Java 类com.badlogic.gdx.graphics.g3d.decals.DecalMaterial 实例源码

项目:gdx-toolbox    文件:BillboardSpriteBatch.java   
private void setTintAndBlending(Decal decal, Color tint) {
    int srcFactor = DecalMaterial.NO_BLEND;
    int destFactor = DecalMaterial.NO_BLEND;

    if (tint.a > 0.0f && tint.a < 1.0f) {
        srcFactor = GL20.GL_SRC_ALPHA;
        destFactor = GL20.GL_ONE_MINUS_SRC_ALPHA;
    }

    decal.setColor(tint);
    decal.setBlending(srcFactor, destFactor);
}
项目:HelixEngine    文件:AnimatedDecal.java   
/** @see Decal#newDecal(TextureRegion) */
public static AnimatedDecal newAnimatedDecal(Animation animation) {
    return newAnimatedDecal(animation.getKeyFrame(0).getRegionWidth(), animation.getKeyFrame(0).getRegionHeight(), animation, DecalMaterial.NO_BLEND, DecalMaterial.NO_BLEND);
}
项目:HelixEngine    文件:AnimatedDecal.java   
/** @see Decal#newDecal(TextureRegion, boolean) */
public static AnimatedDecal newDecal(Animation animation, boolean hasTransparency) {
    return newAnimatedDecal(animation.getKeyFrame(0).getRegionWidth(), animation.getKeyFrame(0).getRegionHeight(), animation, hasTransparency ? GL20.GL_SRC_ALPHA : DecalMaterial.NO_BLEND, hasTransparency ? GL20.GL_ONE_MINUS_SRC_ALPHA : DecalMaterial.NO_BLEND);
}
项目:HelixEngine    文件:AnimatedDecal.java   
/** @see Decal#newDecal(float, float, TextureRegion) */
public static AnimatedDecal newAnimatedDecal(float width, float height, Animation animation) {
    return newAnimatedDecal(width, height, animation, DecalMaterial.NO_BLEND, DecalMaterial.NO_BLEND);
}
项目:HelixEngine    文件:AnimatedDecal.java   
/** @see Decal#newDecal(float, float, TextureRegion, boolean) */
public static AnimatedDecal newAnimatedDecal(float width, float height, Animation animation, boolean hasTransparency) {
    return newAnimatedDecal(width, height, animation, hasTransparency ? GL20.GL_SRC_ALPHA : DecalMaterial.NO_BLEND, hasTransparency ? GL20.GL_ONE_MINUS_SRC_ALPHA : DecalMaterial.NO_BLEND);
}