/** * Creates a Brick Class. * * @param ev3Brick_IP * @param ev3Brick_PORT */ public EV3Brick (final String ev3Brick_IP, int ev3Brick_PORT) { this.EV3Brick_IP = ev3Brick_IP; this.EV3Brick_PORT = ev3Brick_PORT; motorManager = new EV3MotorManager(this); //TODO sensorManager = new EV3SensorManager(this); System.out.println("Local-EV3Brick: Starte client.. "); client = new Client(); client.start(); new Thread(client).start(); //Neccessary to keep connection alive! /** Add Listeners to Client **/ client.addListener(this); client.addListener(sensorManager); client.addListener(motorManager); //Set Client to Motor-/Sensormanager sensorManager.setBrickClient(client); motorManager.setBrickClient(client); MessageRegistrar.register(client); }
/** * Makes this chat client process and respond to audio sent from the server. If this message is not called, you will not hear anything * from the server! * @param client The client that audio data will be sent to from the server. Just use the normal client. */ public void addReceiver(Client client){ if(this.player == null) this.createPlayer(); client.addListener(new Listener(){ public void received(Connection connection, Object object) { // Only read objects of the correct type. if(object instanceof VoiceNetData){ // Read data VoiceNetData message = (VoiceNetData)object; short[] data = message.getData(); // Play audio processAudio(data, connection, message); } } }); }
public ClientController(AbstractDiagramController pDiagramController, String pServerIp, int pPort) { diagramController = pDiagramController; serverIp = pServerIp; port = pPort; client = new Client(); initKryo(client.getKryo()); client.addListener(new Listener() { public void received (Connection connection, Object object) { if (object instanceof AbstractNode) { Platform.runLater(() -> diagramController.createNodeView((AbstractNode)object, true)); } else if (object instanceof AbstractEdge) { Platform.runLater(() -> diagramController.addEdgeView((AbstractEdge)object, true)); } else if (object instanceof Graph){ Graph graph = (Graph) object; graph.addRemotePropertyChangeListener(ClientController.this); Platform.runLater(() -> diagramController.load(graph, true)); } else if (object instanceof String[]){ Platform.runLater(() -> diagramController.remoteCommand((String[])object)); } } }); }
@Override public void handle(final Client client, Connection connection, Command command) { model.getClient().ifPresent(c -> { if (c == client) { model.getMessages().add("Server " + model.getServer() + ":" + model.getPort() + " is no longer available."); client.stop(); try { client.dispose(); } catch (IOException ignored) { // OK } model.setClient(null); model.setConnected(false); model.getMessages().clear(); } }); }
public ClientNetworkController() { while (true) { promptIPPort(); client = new Client(); client.start(); try { client.connect(5000, Variables.serverIP, Variables.port); } catch (IOException e) { Utilities.popupMessage("BuildStation", "Invalid Input\nThe server refused the connection or an unknown error occurred."); e.printStackTrace(); promptIPPort(); continue; } client.getKryo().setRegistrationRequired(false); ListenerList.addListeners(client); break; } }
public PacketsInterpretator(Client client) { mClient = client; mPackets.put(ConnectPacket.class, new ConnectAction()); mPackets.put(ErrorPacket.class, new ErrorAction()); mPackets.put(EntityPacket.class, new EntityAction()); mPackets.put(EntityMovePacket.class, new EntityMoveAction()); mPackets.put(EntityRemovePacket.class, new EntityRemoveAction()); mPackets.put(EntityHpPacket.class, new EntityHpAction()); mPackets.put(EntityEffectAddPacket.class, new EntityEffectAddAction()); mPackets.put(EntityEffectRemovePacket.class, new EntityEffectRemoveAction()); mPackets.put(NewUserConnectedLobbyPacket.class, new NewUserConnectedLobbyAction()); mPackets.put(TchatMsgPacket.class, new TchatMsgAction()); mPackets.put(TchatPrivmsgPacket.class, new TchatPrivmsgAction()); mPackets.put(PlayerSpellPacket.class, new PlayerSpellAction()); mPackets.put(PlayerSpellUsedPacket.class, new PlayerSpellUsedAction()); }
public StateProcessor(Client client, ConcurrentHashMap<Short, ClientEntity> worldMap, SFXPlayer audioPlayer, PlatformServices toaster) { if (client != null) { this.client = client; client.addListener(this); } this.toaster = toaster; nextState = MessageObjectPool.instance. gameStateMessagePool.obtain(); nextState.time = 0; stateQueue = new ArrayList<GameStateMessage>(); wait = new AtomicBoolean(false); this.world = worldMap; disconnected = false; this.audioPlayer = audioPlayer; playerNames = new PlayerNamesMessage(); }
public WorldRenderer(WorldManager worldManager, Client client, KillingSpree game) { worldMap = new ConcurrentHashMap<Short, ClientEntity>(); this.worldManager = worldManager; audioPlayer = new SFXPlayer(); stateProcessor = new StateProcessor(client, worldMap, audioPlayer, game.platformServices); if (worldManager != null) { debugRenderer = new WorldDebugRenderer(worldManager.getWorld()); worldManager.setOutgoingEventListener(stateProcessor); } else { this.client = client; } camera = new OrthographicCamera(); batch = new SpriteBatch(); controlsSender = new ControlsSender(); recentId = -2; screenShakeX = 0; screenShakeY = 0; screenShakeTime = 0; hudRenderer = new HUDRenderer(); this.game = game; }
@Override public void show() { client = new Client(); client.start(); font = game.getFont(120); batch = new SpriteBatch(); camera = new OrthographicCamera(); viewport = new FitViewport(1280, 720, camera); camera.setToOrtho(false, 1280, 720); buttons = new ArrayList<MyButton>(); ipAddresses = new ArrayList<MyButton>(); markForDispose = false; addAllButtons(); addIpButtons(); pressedButton = false; }
public boolean loadLevel(String level, String host, String name) { if (isServer) { world = new WorldManager(server); if (server == null) world.loader.platformServices = game.platformServices; } else { client = new Client(); NetworkRegisterer.register(client); client.start(); try { client.connect(Constants.TIMEOUT, host, Constants.GAME_TCP_PORT, Constants.GAME_UDP_PORT); } catch (IOException e) { game.platformServices.toast("Server not found"); e.printStackTrace(); game.setScreen(new ClientDiscoveryScreen(game)); return false; } } renderer = new WorldRenderer(world, client, game); renderer.loadLevel(level, isServer, name); return true; }
@Override public synchronized boolean launchClient() { boolean result = true; client = new Client(60000, 60000); client.start(); firstRound = true; ClassRegisterer.register(client); client.addListener(this); int timeout = 5000; try { client.connect(timeout, ip, port, port + 1); } catch (IOException e) { result = false; e.printStackTrace(); } return result; }
@Override public void move(Entity item, int x, int y) { ArrayList<ItemContainerGroup> groups = getGroups(item, x, y); ItemContainerGroup group = null; if (groups.size() > 0) { group = groups.get(0); } else { return; } x = (int) (((x-getX())/RenderingSystem.scale)/SLOTSIZE); y = (int) (((y-getY())/RenderingSystem.scale)/SLOTSIZE); if (group instanceof InventoryGUI) { MoveItemSimple action = new MoveItemSimple(); action.setID(item.getComponent(CId.class)); action.setXY(x, y); ((Client)AppUtil.endpoint).sendTCP(action); } }
public PeaceNetworkClient() { client = new Client(); events = (Queue<PacketMessage>) new LinkedList<PacketMessage>(); // Must register every class that will be sent/received client.getKryo().register(PacketMessage.class); client.getKryo().register(EventType.class); client.getKryo().register(LocationID.class); // Client must start before connecting can take place client.start(); client.addListener(this); out.println("Client is now waiting..."); // TODO: remove }
public NetClient(InvadersGame game, GameSetupConfig gameSetupConfig, PlayerConfig player) { this.game = game; gameConfig = gameSetupConfig; this.playerConfig = player; listeners = new Array<NetListener>(); client = new Client(); client.start(); KryoCommon.register(client); currentListener = new ConnectListener(this); client.addListener(currentListener); connect(); }
public FSUIPCKryonetInterface(String server, int port) { this.server = server; this.port = port; // ~ client = new Client(); client.start(); client.addListener(new Listener() { public void received (Connection connection, Object object) { if(object instanceof String) { String message = (String)object; if(message.startsWith("CHANGED")) { Collection<OffsetItem> offsetItems = toOffsetItems(message); for(OffsetItem offsetItem : offsetItems) { offsetEventListeners.fire().valueChanged(offsetItem); } offsetCollectionEventListeners.fire().valuesChanged(offsetItems); } } } }); // ~ offsetEventListeners = EventListenerSupport.create(OffsetEventListener.class); offsetCollectionEventListeners = EventListenerSupport.create(OffsetCollectionEventListener.class); }
public ChatClient( String[] connectionDetails, ClientFrame frame ) { // create a new network client client = new Client(); // Populate the connection details host = connectionDetails[0]; name = connectionDetails[1]; port = Network.port; // attach the frame this.frame = frame; //setup the client settings setupClient(client); // connect to the server connect(); }
public ClientConnector(ClientMaster master, String host) throws IOException { this.master = master; this.client = new Client(); this.queue = new LinkedBlockingQueue<>(); this.newestInput = new Input(); Register.registerAll(client.getKryo()); new Thread(client).start(); client.connect(5000, InetAddress.getByName(host), ServerMaster.PORT_TCP, ServerMaster.PORT_UDP); client.addListener(new QueuedListener(this) { @Override protected void queue(Runnable runnable) { queue.add(runnable); } }); }
public PlayerClient() { super(); _players = new HashMap<Integer, Player>(); _cars = new HashMap<Byte, Byte>(); _player = new Player(); _listenerList = new PlayerClientListenerList(); _connected = false; _client = new Client(); _client.start(); PlayerServerClient serverClient = new PlayerServerClient(_client); PlayerNetwork.register(_client); _client.addListener(serverClient); _client.addListener(this); setPlayerServer(serverClient); }
/** * Checks if a Port is a valid SensorPort of the EV3Brick * * @param * @return *//* boolean isValidSensorPort(Port port){ if(port == SensorPort.S1 || port == SensorPort.S2 || port == SensorPort.S3 || port == SensorPort.S4){ return true; }else{ return false; } }*/ public void setBrickClient(Client brickClient) { this.brickClient = brickClient; }
public ClientEndpointImpl(String ip,int tcpPort, int brickTimeout) { this.ip =ip; this.tcpPort = tcpPort; this.brickTimeout = brickTimeout; client = new Client(); client.start(); new Thread(client).start(); }
@Override public void create() { try{ if(true){ // Run server this.server = new Server(22050, 22050); server.bind(7777, 7777); server.start(); relay = new VoiceChatServer(server.getKryo()); server.addListener(new Listener(){ public void received(Connection connection, Object object) { relay.relayVoice(connection, object, server); } }); } this.client = new Client(22050, 22050); client.start(); client.connect(5000, "localhost", 7777, 7777); this.sender = new VoiceChatClient(client.getKryo()); this.sender.addReceiver(client); }catch(Exception e){ e.printStackTrace(); Gdx.app.exit(); } // Other stuff for test batch = new SpriteBatch(); font = new BitmapFont(); }
/** * Sends what you are saying to the other connections! This method should be called whenever the client wants to send audio, * such as when he/she presses a button. This method does not block at all, as recording audio is done in another thread. * The minimum time recorded is equal to: * <code>((SampleRate / SendRate) / SampleRate)</code> in seconds. The maximum time recorded is infinite. * @param client The client to send the data on. * @param delta The time, in seconds, between concurrent calls to this method. * If this method is called 60 times per second, this value should be (1/60). In LibGDX, use <code>Gdx.graphics.getDeltaTime()</code>. */ public void sendVoice(Client client, float delta){ float interval = 1f / this.getSendRate(); timer += delta; if(timer >= interval){ if(!ready){ timer = interval; // Keep 'on-edge' return; } timer -= interval; // Make new thread ready = false; Thread thread = new Thread(() -> { // Need to check if data needs sending. TODO int packetSize = (int) (this.getSampleRate() / this.getSendRate()); if(data == null){ data = new short[packetSize]; } // This will block! We need to do this in a separate thread! if(this.recorder == null) this.createRecorder(); this.recorder.read(data, 0, packetSize); // Send to server, this will not block but may affect networking... client.sendUDP(new VoiceNetData(data)); ready = true; }); thread.start(); } }
@Override public void create() { mousePointer = Assets.get("cursor.gif"); batch = Assets.getBatch(); background = Assets.get("background.jpg"); states = new StateManager(); client = new Client(); playState = new PlayState(states, client); client = initizlizeClient(); states.push(playState); states.push(new SettingsChoosingState(client, states)); // Gdx.input.setCursorCatched(true); }
private Client initizlizeClient() { Kryo kryo = client.getKryo(); kryo = PacketsRegisterer.registerPackets(kryo); clientListener = new ClientListener(playState, states); client.addListener(clientListener); client.start(); return client; }
public RegisterationState(Client client, StateManager states) { this.client = client; this.states = states; dialog.show(stage); Gdx.input.setInputProcessor(stage); }
public AuthenticationState(Client client, StateManager states) { this.client = client; this.states = states; authenticationDialog = new AuthenticationDialog(this); authenticationDialog.show(stage); Gdx.input.setInputProcessor(stage); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } }
public SettingsChoosingState(Client client, StateManager states) { this.client = client; this.states = states; Gdx.input.setInputProcessor(stage); AskForIpDialog dialog = new AskForIpDialog(this, new ConnectionInfo("localhost")); dialog.show(stage); }
public ConnectionState(Client client, StateManager states, ConnectionInfo connectionInfo) { this.client = client; this.states = states; client.start(); connectThread = new Thread(() -> tryConnecting(client, connectionInfo)); connectThread.start(); }
private void tryConnecting(Client client, ConnectionInfo connectionInfo) { try { client.connect(3000, connectionInfo.getIp(), connectionInfo.getTcpPort(), connectionInfo.getUdpPort()); } catch (IOException e) { currentTryout++; if (currentTryout < maxTryouts) tryConnecting(client, connectionInfo); } }
public PlayState(StateManager states, Client client) { this.client = client; inputHandler = new NullInputHandler(); player = new NullPlayer(); this.states = states; camera.setToOrtho(false); camera.viewportWidth = CAMERA_WIDTH; camera.viewportHeight = CAMERA_HEIGHT; mapRenderer = new OrthogonalTiledMapRenderer(map, Assets.getBatch()); }
public ChoosingCharacterState(Client client, StateManager states) { this.client = client; this.states = states; creatingDialog = new CreatingCharacterDialog(this); GetUserCharactersPacket getUserCharactersPacket = new GetUserCharactersPacket(); getUserCharactersPacket.username = UserInfo.username; client.sendTCP(getUserCharactersPacket); }
@Override public Client get() { Client client = new Client(); clientKryoListener.setClient(client); client.start(); ChatUtil.registerClasses(client); client.addListener(clientKryoListener); return client; }
public void initialize() { username = JOptionPane.showInputDialog("Please enter a username."); client = new Client(25566, 25567); register(); ClientListener listener = new ClientListener(this); client.addListener(listener); client.start(); }
public ConnectivityManager(String accountName_, String accountType_) { this.accountName = accountName_; this.accountType = accountType_; tcpClient = new Client(); udpClient = new Client(); Network.register(tcpClient); setListeners(); }
public KryonetTransportLayer (RavNetwork net) { super(net); server = new Server(bufferSize, bufferSize); client = new Client(bufferSize, bufferSize); serverListener = new ServerListener(this); clientListener = new ClientListener(this); server.addListener(serverListener); client.addListener(clientListener); register(server.getKryo()); register(client.getKryo()); register(streamKryo); }
/** * Should be called when this scene is created, handles setup tasks. * @param stage The stage that this scene belongs to. * @param client The client that has an open connection to the server. * @param teamName The team name that the player has chosen. */ public void setup(Stage stage, Client client, String teamName) { this.stage = stage; this.client = client; this.team_name.setText(teamName); client.addListener(this); stage.setOnCloseRequest(event -> savePreferences()); setServerStatus("Connected to " + client.getRemoteAddressTCP(), Color.GREEN); reconnect.setVisible(false); file_path.setText(preferences.get("file_path", System.getProperty("user.home"))); }
public void initNetwork() { client = new Client(Network.BUFFER_SIZE, Network.BUFFER_SIZE); Initializer.registerClasses(client.getKryo()); client.addListener(this); clientThread = new Thread(client); clientThread.start(); }
public void initNetwork() { client = new Client(Network.BUFFER_SIZE, Network.BUFFER_SIZE); Initializer.registerClasses(client.getKryo()); client.addListener(this); clientThread = new Thread(client); clientThread.start(); try { client.connect(5000, address, port); } catch (IOException e) { e.printStackTrace(); } }
/** * @throws IOException If the server refused the connection. */ public HeadlessClientNetworkController() throws IOException { client = new Client(); client.start(); client.connect(5000, Variables.serverIP, Variables.port); client.getKryo().setRegistrationRequired(false); ListenerList.addListeners(client); isHeadless = true; // I wish I could avoid this, but for some reason, I can't override promptIPPort. }