoadIdentity();

    GLU.gluOrtho2D(gl, 0, width, 0, height);
    Matrix matrix = mTransformation.getMatrix();
    matrix.reset();
    matrix.preTranslate(0, getHeight());
    matrix.preScale(1, -1);
}
项目:AndroidMedia    文件:GLRootView.java   
/**
 * Called when the OpenGL surface is recreated without destroying the
 * context.
 */
// This is a GLSurfaceView.Renderer callback
public void onSurfaceChanged(GL10 gl1, int width, int height) {
    Log.v(TAG, "onSurfaceChanged: " + width + "x" + height
            + ", gl10: " + gl1.toString());
    GL11 gl = (GL11) gl1;
    mGL = gl;
    gl.glViewport(0, 0, width, height);

    gl.glMatrixMode(GL11.GL_PROJECTION);
    gl.glLoadIdentity();

    GLU.gluOrtho2D(gl, 0, width, 0, height);
    Matrix matrix = mTransformation.getMatrix();
    matrix.reset();
    matrix.preTranslate(0, getHeight());
    matrix.preScale(1, -1);
}
项目:Android-AugmentedReality    文件:Renderer.java   
@Override
public void onDrawFrame(GL10 gl) {
    if(AugmentedModelViewerActivity.DEBUG) {
        frame++;
        time=System.currentTimeMillis();
        if (time - timebase > 1000) {
            Log.d("fps: ", String.valueOf(frame*1000.0f/(time-timebase)));
            timebase = time;        
            frame = 0;
        }
    }
    //String extensions = gl.glGetString(GL10.GL_EXTENSIONS);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
    gl.glLoadIdentity();
    GLU.gluLookAt(gl, cameraPosition.x, cameraPosition.y, cameraPosition.z,
            0, 0, 0, 0, 1, 0);
    for (Iterator<Model3D> iterator = models.iterator(); iterator.hasNext();) {
        Model3D model = iterator.next();
        model.draw(gl);
    }
}
项目:PictureBookReader    文件:CurlRenderer.java   
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
    gl.glViewport(0, 0, width, height);
    mViewportWidth = width;
    mViewportHeight = height;

    float ratio = (float) width / height;
    mViewRect.top = 1.0f;
    mViewRect.bottom = -1.0f;
    mViewRect.left = -ratio;
    mViewRect.right = ratio;
    updatePageRects();

    gl.glMatrixMode(GL10.GL_PROJECTION);
    gl.glLoadIdentity();
    if (USE_PERSPECTIVE_PROJECTION) {
        GLU.gluPerspective(gl, 20f, (float) width / height, .1f, 100f);
    } else {
        GLU.gluOrtho2D(gl, mViewRect.left, mViewRect.right,
                mViewRect.bottom, mViewRect.top);
    }

    gl.glMatrixMode(GL10.GL_MODELVIEW);
    gl.glLoadIdentity();
}
项目:ScalAR    文件:Renderer.java   
@Override
public void onDrawFrame(GL10 gl) {
    if(AugmentedModelViewerActivity.DEBUG) {
        frame++;
        time=System.currentTimeMillis();
        if (time - timebase > 1000) {
            Log.d("fps: ", String.valueOf(frame*1000.0f/(time-timebase)));
            timebase = time;        
            frame = 0;
        }
    }
    //String extensions = gl.glGetString(GL10.GL_EXTENSIONS);
    gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
    gl.glLoadIdentity();
    GLU.gluLookAt(gl, cameraPosition.x, cameraPosition.y, cameraPosition.z,
            0, 0, 0, 0, 1, 0);
    for (Iterator<Model3D> iterator = models.iterator(); iterator.hasNext();) {
        Model3D model = iterator.next();
        model.draw(gl);
    }
}