Java 类com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop 实例源码

项目:libgdx_ui_editor    文件:ActorsWindow.java   
static DragAndDrop.Source builder(final Actor actor){
   return new DragAndDrop.Source(actor) {
        @Override
        public DragAndDrop.Payload dragStart(InputEvent event, float x, float y, int pointer) {
            DragAndDrop.Payload payload = new DragAndDrop.Payload();

            payload.setDragActor(new Label(actor.getName(), VisUI.getSkin()));

            final Label validLabel = new Label(actor.getName(), VisUI.getSkin());
            validLabel.setColor(Color.BLUE);
            payload.setValidDragActor(validLabel);

            final Label invalidLabel = new Label(actor.getName(), VisUI.getSkin());
            invalidLabel.setColor(Color.RED);
            payload.setInvalidDragActor(invalidLabel);
            return payload;
        }
    };
}
项目:GDefence    文件:LevelShopSource.java   
@Override
    public DragAndDrop.Payload dragStart(InputEvent event, float x, float y, int pointer) {


//        if(sourceSlot.isEmpty())return payload;
        TowerObject tower = (TowerObject) sourceSlot.getLast();
        DragAndDrop.Payload payload = super.dragStart(event, x, y, pointer);
        if (payload == null)return null;

        Level.getMap().setBuild(true, tower, payload);   //start drawing build grid

        Image i = ((Image)payload.getValidDragActor());//nullPointer
        Image inv = ((Image)payload.getDragActor());
        TextureRegionDrawable t = new TextureRegionDrawable(new TextureRegion(tower.getPrototype().getTowerTexture()));
        i.setDrawable(t);
        inv.setDrawable(t);
        dragAndDrop.setDragActorPosition(-i.getWidth()/2, i.getHeight()/2);
        return payload;
    }
项目:GDefence    文件:LevelShopSource.java   
@Override
    public void dragStop(InputEvent event, float x, float y, int pointer, DragAndDrop.Payload payload, DragAndDrop.Target target) {
        Level.getMap().setBuild(false, null, null);// end drawing build grid
        super.dragStop(event, x, y, pointer, payload, target);
        if (target instanceof TileTarget) {
            TowerObject tower = ((TowerObject) payloadSlot.getLast());
            if (tower != null) {
                // Build
                MapTile targetTile = ((MapTileActor) target.getActor()).getMapTile();
                if(targetTile.build(tower)) {
//                    if (amount > 1) {
//                        sourceSlot.add(item, amount - 1);
//                    }
                }else {
                    sourceSlot.add(payloadSlot.takeAll());
//                    return;
                }
            }
        }
    }
项目:GDefence    文件:OverallInventory.java   
public OverallInventory(Inventory[] customInventories){
    super(GDefence.getInstance().assetLoader.getWord("arsenal"), GDefence.getInstance().assetLoader.getSkin(), "description");
    getTitleLabel().setAlignment(Align.center);
    setMovable(false);

    dragAndDrop = new DragAndDrop();

    AssetLoader l = GDefence.getInstance().assetLoader;

    actors = new InventoryActor[3];
    actors[0] = new InventoryActor(customInventories[0], dragAndDrop,
            l.getSkin());
    actors[0].getTitleLabel().setText(l.getWord("towers"));
    actors[1] = new InventoryActor(customInventories[1], dragAndDrop,
            l.getSkin());
    actors[1].getTitleLabel().setText(l.getWord("spells"));
    actors[2] = new InventoryActor(customInventories[2], dragAndDrop,
            l.getSkin());
    actors[2].getTitleLabel().setText(l.getWord("details"));


    createButtons();
}
项目:GDefence    文件:InventoryActor.java   
public InventoryActor(Inventory inventory, DragAndDrop dragAndDrop, Skin skin) {
    super(GDefence.getInstance().assetLoader.getWord("towers"), skin, "description");
    getTitleLabel().setAlignment(Align.center);
    setMovable(false);

    this.inventory = inventory;
    this.dragAndDrop = dragAndDrop;
    this.dragAndDrop.setButton(-1);
    this.dragAndDrop.setTapSquareSize(2);
    this.dragAndDrop.setDragTime(30);
    this.skin = skin;

    //TextButton closeButton = new TextButton("X", skin);
    //closeButton.addListener(new HidingClickListener(this));
    //add(closeButton).height(getPadTop());//
    //getButtonTable().add(closeButton).height(getPadTop());
    setDefaults();

    initCells(/*dragAndDrop, */skin, inventory);//

    pack();

    //setVisible(false);
    setVisible(true);
}
项目:Alien-Ark    文件:ArkScreen.java   
public ArkScreen(Skin uiSkin, InputMultiplexer multiplexer) {
    ani = new Ani();
    skin = uiSkin;
    this.multiplexer = multiplexer;

    spriteBatch = new SpriteBatch();

    stage = new Stage();
    dragAndDrop = new DragAndDrop();

    App.TUTORIAL_CONTROLLER.register(stage, ani);
    App.TUTORIAL_CONTROLLER.nextStepFor(this.getClass());

    fuelProgressBar = new ShipProgressBar(ShipProgressBar.ProgressType.FUEL);
    fuelProgressBar.updateFromShipProperties();
    shieldProgressBar = new ShipProgressBar(ShipProgressBar.ProgressType.SHIELD);
    shieldProgressBar.updateFromShipProperties();

    stage.addActor(fuelProgressBar);
    stage.addActor(shieldProgressBar);

}
项目:Terminkalender    文件:TasktableActor.java   
public TasktableActor(DragAndDrop dragAndDrop, Skin skin) {
    super("Aktivitäten", skin);

    Table table = new Table();
    setTable(skin, table, "scrollPaneWindowTasksCalendar");

    for (Slot slot : tasktable.getSlots()) {
        SlotActor slotActor = new SlotActor(skin, slot);
        dragAndDrop.addSource(new SlotSource(slotActor));
        dragAndDrop.addTarget(new SlotTarget(slotActor));
        dragAndDrop.setDragActorPosition(-CalendarScreen.WIDTHTASK / 2, CalendarScreen.HEIGHTTASK / 2);
        table.add(slotActor).width(CalendarScreen.WIDTHTASK).height(CalendarScreen.HEIGHTTASK);

        table.row().padTop(5);
    }

    getScrollTable().setFlickScroll(false);
    getScrollTable().setFadeScrollBars(false);

    setBounds(AppMain.WIDTH - 212, 70, 210, AppMain.HEIGHT - 72);
    setMovable(false);
    pad(8);
}
项目:ead    文件:AnimationEdition.java   
public AnimationEdition(Controller controller) {
    super();
    skin = controller.getApplicationAssets().getSkin();

    align(Align.top);

    DragAndDrop dragAndDrop = new DragAndDrop();

    buttonReg = new HashMap<IconTextButton, Class<Effect>>();
    drawableReg = new HashMap<Class<Effect>, Drawable>();

    backgroundTweens = skin.getDrawable("bg-dark");

    add(new TweensTypeTab(dragAndDrop, controller)).left();
    row();
    AnimationTimeline timeline = new AnimationTimeline(dragAndDrop,
            controller);
    add(timeline).expandX().fill();
    row();
    add(new Separator(true, skin));
    row();
    add(timeline.getAddButton()).fill().expandX();
    row();
    add(new Separator(true, skin));
}
项目:GDefence    文件:Arsenal.java   
public void init(){
        //Skin skin = LibgdxUtils.assets.get("skins/uiskin.json", Skin.class);
//        inventoryActor = new InventoryActor(User.getTowerInventory(), new DragAndDrop(),
//                GDefence.getInstance().assetLoader.get("skins/uiskin.json", Skin.class));
        inventoryActor = new OverallInventory();
        stage.addActor(inventoryActor);
        inventoryActor.init();
        inventoryActor.setPosition(100, 250);
        towerMap = new TowerMap(GDefence.getInstance().assetLoader.getSkin());
        GDefence.getInstance().user.setTowerMap(towerMap);
        stage.addActor(towerMap);
        final TextButton towerMapButton = new TextButton(GDefence.getInstance().assetLoader.getWord("tower_map"), GDefence.getInstance().assetLoader.getSkin(), "description");
        towerMapButton.setPosition(Gdx.graphics.getWidth() - 200, Gdx.graphics.getHeight() - 100);
        towerMapButton.setSize(140, 40);
        towerMapButton.addListener(new InputListener() {
            public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
                towerMap.setVisible(true);
                towerMap.toFront();
                return true;
            }
        });
        stage.addActor(towerMapButton);
        TowerCraftPanel towerCraftPanel = new TowerCraftPanel(new DragAndDrop(), inventoryActor, GDefence.getInstance().assetLoader.getSkin());
        stage.addActor(towerCraftPanel);
        towerCraftPanel.init();

//        inventoryActor.addTarget(towerCraftPanel.getRecipeSlot());
//        inventoryActor.addSlotAsSourceTarget(towerCraftPanel.getDragAndDrop());


    }
项目:GDefence    文件:TowerCraftPanel.java   
public TowerCraftPanel(DragAndDrop dragAndDrop, OverallInventory overallInventory, Skin skin) {
        super(GDefence.getInstance().assetLoader.getWord("craft_panel"), skin, "description");
        getTitleLabel().setAlignment(Align.center);
        setMovable(false);
        setDefaults();
        setResizable(false);


        this.dragAndDrop = dragAndDrop;
        this.skin = skin;
        setSourceTargetInventory(overallInventory);
        recipeSlot = new SlotActor(skin, new Slot(Recipe.class/*, null, 0*/));
        recipeListener = new RecipeListener();
        recipeSlot.getSlot().addListener(recipeListener);
//        resultListener = new ResultListener();
        resultSlot = new SlotActor(skin, new Slot(TowerObject.class/*, null, 0*/));

        add(recipeSlot).align(Align.center);
        row();
        add();//3 max component size
        add().size(0, 0);
        add().size(0, 0);
        row();
        add();

        pack();//delete this to do resizable
        setSize(180, 250);

//        recipeSlot.setRound(true);
//        recipeSlot.setClip(false);
        sourceTargetInventory.addTarget(recipeSlot);
        dragAndDrop.addSource(new SlotSource(recipeSlot));
        sourceTargetInventory.addSlotAsTarget(dragAndDrop);
        componentSlots = new Array<SlotActor>();
        componentListeners = new Array<ComponentListener>();

    }
项目:GDefence    文件:GemGradeSource.java   
@Override
protected void ifSlotTarget(DragAndDrop.Target target) {
    Slot targetSlot = ((SlotActor) target.getActor()).getSlot();
    if (targetSlot.matches(payloadSlot) || targetSlot.getPrototype() == null) {
        targetSlot.add(payloadSlot.takeAll());
    }
}
项目:GDefence    文件:BuySlotSource.java   
@Override
    protected void ifSlotTarget(DragAndDrop.Target target) {
        Slot targetSlot = ((SlotActor) target.getActor()).getSlot();
        if (!targetSlot.isFull() && (targetSlot.matches(payloadSlot) || targetSlot.getPrototype() == null)) {
            Item item = sourceSlot.getPrototype();
            if(GDefence.getInstance().user.deleteGold(item.getGlobalCost())){
                targetSlot.add(payloadSlot.takeAll());
            } else {
//                System.out.println("No enough money");
            }
        } else {
            //dont swap items
        }
    }
项目:GDefence    文件:SellSlotSource.java   
@Override
public void dragStop(InputEvent event, float x, float y, int pointer, DragAndDrop.Payload payload, DragAndDrop.Target target) {
    if (target instanceof SellTarget) {
        Item item = payloadSlot.getPrototype();
        int amount = payloadSlot.getAmount();
        if (item != null) {
            GDefence.getInstance().user.addGold(item.getGlobalCost() * amount);
        } else {
            GDefence.getInstance().log("SellSlotSource: Item - null");
        }
        return;
    }

    super.dragStop(event, x, y, pointer, payload, target);

     /*else if(target instanceof GemGradeTarget){
        Slot targetSlot = ((SlotActor) target.getActor()).getSlot();
        if(targetSlot.isEmpty()){//targetSlot.getPrototype() == null
            int noNeed = 0;
            if (payloadSlot.getAmount() > 1){
                noNeed = payloadSlot.getAmount() - 1;
            }
            targetSlot.add(payloadSlot.take(1));
            if(noNeed > 0) {
                sourceSlot.add(payloadSlot.takeAll());//all remaining
            }
        }
    } else if(target instanceof TowerCraftTarget){
        //
    }*/
}
项目:GDefence    文件:TileTarget.java   
@Override
public boolean drag(DragAndDrop.Source source, DragAndDrop.Payload payload, float x, float y, int pointer) {
   // Image i = ((Image)payload.getDragActor());
    //dragAndDrop.setDragActorPosition(-i.getWidth()/2, i.getHeight()/2);//not optimized

    //TextureRegionDrawable t = new TextureRegionDrawable(new TextureRegion(AssetLoader.rockTower));
    //i.setDrawable(t);
    //Level.getMap().setRangeTower(payload.getDragActor().getX(), payload.getDragActor().getY());
    return true;
}
项目:GDefence    文件:SellTarget.java   
@Override
public boolean drag(DragAndDrop.Source source, DragAndDrop.Payload payload, float x, float y, int pointer) {
    Slot payloadSlot = (Slot) payload.getObject();
    // if (targetSlot.getPrototype() == payloadSlot.getPrototype() ||
    // targetSlot.getPrototype() == null) {
    getActor().setColor(Color.WHITE);
    return true;
    // } else {
    // getActor().setColor(Color.DARK_GRAY);
    // return false;
    // }
}
项目:GDefence    文件:InventoryScreen.java   
@Override
    public void show() {
        stage = new Stage();
        Gdx.input.setInputProcessor(stage);

//      Skin skin = LibgdxUtils.assets.get("skins/uiskin.json", Skin.class);
        Skin skin = new Skin(Gdx.files.internal("skins/uiskin.json"));
        DragAndDrop dragAndDrop = new DragAndDrop();
//      inventoryActor = new InventoryActor(new Inventory(), dragAndDrop, skin);
        stage.addActor(inventoryActor);
        inventoryActor.init();
    }
项目:Inspiration    文件:InventoryUI.java   
public static void populateInventory(Table targetTable, Array<InventoryItemLocation> inventoryItems, DragAndDrop draganddrop, String defaultName, boolean disableNonDefaultItems){
    clearInventoryItems(targetTable);

    Array<Cell> cells = targetTable.getCells();
    for(int i = 0; i < inventoryItems.size; i++){
        InventoryItemLocation itemLocation = inventoryItems.get(i);
        InventoryItem.ItemTypeID itemTypeID = InventoryItem.ItemTypeID.valueOf(itemLocation.getItemTypeAtLocation());
        InventorySlot inventorySlot =  ((InventorySlot)cells.get(itemLocation.getLocationIndex()).getActor());

        for( int index = 0; index < itemLocation.getNumberItemsAtLocation(); index++ ){
            InventoryItem item = InventoryItemFactory.getInstance().getInventoryItem(itemTypeID);
            String itemName =  itemLocation.getItemNameProperty();
            if( itemName == null || "".equals(itemName.trim())){
                item.setName(defaultName);
            }else{
                item.setName(itemName);
            }

            inventorySlot.add(item);
            if( item.getName().equalsIgnoreCase(defaultName) ){
                draganddrop.addSource(new InventorySlotSource(inventorySlot, draganddrop));
            }else if( disableNonDefaultItems == false ){
                draganddrop.addSource(new InventorySlotSource(inventorySlot, draganddrop));
            }
        }
    }
}
项目:libgdx-utils    文件:InventoryScreen.java   
@Override
public void show() {
    stage = new Stage();
    Gdx.input.setInputProcessor(stage);

    Skin skin = LibgdxUtils.assets.get("skins/uiskin.json", Skin.class);
    DragAndDrop dragAndDrop = new DragAndDrop();
    inventoryActor = new InventoryActor(new Inventory(), dragAndDrop, skin);
    stage.addActor(inventoryActor);
}
项目:libgdx-utils    文件:InventoryActor.java   
public InventoryActor(Inventory inventory, DragAndDrop dragAndDrop, Skin skin) {
    super("Inventory...", skin);

    TextButton closeButton = new TextButton("X", skin);
    closeButton.addListener(new HidingClickListener(this));
    getButtonTable().add(closeButton).height(getPadTop());

    setPosition(400, 100);
    defaults().space(8);
    row().fill().expandX();

    int i = 0;
    for (Slot slot : inventory.getSlots()) {
        SlotActor slotActor = new SlotActor(skin, slot);
        dragAndDrop.addSource(new SlotSource(slotActor));
        dragAndDrop.addTarget(new SlotTarget(slotActor));
        add(slotActor);

        i++;
        if (i % 5 == 0) {
            row();
        }
    }

    pack();

    // it is hidden by default
    setVisible(false);
}
项目:vis-editor    文件:DefaultDragAndDropTarget.java   
public DefaultDragAndDropTarget () {
    dummyTarget = new DragAndDrop.Target(new Actor()) {
        @Override
        public boolean drag (DragAndDrop.Source source, DragAndDrop.Payload payload, float x, float y, int pointer) {
            return false;
        }

        @Override
        public void drop (DragAndDrop.Source source, DragAndDrop.Payload payload, float x, float y, int pointer) {

        }
    };
}
项目:ead    文件:AnimationEdition.java   
public AnimationTimeline(DragAndDrop dragAndDrop,
        final Controller controller) {

    align(Align.top);

    dragNDrop = dragAndDrop;
    Table tracks = new Table();
    scroll = new DraggableScrollPane(tracks, dragNDrop, 20, 50);

    trackLayouts = new Array<TrackEffectLayout>();

    add(scroll).fill().expand().left();

    this.controller = controller;

    addNewTrack = new Container(new IconButton(
            skin.getDrawable("plus24x24"), skin));
    addNewTrack.setBackground(skin.getDrawable("blank"));
    addNewTrack.addListener(new ClickListener() {
        @Override
        public void clicked(InputEvent event, float x, float y) {
            controller.action(AddTrackEffect.class, animation,
                    new TrackEffect());
        }
    });

    animation = new Animation();

    controller.getModel().addSelectionListener(this);
    animationListener = createListListener();
    trackListener = createTrackEffectListener();
    controller.getModel().addListListener(animation.getEffects(),
            animationListener);
}
项目:ead    文件:EditTweensBar.java   
/**
 * Create a {@link EditTweensBar} with background and {@link DragAndDrop}.
 * 
 */
public EditTweensBar(Drawable background, DragAndDrop dragAndDrop,
        Controller controller) {
    this(background, null, controller, controller.getApplicationAssets()
            .getSkin());
    dragNDrop = dragAndDrop;
}
项目:ead    文件:EditTweensBar.java   
/**
 * Create a {@link EditTweensBar} with background and with
 * {@link DragAndDrop}. The {@link StretchableButton}s created by drag and
 * drop have own background <b>backgroundTweens</b>.
 */
public EditTweensBar(Drawable background, Drawable backgroundTweens,
        DragAndDrop dragAndDrop, Controller controller) {
    this(background, backgroundTweens, controller, controller
            .getApplicationAssets().getSkin());
    dragNDrop = dragAndDrop;
}
项目:ead    文件:DraggableScrollPane.java   
public DraggableScrollPane(Actor widget, DragAndDrop dragAndDrop,
        float zone, float speed) {
    super(widget);
    actionZone = zone;
    drag = dragAndDrop;
    scrollSpeed = speed;
    setFlingTime(0.0f);
    setFadeScrollBars(false);
    setOverscroll(false, false);
}
项目:libgdx_ui_editor    文件:ActorsWindow.java   
private void addActorToSelectList(GridGroup table,DragAndDrop dragAndDrop ,Actor actor){
    actor.setName(actor.getClass().getSimpleName());
    table.addActor(actor);
    dragAndDrop.addSource(SourceBuilder.builder(actor));
}
项目:Quilly-s-Castle    文件:InventoryDragAndDrop.java   
public InventoryDragAndDrop() {
dragAndDrop = new DragAndDrop();
   }
项目:Quilly-s-Castle    文件:StoreDragAndDrop.java   
public StoreDragAndDrop() {
dragAndDrop = new DragAndDrop();
   }
项目:GDefence    文件:Store.java   
public void init(){
        inventoryActor = new InventoryActor(User.getTowerInventory(), new DragAndDrop(),
                GDefence.getInstance().assetLoader.getSkin()){
            @Override
            protected void addSourceTarget(SlotActor slotActor) {
                dragAndDrop.addSource(new SellSlotSource(slotActor));
                dragAndDrop.addTarget(new SlotTarget(slotActor));
            }

            @Override
            protected void setDefaults() {
                setPosition(100, 250);
                defaults().space(8);
                defaults().size(60, 60);
                row().fill().expandX();
                setRowNumber(7);
                setRows(4);
            }
        };
//        storeBuyPanel = new StoreBuyPanel(new StoreBuyInventory());
//        storeBuyPanel.store(ItemEnum.Tower.Basic, 1);
//        storeBuyPanel.store(ItemEnum.Tower.Rock, 1);
//        storeBuyPanel.store(ItemEnum.Tower.Arrow, 1);
//        storeBuyPanel.store(ItemEnum.Tower.Range, 1);

        //


        storeBuyPanel = new StoreBuyPanel(inventoryActor.getDragAndDrop());
//        User.setStorePanel(storeBuyPanel);
//        storeBuyPanel.addSlots(inventoryActor);

        storeBuyPanel.setPosition(740, 200);

        stage.addActor(inventoryActor);
        inventoryActor.init();
        stage.addActor(storeBuyPanel);
        storeBuyPanel.init();
        storeBuyPanel.addFastMove(inventoryActor.getInventory());
        stage.addActor(new GoldPanel(1100, 500, 100, 90));
    }
项目:GDefence    文件:LevelPreparationScreen.java   
public void load(final int level){
        saveInventory = new Inventory[3];
        saveInventory[0] = new Inventory(User.getTowerInventory());
        saveInventory[1] = new Inventory(User.getSpellInventory());
        saveInventory[2] = new Inventory(User.getDetailInventory());

//        inventoryActor = new InventoryActor(saveInventory, new DragAndDrop(),
//                GDefence.getInstance().assetLoader.get("skins/uiskin.json", Skin.class));
        inventoryActor = new OverallInventory(saveInventory);
        stage.addActor(inventoryActor);
        inventoryActor.init();
        preparationTowerInventoryActor = new PreparationTowerInventoryActor(new DragAndDrop(),
                GDefence.getInstance().assetLoader.getSkin());

        inventoryActor.getActor(0).addFastMoving(preparationTowerInventoryActor.getInventory());
        preparationTowerInventoryActor.setPosition(700, 250);
        inventoryActor.addTarget(preparationTowerInventoryActor);
        inventoryActor.addSlotAsTarget(preparationTowerInventoryActor.getDragAndDrop());
//        inventoryActor.addSlots(preparationTowerInventoryActor);
//        preparationTowerInventoryActor.addSlots(inventoryActor);
        stage.addActor(preparationTowerInventoryActor);
        preparationTowerInventoryActor.init();


        inventoryActor.setPosition(100, 50);

        preparationSpellInventoryActor = new PreparationSpellInventoryActor(new DragAndDrop(),
                GDefence.getInstance().assetLoader.getSkin());
        inventoryActor.getActor(1).addFastMoving(preparationSpellInventoryActor.getInventory());
        preparationSpellInventoryActor.setPosition(700, 100);
        inventoryActor.addTarget(preparationSpellInventoryActor);
        inventoryActor.addSlotAsTarget(preparationSpellInventoryActor.getDragAndDrop());

//        preparationSpellInventoryActor.addSlots(inventoryActor);
        stage.addActor(preparationSpellInventoryActor);
        preparationSpellInventoryActor.init();


        TextButton startButton = new TextButton(GDefence.getInstance().assetLoader.getWord("start"), GDefence.getInstance().assetLoader.getSkin());
        startButton.setSize(150, 70);
        startButton.setPosition(/*Gdx.graphics.getWidth() - 200*/1080, 30);
        startButton.addListener(new InputListener(){
            public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) {
                GDefence.getInstance().setScreen(new LevelLoadingScreen(level, preparationTowerInventoryActor.getInventory(),
                        preparationSpellInventoryActor.getInventory()));
                return true;
            }
        });
        stage.addActor(startButton);


    }
项目:GDefence    文件:Map.java   
public void setBuild(boolean build, TowerObject rangeTower, DragAndDrop.Payload payload) {//
    isBuild = build;
    this.rangeTower = rangeTower;
    this.payload = payload;
}
项目:GDefence    文件:PreparationTowerInventoryActor.java   
public PreparationTowerInventoryActor(DragAndDrop dragAndDrop, Skin skin) {
    super(new PreparationTowerInventory(), dragAndDrop, skin);
    getTitleLabel().setText(GDefence.getInstance().assetLoader.getWord("levelTowers"));
}
项目:GDefence    文件:PreparationSpellInventoryActor.java   
public PreparationSpellInventoryActor(DragAndDrop dragAndDrop, Skin skin) {
    super(new PreparationSpellInventory(), dragAndDrop, skin);
    getTitleLabel().setText(GDefence.getInstance().assetLoader.getWord("levelSpells"));
}
项目:GDefence    文件:TowerCraftPanel.java   
public DragAndDrop getDragAndDrop() {
    return dragAndDrop;
}
项目:GDefence    文件:StoreBuyPanel.java   
public StoreBuyPanel(/*Inventory inventory*/DragAndDrop dragAndDrop) {
        super(GDefence.getInstance().assetLoader.getWord("store"), GDefence.getInstance().assetLoader.getSkin(), "description");
        this.dragAndDrop = dragAndDrop;
        getTitleLabel().setAlignment(Align.center);
        setMovable(false);
        setResizable(false);
//        setFillParent(true);
//        setHeight(500);



//        init();



    }
项目:GDefence    文件:GemGradePanel.java   
public DragAndDrop getDragAndDrop() {
    return dragAndDrop;
}
项目:GDefence    文件:GemGradePanel.java   
public GemGradePanel(DragAndDrop dragAndDrop, OverallInventory inventory, Skin skin) {
        super(GDefence.getInstance().assetLoader.getWord("grade_panel"), skin, "description");
        getTitleLabel().setAlignment(Align.center);
        setMovable(false);
//        g = new Array<HorizontalGroup>();
        g = new HorizontalGroup[4];
//        g[0] = new HorizontalGroup();
        for (int i = 0; i < g.length; i++){
            g[i] = new HorizontalGroup();
            g[i].space(12);
            g[i].setVisible(false);
            add(g[i]);
            row();
        }
        g[0].setVisible(true);
        setDefaults();


        this.dragAndDrop = dragAndDrop;
        this.inventory = inventory;
        gradeTowerSlot = new SlotActor(skin, new Slot(1, TowerObject.class, SpellObject.class));
        gradeTowerSlot.getSlot().addListener(new GradeSlotListener());


        inventory.addTarget(gradeTowerSlot);
        dragAndDrop.addSource(new SlotSource(gradeTowerSlot));
        inventory.addSlotAsTarget(dragAndDrop);

        g[0].addActor(gradeTowerSlot);//.align(Align.topLeft);
//        add(g[0]);
//        debugAll();

        g[0].pack();
        g[1].pack();
        g[2].pack();
        g[3].pack();

        pack();
        setVisible(true);


    }
项目:GDefence    文件:LevelShopSource.java   
public LevelShopSource(SlotActor actor, DragAndDrop dragAndDrop) {
    super(actor);
    this.dragAndDrop = dragAndDrop;
}
项目:GDefence    文件:OverallInventory.java   
public void addSlotAsTarget(DragAndDrop d){//split into 2 methods
        for (InventoryActor i:actors){
//            i.addThisAsSource(d);
            i.addThisAsTarget(d);
        }
    }
项目:GDefence    文件:TileTarget.java   
public TileTarget(MapTileActor tile, DragAndDrop dragAndDrop) {
    super(tile);
    this.tile = tile;
    this.dragAndDrop = dragAndDrop;
    //System.out.println(((MapTileActor)getActor()).getMapTile());
}
项目:GDefence    文件:SellTarget.java   
@Override
public void reset(DragAndDrop.Source source, DragAndDrop.Payload payload) {
    getActor().setColor(Color.GREEN);
}