Java 类com.badlogic.gdx.ai.fsm.StateMachine 实例源码

项目:Boogie    文件:SettingsPane.java   
public SettingsPane(Stage ui, StateMachine<MainScreen> uiMachine, Skin skin, JsonValue cfg)
{
    super();
    this.ui = ui;
    this.skin = skin;
    this.cfg = cfg;
    this.uiMachine = uiMachine;

    setWidth(320);
    setHeight(ui.getHeight());
    setPosition(ui.getWidth(), 0);
    genElements(cfg);

    ui.addActor(this);

}
项目:nhglib    文件:BaseGame.java   
public final StateMachine<NhgEntry, EngineStates> getFsm() {
    return fsm;
}
项目:GDXJam    文件:FSMComponent.java   
public StateMachine<Entity> getStateMachine () {
    return stateMachine;
}
项目:Vloxlands    文件:Human.java   
public StateMachine<Human> getStateMachine() {
    return stateMachine;
}
项目:gdx-ai    文件:Elsa.java   
public StateMachine<Elsa, ElsaState> getStateMachine () {
    return stateMachine;
}
项目:gdx-ai    文件:Bob.java   
public StateMachine<Bob, BobState> getStateMachine () {
    return stateMachine;
}