Java 类net.minecraft.block.BlockCauldron 实例源码

项目:wolfarmor    文件:PlayerEventHandler.java   
/**
 * Handles right click on cauldron block
 *
 * @param event The RightClickEvent that was handled.
 * @param stack The item stack
 */
private void handleCauldronRightClick(@Nonnull RightClickBlock event, @Nonnull ItemStack stack)
{
    EntityPlayer player = event.getEntityPlayer();
    World world = event.getWorld();

    //TODO: Water sploosh sound event
    if(!world.isRemote && !stack.isEmpty())
    {
        IBlockState blockCauldronState = event.getWorld().getBlockState(event.getPos());
        int fillLevel = blockCauldronState.getValue(BlockCauldron.LEVEL);

        if (fillLevel > 0 && stack.getItem() instanceof ItemWolfArmor) {
            ItemWolfArmor itemWolfArmor = (ItemWolfArmor) stack.getItem();

            if (itemWolfArmor.getMaterial().getCanBeDyed() && itemWolfArmor.getHasColor(stack)) {
                itemWolfArmor.removeColor(stack);
                Blocks.CAULDRON.setWaterLevel(event.getWorld(), event.getPos(), blockCauldronState, fillLevel - 1);
                player.addStat(StatList.ARMOR_CLEANED);
                event.setResult(Event.Result.ALLOW);
                event.setCanceled(true);
            }
        }
    }
}
项目:GardenCollection    文件:ItemHeavyChain.java   
@Override
public boolean onItemUse (ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) {
    Block block = world.getBlock(x, y, z);
    int meta = world.getBlockMetadata(x, y, z);

    if (block instanceof BlockCauldron && side == 1 && itemStack.getItemDamage() == 0) {
        int waterLevel = BlockCauldron.func_150027_b(meta);
        if (waterLevel == 0)
            return false;

        ItemStack newItem = new ItemStack(ModBlocks.heavyChain, 1, 3);
        itemStack.stackSize--;

        EntityItem itemEntity = new EntityItem(world, x + .5, y + 1.5, z + .5, newItem);
        itemEntity.playSound("random.splash", 0.25F, 1.0F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.4F);

        world.spawnEntityInWorld(itemEntity);
        return true;
    }

    return super.onItemUse(itemStack, player, world, x, y, z, side, hitX, hitY, hitZ);
}
项目:GardenCollection    文件:ItemLatticeMetal.java   
@Override
public boolean onItemUse (ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) {
    Block block = world.getBlock(x, y, z);
    int meta = world.getBlockMetadata(x, y, z);

    if (block instanceof BlockCauldron && side == 1 && itemStack.getItemDamage() == 0) {
        int waterLevel = BlockCauldron.func_150027_b(meta);
        if (waterLevel == 0)
            return false;

        ItemStack newItem = new ItemStack(ModBlocks.latticeMetal, 1, 1);
        itemStack.stackSize--;

        EntityItem itemEntity = new EntityItem(world, x + .5, y + 1.5, z + .5, newItem);
        itemEntity.playSound("random.splash", 0.25F, 1.0F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.4F);

        world.spawnEntityInWorld(itemEntity);
        return true;
    }

    return super.onItemUse(itemStack, player, world, x, y, z, side, hitX, hitY, hitZ);
}
项目:GardenCollection    文件:ItemLightChain.java   
@Override
public boolean onItemUse (ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) {
    Block block = world.getBlock(x, y, z);
    int meta = world.getBlockMetadata(x, y, z);

    if (block instanceof BlockCauldron && side == 1 && itemStack.getItemDamage() == 0) {
        int waterLevel = BlockCauldron.func_150027_b(meta);
        if (waterLevel == 0)
            return false;

        ItemStack newItem = new ItemStack(ModBlocks.lightChain, 1, 3);
        itemStack.stackSize--;

        EntityItem itemEntity = new EntityItem(world, x + .5, y + 1.5, z + .5, newItem);
        itemEntity.playSound("random.splash", 0.25F, 1.0F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.4F);

        world.spawnEntityInWorld(itemEntity);
        return true;
    }

    return super.onItemUse(itemStack, player, world, x, y, z, side, hitX, hitY, hitZ);
}
项目:GardenCollection    文件:ItemPotteryPatternDirty.java   
@Override
public boolean onItemUse (ItemStack itemStack, EntityPlayer player, World world, int x, int y, int z, int side, float hitX, float hitY, float hitZ) {
    if (side != 1)
        return false;

    Block block = world.getBlock(x, y, z);
    int meta = world.getBlockMetadata(x, y, z);

    if (block instanceof BlockCauldron) {
        int waterLevel = BlockCauldron.func_150027_b(meta);
        if (waterLevel == 0)
            return false;

        int index = getPatternIndex(world);
        if (index == -1)
            return false;

        PatternConfig pattern = GardenContainers.config.getPattern(index);
        if (pattern == null)
            return false;

        ItemStack stamp = new ItemStack(ModItems.potteryPattern, 1, pattern.getId());

        itemStack.stackSize--;

        world.spawnEntityInWorld(new EntityItem(world, x + .5, y + 1.5, z + .5, stamp));

        return true;
    }

    return false;
}
项目:WearableBackpacks    文件:DyeWashingHandler.java   
@SubscribeEvent
public void onPlayerInteractBlock(PlayerInteractEvent.RightClickBlock event) {

    if (event.getWorld().isRemote ||
        event.getEntityPlayer().isSneaking()) return;

    // Check if item is washable and currently dyed.
    ItemStack stack = event.getItemStack();
    if (!(stack.getItem() instanceof IDyeableItem) ||
        !((IDyeableItem)stack.getItem()).canWash(stack) ||
        !NbtUtils.has(stack, "display", "color")) return;

    // Check if block is a cauldron.
    IBlockState state = event.getWorld().getBlockState(event.getPos());
    if (!(state.getBlock() instanceof BlockCauldron)) return;
    BlockCauldron block = (BlockCauldron)state.getBlock();

    // Check if water is in the cauldron.
    int level = state.getValue(BlockCauldron.LEVEL);
    if (level <= 0) return;

    // Remove the color from the item!
    NbtUtils.remove(stack, "display", "color");
    // Use up some water from the cauldron!
    block.setWaterLevel(event.getWorld(), event.getPos(), state, level - 1);
    // Increase "armor cleaned" statistic! Wheee!
    event.getEntityPlayer().addStat(StatList.ARMOR_CLEANED);

    // Cancel the event, as the item / cauldron was used.
    event.setCanceled(true);

}
项目:RuneCraftery    文件:RenderBlocks.java   
public boolean func_78612_b(Block p_78612_1_, int p_78612_2_, int p_78612_3_, int p_78612_4_) {
   int var5 = p_78612_1_.func_71857_b();
   if(var5 == -1) {
      return false;
   } else {
      p_78612_1_.func_71902_a(this.field_78669_a, p_78612_2_, p_78612_3_, p_78612_4_);
      this.func_83018_a(p_78612_1_);
      return var5 == 0?this.func_78570_q(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 4?this.func_78621_p(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 31?this.func_78581_r(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 1?this.func_78620_l(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 2?this.func_78572_c(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 20?this.func_78598_k(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 11?this.func_78582_a((BlockFence)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 39?this.func_96445_r(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 5?this.func_78589_i(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 13?this.func_78584_s(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 9?this.func_78586_a((BlockRailBase)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 19?this.func_78603_m(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 23?this.func_78566_o(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 6?this.func_78614_n(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 3?this.func_78590_h((BlockFire)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 8?this.func_78576_j(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 7?this.func_78601_u(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 10?this.func_78565_t((BlockStairs)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 27?this.func_78618_a((BlockDragonEgg)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 32?this.func_82779_a((BlockWall)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 12?this.func_78594_e(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 29?this.func_78577_f(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 30?this.func_78619_g(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 14?this.func_78574_w(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 15?this.func_78610_x((BlockRedstoneRepeater)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 36?this.func_94176_a((BlockRedstoneLogic)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 37?this.func_94171_a((BlockComparator)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 16?this.func_78593_b(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_, false):(var5 == 17?this.func_78608_c(p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_, true):(var5 == 18?this.func_78592_a((BlockPane)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 21?this.func_78580_a((BlockFenceGate)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 24?this.func_78615_a((BlockCauldron)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 33?this.func_82780_a((BlockFlowerPot)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 35?this.func_82775_a((BlockAnvil)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 25?this.func_78585_a((BlockBrewingStand)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 26?this.func_78567_v((BlockEndPortalFrame)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 28?this.func_78616_a((BlockCocoa)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 34?this.func_82778_a((BlockBeacon)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):(var5 == 38?this.func_94172_a((BlockHopper)p_78612_1_, p_78612_2_, p_78612_3_, p_78612_4_):false))))))))))))))))))))))))))))))))))))));
   }
}
项目:PerFabricaAdAstra    文件:FluidReactorRenderer.java   
@Override
public void renderInventoryBlock(Block block, int metadata, int modelId, RenderBlocks renderer) {
       GL11.glPushMatrix();
       GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
       GL11.glTranslatef(-0.5F, -0.4F, -0.5F);
       GL11.glTranslatef(0F, -0.1F, 0F);
       renderer.renderBlockCauldron((BlockCauldron)block, 0, 0, 0);
       GL11.glPopMatrix();
}
项目:PerFabricaAdAstra    文件:FluidReactorRenderer.java   
@Override
public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId,
        RenderBlocks renderer) {
    renderer.renderBlockCauldron((BlockCauldron)block, x, y, z);

    TileEntityFluidReactor te = (TileEntityFluidReactor)world.getTileEntity(x, y, z);
    FluidTankInfo[] tanks = te.getTankInfo(null);
    float productHeight = this.renderFluid(world, x, y, z, 0, 0, tanks[0].fluid, tanks[0].capacity*tanks.length, renderer);
    this.renderFluid(world, x, y, z, 0, productHeight, tanks[1].fluid, tanks[1].capacity*tanks.length, renderer);
    this.renderFluid(world, x, y, z, 0.5F, productHeight, tanks[2].fluid, tanks[2].capacity*tanks.length, renderer);

    return true;
}
项目:Resilience-Client-Source    文件:RenderBlocks.java   
/**
 * Render block cauldron
 */
public boolean renderBlockCauldron(BlockCauldron p_147785_1_, int p_147785_2_, int p_147785_3_, int p_147785_4_)
{
    this.renderStandardBlock(p_147785_1_, p_147785_2_, p_147785_3_, p_147785_4_);
    Tessellator var5 = Tessellator.instance;
    var5.setBrightness(p_147785_1_.getBlockBrightness(this.blockAccess, p_147785_2_, p_147785_3_, p_147785_4_));
    int var6 = p_147785_1_.colorMultiplier(this.blockAccess, p_147785_2_, p_147785_3_, p_147785_4_);
    float var7 = (float)(var6 >> 16 & 255) / 255.0F;
    float var8 = (float)(var6 >> 8 & 255) / 255.0F;
    float var9 = (float)(var6 & 255) / 255.0F;
    float var11;

    if (EntityRenderer.anaglyphEnable)
    {
        float var15 = (var7 * 30.0F + var8 * 59.0F + var9 * 11.0F) / 100.0F;
        var11 = (var7 * 30.0F + var8 * 70.0F) / 100.0F;
        float var16 = (var7 * 30.0F + var9 * 70.0F) / 100.0F;
        var7 = var15;
        var8 = var11;
        var9 = var16;
    }

    var5.setColorOpaque_F(var7, var8, var9);
    IIcon var151 = p_147785_1_.getBlockTextureFromSide(2);
    var11 = 0.125F;
    this.renderFaceXPos(p_147785_1_, (double)((float)p_147785_2_ - 1.0F + var11), (double)p_147785_3_, (double)p_147785_4_, var151);
    this.renderFaceXNeg(p_147785_1_, (double)((float)p_147785_2_ + 1.0F - var11), (double)p_147785_3_, (double)p_147785_4_, var151);
    this.renderFaceZPos(p_147785_1_, (double)p_147785_2_, (double)p_147785_3_, (double)((float)p_147785_4_ - 1.0F + var11), var151);
    this.renderFaceZNeg(p_147785_1_, (double)p_147785_2_, (double)p_147785_3_, (double)((float)p_147785_4_ + 1.0F - var11), var151);
    IIcon var161 = BlockCauldron.func_150026_e("inner");
    this.renderFaceYPos(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ - 1.0F + 0.25F), (double)p_147785_4_, var161);
    this.renderFaceYNeg(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ + 1.0F - 0.75F), (double)p_147785_4_, var161);
    int var13 = this.blockAccess.getBlockMetadata(p_147785_2_, p_147785_3_, p_147785_4_);

    if (var13 > 0)
    {
        IIcon var14 = BlockLiquid.func_149803_e("water_still");
        int wc = CustomColorizer.getFluidColor(Blocks.water, this.blockAccess, p_147785_2_, p_147785_3_, p_147785_4_);
        float wr = (float)(wc >> 16 & 255) / 255.0F;
        float wg = (float)(wc >> 8 & 255) / 255.0F;
        float wb = (float)(wc & 255) / 255.0F;
        var5.setColorOpaque_F(wr, wg, wb);
        this.renderFaceYPos(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ - 1.0F + BlockCauldron.func_150025_c(var13)), (double)p_147785_4_, var14);
    }

    return true;
}
项目:Cauldron    文件:RenderBlocks.java   
public boolean renderBlockByRenderType(Block p_147805_1_, int p_147805_2_, int p_147805_3_, int p_147805_4_)
{
    int l = p_147805_1_.getRenderType();

    if (l == -1)
    {
        return false;
    }
    else
    {
        p_147805_1_.setBlockBoundsBasedOnState(this.blockAccess, p_147805_2_, p_147805_3_, p_147805_4_);
        this.setRenderBoundsFromBlock(p_147805_1_);

        switch (l)
        {
        //regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
        case 0 : return this.renderStandardBlock(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 4: return this.renderBlockLiquid(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 31: return this.renderBlockLog(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 1: return this.renderCrossedSquares(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 40: return this.renderBlockDoublePlant((BlockDoublePlant)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 2: return this.renderBlockTorch(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 20: return this.renderBlockVine(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 11: return this.renderBlockFence((BlockFence)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 39: return this.renderBlockQuartz(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 5: return this.renderBlockRedstoneWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 13: return this.renderBlockCactus(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 9: return this.renderBlockMinecartTrack((BlockRailBase)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 19: return this.renderBlockStem(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 23: return this.renderBlockLilyPad(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 6: return this.renderBlockCrops(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 3: return this.renderBlockFire((BlockFire)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 8: return this.renderBlockLadder(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 7: return this.renderBlockDoor(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 10: return this.renderBlockStairs((BlockStairs)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 27: return this.renderBlockDragonEgg((BlockDragonEgg)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 32: return this.renderBlockWall((BlockWall)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 12: return this.renderBlockLever(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 29: return this.renderBlockTripWireSource(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 30: return this.renderBlockTripWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 14: return this.renderBlockBed(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 36: return this.renderBlockRedstoneDiode((BlockRedstoneDiode)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 37: return this.renderBlockRedstoneComparator((BlockRedstoneComparator)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 16: return this.renderPistonBase(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, false) ;
        case 17: return this.renderPistonExtension(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, true) ;
        case 18: return this.renderBlockPane((BlockPane)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 41: return this.renderBlockStainedGlassPane(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 21: return this.renderBlockFenceGate((BlockFenceGate)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 24: return this.renderBlockCauldron((BlockCauldron)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 33: return this.renderBlockFlowerpot((BlockFlowerPot)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 35: return this.renderBlockAnvil((BlockAnvil)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 25: return this.renderBlockBrewingStand((BlockBrewingStand)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 28: return this.renderBlockCocoa((BlockCocoa)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 34: return this.renderBlockBeacon((BlockBeacon)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 38: return this.renderBlockHopper((BlockHopper)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_);
        default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, p_147805_2_, p_147805_3_, p_147805_4_, p_147805_1_, l);
        }
    }
}
项目:Cauldron    文件:RenderBlocks.java   
public boolean renderBlockCauldron(BlockCauldron p_147785_1_, int p_147785_2_, int p_147785_3_, int p_147785_4_)
{
    this.renderStandardBlock(p_147785_1_, p_147785_2_, p_147785_3_, p_147785_4_);
    Tessellator tessellator = Tessellator.instance;
    tessellator.setBrightness(p_147785_1_.getMixedBrightnessForBlock(this.blockAccess, p_147785_2_, p_147785_3_, p_147785_4_));
    int l = p_147785_1_.colorMultiplier(this.blockAccess, p_147785_2_, p_147785_3_, p_147785_4_);
    float f = (float)(l >> 16 & 255) / 255.0F;
    float f1 = (float)(l >> 8 & 255) / 255.0F;
    float f2 = (float)(l & 255) / 255.0F;
    float f4;

    if (EntityRenderer.anaglyphEnable)
    {
        float f3 = (f * 30.0F + f1 * 59.0F + f2 * 11.0F) / 100.0F;
        f4 = (f * 30.0F + f1 * 70.0F) / 100.0F;
        float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F;
        f = f3;
        f1 = f4;
        f2 = f5;
    }

    tessellator.setColorOpaque_F(f, f1, f2);
    IIcon iicon1 = p_147785_1_.getBlockTextureFromSide(2);
    f4 = 0.125F;
    this.renderFaceXPos(p_147785_1_, (double)((float)p_147785_2_ - 1.0F + f4), (double)p_147785_3_, (double)p_147785_4_, iicon1);
    this.renderFaceXNeg(p_147785_1_, (double)((float)p_147785_2_ + 1.0F - f4), (double)p_147785_3_, (double)p_147785_4_, iicon1);
    this.renderFaceZPos(p_147785_1_, (double)p_147785_2_, (double)p_147785_3_, (double)((float)p_147785_4_ - 1.0F + f4), iicon1);
    this.renderFaceZNeg(p_147785_1_, (double)p_147785_2_, (double)p_147785_3_, (double)((float)p_147785_4_ + 1.0F - f4), iicon1);
    IIcon iicon2 = BlockCauldron.getCauldronIcon("inner");
    this.renderFaceYPos(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ - 1.0F + 0.25F), (double)p_147785_4_, iicon2);
    this.renderFaceYNeg(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ + 1.0F - 0.75F), (double)p_147785_4_, iicon2);
    int i1 = this.blockAccess.getBlockMetadata(p_147785_2_, p_147785_3_, p_147785_4_);

    if (i1 > 0)
    {
        IIcon iicon = BlockLiquid.getLiquidIcon("water_still");
        this.renderFaceYPos(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ - 1.0F + BlockCauldron.getRenderLiquidLevel(i1)), (double)p_147785_4_, iicon);
    }

    return true;
}
项目:Cauldron    文件:RenderBlocks.java   
public boolean renderBlockByRenderType(Block p_147805_1_, int p_147805_2_, int p_147805_3_, int p_147805_4_)
{
    int l = p_147805_1_.getRenderType();

    if (l == -1)
    {
        return false;
    }
    else
    {
        p_147805_1_.setBlockBoundsBasedOnState(this.blockAccess, p_147805_2_, p_147805_3_, p_147805_4_);
        this.setRenderBoundsFromBlock(p_147805_1_);

        switch (l)
        {
        //regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
        case 0 : return this.renderStandardBlock(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 4: return this.renderBlockLiquid(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 31: return this.renderBlockLog(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 1: return this.renderCrossedSquares(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 40: return this.renderBlockDoublePlant((BlockDoublePlant)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 2: return this.renderBlockTorch(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 20: return this.renderBlockVine(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 11: return this.renderBlockFence((BlockFence)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 39: return this.renderBlockQuartz(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 5: return this.renderBlockRedstoneWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 13: return this.renderBlockCactus(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 9: return this.renderBlockMinecartTrack((BlockRailBase)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 19: return this.renderBlockStem(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 23: return this.renderBlockLilyPad(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 6: return this.renderBlockCrops(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 3: return this.renderBlockFire((BlockFire)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 8: return this.renderBlockLadder(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 7: return this.renderBlockDoor(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 10: return this.renderBlockStairs((BlockStairs)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 27: return this.renderBlockDragonEgg((BlockDragonEgg)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 32: return this.renderBlockWall((BlockWall)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 12: return this.renderBlockLever(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 29: return this.renderBlockTripWireSource(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 30: return this.renderBlockTripWire(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 14: return this.renderBlockBed(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 36: return this.renderBlockRedstoneDiode((BlockRedstoneDiode)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 37: return this.renderBlockRedstoneComparator((BlockRedstoneComparator)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 16: return this.renderPistonBase(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, false) ;
        case 17: return this.renderPistonExtension(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_, true) ;
        case 18: return this.renderBlockPane((BlockPane)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 41: return this.renderBlockStainedGlassPane(p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 21: return this.renderBlockFenceGate((BlockFenceGate)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 24: return this.renderBlockCauldron((BlockCauldron)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 33: return this.renderBlockFlowerpot((BlockFlowerPot)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 35: return this.renderBlockAnvil((BlockAnvil)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 25: return this.renderBlockBrewingStand((BlockBrewingStand)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 28: return this.renderBlockCocoa((BlockCocoa)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 34: return this.renderBlockBeacon((BlockBeacon)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_) ;
        case 38: return this.renderBlockHopper((BlockHopper)p_147805_1_, p_147805_2_, p_147805_3_, p_147805_4_);
        default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, p_147805_2_, p_147805_3_, p_147805_4_, p_147805_1_, l);
        }
    }
}
项目:Cauldron    文件:RenderBlocks.java   
public boolean renderBlockCauldron(BlockCauldron p_147785_1_, int p_147785_2_, int p_147785_3_, int p_147785_4_)
{
    this.renderStandardBlock(p_147785_1_, p_147785_2_, p_147785_3_, p_147785_4_);
    Tessellator tessellator = Tessellator.instance;
    tessellator.setBrightness(p_147785_1_.getMixedBrightnessForBlock(this.blockAccess, p_147785_2_, p_147785_3_, p_147785_4_));
    int l = p_147785_1_.colorMultiplier(this.blockAccess, p_147785_2_, p_147785_3_, p_147785_4_);
    float f = (float)(l >> 16 & 255) / 255.0F;
    float f1 = (float)(l >> 8 & 255) / 255.0F;
    float f2 = (float)(l & 255) / 255.0F;
    float f4;

    if (EntityRenderer.anaglyphEnable)
    {
        float f3 = (f * 30.0F + f1 * 59.0F + f2 * 11.0F) / 100.0F;
        f4 = (f * 30.0F + f1 * 70.0F) / 100.0F;
        float f5 = (f * 30.0F + f2 * 70.0F) / 100.0F;
        f = f3;
        f1 = f4;
        f2 = f5;
    }

    tessellator.setColorOpaque_F(f, f1, f2);
    IIcon iicon1 = p_147785_1_.getBlockTextureFromSide(2);
    f4 = 0.125F;
    this.renderFaceXPos(p_147785_1_, (double)((float)p_147785_2_ - 1.0F + f4), (double)p_147785_3_, (double)p_147785_4_, iicon1);
    this.renderFaceXNeg(p_147785_1_, (double)((float)p_147785_2_ + 1.0F - f4), (double)p_147785_3_, (double)p_147785_4_, iicon1);
    this.renderFaceZPos(p_147785_1_, (double)p_147785_2_, (double)p_147785_3_, (double)((float)p_147785_4_ - 1.0F + f4), iicon1);
    this.renderFaceZNeg(p_147785_1_, (double)p_147785_2_, (double)p_147785_3_, (double)((float)p_147785_4_ + 1.0F - f4), iicon1);
    IIcon iicon2 = BlockCauldron.getCauldronIcon("inner");
    this.renderFaceYPos(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ - 1.0F + 0.25F), (double)p_147785_4_, iicon2);
    this.renderFaceYNeg(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ + 1.0F - 0.75F), (double)p_147785_4_, iicon2);
    int i1 = this.blockAccess.getBlockMetadata(p_147785_2_, p_147785_3_, p_147785_4_);

    if (i1 > 0)
    {
        IIcon iicon = BlockLiquid.getLiquidIcon("water_still");
        this.renderFaceYPos(p_147785_1_, (double)p_147785_2_, (double)((float)p_147785_3_ - 1.0F + BlockCauldron.getRenderLiquidLevel(i1)), (double)p_147785_4_, iicon);
    }

    return true;
}
项目:RuneCraftery    文件:RenderBlocks.java   
public boolean func_78615_a(BlockCauldron p_78615_1_, int p_78615_2_, int p_78615_3_, int p_78615_4_) {
   this.func_78570_q(p_78615_1_, p_78615_2_, p_78615_3_, p_78615_4_);
   Tessellator var5 = Tessellator.field_78398_a;
   var5.func_78380_c(p_78615_1_.func_71874_e(this.field_78669_a, p_78615_2_, p_78615_3_, p_78615_4_));
   float var6 = 1.0F;
   int var7 = p_78615_1_.func_71920_b(this.field_78669_a, p_78615_2_, p_78615_3_, p_78615_4_);
   float var8 = (float)(var7 >> 16 & 255) / 255.0F;
   float var9 = (float)(var7 >> 8 & 255) / 255.0F;
   float var10 = (float)(var7 & 255) / 255.0F;
   float var12;
   if(EntityRenderer.field_78517_a) {
      float var11 = (var8 * 30.0F + var9 * 59.0F + var10 * 11.0F) / 100.0F;
      var12 = (var8 * 30.0F + var9 * 70.0F) / 100.0F;
      float var13 = (var8 * 30.0F + var10 * 70.0F) / 100.0F;
      var8 = var11;
      var9 = var12;
      var10 = var13;
   }

   var5.func_78386_a(var6 * var8, var6 * var9, var6 * var10);
   Icon var16 = p_78615_1_.func_71851_a(2);
   var12 = 0.125F;
   this.func_78605_f(p_78615_1_, (double)((float)p_78615_2_ - 1.0F + var12), (double)p_78615_3_, (double)p_78615_4_, var16);
   this.func_78573_e(p_78615_1_, (double)((float)p_78615_2_ + 1.0F - var12), (double)p_78615_3_, (double)p_78615_4_, var16);
   this.func_78622_d(p_78615_1_, (double)p_78615_2_, (double)p_78615_3_, (double)((float)p_78615_4_ - 1.0F + var12), var16);
   this.func_78611_c(p_78615_1_, (double)p_78615_2_, (double)p_78615_3_, (double)((float)p_78615_4_ + 1.0F - var12), var16);
   Icon var17 = BlockCauldron.func_94375_b("inner");
   this.func_78617_b(p_78615_1_, (double)p_78615_2_, (double)((float)p_78615_3_ - 1.0F + 0.25F), (double)p_78615_4_, var17);
   this.func_78613_a(p_78615_1_, (double)p_78615_2_, (double)((float)p_78615_3_ + 1.0F - 0.75F), (double)p_78615_4_, var17);
   int var14 = this.field_78669_a.func_72805_g(p_78615_2_, p_78615_3_, p_78615_4_);
   if(var14 > 0) {
      Icon var15 = BlockFluid.func_94424_b("water_still");
      if(var14 > 3) {
         var14 = 3;
      }

      this.func_78617_b(p_78615_1_, (double)p_78615_2_, (double)((float)p_78615_3_ - 1.0F + (6.0F + (float)var14 * 3.0F) / 16.0F), (double)p_78615_4_, var15);
   }

   return true;
}
项目:RuneCraftery    文件:RenderBlocks.java   
/**
 * Renders the block at the given coordinates using the block's rendering type
 */
public boolean renderBlockByRenderType(Block par1Block, int par2, int par3, int par4)
{
    int l = par1Block.getRenderType();

    if (l == -1)
    {
        return false;
    }
    else
    {
        par1Block.setBlockBoundsBasedOnState(this.blockAccess, par2, par3, par4);
        this.setRenderBoundsFromBlock(par1Block);

        switch (l)
        {
            //regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
            case 0: return this.renderStandardBlock(par1Block, par2, par3, par4);
            case 4: return this.renderBlockFluids(par1Block, par2, par3, par4);
            case 31: return this.renderBlockLog(par1Block, par2, par3, par4);
            case 1: return this.renderCrossedSquares(par1Block, par2, par3, par4);
            case 2: return this.renderBlockTorch(par1Block, par2, par3, par4);
            case 20: return this.renderBlockVine(par1Block, par2, par3, par4);
            case 11: return this.renderBlockFence((BlockFence)par1Block, par2, par3, par4);
            case 39: return this.renderBlockQuartz(par1Block, par2, par3, par4);
            case 5: return this.renderBlockRedstoneWire(par1Block, par2, par3, par4);
            case 13: return this.renderBlockCactus(par1Block, par2, par3, par4);
            case 9: return this.renderBlockMinecartTrack((BlockRailBase)par1Block, par2, par3, par4);
            case 19: return this.renderBlockStem(par1Block, par2, par3, par4);
            case 23: return this.renderBlockLilyPad(par1Block, par2, par3, par4);
            case 6: return this.renderBlockCrops(par1Block, par2, par3, par4);
            case 3: return this.renderBlockFire((BlockFire)par1Block, par2, par3, par4);
            case 8: return this.renderBlockLadder(par1Block, par2, par3, par4);
            case 7: return this.renderBlockDoor(par1Block, par2, par3, par4);
            case 10: return this.renderBlockStairs((BlockStairs)par1Block, par2, par3, par4);
            case 27: return this.renderBlockDragonEgg((BlockDragonEgg)par1Block, par2, par3, par4);
            case 32: return this.renderBlockWall((BlockWall)par1Block, par2, par3, par4);
            case 12: return this.renderBlockLever(par1Block, par2, par3, par4);
            case 29: return this.renderBlockTripWireSource(par1Block, par2, par3, par4);
            case 30: return this.renderBlockTripWire(par1Block, par2, par3, par4);
            case 14: return this.renderBlockBed(par1Block, par2, par3, par4);
            case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)par1Block, par2, par3, par4);
            case 36: return this.renderBlockRedstoneLogic((BlockRedstoneLogic)par1Block, par2, par3, par4);
            case 37: return this.renderBlockComparator((BlockComparator)par1Block, par2, par3, par4);
            case 16: return this.renderPistonBase(par1Block, par2, par3, par4, false);
            case 17: return this.renderPistonExtension(par1Block, par2, par3, par4, true);
            case 18: return this.renderBlockPane((BlockPane)par1Block, par2, par3, par4);
            case 21: return this.renderBlockFenceGate((BlockFenceGate)par1Block, par2, par3, par4);
            case 24: return this.renderBlockCauldron((BlockCauldron)par1Block, par2, par3, par4);
            case 33: return this.renderBlockFlowerpot((BlockFlowerPot)par1Block, par2, par3, par4);
            case 35: return this.renderBlockAnvil((BlockAnvil)par1Block, par2, par3, par4);
            case 25: return this.renderBlockBrewingStand((BlockBrewingStand)par1Block, par2, par3, par4);
            case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)par1Block, par2, par3, par4);
            case 28: return this.renderBlockCocoa((BlockCocoa)par1Block, par2, par3, par4);
            case 34: return this.renderBlockBeacon((BlockBeacon)par1Block, par2, par3, par4);
            case 38: return this.renderBlockHopper((BlockHopper)par1Block, par2, par3, par4);
            default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, par2, par3, par4, par1Block, l);
        }
    }
}
项目:RuneCraftery    文件:RenderBlocks.java   
/**
 * Render block cauldron
 */
public boolean renderBlockCauldron(BlockCauldron par1BlockCauldron, int par2, int par3, int par4)
{
    this.renderStandardBlock(par1BlockCauldron, par2, par3, par4);
    Tessellator tessellator = Tessellator.instance;
    tessellator.setBrightness(par1BlockCauldron.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
    float f = 1.0F;
    int l = par1BlockCauldron.colorMultiplier(this.blockAccess, par2, par3, par4);
    float f1 = (float)(l >> 16 & 255) / 255.0F;
    float f2 = (float)(l >> 8 & 255) / 255.0F;
    float f3 = (float)(l & 255) / 255.0F;
    float f4;

    if (EntityRenderer.anaglyphEnable)
    {
        float f5 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
        f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
        float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
        f1 = f5;
        f2 = f4;
        f3 = f6;
    }

    tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
    Icon icon = par1BlockCauldron.getBlockTextureFromSide(2);
    f4 = 0.125F;
    this.renderFaceXPos(par1BlockCauldron, (double)((float)par2 - 1.0F + f4), (double)par3, (double)par4, icon);
    this.renderFaceXNeg(par1BlockCauldron, (double)((float)par2 + 1.0F - f4), (double)par3, (double)par4, icon);
    this.renderFaceZPos(par1BlockCauldron, (double)par2, (double)par3, (double)((float)par4 - 1.0F + f4), icon);
    this.renderFaceZNeg(par1BlockCauldron, (double)par2, (double)par3, (double)((float)par4 + 1.0F - f4), icon);
    Icon icon1 = BlockCauldron.getCauldronIcon("inner");
    this.renderFaceYPos(par1BlockCauldron, (double)par2, (double)((float)par3 - 1.0F + 0.25F), (double)par4, icon1);
    this.renderFaceYNeg(par1BlockCauldron, (double)par2, (double)((float)par3 + 1.0F - 0.75F), (double)par4, icon1);
    int i1 = this.blockAccess.getBlockMetadata(par2, par3, par4);

    if (i1 > 0)
    {
        Icon icon2 = BlockFluid.getFluidIcon("water_still");

        if (i1 > 3)
        {
            i1 = 3;
        }

        this.renderFaceYPos(par1BlockCauldron, (double)par2, (double)((float)par3 - 1.0F + (6.0F + (float)i1 * 3.0F) / 16.0F), (double)par4, icon2);
    }

    return true;
}
项目:BetterNutritionMod    文件:RenderBlocks.java   
/**
 * Renders the block at the given coordinates using the block's rendering type
 */
public boolean renderBlockByRenderType(Block par1Block, int par2, int par3, int par4)
{
    int l = par1Block.getRenderType();

    if (l == -1)
    {
        return false;
    }
    else
    {
        par1Block.setBlockBoundsBasedOnState(this.blockAccess, par2, par3, par4);
        this.setRenderBoundsFromBlock(par1Block);

        switch (l)
        {
            //regex: ' : \(l == ([\d]+) \?' replace: ';\ncase \1: return' ::: IMPORTANT: REMEMBER THIS ON FIRST line!
            case 0: return this.renderStandardBlock(par1Block, par2, par3, par4);
            case 4: return this.renderBlockFluids(par1Block, par2, par3, par4);
            case 31: return this.renderBlockLog(par1Block, par2, par3, par4);
            case 1: return this.renderCrossedSquares(par1Block, par2, par3, par4);
            case 2: return this.renderBlockTorch(par1Block, par2, par3, par4);
            case 20: return this.renderBlockVine(par1Block, par2, par3, par4);
            case 11: return this.renderBlockFence((BlockFence)par1Block, par2, par3, par4);
            case 39: return this.renderBlockQuartz(par1Block, par2, par3, par4);
            case 5: return this.renderBlockRedstoneWire(par1Block, par2, par3, par4);
            case 13: return this.renderBlockCactus(par1Block, par2, par3, par4);
            case 9: return this.renderBlockMinecartTrack((BlockRailBase)par1Block, par2, par3, par4);
            case 19: return this.renderBlockStem(par1Block, par2, par3, par4);
            case 23: return this.renderBlockLilyPad(par1Block, par2, par3, par4);
            case 6: return this.renderBlockCrops(par1Block, par2, par3, par4);
            case 3: return this.renderBlockFire((BlockFire)par1Block, par2, par3, par4);
            case 8: return this.renderBlockLadder(par1Block, par2, par3, par4);
            case 7: return this.renderBlockDoor(par1Block, par2, par3, par4);
            case 10: return this.renderBlockStairs((BlockStairs)par1Block, par2, par3, par4);
            case 27: return this.renderBlockDragonEgg((BlockDragonEgg)par1Block, par2, par3, par4);
            case 32: return this.renderBlockWall((BlockWall)par1Block, par2, par3, par4);
            case 12: return this.renderBlockLever(par1Block, par2, par3, par4);
            case 29: return this.renderBlockTripWireSource(par1Block, par2, par3, par4);
            case 30: return this.renderBlockTripWire(par1Block, par2, par3, par4);
            case 14: return this.renderBlockBed(par1Block, par2, par3, par4);
            case 15: return this.renderBlockRepeater((BlockRedstoneRepeater)par1Block, par2, par3, par4);
            case 36: return this.renderBlockRedstoneLogic((BlockRedstoneLogic)par1Block, par2, par3, par4);
            case 37: return this.renderBlockComparator((BlockComparator)par1Block, par2, par3, par4);
            case 16: return this.renderPistonBase(par1Block, par2, par3, par4, false);
            case 17: return this.renderPistonExtension(par1Block, par2, par3, par4, true);
            case 18: return this.renderBlockPane((BlockPane)par1Block, par2, par3, par4);
            case 21: return this.renderBlockFenceGate((BlockFenceGate)par1Block, par2, par3, par4);
            case 24: return this.renderBlockCauldron((BlockCauldron)par1Block, par2, par3, par4);
            case 33: return this.renderBlockFlowerpot((BlockFlowerPot)par1Block, par2, par3, par4);
            case 35: return this.renderBlockAnvil((BlockAnvil)par1Block, par2, par3, par4);
            case 25: return this.renderBlockBrewingStand((BlockBrewingStand)par1Block, par2, par3, par4);
            case 26: return this.renderBlockEndPortalFrame((BlockEndPortalFrame)par1Block, par2, par3, par4);
            case 28: return this.renderBlockCocoa((BlockCocoa)par1Block, par2, par3, par4);
            case 34: return this.renderBlockBeacon((BlockBeacon)par1Block, par2, par3, par4);
            case 38: return this.renderBlockHopper((BlockHopper)par1Block, par2, par3, par4);
            default: return FMLRenderAccessLibrary.renderWorldBlock(this, blockAccess, par2, par3, par4, par1Block, l);
        }
    }
}
项目:BetterNutritionMod    文件:RenderBlocks.java   
/**
 * Render block cauldron
 */
public boolean renderBlockCauldron(BlockCauldron par1BlockCauldron, int par2, int par3, int par4)
{
    this.renderStandardBlock(par1BlockCauldron, par2, par3, par4);
    Tessellator tessellator = Tessellator.instance;
    tessellator.setBrightness(par1BlockCauldron.getMixedBrightnessForBlock(this.blockAccess, par2, par3, par4));
    float f = 1.0F;
    int l = par1BlockCauldron.colorMultiplier(this.blockAccess, par2, par3, par4);
    float f1 = (float)(l >> 16 & 255) / 255.0F;
    float f2 = (float)(l >> 8 & 255) / 255.0F;
    float f3 = (float)(l & 255) / 255.0F;
    float f4;

    if (EntityRenderer.anaglyphEnable)
    {
        float f5 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F;
        f4 = (f1 * 30.0F + f2 * 70.0F) / 100.0F;
        float f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F;
        f1 = f5;
        f2 = f4;
        f3 = f6;
    }

    tessellator.setColorOpaque_F(f * f1, f * f2, f * f3);
    Icon icon = par1BlockCauldron.getBlockTextureFromSide(2);
    f4 = 0.125F;
    this.renderFaceXPos(par1BlockCauldron, (double)((float)par2 - 1.0F + f4), (double)par3, (double)par4, icon);
    this.renderFaceXNeg(par1BlockCauldron, (double)((float)par2 + 1.0F - f4), (double)par3, (double)par4, icon);
    this.renderFaceZPos(par1BlockCauldron, (double)par2, (double)par3, (double)((float)par4 - 1.0F + f4), icon);
    this.renderFaceZNeg(par1BlockCauldron, (double)par2, (double)par3, (double)((float)par4 + 1.0F - f4), icon);
    Icon icon1 = BlockCauldron.getCauldronIcon("inner");
    this.renderFaceYPos(par1BlockCauldron, (double)par2, (double)((float)par3 - 1.0F + 0.25F), (double)par4, icon1);
    this.renderFaceYNeg(par1BlockCauldron, (double)par2, (double)((float)par3 + 1.0F - 0.75F), (double)par4, icon1);
    int i1 = this.blockAccess.getBlockMetadata(par2, par3, par4);

    if (i1 > 0)
    {
        Icon icon2 = BlockFluid.getFluidIcon("water_still");

        if (i1 > 3)
        {
            i1 = 3;
        }

        this.renderFaceYPos(par1BlockCauldron, (double)par2, (double)((float)par3 - 1.0F + (6.0F + (float)i1 * 3.0F) / 16.0F), (double)par4, icon2);
    }

    return true;
}
项目:Modjam-2    文件:RenderPotionCauldron.java   
@Override
public boolean renderWorldBlock(IBlockAccess blockAccess, int x, int y, int z, Block par1BlockCauldron, int modelId, RenderBlocks renderer)
{
    renderer.renderBlockCauldron((BlockCauldron) par1BlockCauldron, x, y, z);

    Tessellator tessellator = Tessellator.instance;

    PotionCauldron pc = (PotionCauldron) par1BlockCauldron;
    TileEntityCauldron c = (TileEntityCauldron) blockAccess.getBlockTileEntity(x, y, z);


    int l = c.readNBTData(x, y, z, "color");

    int i1 = c.readNBTData(x, y, z, "height");

    if (i1 > 3)
    {
        i1 = 3;
    }

    float f = (float) (l >> 16 & 255) / 255.0F;
    float f1 = (float) (l >> 8 & 255) / 255.0F;
    float f2 = (float) (l & 255) / 255.0F;

    float f9 = 1.0F;
    float f4 = 1.0F;

    if (i1 > 0)
    {
        Icon icon2 = pc.water;

        if (i1 > 3)
        {
            i1 = 3;
        }
        tessellator.setColorOpaque_F(f4 * f9 * f, f4 * f9 * f1, f4 * f9 * f2);

        renderer.renderFaceYPos(par1BlockCauldron, (double) x, (double) ((float) y - 1.0F + (6.0F + (float) i1 * 3.0F) / 16.0F), (double) z, icon2);
    }

    return true;
}