Java 类com.badlogic.gdx.utils.ArrayMap 实例源码

项目:Onyx    文件:EventManager.java   
/**
 * Subscribe an {@link EventListener} to the event bus.<br/>
 * All it's methods containing {@link Event} parameters will be invoked when needed.
 * @param eventListener the {@link EventListener} to subscribe
 */
public static void subscribe(EventListener eventListener) {
    ArrayMap<Method, Class<? extends Event>> eventTypes = new ArrayMap<Method, Class<? extends Event>>();
    for (Method method : eventListener.getClass().getMethods()) {
        for (Class<?> c : method.getParameterTypes()) {
            String name = method.getName();
            if (name.equals("wait") // Escape native methods with null parameter types
                || name.equals("equals")
                || name.equals("clone")
                || name.equals("finalize")
                || name.equals("hashCode")
                || name.equals("toString")
                || name.equals("notify")
                || name.equals("notifyAll")) break;
            if (c.getSuperclass().equals(Event.class)) {
                eventTypes.put(method, (Class<? extends Event>) c);
            }
        }
    }
    eventProcessors.put(eventListener, eventTypes);
}
项目:nhglib    文件:InputHandlerOld.java   
public InputHandlerOld() {
    tempVec = new Vector2();

    activeContexts = new Array<>();
    activeKeyCodes = new ArrayMap<>();
    activePointers = new ArrayMap<>();
    activeMouseInputs = new ArrayMap<>();

    inputListeners = new Array<>();
    inputContexts = new ArrayMap<>();

    keyInputsMap = new ArrayMap<>();
    pointerInputsMap = new ArrayMap<>();
    stickInputsMap = new ArrayMap<>();
    mouseInputsMap = new ArrayMap<>();

    Controllers.addListener(this);

    inputMultiplexer = new InputMultiplexer(this);
    Gdx.input.setInputProcessor(inputMultiplexer);
}
项目:nhglib    文件:InputHandlerOld.java   
private void dispatchPointerInputs() {
    if (activePointers.size > 0) {
        ArrayMap.Keys<Integer> pointers = activePointers.keys();

        for (int pointer : pointers) {
            NhgInput input = activePointers.get(pointer);

            if (input != null && isValidInput(input)) {
                processPointerInput(pointer, input);
                dispatchPointerInput(input);

                if (input.getAction() == InputAction.UP) {
                    if (activePointers.containsKey(pointer)) {
                        activePointers.removeKey(pointer);
                    }
                }
            }
        }
    }
}
项目:nhglib    文件:InputHandlerOld.java   
private void dispatchMouseInputs() {
    if (activeMouseInputs.size > 0) {
        ArrayMap.Keys<MouseSourceType> mouseInputs = activeMouseInputs.keys();

        for (MouseSourceType mouseInput : mouseInputs) {
            NhgInput input = activeMouseInputs.get(mouseInput);

            if (input != null && isValidInput(input)) {
                processMouseInput(input);
                dispatchMouseInput(input);

                if (input.getAction() == InputAction.UP) {
                    if (activeMouseInputs.containsKey(mouseInput)) {
                        activeMouseInputs.removeKey(mouseInput);
                    }
                }
            }
        }
    }
}
项目:spacegame    文件:AchievementsManager.java   
public static void load() {
    idsReferences = new ArrayMap<String, String>();
    achievementsUnlocked = new ArrayMap<String, Boolean>();

    //Ids de los achievements
    idsReferences.put("achievement_finalized_campaign_id", "CgkIm5z9sJkQEAIQAg");
    idsReferences.put("achievement_denizen_deep_id", "CgkIm5z9sJkQEAIQAw");
    idsReferences.put("achievement_denizen_heights_id", "CgkIm5z9sJkQEAIQBA");
    idsReferences.put("achievement_reflexes_id", "CgkIm5z9sJkQEAIQBQ");
    idsReferences.put("achievement_master_id", "CgkIm5z9sJkQEAIQBg");

    //Inicialmente todos estarán bloqueados
    achievementsUnlocked.put("achievement_finalized_campaign_id", false);
    achievementsUnlocked.put("achievement_denizen_deep_id", false);
    achievementsUnlocked.put("achievement_denizen_heights_id", false);
    achievementsUnlocked.put("achievement_reflexes_id", false);
    achievementsUnlocked.put("achievement_master_id", false);

    isLoaded = true;
}
项目:GdxDemo3D    文件:NavMeshGraph.java   
/**
 * Creates a map over each triangle and its Edge connections to other triangles. Each edge must follow the
 * vertex winding order of the triangle associated with it. Since all triangles are assumed to have the same
 * winding order, this means if two triangles connect, each must have its own edge connection data, where the
 * edge follows the same winding order as the triangle which owns the edge data.
 *
 * @param indexConnections
 * @param triangles
 * @param vertexVectors
 * @return
 */
private static ArrayMap<Triangle, Array<Edge>> createSharedEdgesMap(
        Array<IndexConnection> indexConnections, Array<Triangle> triangles, Vector3[] vertexVectors) {

    ArrayMap<Triangle, Array<Edge>> connectionMap = new ArrayMap<Triangle, Array<Edge>>();
    connectionMap.ordered = true;

    for (Triangle tri : triangles) {
        connectionMap.put(tri, new Array<Edge>());
    }

    for (IndexConnection i : indexConnections) {
        Triangle fromNode = triangles.get(i.fromTriIndex);
        Triangle toNode = triangles.get(i.toTriIndex);
        Vector3 edgeVertexA = vertexVectors[i.edgeVertexIndex1];
        Vector3 edgeVertexB = vertexVectors[i.edgeVertexIndex2];

        Edge edge = new Edge(fromNode, toNode, edgeVertexA, edgeVertexB);
        connectionMap.get(fromNode).add(edge);
        fromNode.connections.add(edge);
    }
    return connectionMap;
}
项目:GdxStudio    文件:Scene.java   
public void save(String sceneName){
    if(!isDirty)
        return;
    if(sceneName == null || sceneName.isEmpty())
        return;
    Scene.log("Save "+sceneName);
    if(!sceneName.contains(basePackage) && !sceneName.contains("gdxstudio"))
        sceneName = basePackage+sceneName;
    StringBuilder sb = new StringBuilder();
    for(Actor actor: getChildren()){
        sb.append(json.toJson(actor));
        sb.append("\n");
    }
    sb.append(json.toJson(getRoot().findActor(this.sceneName)));//??Warning
    scenesMap.put(sceneName, sb.toString());
    Gdx.files.local(Asset.basePath+"scene").writeString(json.toJson(scenesMap, ArrayMap.class, 
            String.class), false);
    sb = null;
    isDirty = false;
}
项目:mario-game    文件:World.java   
/**
 * Tiles that have a 'texture' property will be using an optimized tileset. This is to avoid screen tearing.
 * @param layer
 */
private void initTileset(TiledMapTileLayer layer) {
    ArrayMap<String, TextureRegion> textureArr = new ArrayMap<String, TextureRegion>();
    for(int x = 0; x < layer.getWidth(); x++) {
        for(int y = 0; y < layer.getHeight(); y++) {
            Cell cell = layer.getCell(x, y);
            if(cell != null) {
                TiledMapTile oldTile = cell.getTile();

                if(oldTile.getProperties().containsKey("texture")) {
                    //D.o("Initializing textures");
                    String texture = (String) oldTile.getProperties().get("texture");
                    if(textureArr.containsKey(texture)) {
                        oldTile.getTextureRegion().setRegion(textureArr.get(texture));
                    }
                    else {
                        TextureRegion t = Tiles.getTile(texture);
                        textureArr.put(texture, t);
                        oldTile.getTextureRegion().setRegion(t);
                    }                       
                }
            }
        }
    }
}
项目:gdx-cclibs    文件:ArrayMapSerializer.java   
public void write (Kryo kryo, Output output, ArrayMap map) {
    output.writeBoolean(map.ordered);
    int length = map.size;
    output.writeVarInt(length, true);
    kryo.writeClass(output, map.keys.getClass().getComponentType());
    kryo.writeClass(output, map.values.getClass().getComponentType());

    Serializer keySerializer = null;
    if (keyGenericType != null) {
        if (keySerializer == null) keySerializer = kryo.getSerializer(keyGenericType);
        keyGenericType = null;
    }
    Serializer valueSerializer = null;
    if (valueGenericType != null) {
        if (valueSerializer == null) valueSerializer = kryo.getSerializer(valueGenericType);
        valueGenericType = null;
    }

    for (Iterator iter = map.iterator(); iter.hasNext();) {
        ObjectMap.Entry entry = (ObjectMap.Entry)iter.next();
        if (keySerializer != null) {
            kryo.writeObject(output, entry.key, keySerializer);
        } else
            kryo.writeClassAndObject(output, entry.key);
        if (valueSerializer != null) {
            kryo.writeObjectOrNull(output, entry.value, valueSerializer);
        } else
            kryo.writeClassAndObject(output, entry.value);
    }
}
项目:KyperBox    文件:ParticleSystem.java   
@Override
public void init(MapProperties properties) {
    effects = new ArrayMap<GameObject, ParticleEffectPool.PooledEffect>();
    pre_draws = new Array<ParticleEffectPool.PooledEffect>();
    post_draws = new Array<ParticleEffectPool.PooledEffect>();
    pos_check = new Vector2();
    cam = getLayer().getCamera();
    last_zoom = cam.getZoom();
    pcomp = new ParticleComparator();
}
项目:nhglib    文件:SceneGraph.java   
@SuppressWarnings("unchecked")
public SceneGraph(Nhg nhg, String rootId) {
    this.nhg = nhg;

    this.entitiesArray = new Array<>();
    entityIds = new ArrayMap<>();
    sceneEntityArchetype = nhg.entities.createArchetype(NodeComponent.class);

    rootEntity = createSceneEntity(rootId);
    rootNodeComponent = nhg.entities.getComponent(rootEntity, NodeComponent.class);
    rootNodeComponent.setId(rootEntity);

    this.entitiesArray.add(rootEntity);
}
项目:nhglib    文件:NhgWorld.java   
public NhgWorld(Messaging messaging, Entities entities, Assets assets, WorldStrategy strategy, Bounds bounds) {
    this.entities = entities;
    this.worldStrategy = strategy;
    this.bounds = bounds;

    sceneManager = new SceneManager(messaging, entities, assets);
    scenes = new ArrayMap<>();
}
项目:nhglib    文件:Assets.java   
public void init(Nhg nhg) {
    this.nhg = nhg;
    fsm = new DefaultStateMachine<>(this, AssetsStates.IDLE);

    assetManager = new AssetManager();
    syncAssetManager = new AssetManager();

    FileHandleResolver resolver = assetManager.getFileHandleResolver();
    FileHandleResolver syncResolver = syncAssetManager.getFileHandleResolver();

    assetManager.setLoader(Scene.class, new SceneLoader(nhg, resolver));
    assetManager.setLoader(InputProxy.class, new InputLoader(resolver));
    assetManager.setLoader(JsonValue.class, new JsonLoader(resolver));
    assetManager.setLoader(HDRData2.class, new HDRLoader(resolver));
    assetManager.setLoader(Model.class, ".g3db", new NhgG3dModelLoader(this,
            new UBJsonReader(), resolver));

    syncAssetManager.setLoader(Scene.class, new SceneLoader(nhg, syncResolver));
    syncAssetManager.setLoader(InputProxy.class, new InputLoader(syncResolver));
    syncAssetManager.setLoader(JsonValue.class, new JsonLoader(syncResolver));
    syncAssetManager.setLoader(HDRData2.class, new HDRLoader(syncResolver));
    syncAssetManager.setLoader(Model.class, ".g3db", new NhgG3dModelLoader(this,
            new UBJsonReader(), syncResolver));

    assetManager.setErrorListener(this);
    syncAssetManager.setErrorListener(this);

    assetQueue = new Array<>();
    assetCache = new ArrayMap<>();

    Texture.setAssetManager(assetManager);
}
项目:nhglib    文件:InputHandlerOld.java   
private void dispatchKeyInputs() {
    if (activeKeyCodes.size > 0) {
        ArrayMap.Keys<Integer> keyCodes = activeKeyCodes.keys();

        for (int keyCode : keyCodes) {
            NhgInput input = activeKeyCodes.get(keyCode);

            if (input != null && isValidInput(input)) {
                dispatchKeyInput(input);
            }
        }
    }
}
项目:nhglib    文件:VirtualInputHandler.java   
public VirtualInputHandler(InputProxy inputProxy, InputMultiplexer inputMultiplexer, Array<NhgInput> virtualInputArray) {
    this.inputProxy = inputProxy;
    this.inputMultiplexer = inputMultiplexer;
    this.originalVirtualInputArray = virtualInputArray;

    vec0 = new Vector2();
    activeVirtualInputs = new Array<>();
    stages = new ArrayMap<>();
    virtualInputs = new ArrayMap<>();

    processVirtualInputArray(originalVirtualInputArray);
}
项目:dice-heroes    文件:ViewController.java   
public static WorldObjectView createView(Player viewer, PlayerColors colors, WorldObject object) {
    WorldObjectView view = new WorldObjectView();
    ArrayMap<Object, SubView> subViewArrayMap = object.createSubViews(viewer, colors);
    for (Object key : subViewArrayMap.keys()) {
        view.addSubView(key, subViewArrayMap.get(key));
    }
    object.initView(view);
    return view;
}
项目:dice-heroes    文件:ViewController.java   
public static void updateView(Player viewer, PlayerColors colors, WorldObject object, WorldObjectView view) {
    view.clearChildren();
    ArrayMap<Object, SubView> subViewArrayMap = object.createSubViews(viewer, colors);
    for (Object key : subViewArrayMap.keys()) {
        view.addSubView(key, subViewArrayMap.get(key));
    }
}
项目:gdx-texture-packer-gui    文件:GlobalShortcutHandler.java   
@Initiate void initialize() {
    App.inst().getInput().addProcessor(this, -1000);

    ShortcutParser shortcutParser = new ShortcutParser();
    Array<Shortcut> shortcutArray = shortcutParser.parse(Gdx.files.internal("hotkeys.txt"));

    shortcuts = new ArrayMap<>(shortcutArray.size);
    for (Shortcut shortcut : shortcutArray) {
        shortcuts.put(shortcut.getActionName(), shortcut);
    }
}
项目:gdx-facebook    文件:UtilsUnitTests.java   
@Test
public void parseQueryTest() {
    try {
        ArrayMap<String, String> result = Utils.parseQuery("access_token=CAAqyZEeY&expires_in=5182959");

        assertEquals("access_token", result.getKeyAt(0));
        assertEquals("CAAqyZEeY", result.getValueAt(0));

        assertEquals("expires_in", result.getKeyAt(1));
        assertEquals("5182959", result.getValueAt(1));

    } catch (UnsupportedEncodingException e) {
    }
}
项目:gdx-facebook    文件:Utils.java   
public static ArrayMap<String, String> parseQuery(String query) throws UnsupportedEncodingException {
    ArrayMap<String, String> params = new ArrayMap<String, String>();
    for (String param : query.split("&")) {
        String[] pair = param.split("=");
        String key = URLDecoder.decode(pair[0], "UTF-8");
        String value = URLDecoder.decode(pair[1], "UTF-8");
        params.put(key, value);
    }


    return params;
}
项目:libgdx-shaders    文件:ShaderManager.java   
public ShaderManager(AssetManager assetManager, ShaderLoader shaderLoader) {
    this.assetManager = assetManager;

    assetManager.setLoader(ShaderProgram.class, shaderLoader);

    shaders = new ArrayMap<>();
    shaderPaths = new ArrayMap<>();

    frameBuffers = new ArrayMap<>();
    activeFrameBuffers = new Stack<>();

    screenCamera = new OrthographicCamera(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
    screenMesh = new Mesh(true, 4, 6,
            new VertexAttribute(VertexAttributes.Usage.Position, 3, ShaderProgram.POSITION_ATTRIBUTE),
            new VertexAttribute(VertexAttributes.Usage.ColorUnpacked, 4, ShaderProgram.COLOR_ATTRIBUTE),
            new VertexAttribute(VertexAttributes.Usage.TextureCoordinates, 2, ShaderProgram.TEXCOORD_ATTRIBUTE + "0"));

    Vector3 vec0 = new Vector3(0, 0, 0);
    screenCamera.unproject(vec0);
    Vector3 vec1 = new Vector3(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), 0);
    screenCamera.unproject(vec1);
    screenMesh.setVertices(new float[]{
            vec0.x, vec0.y, 0, 1, 1, 1, 1, 0, 1,
            vec1.x, vec0.y, 0, 1, 1, 1, 1, 1, 1,
            vec1.x, vec1.y, 0, 1, 1, 1, 1, 1, 0,
            vec0.x, vec1.y, 0, 1, 1, 1, 1, 0, 0});
    screenMesh.setIndices(new short[]{0, 1, 2, 2, 3, 0});
    screenCamera.translate(0f, -1f, 0f);
    screenCamera.update();
}
项目:gdx-kiwi    文件:GdxMaps.java   
/** @param keyAndValues pairs of keys and values. Each value has to be proceeded by a key.
 * @return a new array map with the given values. Not fail-fast - be careful when passing arguments, or it might
 *         result in unexpected map values. */
@SuppressWarnings("unchecked")
public static <Key, Value> ArrayMap<Key, Value> newArrayMap(final Object... keyAndValues) {
    if (keyAndValues.length % 2 != 0) {
        throw new IllegalArgumentException("Total number of keys and values has to be even.");
    }
    final ArrayMap<Key, Value> map = new ArrayMap<Key, Value>();
    for (int pairIndex = 0; pairIndex < keyAndValues.length; pairIndex++) {
        map.put((Key) keyAndValues[pairIndex], (Value) keyAndValues[++pairIndex]);
    }
    return map;
}
项目:gdx-kiwi    文件:GdxMaps.java   
/** @param keyAndValues pairs of keys and values. Each value has to be proceeded by a key.
 * @return a new typed array map with the given values. Not fail-fast - be careful when passing arguments, or it
 *         might result in unexpected map values. */
@SuppressWarnings("unchecked")
public static <Key, Value> ArrayMap<Key, Value> newArrayMap(final Class<Key> keyType, final Class<Value> valueType,
        final Object... keyAndValues) {
    if (keyAndValues.length % 2 != 0) {
        throw new IllegalArgumentException("Total number of keys and values has to be even.");
    }
    final ArrayMap<Key, Value> map = new ArrayMap<Key, Value>(keyType, valueType);
    for (int pairIndex = 0; pairIndex < keyAndValues.length; pairIndex++) {
        map.put((Key) keyAndValues[pairIndex], (Value) keyAndValues[++pairIndex]);
    }
    return map;
}
项目:GdxDemo3D    文件:NavMeshGraph.java   
/**
 * Map the isolated edges for each triangle which does not have all three edges connected to other triangles.
 *
 * @param connectionMap
 * @return
 */
private static ArrayMap<Triangle, Array<Edge>> createIsolatedEdgesMap(ArrayMap<Triangle, Array<Edge>> connectionMap) {

    ArrayMap<Triangle, Array<Edge>> disconnectionMap = new ArrayMap<Triangle, Array<Edge>>();

    for (int i = 0; i < connectionMap.size; i++) {
        Triangle tri = connectionMap.getKeyAt(i);
        Array<Edge> connectedEdges = connectionMap.getValueAt(i);

        Array<Edge> disconnectedEdges = new Array<Edge>();
        disconnectionMap.put(tri, disconnectedEdges);

        if (connectedEdges.size < 3) {
            // This triangle does not have all edges connected to other triangles
            boolean ab = true;
            boolean bc = true;
            boolean ca = true;
            for (Edge edge : connectedEdges) {
                if (edge.rightVertex == tri.a && edge.leftVertex == tri.b) ab = false;
                else if (edge.rightVertex == tri.b && edge.leftVertex == tri.c) bc = false;
                else if (edge.rightVertex == tri.c && edge.leftVertex == tri.a) ca = false;
            }
            if (ab) disconnectedEdges.add(new Edge(tri, null, tri.a, tri.b));
            if (bc) disconnectedEdges.add(new Edge(tri, null, tri.b, tri.c));
            if (ca) disconnectedEdges.add(new Edge(tri, null, tri.c, tri.a));
        }
        int totalEdges = (connectedEdges.size + disconnectedEdges.size);
        if (totalEdges != 3) {
            Gdx.app.debug(TAG, "Wrong number of edges (" + totalEdges + ") in triangle " + tri.getIndex());
        }
    }
    return disconnectionMap;
}
项目:gdx-lml    文件:GdxMaps.java   
/** @param keyAndValues pairs of keys and values. Each value has to be proceeded by a key.
 * @return a new array map with the given values. Not fail-fast - be careful when passing arguments, or it might
 *         result in unexpected map values.
 * @param <Key> type of map keys.
 * @param <Value> type of map values. */
@SuppressWarnings("unchecked")
public static <Key, Value> ArrayMap<Key, Value> newArrayMap(final Object... keyAndValues) {
    if (keyAndValues.length % 2 != 0) {
        throw new IllegalArgumentException("Total number of keys and values has to be even.");
    }
    final ArrayMap<Key, Value> map = new ArrayMap<Key, Value>();
    for (int pairIndex = 0; pairIndex < keyAndValues.length; pairIndex++) {
        map.put((Key) keyAndValues[pairIndex], (Value) keyAndValues[++pairIndex]);
    }
    return map;
}
项目:gdx-lml    文件:GdxMaps.java   
/** @param keyType class of map keys.
 * @param valueType class of map values.
 * @param keyAndValues pairs of keys and values. Each value has to be proceeded by a key.
 * @return a new typed array map with the given values. Not fail-fast - be careful when passing arguments, or it
 *         might result in unexpected map values.
 * @param <Key> type of map keys.
 * @param <Value> type of map values. */
@SuppressWarnings("unchecked")
public static <Key, Value> ArrayMap<Key, Value> newArrayMap(final Class<Key> keyType, final Class<Value> valueType,
        final Object... keyAndValues) {
    if (keyAndValues.length % 2 != 0) {
        throw new IllegalArgumentException("Total number of keys and values has to be even.");
    }
    final ArrayMap<Key, Value> map = new ArrayMap<Key, Value>(keyType, valueType);
    for (int pairIndex = 0; pairIndex < keyAndValues.length; pairIndex++) {
        map.put((Key) keyAndValues[pairIndex], (Value) keyAndValues[++pairIndex]);
    }
    return map;
}
项目:libgdxcn    文件:Model.java   
private void loadNodes (Iterable<ModelNode> modelNodes) {
    nodePartBones.clear();
    for (ModelNode node : modelNodes) {
        nodes.add(loadNode(node));
    }
    for (ObjectMap.Entry<NodePart, ArrayMap<String, Matrix4>> e : nodePartBones.entries()) {
        if (e.key.invBoneBindTransforms == null)
            e.key.invBoneBindTransforms = new ArrayMap<Node, Matrix4>(Node.class, Matrix4.class);
        e.key.invBoneBindTransforms.clear();
        for (ObjectMap.Entry<String, Matrix4> b : e.value.entries())
            e.key.invBoneBindTransforms.put(getNode(b.key), new Matrix4(b.value).inv());
    }
}
项目:libgdxcn    文件:ModelInstance.java   
private void setBones () {
    for (ObjectMap.Entry<NodePart, ArrayMap<Node, Matrix4>> e : nodePartBones.entries()) {
        if (e.key.invBoneBindTransforms == null)
            e.key.invBoneBindTransforms = new ArrayMap<Node, Matrix4>(true, e.value.size, Node.class, Matrix4.class);
        e.key.invBoneBindTransforms.clear();

        for (final ObjectMap.Entry<Node, Matrix4> b : e.value.entries())
            e.key.invBoneBindTransforms.put(getNode(b.key.id), b.value); // Share the inv bind matrix with the model

        e.key.bones = new Matrix4[e.value.size];
        for (int i = 0; i < e.key.bones.length; i++)
            e.key.bones[i] = new Matrix4();
    }
}
项目:master-maze    文件:Layer.java   
public Layer(String name, int cols, int rows, int tileWidth, int tileHeight) {
    this.name = name;
    this.cols = cols;
    this.rows = rows;
    this.tileWidth = tileWidth;
    this.tileHeight = tileHeight;
    this.tiles = new ArrayMap<Integer, Tile>(true, this.cols * this.rows);
}
项目:master-maze    文件:MainMenu.java   
public MainMenu(MasterMaze game) {
    super(game);
    ArrayMap<String, MenuAction> items = new ArrayMap<String, MenuAction>();
    items.put("Start", new ScreenAction(game, "game"));
    items.put("Highscores", new ScreenAction(game, "highscore"));
    items.put("Exit", new ExitAction());
    this.setMenuItems(items);
}
项目:GdxStudio    文件:Export.java   
public static void createProject(String foldername){
    GdxStudio.log("Creating Project: "+Content.getProject());
    Content.setProject(foldername);
    new File(Content.getProject()+"atlas").mkdir();
    new File(Content.getProject()+"font").mkdir();
    new File(Content.getProject()+"map").mkdir();
    new File(Content.getProject()+"model").mkdir();
    new File(Content.getProject()+"music").mkdir();
    new File(Content.getProject()+"sound").mkdir();
    new File(Content.getProject()+"source").mkdir();
    new File(Content.getProject()+"skin").mkdir();
    new File(Content.getProject()+"pack").mkdir();
    new File(Content.getProject()+"particle").mkdir();
    new File(Content.getProject()+"META-INF").mkdir();
    ArrayMap<String, String> map = new ArrayMap<String, String>();
    map.put("Title", "");
    map.put("TargetSize", "");
    map.put("ScreenSize", "");
    map.put("AudioBufferCount", "");
    map.put("Resize", "");
    map.put("ForceExit", "");
    map.put("FullScreen", "");
    map.put("UseGL20", "");
    map.put("VSync", "");
    map.put("DisableAudio", "");
    map.put("KeepAspectRatio", "");
    map.put("ShowFPS", "");
    map.put("LoggingEnabled", "");
    map.put("Version", "");
    map.put("Target", "");
    File prjFile = new File(Content.getProject());
    Export.writeFile("config", Scene.json.toJson(map, ArrayMap.class));
    Export.writeFile(".project", eclipse_project.replace("$$$", prjFile.getName()));
    Frame.setEnabledProject();
    createJar();
}
项目:mario-game    文件:ParallaxLayer.java   
/**
 * 
 * @param pRegion
 * @param pRatioX
 * @param pRatioY
 */
public ParallaxLayer(World world, String layer_name, float pRatioX, float pRatioY) {
    this.world = world;
    this.layer_name = layer_name;
    layer_objects = new Array<MapObject>();
    layer_textures = new ArrayMap<String, Texture>();
    ratioX = pRatioX;
    ratioY = pRatioY;
    loadObjects();
}
项目:gdx-proto    文件:HeadlessModel.java   
private void loadNodes (Iterable<ModelNode> modelNodes) {
    nodePartBones.clear();
    for (ModelNode node : modelNodes) {
        nodes.add(loadNode(null, node));
    }
    for (ObjectMap.Entry<NodePart, ArrayMap<String, Matrix4>> e : nodePartBones.entries()) {
        if (e.key.invBoneBindTransforms == null)
            e.key.invBoneBindTransforms = new ArrayMap<Node, Matrix4>(Node.class, Matrix4.class);
        e.key.invBoneBindTransforms.clear();
        for (ObjectMap.Entry<String, Matrix4> b : e.value.entries())
            e.key.invBoneBindTransforms.put(getNode(b.key), new Matrix4(b.value).inv());
    }
}
项目:vtm    文件:SharedModel.java   
private void setBones() {
    for (ObjectMap.Entry<NodePart,ArrayMap<Node, Matrix4>> e : nodePartBones.entries()) {
        if (e.key.invBoneBindTransforms == null)
            e.key.invBoneBindTransforms = new ArrayMap<Node, Matrix4>(true, e.value.size, Node.class, Matrix4.class);
        e.key.invBoneBindTransforms.clear();

        for (final ObjectMap.Entry<Node, Matrix4> b : e.value.entries())
            e.key.invBoneBindTransforms.put(getNode(b.key.id), b.value); // Share the inv bind matrix with the model

        e.key.bones = new Matrix4[e.value.size];
        for (int i = 0; i < e.key.bones.length; i++)
            e.key.bones[i] = new Matrix4();
    }
}
项目:GLXY    文件:GlxyGame.java   
@Override
public void create() {
    Dialog.fadeDuration = 0.01f;
    Gdx.input.setCatchMenuKey(true);
    Gdx.input.setCatchBackKey(true);
    screens = new ArrayMap<String, Screen>();
    setScreen("MainMenuScreen");
}
项目:lilligames    文件:LilliGame.java   
@Override
public void create() {
    Dialog.fadeDuration = 0.01f;
    Gdx.input.setCatchMenuKey(true);
    Gdx.input.setCatchBackKey(true);
       screens = new ArrayMap<String, Screen>();
       setScreen("MainMenuScreen");
}
项目:Race99    文件:StageList.java   
public StageList() {
    stageArrayMap = new ArrayMap<String, Stage>(50);
}
项目:gdx-cclibs    文件:ArrayMapSerializer.java   
public ArrayMap read (Kryo kryo, Input input, Class<ArrayMap> type) {
    boolean ordered = input.readBoolean();
    int length = input.readVarInt(true);
    Class knownKeyClass = kryo.readClass(input).getType();
    Class knownValueClass = kryo.readClass(input).getType();

    ArrayMap map = new ArrayMap(ordered, length, knownKeyClass, knownValueClass);

    Class keyClass = null;
    Class valueClass = null;

    Serializer keySerializer = null;
    if (keyGenericType != null) {
        keyClass = keyGenericType;
        if (keySerializer == null) keySerializer = kryo.getSerializer(keyClass);
        keyGenericType = null;
    }
    Serializer valueSerializer = null;
    if (valueGenericType != null) {
        valueClass = valueGenericType;
        if (valueSerializer == null) valueSerializer = kryo.getSerializer(valueClass);
        valueGenericType = null;
    }

    kryo.reference(map);

    for (int i = 0; i < length; i++) {
        Object key;
        if (keySerializer != null) {
            key = kryo.readObject(input, keyClass, keySerializer);
        } else
            key = kryo.readClassAndObject(input);
        Object value;
        if (valueSerializer != null) {
            value = kryo.readObjectOrNull(input, valueClass, valueSerializer);
        } else
            value = kryo.readClassAndObject(input);
        map.put(key, value);
    }
    return map;
}
项目:gdx-cclibs    文件:ArrayMapSerializer.java   
public ArrayMap copy (Kryo kryo, ArrayMap original) {
    ArrayMap map = new ArrayMap(original);
    kryo.reference(map);
    return map;
}
项目:trascendentAR    文件:ARLauncher.java   
@Override
public ArrayMap<String, Integer> getMarkers() {
    return markers;
}