Java 类com.badlogic.gdx.graphics.g2d.GlyphLayout 实例源码

项目:Mindustry    文件:Renderer.java   
void drawPlayerNames(){
GlyphLayout layout = Pools.obtain(GlyphLayout.class);

      Draw.tscl(0.25f/2);
   for(Player player : Vars.control.playerGroup.all()){
      if(!player.isLocal){
        layout.setText(Core.font, player.name);
        Draw.color(0f, 0f, 0f, 0.3f);
        Draw.rect("blank", player.x, player.y + 8 - layout.height/2, layout.width + 2, layout.height + 2);
        Draw.color();
        Draw.tcolor(NetClient.colorArray[player.id % NetClient.colorArray.length]);
           Draw.text(player.name, player.x, player.y + 8);
           Draw.tcolor();
          }
      }
Pools.free(layout);
      Draw.tscl(Vars.fontscale);
  }
项目:alquran-alkarem    文件:TextActor.java   
public TextActor(String string,Color color,float targetwidth,TextAlign align,float scaleXY ,float x ,float y) {
    // TODO Auto-generated constructor stub
    font = book.base_font; 
    text_string = string ;
    xpos = x; 
    ypos = y; 
    width = targetwidth ;
     text_color = (color==null?Color.BLACK:color) ;
     this.align = align;
     scale = scaleXY;
    font.getData().setScale(scaleXY);
    //font.setColor(Color.BLUE);
    best_score_text_layout = new GlyphLayout(
            font,
            text_string,
            text_color,
            width,
            this.align == TextAlign.align_cinter?Align.center:(this.align==TextAlign.align_right?Align.right:Align.left),
                    true);

}
项目:school-game    文件:IngameMenu.java   
/**
 * Initialisierung.
 *
 * @param game Zugriff auf die Spielinstanz
 * @param level Zugriff auf die aktive Levelinstanz
 */
public IngameMenu(SchoolGame game, Level level)
{
    this.game = game;
    this.level = level;

    titleFont = game.getTitleFont();
    textFont = game.getDefaultFont();
    smallFont = game.getLongTextFont();

    selectSound = game.getAudioManager().createSound("menu", "select.wav", true);
    changeSound = game.getAudioManager().createSound("menu", "change.wav", true);

    batch = new SpriteBatch();
    shapeRenderer = new ShapeRenderer();

    localeBundle = level.getLocaleBundle();

    fontLayout = new GlyphLayout();

    projection = new Matrix4();
}
项目:school-game    文件:NewGameMenu.java   
public MenuNewSlot(String label, String detail, SaveData saveData)
{
    super(label);

    this.saveData = saveData;
    this.detail = detail;

    setCustomRendering(true);

    setHeight(100);

    used = saveData.isUsed() ? 1 : 0;
    id = saveData.getSlot().ordinal() + 1;
    playerName = saveData.getPlayerName();
    gender = saveData.isMale() ? "M" : "W";
    levelName = saveData.getLevelName();

    formatPlaytime(saveData.getPlayTime());

    fontLayout = new GlyphLayout();
}
项目:school-game    文件:MenuState.java   
/**
 * Initialisierung.
 *
 * @param game zeigt auf das SchoolGame, dass das Spiel verwaltet
 */
@Override
public void create(SchoolGame game) {
    Gdx.app.getApplicationLogger().log("INFO", "Menu init...");

    this.game = game;
    entries = new ArrayList<MenuEntry>();
    this.setupMenu();

    batch = new SpriteBatch();
    font = game.getDefaultFont();

    fontLayout = new GlyphLayout();

    selectSound = game.getAudioManager().createSound("menu", "select.wav", true);
    changeSound = game.getAudioManager().createSound("menu", "change.wav", true);

    game.getAudioManager().selectMusic(MUSIC_NAME, 0f);

    FileHandle baseFileHandle = Gdx.files.internal("data/I18n/" + getI18nName());
    localeBundle = I18NBundle.createBundle(baseFileHandle);

    Gdx.app.getApplicationLogger().log("INFO", "Menu finished...");
}
项目:school-game    文件:Credits.java   
/**
 * Initialisierung.
 *
 * @param game zeigt auf das SchoolGame, dass das Spiel verwaltet
 */
@Override
public void create(SchoolGame game) {
    this.game = game;
    batch = new SpriteBatch();

    font = game.getDefaultFont();

    fontLayout = new GlyphLayout();

    offset -= Gdx.graphics.getHeight() / 2 - 35;

    FileHandle credits = Gdx.files.internal("data/misc/credits.txt");

    if (credits.exists() && !credits.isDirectory())
    {
        prepareCredits(credits);
    }
}
项目:school-game    文件:CreateGameSlot.java   
/**
 * Initialisierung
 *
 * @param game zeigt auf das SchoolGame, dass das Spiel verwaltet
 */
@Override
public void create(SchoolGame game) {
    this.game = game;

    saveData = new SaveData(this.game, this.slot);

    batch = new SpriteBatch();
    font = game.getDefaultFont();
    smallFont = game.getLongTextFont();

    fontLayout = new GlyphLayout();

    FileHandle baseFileHandle = Gdx.files.internal("data/I18n/GameMenu");
    localeBundle = I18NBundle.createBundle(baseFileHandle);
}
项目:school-game    文件:LoadGameMenu.java   
public MenuLoadSlot(String label, String detail, SaveData saveData)
{
    super(label);

    this.saveData = saveData;
    this.detail = detail;

    setEnabled(saveData.isUsed());
    setCustomRendering(true);

    setHeight(100);

    used = saveData.isUsed() ? 1 : 0;
    id = saveData.getSlot().ordinal() + 1;
    playerName = saveData.getPlayerName();
    gender = saveData.isMale() ? "M" : "W";
    levelName = saveData.getLevelName();

    formatPlaytime(saveData.getPlayTime());

    fontLayout = new GlyphLayout();
}
项目:JGame    文件:Crafting.java   
public Crafting(int x, int y, int wid, int hei) {
    this.x = x;
    this.y = y;
    this.wid = wid;
    this.hei = hei;
    shapes = new ShapeRenderer();
    this.active = true;
    fontHandler = new FontHandler();

    layoutSave = new GlyphLayout(fontHandler.font32, "SAVE");
    widthSave = layoutSave.width;
    heightSave = layoutSave.height;

    layoutExit = new GlyphLayout(fontHandler.font32, "X");
    widthExit = layoutExit.width;
    heightExit = layoutExit.height;

}
项目:JGame    文件:MainMenu.java   
public MainMenu(JGame game) {
    this.game = game;
    this.batch = game.batch;
    playY = (game.screenY / 2) + 200;
    loadY = (game.screenY / 2) + 100;
    exitY = (game.screenY / 2);
    shapes = new ShapeRenderer();

    fontHandler = new FontHandler();

    layoutPlay = new GlyphLayout(fontHandler.font90, "PLAY");
    widthPlay = layoutPlay.width;
    heightPlay = layoutPlay.height;

    layoutLoad = new GlyphLayout(fontHandler.font90, "LOAD");
    widthLoad = layoutLoad.width;
    heightLoad = layoutLoad.height;

    layoutExit = new GlyphLayout(fontHandler.font90, "EXIT");
    widthExit = layoutExit.width;
    heightExit = layoutExit.height;

}
项目:odb-dynasty    文件:ProgressRenderSystem.java   
@Override
protected void initialize() {
    super.initialize();
    glyphLayout = new GlyphLayout();

    buildLabel =  createLabel(12 * G.ZOOM, 4 * G.ZOOM + 18 * G.ZOOM, "FFFFFFFF", "Build progress", "000000FF", 4000);
    scoreLabel = createLabel(80 * G.ZOOM, 4 * G.ZOOM + 18 * G.ZOOM, "FFFFFFFF", "Score:", "000000FF", 4000);
    progressButton = new DynastyEntityBuilder(world)
            .with(Tint.class).with(
            new Bounds(0, 0, 26*G.ZOOM, 16*G.ZOOM),
            new Clickable(),
            new Button("btn-turn-up", "btn-turn-hover", "btn-turn-down", new ButtonListener() {
                @Override
                public void run() {
                    progressAlgorithmSystem.progress();
                }
            })
    )
            .group("progress")
            .anim("btn-test-up")
            .renderable(920)
            .pos(7 * G.ZOOM + AssetSystem.PROGRESS_BAR_BACKGROUND_WIDTH * G.ZOOM, 4 * G.ZOOM)
            .scale(G.ZOOM)
            .build();

}
项目:jrpg-engine    文件:TextArea.java   
private List<GlyphLayout> paginateText(final FontSet fontSet, final String text) {
    List<GlyphLayout> results = new LinkedList<>();

    Queue<String> words = new LinkedList<>();
    words.addAll(Arrays.asList(text.split(" ")));

    String pageText = null;
    GlyphLayout layout = generateGlyphLayout(fontSet, "");
    while (!words.isEmpty()) {
        pageText = (pageText == null) ? words.peek() : String.join(" ", pageText, words.peek());
        GlyphLayout nextLayout = generateGlyphLayout(fontSet, pageText);
        if (nextLayout.height < getHeight()) {
            layout = nextLayout;
            words.remove();
        } else {
            results.add(layout);
            pageText = null;
            layout = generateGlyphLayout(fontSet, "");
        }
    }
    results.add(layout);

    return results;
}
项目:OmiClub    文件:TrumpSelectScreen.java   
@Override
public void show() {
    Map<String, Sprite> loadingSprites = GraphicsLoader.getCommonBackground();
    background = loadingSprites.get("background");
    logo = loadingSprites.get("logo_faded");

    labelFont = FontsHandler.getDefaultBitmapFont((int) (DimensionHandler.getScreenHeight() / 15));
    selectTextLayout = new GlyphLayout(labelFont, "Select Trumps");
    textX = DimensionHandler.getScreenWidth()/8;
    textY = DimensionHandler.getScreenHeight()/6*5;

    suits = GraphicsLoader.getSuits();
    prepareSuits();
    spriteBatch = new SpriteBatch();
    stage = new Stage();
    stage.clear();
    stage.addActor(suits.get(Suit.HEARTS));
    stage.addActor(suits.get(Suit.SPADES));
    stage.addActor(suits.get(Suit.DIAMONDS));
    stage.addActor(suits.get(Suit.CLUBS));
    Gdx.input.setInputProcessor(stage);
}
项目:OmiClub    文件:PlayerSelector.java   
@Override
public void show() {
    Map<String, Sprite> loadingSprites = GraphicsLoader.getCommonBackground();
    background = loadingSprites.get("background");
    logo = loadingSprites.get("logo_faded");

    labelFont = FontsHandler.getDefaultBitmapFont((int) (DimensionHandler.getScreenHeight() / 15));
    selectTextLayout = new GlyphLayout(labelFont, "Select Friendly Player");
    textX = DimensionHandler.getScreenWidth()/8;
    textY = DimensionHandler.getScreenHeight()/6*5;

    playerFont = FontsHandler.getDefaultBitmapFont((int) (DimensionHandler.getScreenHeight() / 20));
    style = new Label.LabelStyle(playerFont, Color.WHITE);
    setLabels();

    spriteBatch = new SpriteBatch();
    stage = new Stage();
    stage.clear();
    stage.addActor(p1Label);
    stage.addActor(p2Label);
    stage.addActor(p3Label);
    Gdx.input.setInputProcessor(stage);
}
项目:ShapeClear    文件:FPSCounter.java   
@Override
public void draw(Batch batch,float parentAlpha){

    AssetLoader.font.getData().setScale(getScaleX());
    timer+=Gdx.graphics.getDeltaTime();
    FPSCount++;

    String text="FPS: "+fps;
    GlyphLayout layout=new GlyphLayout();
    layout.setText(AssetLoader.font, text);
    float height=layout.height;
    AssetLoader.font.draw(batch, text, 0, height);

    if(FPSCount>=60)
    {
        fps=(int) ((float)FPSCount/timer);
        timer=0;
        FPSCount=0;
    }
}
项目:RavTech    文件:FontRenderer.java   
@Override
public void draw (SpriteBatch batch) {
    Matrix4 oldTransformMatrix = batch.getTransformMatrix().cpy();

    fontMatrix.set(resetMatrix);
    fontMatrix.rotate(Vector3.Z, getParent().transform.getRotation());
    Vector2 position = getParent().transform.getPosition();
    fontMatrix.trn(position.x, position.y, 0);
    batch.setTransformMatrix(fontMatrix);

    font.setColor(tint);
    font.getData().setScale(0.05f * xScale, 0.05f * yScale);
    GlyphLayout layout = font.draw(batch, text, centered ? -xOffset / 2 : 0, centered ? yOffset / 2 : 0);
    xOffset = layout.width;
    yOffset = layout.height;

    batch.setTransformMatrix(oldTransformMatrix);
}
项目:cocos-ui-libgdx    文件:AMScreen.java   
@Override
public void show() {
    super.show();
    layout = new GlyphLayout();
    font = new NativeFont(new NativeFontPaint(25));
    font.appendText("正在加载...0123456789%");
    font.setColor(Color.BLACK);
    layout.setText(font, "正在加载...100%");

    stage = new Stage(new StretchViewport(1280, 720));

    assetManager = new AssetManager();
    assetManager.setLogger(new Logger("log", Logger.DEBUG));
    assetManager.setLoader(CocosScene.class, new CocosLoader(new InternalFileHandleResolver()));
    assetManager.load("mainscene/MenuScene.json", CocosScene.class);
}
项目:spacegame    文件:Button.java   
public Button(String texture, int x, int y, String content, boolean haveDarkEffect) {
    super(texture, x, y);

    pressed = false;
    justSound = false;
    this.content = content;
    this.haveDarkEffect = haveDarkEffect;

    //Si tenemos un texto para contenido, lo centramos en el botón
    if (content != null) {
        GlyphLayout layout = new GlyphLayout();
        layout.setText(FontManager.text, FontManager.getFromBundle(content));
        contentX = x + (this.getWidth() - layout.width) / 2;
        contentY = y + (this.getHeight() + layout.height) / 2;
    }
}
项目:Mario-Libgdx    文件:AbstractMenuScreen.java   
private <E extends Enum<?>> void initItemsPositions(Class<E> menuEnumClass) {

        offset = new Vector2(0, 0);

        float verticalMenuSize = font.getXHeight() * (menuEnumClass.getEnumConstants().length) + verticalMenuSpacing * (menuEnumClass.getEnumConstants().length - 1);
        verticalMenuStart = Gdx.graphics.getHeight() - (Gdx.graphics.getHeight() - verticalMenuSize) / 2;

        float letterMaxWidth = 0;       

        for (E enumValue : menuEnumClass.getEnumConstants()) {
            GlyphLayout layout = new GlyphLayout();
            layout.setText(font, enumValue.toString());
            letterMaxWidth = layout.width > letterMaxWidth ? layout.width : letterMaxWidth;
            menuItems.add(new MenuItem(enumValue, new Vector2((Gdx.graphics.getWidth() - layout.width) / 2, 0)));
        }
        horizontalMenuStart = (Gdx.graphics.getWidth() - letterMaxWidth) / 2;       
    }
项目:test01    文件:PantallaMenu.java   
@Override
public void show() {
    // TODO Auto-generated method stub
    img_ini01  = new Texture("T120SOFT_02.png");
    p_width  = Gdx.graphics.getWidth();
    p_height = Gdx.graphics.getHeight();

    camara = new OrthographicCamera(p_width,p_height);

    layout = new GlyphLayout();

    fuente = new BitmapFont(Gdx.files.internal("font001.fnt"),false);
    str_inicio[0] = " T120 Soft Apps ";
    str_inicio[1] = "EMPEZAR";
    str_inicio[2] = "OPCIONES";
    str_inicio[3] = "SALIR";
    count = 0;

}
项目:test01    文件:PantallaInicio.java   
@Override
public void show() {
    // TODO Auto-generated method stub
    img_ini01  = new Texture("T120SOFT_01.png");
    p_width  = Gdx.graphics.getWidth();
    p_height = Gdx.graphics.getHeight();

    camara = new OrthographicCamera(p_width,p_height);

    layout = new GlyphLayout();

    fuente = new BitmapFont(Gdx.files.internal("font000.fnt"),false);
    str_inicio[0] = " T120 Soft Apps ";
    str_inicio[1] = "Pulsa para continuar";
    count = 0;

}
项目:test01    文件:PantallaJuego.java   
@Override
public void show() {
    // TODO Auto-generated method stub
    img_ini01  = new Texture("T120SOFT_01.png");
    p_width  = Gdx.graphics.getWidth();
    p_height = Gdx.graphics.getHeight();

    camara = new OrthographicCamera(p_width,p_height);

    layout = new GlyphLayout();

    fuente = new BitmapFont(Gdx.files.internal("font000.fnt"),false);
    str_inicio[0] = " T120 Soft Apps ";
    str_inicio[1] = "Pulsa para continuar";
    count = 0;

}
项目:KittenMaxit    文件:Button.java   
public Button(String text, float x, float y, int key) {
    font = new BitmapFont();
    layout = new GlyphLayout();

    this.key = key;
    this.text = text;
    setX(x);
    setY(y);

    layout.setText(font, text);

    setWidth((2 * offset) + layout.width);
    setHeight(11 + (2 * offset));

    np = new NinePatch(new Texture(Gdx.files.internal("gfx/ui/np.png")), 16, 16, 16, 16);
    np_hover = new NinePatch(new Texture(Gdx.files.internal("gfx/ui/np_hover.png")), 16, 16, 16, 16);
    np_checked = new NinePatch(new Texture(Gdx.files.internal("gfx/ui/np_checked.png")), 16, 16, 16, 16);
    np_checked_hover = new NinePatch(new Texture(Gdx.files.internal("gfx/ui/np_checked_hover.png")), 16, 16, 16,
            16);

    checkbox = false;
    checked = false;
}
项目:KittenMaxit    文件:Button.java   
public Button(String text, float x, float y) {
    font = new BitmapFont();
    layout = new GlyphLayout();

    this.text = text;
    setX(x);
    setY(y);
    key = -1;

    layout.setText(font, text);

    setWidth((2 * offset) + layout.width);
    setHeight(11 + (2 * offset));

    np = new NinePatch(new Texture(Gdx.files.internal("gfx/ui/np.png")), 16, 16, 16, 16);
    np_hover = new NinePatch(new Texture(Gdx.files.internal("gfx/ui/np_hover.png")), 16, 16, 16, 16);
    np_checked = new NinePatch(new Texture(Gdx.files.internal("gfx/ui/np_checked.png")), 16, 16, 16, 16);
    np_checked_hover = new NinePatch(new Texture(Gdx.files.internal("gfx/ui/np_checked_hover.png")), 16, 16, 16,
            16);

    checkbox = false;
    checked = false;
}
项目:NerdShooter    文件:NerdShooter.java   
public void create() {
    shooter = this;

    if(Gdx.app.getType() == Application.ApplicationType.Android){
        GUI_SCALE = 0.75F;
    }

    layout = new GlyphLayout();
    prefs = Gdx.app.getPreferences("settings");

    reloadSettings();

    keys = (int[])InterScreenData.getInstance("desktop_keys").getData();
    if(keys != null){
        useKeys = true;
    } else {
        useKeys = false;
    }

    setScreen(new SplashScreen());
    new CompletedLevel();
    new OptionsScreen();
    new DownloadScreen();
    new PackScreen();
}
项目:ShapeOfThingsThatWere    文件:TextBoxRenderSystem.java   
private Texture preprocess(Entity e) {
  TextBox box = boxes.get(e);
  box.text = box.generator.get();

  Empire empire = empires.get(e);

  GlyphLayout bounds = font.getCache().setText(box.text, 0, 0);
  Pixmap pm = new Pixmap((int) bounds.width + PAD * 2, (int) bounds.height + PAD * 2, Pixmap.Format.RGBA8888);
  pm.setColor(empire.backColor);
  pm.fill();
  pm.setColor(empire.color);
  pm.drawRectangle(0, 0, pm.getWidth(), pm.getHeight());
  box.texture = new Texture(pm);
  box.color = empire.color;

  return box.texture;
}
项目:SMC-Android    文件:MainMenuScreen.java   
public MainMenuScreen(MaryoGame game)
  {
super(game);
      this.game = game;
      batch = new SpriteBatch();
      drawCam = new OrthographicCamera(Constants.MENU_CAMERA_WIDTH, Constants.MENU_CAMERA_HEIGHT);
      drawCam.position.set(Constants.MENU_CAMERA_WIDTH / 2 + (Constants.MENU_DRAW_WIDTH - Constants.MENU_CAMERA_WIDTH) / 2, Constants.MENU_CAMERA_HEIGHT / 2, 0);
      drawCam.update();
      debugCam = new OrthographicCamera(1280, 720);
      debugCam.position.set(1280 / 2, 720 / 2, 0);
      debugCam.update();
      hudCam = new OrthographicCamera(screenWidth, screenHeight);
      hudCam.position.set(screenWidth / 2, screenHeight / 2, 0);
      hudCam.update();

      loader = new LevelLoader("main_menu");
      debugFont = new BitmapFont();
      debugFont.setColor(Color.RED);
      debugFont.getData().setScale(1.3f);
      debugGlyph = new GlyphLayout();
      world = new World(this);

selectionAdapter = new SelectionAdapter(loadSelectionItems(), this);
      exitDialog = new ConfirmDialog(this, hudCam);
      settingsDialog = new SettingsDialog(this, hudCam);
  }
项目:Tower-Defense-Galaxy    文件:CampaignScreen.java   
@Override
public void show() {
    super.show();

    layout = new GlyphLayout();
    tempVector = new Vector3();

    campaignWorlds = new ArrayList<CampaignWorld>();
    campaignWorlds.add(new CampaignWorld(new Texture("theme/basic/Icon.png"), "World 0's Name", "Put description here for basic"));
    campaignWorlds.add(new CampaignWorld(new Texture("theme/Fallback/Icon.png"), "Put Name Here 1","Put description here for fallback1"));
    campaignWorlds.add(new CampaignWorld(new Texture("theme/Fallback/Icon.png"), "Put Name Here 2","Put description here for fallback2"));
    campaignWorlds.add(new CampaignWorld(new Texture("theme/Fallback/Icon.png"), "Put Name Here 3","Put description here for fallback3"));
    campaignWorlds.add(new CampaignWorld(new Texture("theme/Fallback/Icon.png"), "Put Name Here 4","Put description here for fallback4"));
    campaignWorlds.add(new CampaignWorld(new Texture("theme/Fallback/Icon.png"), "Put Name Here 5","Put description here for fallback5"));
    campaignWorlds.add(new CampaignWorld(new Texture("theme/Fallback/Icon.png"), "Put Name Here 6","Put description here for fallback6"));

    halfFreeWidth = (int)((viewport.getWorldWidth() - ICON_SIZE) / 2);
    segmentWidth = ICON_SIZE + halfFreeWidth;
    length = segmentWidth * (campaignWorlds.size() - 1);

    background = new Texture("menus/Background_Campaign.png");
    textBack = new Texture("menus/text_back_campaign.png");

    addDisposables(background, textBack);

    addInputProcessor(this);
}
项目:Cubes_2    文件:SlotActor.java   
public static void drawText(Batch batch, float x, float y, ItemStack itemStack) {
  if (itemStack == null || itemStack.item.getStackCountMax() == 1) return;
  BitmapFontCache cache = Fonts.smallHUD.getCache();
  cache.clear();
  GlyphLayout layout = cache.addText(Integer.toString(itemStack.count), x, y, 32f, Align.right, false);
  cache.translate(0, layout.height);
  cache.draw(batch);
}
项目:Cubes_2    文件:IntegerSetting.java   
@Override
public void draw(Batch batch, float parentAlpha) {
  super.draw(batch, parentAlpha);
  BitmapFontCache cache = Fonts.hud.getCache();
  cache.clear();
  GlyphLayout layout = cache.addText(String.format(format, getValue()), getX(), getY(), getWidth(), Align.center, false);
  cache.translate(0, (layout.height / 2) + (getHeight() / 2));
  cache.draw(batch);
}
项目:typing-label    文件:TypingLabel.java   
/** Adds cached glyphs to the active BitmapFontCache as the char index progresses. */
private void addMissingGlyphs () {
    // Add additional glyphs to layout array, if any
    int glyphLeft = glyphCharIndex - cachedGlyphCharIndex;
    if (glyphLeft < 1) return;

    // Get runs
    GlyphLayout layout = super.getGlyphLayout();
    Array<GlyphRun> runs = layout.runs;

    // Iterate through GlyphRuns to find the next glyph spot
    int glyphCount = 0;
    for (int runIndex = 0; runIndex < glyphRunCapacities.size; runIndex++) {
        int runCapacity = glyphRunCapacities.get(runIndex);
        if ((glyphCount + runCapacity) < cachedGlyphCharIndex) {
            glyphCount += runCapacity;
            continue;
        }

        // Get run and increase glyphCount up to its current size
        Array<Glyph> glyphs = runs.get(runIndex).glyphs;
        glyphCount += glyphs.size;

        // Next glyphs go here
        while (glyphLeft > 0) {

            // Skip run if this one is full
            int runSize = glyphs.size;
            if (runCapacity == runSize) {
                break;
            }

            // Put new glyph to this run
            cachedGlyphCharIndex++;
            glyphCount++;
            glyphLeft--;
            glyphs.add(glyphCache.get(cachedGlyphCharIndex));
        }
    }
}
项目:alquran-alkarem    文件:TextActor.java   
public void update_text (String text){
    text_string = text;/*
    font.getData().setScale(scale);*/
    best_score_text_layout = new GlyphLayout(
            font,
            text_string,
            text_color,
            width,
            this.align == TextAlign.align_left?Align.left:(this.align==TextAlign.align_right?Align.right:Align.center),
                    true);
}
项目:school-game    文件:MenuState.java   
public MenuLabel(String label)
{
    super(label);

    setEnabled(false);
    setCustomRendering(true);

    fontLayout = new GlyphLayout();
}
项目:school-game    文件:MenuState.java   
public MenuTitle(String label) {
    super(label);

    setEnabled(false);
    setCustomRendering(true);
    setHeight(85);

    fontLayout = new GlyphLayout();
}
项目:school-game    文件:CheatLevelSelection.java   
/**
 * Initialisierung
 *
 * Wird automatisch aufgerufen.
 * Erfasst auch gleich die Liste aller Level.
 *
 * @param game zeigt auf das SchoolGame, dass das Spiel verwaltet.
 */
@Override
public void create(SchoolGame game) {
    this.game = game;

    if (lastSlot == null)
    {
        game.setGameState(new MainMenu());
        return;
    }

    saveData = new SaveData(game, lastSlot);

    batch = new SpriteBatch();
    font = game.getDefaultFont();
    smallFont = game.getLongTextFont();

    fontLayout = new GlyphLayout();

    FileHandle baseFileHandle = Gdx.files.internal("data/I18n/Cheats");
    localeBundle = I18NBundle.createBundle(baseFileHandle);

    Set<String> levelIdSet = levelMap.keySet();
    levelIds = levelIdSet.toArray(new String[levelIdSet.size()]);

    Arrays.sort(levelIds);


    cols = (levelIds.length - (levelIds.length % MAX_ROWS)) / MAX_ROWS;
    if (levelIds.length % MAX_ROWS > 0)
        cols++;

}
项目:Climatar    文件:TitleView.java   
private float getTitleScale() {
    float screenWidth = getFrame().width;

    GlyphLayout layout = new GlyphLayout(titleFont, TITLE_TEXT);
    float titleWidth = layout.width;

    float scale = screenWidth / (titleWidth);
    return scale;
}
项目:Cubes    文件:SlotActor.java   
public static void drawText(Batch batch, float x, float y, ItemStack itemStack) {
  if (itemStack == null || itemStack.item.getStackCountMax() == 1) return;
  BitmapFontCache cache = Fonts.smallHUD.getCache();
  cache.clear();
  GlyphLayout layout = cache.addText(Integer.toString(itemStack.count), x, y, 32f, Align.right, false);
  cache.translate(0, layout.height);
  cache.draw(batch);
}
项目:Cubes    文件:IntegerSetting.java   
@Override
public void draw(Batch batch, float parentAlpha) {
  super.draw(batch, parentAlpha);
  BitmapFontCache cache = Fonts.hud.getCache();
  cache.clear();
  GlyphLayout layout = cache.addText(String.format(format, getValue()), getX(), getY(), getWidth(), Align.center, false);
  cache.translate(0, (layout.height / 2) + (getHeight() / 2));
  cache.draw(batch);
}
项目:guitar-finger-trainer    文件:GftGame.java   
@Override
public void create () {
    spriteBatch = new SpriteBatch();

    glyphLayout = new GlyphLayout();

    SettingsUtil.load();
    AssetsUtil.load();

    setScreen(new MainScreen(this));
}
项目:fluffybalance    文件:Balanceball.java   
private void initDebugRenderer() {
    if (!DEBUG_RENDERER) {
        return;
    }

    mDebugRenderer = new Box2DDebugRenderer();
    mDebugFont = new BitmapFont();

    mDebugTextLayout = new GlyphLayout(mDebugFont, "test");
}