Java 类cpw.mods.fml.common.LoaderState 实例源码

项目:ThaumicEnergistics    文件:ThaumicEnergistics.java   
/**
 * Called before the load event.
 *
 * @param event
 * @throws Exception
 */
@EventHandler
public void preInit( final FMLPreInitializationEvent event ) throws Exception
{
    // Mark that ThE is in PreInit
    long startTime = ThELog.beginSection( "PreInit" );

    // Set the instance
    ThaumicEnergistics.INSTANCE = this;

    // Sync with config
    ThaumicEnergistics.config = ConfigurationHandler.loadAndSyncConfigFile( event.getSuggestedConfigurationFile() );

    // Register the gui handler
    NetworkRegistry.INSTANCE.registerGuiHandler( this, new ThEGuiHandler() );

    // Register items
    ThaumicEnergistics.proxy.registerItems();

    // Register blocks
    ThaumicEnergistics.proxy.registerBlocks();

    // Mark that ThE has finished PreInit
    ThELog.endSection( "PreInit", startTime );
    ThaumicEnergistics.ThEState = LoaderState.PREINITIALIZATION;
}
项目:RuneCraftery    文件:GameData.java   
public static void newItemAdded(Item item)
{
    ModContainer mc = Loader.instance().activeModContainer();
    if (mc == null)
    {
        mc = Loader.instance().getMinecraftModContainer();
        if (Loader.instance().hasReachedState(LoaderState.INITIALIZATION) || validated)
        {
            FMLLog.severe("It appears something has tried to allocate an Item or Block outside of the preinitialization phase for mods. This will NOT work in 1.7 and beyond!");
        }
    }
    String itemType = item.getClass().getName();
    ItemData itemData = new ItemData(item, mc);
    if (idMap.containsKey(item.field_77779_bT))
    {
        ItemData id = idMap.get(item.field_77779_bT);
        FMLLog.log("fml.ItemTracker", Level.INFO, "The mod %s is overwriting existing item at %d (%s from %s) with %s", mc.getModId(), id.getItemId(), id.getItemType(), id.getModId(), itemType);
    }
    idMap.put(item.field_77779_bT, itemData);
    if (!"Minecraft".equals(mc.getModId()))
    {
        FMLLog.log("fml.ItemTracker",Level.FINE, "Adding item %s(%d) owned by %s", item.getClass().getName(), item.field_77779_bT, mc.getModId());
    }
}
项目:RuneCraftery    文件:GameData.java   
public static void newItemAdded(Item item)
{
    ModContainer mc = Loader.instance().activeModContainer();
    if (mc == null)
    {
        mc = Loader.instance().getMinecraftModContainer();
        if (Loader.instance().hasReachedState(LoaderState.INITIALIZATION) || validated)
        {
            FMLLog.severe("It appears something has tried to allocate an Item or Block outside of the preinitialization phase for mods. This will NOT work in 1.7 and beyond!");
        }
    }
    String itemType = item.getClass().getName();
    ItemData itemData = new ItemData(item, mc);
    if (idMap.containsKey(item.itemID))
    {
        ItemData id = idMap.get(item.itemID);
        FMLLog.log("fml.ItemTracker", Level.INFO, "The mod %s is overwriting existing item at %d (%s from %s) with %s", mc.getModId(), id.getItemId(), id.getItemType(), id.getModId(), itemType);
    }
    idMap.put(item.itemID, itemData);
    if (!"Minecraft".equals(mc.getModId()))
    {
        FMLLog.log("fml.ItemTracker",Level.FINE, "Adding item %s(%d) owned by %s", item.getClass().getName(), item.itemID, mc.getModId());
    }
}
项目:BetterNutritionMod    文件:GameData.java   
public static void newItemAdded(Item item)
{
    ModContainer mc = Loader.instance().activeModContainer();
    if (mc == null)
    {
        mc = Loader.instance().getMinecraftModContainer();
        if (Loader.instance().hasReachedState(LoaderState.INITIALIZATION) || validated)
        {
            FMLLog.severe("It appears something has tried to allocate an Item or Block outside of the preinitialization phase for mods. This will NOT work in 1.7 and beyond!");
        }
    }
    String itemType = item.getClass().getName();
    ItemData itemData = new ItemData(item, mc);
    if (idMap.containsKey(item.itemID))
    {
        ItemData id = idMap.get(item.itemID);
        FMLLog.log("fml.ItemTracker", Level.INFO, "The mod %s is overwriting existing item at %d (%s from %s) with %s", mc.getModId(), id.getItemId(), id.getItemType(), id.getModId(), itemType);
    }
    idMap.put(item.itemID, itemData);
    if (!"Minecraft".equals(mc.getModId()))
    {
        FMLLog.log("fml.ItemTracker",Level.FINE, "Adding item %s(%d) owned by %s", item.getClass().getName(), item.itemID, mc.getModId());
    }
}
项目:TRHS_Club_Mod_2016    文件:FMLInterModComms.java   
private static boolean enqueueStartupMessage(String modTarget, IMCMessage message)
{
    if (Loader.instance().activeModContainer() == null)
    {
        return false;
    }
    enqueueMessage(Loader.instance().activeModContainer(), modTarget, message);
    return Loader.isModLoaded(modTarget) && !Loader.instance().hasReachedState(LoaderState.POSTINITIALIZATION);

}
项目:CauldronGit    文件:FMLInterModComms.java   
private static boolean enqueueStartupMessage(String modTarget, IMCMessage message)
{
    if (Loader.instance().activeModContainer() == null)
    {
        return false;
    }
    enqueueMessage(Loader.instance().activeModContainer(), modTarget, message);
    return Loader.isModLoaded(modTarget) && !Loader.instance().hasReachedState(LoaderState.POSTINITIALIZATION);

}
项目:RainbowElectricity    文件:Info.java   
public static boolean isIc2Available() {
    if (ic2Available != null) return ic2Available;

    boolean loaded = Loader.isModLoaded("IC2");

    if (Loader.instance().hasReachedState(LoaderState.CONSTRUCTING)) {
        ic2Available = loaded;
    }

    return loaded;
}
项目:vsminecraft    文件:Info.java   
public static boolean isIc2Available() {
    if (ic2Available != null) return ic2Available;

    boolean loaded = Loader.isModLoaded("IC2");

    if (Loader.instance().hasReachedState(LoaderState.CONSTRUCTING)) {
        ic2Available = loaded;
    }

    return loaded;
}
项目:MateriaMuto    文件:Info.java   
public static boolean isIc2Available() {
    if (ic2Available != null) {
        return ic2Available;
    }

    boolean loaded = Loader.isModLoaded("IC2");

    if (Loader.instance().hasReachedState(LoaderState.CONSTRUCTING)) {
        ic2Available = loaded;
    }

    return loaded;
}
项目:FlowstoneEnergy    文件:Info.java   
public static boolean isIc2Available() {
    if (ic2Available != null) return ic2Available;

    boolean loaded = Loader.isModLoaded("IC2");

    if (Loader.instance().hasReachedState(LoaderState.CONSTRUCTING)) {
        ic2Available = loaded;
    }

    return loaded;
}
项目:ThaumicEnergistics    文件:ThEAPIImplementation.java   
/**
 * Checks if ThE has finished the preinit phase.
 *
 * @return
 */
protected static boolean hasFinishedPreInit()
{
    // Ensure that ThE has finished the PreInit phase
    if( ThaumicEnergistics.getLoaderState() == LoaderState.NOINIT )
    {
        // Invalid state, API can not yet load.
        ThELog.warning( "API is not available until ThE finishes the PreInit phase." );
        return false;
    }

    return true;
}
项目:ThaumicEnergistics    文件:ThaumicEnergistics.java   
/**
 * Called after the preInit event, and before the post init event.
 *
 * @param event
 */
@EventHandler
public void load( final FMLInitializationEvent event )
{
    // Mark that ThE is in Init
    long startTime = ThELog.beginSection( "Load" );

    // Register block renderers
    ThaumicEnergistics.proxy.registerRenderers();

    // Register tile entities
    ThaumicEnergistics.proxy.registerTileEntities();

    // Register packets
    NetworkHandler.registerPackets();

    // Register integration
    IntegrationCore.init();

    // Register the essentia grid cache
    AEApi.instance().registries().gridCache().registerGridCache( IEssentiaGrid.class, GridEssentiaCache.class );

    // Register the wireless golem handler
    ThEApi.instance().interact().registerGolemHookHandler( WirelessGolemHandler.getInstance() );

    // Mark that ThE has finished Init
    ThELog.endSection( "Load", startTime );
    ThaumicEnergistics.ThEState = LoaderState.INITIALIZATION;
}
项目:ThaumicEnergistics    文件:ThaumicEnergistics.java   
/**
 * Called after the load event.
 *
 * @param event
 */
@EventHandler
public void postInit( final FMLPostInitializationEvent event )
{
    // Mark that ThE is in PostInit
    long startTime = ThELog.beginSection( "PostInit" );

    // Register the standard thaumcraft container items and tiles
    EssentiaTileContainerHelper.INSTANCE.registerDefaultContainers();
    EssentiaItemContainerHelper.INSTANCE.registerDefaultContainers();

    // Register features
    ThaumicEnergistics.proxy.registerFeatures();

    // Register my tiles with SpatialIO
    ThaumicEnergistics.proxy.registerSpatialIOMovables();

    // Register fluids
    ThaumicEnergistics.proxy.registerFluids();

    // Give AE items aspects
    try
    {
        AEAspectRegister.INSTANCE.registerAEAspects();
    }
    catch( Exception e )
    {
        ThELog.warning( "Unable to finish aspect registration due to exception:%n%s%n", e.getMessage() );
    }

    // Mark that ThE has finished PostInit
    ThELog.endSection( "PostInit", startTime );
    ThaumicEnergistics.ThEState = LoaderState.POSTINITIALIZATION;
}
项目:Cauldron    文件:FMLInterModComms.java   
private static boolean enqueueStartupMessage(String modTarget, IMCMessage message)
{
    if (Loader.instance().activeModContainer() == null)
    {
        return false;
    }
    enqueueMessage(Loader.instance().activeModContainer(), modTarget, message);
    return Loader.isModLoaded(modTarget) && !Loader.instance().hasReachedState(LoaderState.POSTINITIALIZATION);

}
项目:Cauldron    文件:FMLInterModComms.java   
private static boolean enqueueStartupMessage(String modTarget, IMCMessage message)
{
    if (Loader.instance().activeModContainer() == null)
    {
        return false;
    }
    enqueueMessage(Loader.instance().activeModContainer(), modTarget, message);
    return Loader.isModLoaded(modTarget) && !Loader.instance().hasReachedState(LoaderState.POSTINITIALIZATION);

}
项目:Cauldron    文件:FMLInterModComms.java   
private static boolean enqueueStartupMessage(String modTarget, IMCMessage message)
{
    if (Loader.instance().activeModContainer() == null)
    {
        return false;
    }
    enqueueMessage(Loader.instance().activeModContainer(), modTarget, message);
    return Loader.isModLoaded(modTarget) && !Loader.instance().hasReachedState(LoaderState.POSTINITIALIZATION);

}
项目:Electro-Magic-Tools    文件:Info.java   
public static boolean isIc2Available() {
    if (ic2Available != null) return ic2Available;

    boolean loaded = Loader.isModLoaded("IC2");

    if (Loader.instance().hasReachedState(LoaderState.CONSTRUCTING)) {
        ic2Available = loaded;
    }

    return loaded;
}
项目:RuneCraftery    文件:FMLInterModComms.java   
private static boolean enqueueStartupMessage(String modTarget, IMCMessage message)
{
    if (Loader.instance().activeModContainer() == null)
    {
        return false;
    }
    enqueueMessage(Loader.instance().activeModContainer(), modTarget, message);
    return Loader.isModLoaded(modTarget) && !Loader.instance().hasReachedState(LoaderState.POSTINITIALIZATION);

}
项目:RuneCraftery    文件:FMLInterModComms.java   
private static boolean enqueueStartupMessage(String modTarget, IMCMessage message)
{
    if (Loader.instance().activeModContainer() == null)
    {
        return false;
    }
    enqueueMessage(Loader.instance().activeModContainer(), modTarget, message);
    return Loader.isModLoaded(modTarget) && !Loader.instance().hasReachedState(LoaderState.POSTINITIALIZATION);

}
项目:BetterNutritionMod    文件:FMLInterModComms.java   
private static boolean enqueueStartupMessage(String modTarget, IMCMessage message)
{
    if (Loader.instance().activeModContainer() == null)
    {
        return false;
    }
    enqueueMessage(Loader.instance().activeModContainer(), modTarget, message);
    return Loader.isModLoaded(modTarget) && !Loader.instance().hasReachedState(LoaderState.POSTINITIALIZATION);

}
项目:TreeCapacitor    文件:Info.java   
public static boolean isIc2Available() {
    if (ic2Available != null) return ic2Available;

    boolean loaded = Loader.isModLoaded("IC2");

    if (Loader.instance().hasReachedState(LoaderState.CONSTRUCTING)) {
        ic2Available = loaded;
    }

    return loaded;
}
项目:bsamod    文件:Info.java   
public static boolean isIc2Available() {
    if (ic2Available != null) return ic2Available;

    boolean loaded = Loader.isModLoaded("IC2");

    if (Loader.instance().hasReachedState(LoaderState.CONSTRUCTING)) {
        ic2Available = loaded;
    }

    return loaded;
}
项目:PowerGrid    文件:Info.java   
public static boolean isIc2Available() {
    if (ic2Available != null) return ic2Available;

    boolean loaded = Loader.isModLoaded("IC2");

    if (Loader.instance().hasReachedState(LoaderState.CONSTRUCTING)) {
        ic2Available = loaded;
    }

    return loaded;
}
项目:copycore    文件:RegistryUtils.java   
/** Returns the mod ID of the currently active mod. <br>
 *  <b>Warning:</b> Only use during FML events preinit, init, postinit and similar. */
public static String getActiveModId() {
    if (Loader.instance().hasReachedState(LoaderState.AVAILABLE))
        throw new RuntimeException("getActiveModId can't be called after mods have been initialized!");
    return Loader.instance().activeModContainer().getModId();
}
项目:Cauldron    文件:MinecraftServer.java   
public void stopServer() throws MinecraftException // CraftBukkit - added throws
{
    if (!this.worldIsBeingDeleted && Loader.instance().hasReachedState(LoaderState.SERVER_STARTED) && !serverStopped) // make sure the save is valid and we don't save twice
    {
        logger.info("Stopping server");

        // CraftBukkit start
        if (this.server != null)
        {
            this.server.disablePlugins();
        }

        // CraftBukkit end

        if (this.func_147137_ag() != null)
        {
            this.func_147137_ag().terminateEndpoints();
        }

        if (this.serverConfigManager != null)
        {
            logger.info("Saving players");
            this.serverConfigManager.saveAllPlayerData();
            this.serverConfigManager.removeAllPlayers();
        }

        if (this.worldServers != null)
        {
            logger.info("Saving worlds");
            try
            {
                this.saveAllWorlds(false);
            }
            catch (MinecraftException e)
            {
                e.printStackTrace();
            }

            for (int i = 0; i < this.worldServers.length; ++i)
            {
                WorldServer worldserver = this.worldServers[i];
                MinecraftForge.EVENT_BUS.post(new WorldEvent.Unload(worldserver));
                worldserver.flush();
            }

            WorldServer[] tmp = worldServers;
            for (WorldServer world : tmp)
            {
                DimensionManager.setWorld(world.provider.dimensionId, null);
            }
        }

        if (this.usageSnooper.isSnooperRunning())
        {
            this.usageSnooper.stopSnooper();
        }
    }
}
项目:Cauldron    文件:MinecraftServer.java   
public void stopServer()
{
    if (!this.worldIsBeingDeleted && Loader.instance().hasReachedState(LoaderState.SERVER_STARTED) && !serverStopped) // make sure the save is valid and we don't save twice
    {
        logger.info("Stopping server");

        if (this.func_147137_ag() != null)
        {
            this.func_147137_ag().terminateEndpoints();
        }

        if (this.serverConfigManager != null)
        {
            logger.info("Saving players");
            this.serverConfigManager.saveAllPlayerData();
            this.serverConfigManager.removeAllPlayers();
        }

        if (this.worldServers != null)
        {
            logger.info("Saving worlds");
            this.saveAllWorlds(false);

            for (int i = 0; i < this.worldServers.length; ++i)
            {
                WorldServer worldserver = this.worldServers[i];
                MinecraftForge.EVENT_BUS.post(new WorldEvent.Unload(worldserver));
                worldserver.flush();
            }

            WorldServer[] tmp = worldServers;
            for (WorldServer world : tmp)
            {
                DimensionManager.setWorld(world.provider.dimensionId, null);
            }
        }

        if (this.usageSnooper.isSnooperRunning())
        {
            this.usageSnooper.stopSnooper();
        }
    }
}
项目:ThaumicEnergistics    文件:ThaumicEnergistics.java   
/**
 * Gets what state/phase of loading that ThE has <strong>completed</strong>.<br>
 * NOINIT: PreInit has not yet been called<br>
 * PREINITIALIZATION: PreInit has finished.<br>
 * INITIALIZATION: Load has finished.<br>
 * POSTINITIALIZATION: PostInit has finished, ThE is fully loaded.
 *
 * @return
 */
public static LoaderState getLoaderState()
{
    return ThaumicEnergistics.ThEState;
}