Java 类android.renderscript.Float2 实例源码

项目:droid3d    文件:Float2ParameterSetter.java   
@Override
public void set(GLES20ShaderParameter parameter, Float2 value, int location) {
    if (parameter.getType() == Type.ATTRIBUTE)
        GLES20.glVertexAttrib2f(location, value.x, value.y);
    else
        GLES20.glUniform2f(location, value.x, value.y);
    GLES20Utils.glCheckError();
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
public void setUniformf (int location, Float2 vector) {
    setUniformf(location, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
public void setUniformf (int location, Float2 vector) {
    setUniformf(location, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
public void setUniformf (int location, Float2 vector) {
    setUniformf(location, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
public void setUniformf (int location, Float2 vector) {
    setUniformf(location, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
public void setUniformf (int location, Float2 vector) {
    setUniformf(location, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
public void setUniformf (int location, Float2 vector) {
    setUniformf(location, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
public void setUniformf (int location, Float2 vector) {
    setUniformf(location, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
public void setUniformf (int location, Float2 vector) {
    setUniformf(location, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
public void setUniformf (int location, Float2 vector) {
    setUniformf(location, vector.x, vector.y);
}
项目:intellij-ce-playground    文件:BallsRS.java   
public void init(RenderScriptGL rs, Resources res, int width, int height) {
    mRS = rs;
    mRes = res;

    ProgramFragmentFixedFunction.Builder pfb = new ProgramFragmentFixedFunction.Builder(rs);
    pfb.setPointSpriteTexCoordinateReplacement(true);
    pfb.setTexture(ProgramFragmentFixedFunction.Builder.EnvMode.MODULATE,
                       ProgramFragmentFixedFunction.Builder.Format.RGBA, 0);
    pfb.setVaryingColor(true);
    mPFPoints = pfb.create();

    pfb = new ProgramFragmentFixedFunction.Builder(rs);
    pfb.setVaryingColor(true);
    mPFLines = pfb.create();

    android.util.Log.e("rs", "Load texture");
    mPFPoints.bindTexture(loadTexture(R.drawable.flares), 0);

    mPoints = new ScriptField_Point(mRS, PART_COUNT, Allocation.USAGE_SCRIPT);

    Mesh.AllocationBuilder smb = new Mesh.AllocationBuilder(mRS);
    smb.addVertexAllocation(mPoints.getAllocation());
    smb.addIndexSetType(Mesh.Primitive.POINT);
    Mesh smP = smb.create();

    mPhysicsScript = new ScriptC_ball_physics(mRS, mRes, R.raw.ball_physics);

    mScript = new ScriptC_balls(mRS, mRes, R.raw.balls);
    mScript.set_partMesh(smP);
    mScript.set_physics_script(mPhysicsScript);
    mScript.bind_point(mPoints);
    mScript.bind_balls1(new ScriptField_Ball(mRS, PART_COUNT, Allocation.USAGE_SCRIPT));
    mScript.bind_balls2(new ScriptField_Ball(mRS, PART_COUNT, Allocation.USAGE_SCRIPT));

    mScript.set_gPFLines(mPFLines);
    mScript.set_gPFPoints(mPFPoints);
    createProgramVertex();

    mRS.bindProgramStore(BLEND_ADD_DEPTH_NONE(mRS));

    mPhysicsScript.set_gMinPos(new Float2(5, 5));
    mPhysicsScript.set_gMaxPos(new Float2(width - 5, height - 5));

    mScript.invoke_initParts(width, height);

    mRS.bindRootScript(mScript);
}
项目:intellij-ce-playground    文件:BallsRS.java   
public void setAccel(float x, float y) {
    mPhysicsScript.set_gGravityVector(new Float2(x, y));
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
/** Sets the uniform with the given name.
 *
 * @param name the name of the uniform
 * @param vector x and y as the first and second values respectively */
public void setUniformf (String name, Float2 vector) {
    setUniformf(name, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
/** Sets the uniform with the given name.
 *
 * @param name the name of the uniform
 * @param vector x and y as the first and second values respectively */
public void setUniformf (String name, Float2 vector) {
    setUniformf(name, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
/** Sets the uniform with the given name.
 *
 * @param name the name of the uniform
 * @param vector x and y as the first and second values respectively */
public void setUniformf (String name, Float2 vector) {
    setUniformf(name, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
/** Sets the uniform with the given name.
 *
 * @param name the name of the uniform
 * @param vector x and y as the first and second values respectively */
public void setUniformf (String name, Float2 vector) {
    setUniformf(name, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
/** Sets the uniform with the given name.
 *
 * @param name the name of the uniform
 * @param vector x and y as the first and second values respectively */
public void setUniformf (String name, Float2 vector) {
    setUniformf(name, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
/** Sets the uniform with the given name.
 *
 * @param name the name of the uniform
 * @param vector x and y as the first and second values respectively */
public void setUniformf (String name, Float2 vector) {
    setUniformf(name, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
/** Sets the uniform with the given name.
 *
 * @param name the name of the uniform
 * @param vector x and y as the first and second values respectively */
public void setUniformf (String name, Float2 vector) {
    setUniformf(name, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
/** Sets the uniform with the given name.
 *
 * @param name the name of the uniform
 * @param vector x and y as the first and second values respectively */
public void setUniformf (String name, Float2 vector) {
    setUniformf(name, vector.x, vector.y);
}
项目:LearningOpenGLES2-Android    文件:ShaderProgram.java   
/** Sets the uniform with the given name.
 *
 * @param name the name of the uniform
 * @param vector x and y as the first and second values respectively */
public void setUniformf (String name, Float2 vector) {
    setUniformf(name, vector.x, vector.y);
}