Java 类com.badlogic.gdx.graphics.Colors 实例源码

项目:Mindustry    文件:LoadingFragment.java   
@Override
public void build() {

   table = new table("loadDim"){{
        touchable(Touchable.enabled);
        get().addImage("white").growX()
                .height(3f).pad(4f).growX().get().setColor(Colors.get("accent"));
        row();
        new label("$text.loading"){{
            get().setName("namelabel");
        }}.pad(10);
        row();
        get().addImage("white").growX()
                .height(3f).pad(4f).growX().get().setColor(Colors.get("accent"));
    }}.end().get();

    table.setVisible(false);
}
项目:Mindustry    文件:BorderImage.java   
@Override
public void draw(Batch batch, float alpha){
    super.draw(batch, alpha);

    float scaleX = getScaleX();
    float scaleY = getScaleY();

    Draw.color(Colors.get("accent"));
    Draw.thick(Unit.dp.scl(thickness));
    Draw.linerect(x + imageX, y + imageY, imageWidth * scaleX, imageHeight * scaleY);
    Draw.reset();
}
项目:Mindustry    文件:FloatingDialog.java   
public FloatingDialog(String title){
    super(title, "dialog");
    setFillParent(true);
    title().setAlignment(Align.center);
    getTitleTable().row();
    getTitleTable().addImage("white", Colors.get("accent"))
    .growX().height(3f).pad(4f);
}
项目:Mindustry    文件:ControlsDialog.java   
public ControlsDialog(){
    setDialog();

    setFillParent(true);
    title().setAlignment(Align.center);
    getTitleTable().row();
    getTitleTable().add(new Image("white"))
    .growX().height(3f).pad(4f).get().setColor(Colors.get("accent"));
}
项目:libgdxcn    文件:BitmapFontTest.java   
@Override
public void create () {
    spriteBatch = new SpriteBatch();
    font = new BitmapFont(Gdx.files.internal("data/verdana39.fnt"), false);

    multiPageFont = new BitmapFont(Gdx.files.internal("data/multipagefont.fnt"));

    // Add user defined color
    Colors.put("PERU", Color.valueOf("CD853F"));

    renderer = new ShapeRenderer();
    renderer.setProjectionMatrix(spriteBatch.getProjectionMatrix());

    stage = new Stage();

    Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));

    BitmapFont labelFont = skin.get("default-font", BitmapFont.class);
    labelFont.setMarkupEnabled(true);

    // Notice that the last [] has been deliberately added to test the effect of excessive pop operations.
    // They are silently ignored, as expected.
    Label label = new Label("<<[BLUE]M[RED]u[YELLOW]l[GREEN]t[OLIVE]ic[]o[]l[]o[]r[]*[MAROON]Label[][]>>", skin);

    label.setPosition(200, 200);
    stage.addActor(label);

    Window window = new Window("[RED]Multicolor[GREEN] Title", skin);
    window.setPosition(400, 200);
    window.pack();
    stage.addActor(window);
}
项目:libgdxcn    文件:BitmapFontTest.java   
@Override
public void dispose () {
    spriteBatch.dispose();
    renderer.dispose();
    font.dispose();

    // Restore predefined colors
    Colors.reset();
}
项目:Stray-core    文件:Main.java   
private void addColors() {
    Colors.put("VOID_PURPLE", new Color(123f / 255f, 0, 1, 1));

    // text related
    Colors.put("DANGER", new Color(1, 0, 0, 1)); // red
    Colors.put("OBJECT", new Color(1, 217 / 255f, 0, 1)); // yellow
    Colors.put("KEY", new Color(0, 204 / 255f, 0, 1)); // green
}
项目:Mindustry    文件:MapView.java   
@Override
public void draw(Batch batch, float alpha){
    float ratio = 1f / ((float)editor.pixmap().getWidth() / editor.pixmap().getHeight());
    float size = Math.min(width, height);
    float sclwidth = size * zoom;
    float sclheight = size * zoom * ratio;
    float centerx = x + width/2 + offsetx * zoom;
    float centery = y + height/2 + offsety * zoom;

    image.setImageSize(editor.pixmap().getWidth(), editor.pixmap().getHeight());

    batch.flush();
    boolean pop = ScissorStack.pushScissors(Tmp.r1.set(x + width/2 - size/2, y + height/2 - size/2, size, size));

    batch.draw(editor.texture(), centerx - sclwidth/2, centery - sclheight/2, sclwidth, sclheight);

    if(grid){
        Draw.color(Color.GRAY);
        image.setBounds(centerx - sclwidth/2, centery - sclheight/2, sclwidth, sclheight);
        image.draw(batch, alpha);
        Draw.color();
    }

    if(tool == EditorTool.line && drawing){
        Vector2 v1 = unproject(startx, starty).add(x, y);
        float sx = v1.x, sy = v1.y;
        Vector2 v2 = unproject(lastx, lasty).add(x, y);

        Draw.color(Tmp.c1.set(ColorMapper.getColor(editor.getDrawBlock())));
        Draw.thick(Unit.dp.scl(3f * zoom));
        Draw.line(sx, sy, v2.x, v2.y);

        Draw.polygon(sx, sy, 40, editor.getBrushSize() * zoom * 3);

           Draw.polygon(v2.x, v2.y, 40, editor.getBrushSize() * zoom * 3);
    }

    batch.flush();

    if(pop) ScissorStack.popScissors();

    Draw.color(Colors.get("accent"));
    Draw.thick(Unit.dp.scl(3f));
    Draw.linerect(x + width/2 - size/2, y + height/2 - size/2, size, size);
    Draw.reset();
}
项目:Mindustry    文件:SettingsMenuDialog.java   
public SettingsMenuDialog(){
    setStyle(Core.skin.get("dialog", WindowStyle.class));

    hidden(()->{
        if(!GameState.is(State.menu)){
            if(!wasPaused || Net.active())
                GameState.set(State.playing);
        }
    });

    shown(()->{
        if(!GameState.is(State.menu)){
            wasPaused = GameState.is(State.paused);
            if(menu.getScene() != null){
                wasPaused = ((PausedDialog)menu).wasPaused;
            }
            if(!Net.active()) GameState.set(State.paused);
            Vars.ui.paused.hide();
        }
    });

    setFillParent(true);
    title().setAlignment(Align.center);
    getTitleTable().row();
    getTitleTable().add(new Image("white"))
    .growX().height(3f).pad(4f).get().setColor(Colors.get("accent"));

    content().clearChildren();
    content().remove();
    buttons().remove();

    menu = new Table();

    Consumer<SettingsTable> s = table -> {
        table.row();
        table.addImageTextButton("$text.back", "icon-arrow-left", 10*3, this::back).size(240f, 60f).colspan(2).padTop(15f);
    };

    game = new SettingsTable(s);
    graphics = new SettingsTable(s);
    sound = new SettingsTable(s);

    prefs = new Table();
    prefs.top();
    prefs.margin(14f);

    menu.defaults().size(300f, 60f).pad(3f);
    menu.addButton("$text.settings.game", () -> visible(0));
    menu.row();
    menu.addButton("$text.settings.graphics", () -> visible(1));
    menu.row();
    menu.addButton("$text.settings.sound", () -> visible(2));

    if(!Vars.android) {
        menu.row();
        menu.addButton("$text.settings.controls", Vars.ui.controls::show);
    }

    prefs.clearChildren();
    prefs.add(menu);

    ScrollPane pane = new ScrollPane(prefs, "clear");
    pane.setFadeScrollBars(false);

    row();
    add(pane).grow().top();
    row();
    add(buttons()).fillX();

    hidden(this::back);

    addSettings();
}
项目:Mindustry    文件:UI.java   
public UI() {
    Dialog.setShowAction(()-> sequence(
        alpha(0f),
        originCenter(),
        moveToAligned(Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2, Align.center), 
        scaleTo(0.0f, 1f),
        parallel(
            scaleTo(1f, 1f, 0.1f, Interpolation.fade), 
            fadeIn(0.1f, Interpolation.fade)
        )
    ));

    Dialog.setHideAction(()-> sequence(
        parallel(
            scaleTo(0.01f, 0.01f, 0.1f, Interpolation.fade), 
            fadeOut(0.1f, Interpolation.fade)
        )
    ));

    TooltipManager.getInstance().animations = false;

    Settings.setErrorHandler(()-> Timers.run(1f, ()-> showError("[crimson]Failed to access local storage.\nSettings will not be saved.")));

    Settings.defaults("pixelate", true);

    Dialog.closePadR = -1;
    Dialog.closePadT = 5;

    Colors.put("description", Color.WHITE);
    Colors.put("turretinfo", Color.ORANGE);
    Colors.put("iteminfo", Color.LIGHT_GRAY);
    Colors.put("powerinfo", Color.YELLOW);
    Colors.put("liquidinfo", Color.ROYAL);
    Colors.put("craftinfo", Color.LIGHT_GRAY);
    Colors.put("missingitems", Color.SCARLET);
    Colors.put("health", Color.YELLOW);
    Colors.put("healthstats", Color.SCARLET);
    Colors.put("interact", Color.ORANGE);
    Colors.put("accent", Color.valueOf("f4ba6e"));
    Colors.put("place", Color.PURPLE);
    Colors.put("placeInvalid", Color.RED);
    Colors.put("placeRotate", Color.ORANGE);
    Colors.put("break", Color.CORAL);
    Colors.put("breakStart", Color.YELLOW);
    Colors.put("breakInvalid", Color.RED);
}
项目:Undertailor    文件:ColorsLib.java   
@Override
public void postinit(LuaTable table, LuaValue environment) {
    Colors.getColors().forEach(entry -> {
        table.set(entry.key.toLowerCase(), of(entry.value));
    });
}