Java 类net.minecraft.block.state.pattern.BlockPattern 实例源码

项目:DecompiledMinecraft    文件:Entity.java   
public void func_181015_d(BlockPos p_181015_1_)
{
    if (this.timeUntilPortal > 0)
    {
        this.timeUntilPortal = this.getPortalCooldown();
    }
    else
    {
        if (!this.worldObj.isRemote && !p_181015_1_.equals(this.field_181016_an))
        {
            this.field_181016_an = p_181015_1_;
            BlockPattern.PatternHelper blockpattern$patternhelper = Blocks.portal.func_181089_f(this.worldObj, p_181015_1_);
            double d0 = blockpattern$patternhelper.getFinger().getAxis() == EnumFacing.Axis.X ? (double)blockpattern$patternhelper.func_181117_a().getZ() : (double)blockpattern$patternhelper.func_181117_a().getX();
            double d1 = blockpattern$patternhelper.getFinger().getAxis() == EnumFacing.Axis.X ? this.posZ : this.posX;
            d1 = Math.abs(MathHelper.func_181160_c(d1 - (double)(blockpattern$patternhelper.getFinger().rotateY().getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ? 1 : 0), d0, d0 - (double)blockpattern$patternhelper.func_181118_d()));
            double d2 = MathHelper.func_181160_c(this.posY - 1.0D, (double)blockpattern$patternhelper.func_181117_a().getY(), (double)(blockpattern$patternhelper.func_181117_a().getY() - blockpattern$patternhelper.func_181119_e()));
            this.field_181017_ao = new Vec3(d1, d2, 0.0D);
            this.field_181018_ap = blockpattern$patternhelper.getFinger();
        }

        this.inPortal = true;
    }
}
项目:DecompiledMinecraft    文件:Entity.java   
public void func_181015_d(BlockPos p_181015_1_)
{
    if (this.timeUntilPortal > 0)
    {
        this.timeUntilPortal = this.getPortalCooldown();
    }
    else
    {
        if (!this.worldObj.isRemote && !p_181015_1_.equals(this.field_181016_an))
        {
            this.field_181016_an = p_181015_1_;
            BlockPattern.PatternHelper blockpattern$patternhelper = Blocks.portal.func_181089_f(this.worldObj, p_181015_1_);
            double d0 = blockpattern$patternhelper.getFinger().getAxis() == EnumFacing.Axis.X ? (double)blockpattern$patternhelper.func_181117_a().getZ() : (double)blockpattern$patternhelper.func_181117_a().getX();
            double d1 = blockpattern$patternhelper.getFinger().getAxis() == EnumFacing.Axis.X ? this.posZ : this.posX;
            d1 = Math.abs(MathHelper.func_181160_c(d1 - (double)(blockpattern$patternhelper.getFinger().rotateY().getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ? 1 : 0), d0, d0 - (double)blockpattern$patternhelper.func_181118_d()));
            double d2 = MathHelper.func_181160_c(this.posY - 1.0D, (double)blockpattern$patternhelper.func_181117_a().getY(), (double)(blockpattern$patternhelper.func_181117_a().getY() - blockpattern$patternhelper.func_181119_e()));
            this.field_181017_ao = new Vec3(d1, d2, 0.0D);
            this.field_181018_ap = blockpattern$patternhelper.getFinger();
        }

        this.inPortal = true;
    }
}
项目:BaseClient    文件:Entity.java   
public void func_181015_d(BlockPos p_181015_1_)
{
    if (this.timeUntilPortal > 0)
    {
        this.timeUntilPortal = this.getPortalCooldown();
    }
    else
    {
        if (!this.worldObj.isRemote && !p_181015_1_.equals(this.field_181016_an))
        {
            this.field_181016_an = p_181015_1_;
            BlockPattern.PatternHelper blockpattern$patternhelper = Blocks.portal.func_181089_f(this.worldObj, p_181015_1_);
            double d0 = blockpattern$patternhelper.getFinger().getAxis() == EnumFacing.Axis.X ? (double)blockpattern$patternhelper.func_181117_a().getZ() : (double)blockpattern$patternhelper.func_181117_a().getX();
            double d1 = blockpattern$patternhelper.getFinger().getAxis() == EnumFacing.Axis.X ? this.posZ : this.posX;
            d1 = Math.abs(MathHelper.func_181160_c(d1 - (double)(blockpattern$patternhelper.getFinger().rotateY().getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ? 1 : 0), d0, d0 - (double)blockpattern$patternhelper.func_181118_d()));
            double d2 = MathHelper.func_181160_c(this.posY - 1.0D, (double)blockpattern$patternhelper.func_181117_a().getY(), (double)(blockpattern$patternhelper.func_181117_a().getY() - blockpattern$patternhelper.func_181119_e()));
            this.field_181017_ao = new Vec3(d1, d2, 0.0D);
            this.field_181018_ap = blockpattern$patternhelper.getFinger();
        }

        this.inPortal = true;
    }
}
项目:BaseClient    文件:Entity.java   
public void func_181015_d(BlockPos p_181015_1_)
{
    if (this.timeUntilPortal > 0)
    {
        this.timeUntilPortal = this.getPortalCooldown();
    }
    else
    {
        if (!this.worldObj.isRemote && !p_181015_1_.equals(this.field_181016_an))
        {
            this.field_181016_an = p_181015_1_;
            BlockPattern.PatternHelper blockpattern$patternhelper = Blocks.portal.func_181089_f(this.worldObj, p_181015_1_);
            double d0 = blockpattern$patternhelper.getFinger().getAxis() == EnumFacing.Axis.X ? (double)blockpattern$patternhelper.func_181117_a().getZ() : (double)blockpattern$patternhelper.func_181117_a().getX();
            double d1 = blockpattern$patternhelper.getFinger().getAxis() == EnumFacing.Axis.X ? this.posZ : this.posX;
            d1 = Math.abs(MathHelper.func_181160_c(d1 - (double)(blockpattern$patternhelper.getFinger().rotateY().getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ? 1 : 0), d0, d0 - (double)blockpattern$patternhelper.func_181118_d()));
            double d2 = MathHelper.func_181160_c(this.posY - 1.0D, (double)blockpattern$patternhelper.func_181117_a().getY(), (double)(blockpattern$patternhelper.func_181117_a().getY() - blockpattern$patternhelper.func_181119_e()));
            this.field_181017_ao = new Vec3(d1, d2, 0.0D);
            this.field_181018_ap = blockpattern$patternhelper.getFinger();
        }

        this.inPortal = true;
    }
}
项目:Backmemed    文件:Entity.java   
/**
 * Marks the entity as being inside a portal, activating teleportation logic in onEntityUpdate() in the following
 * tick(s).
 */
public void setPortal(BlockPos pos)
{
    if (this.timeUntilPortal > 0)
    {
        this.timeUntilPortal = this.getPortalCooldown();
    }
    else
    {
        if (!this.world.isRemote && !pos.equals(this.lastPortalPos))
        {
            this.lastPortalPos = new BlockPos(pos);
            BlockPattern.PatternHelper blockpattern$patternhelper = Blocks.PORTAL.createPatternHelper(this.world, this.lastPortalPos);
            double d0 = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? (double)blockpattern$patternhelper.getFrontTopLeft().getZ() : (double)blockpattern$patternhelper.getFrontTopLeft().getX();
            double d1 = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? this.posZ : this.posX;
            d1 = Math.abs(MathHelper.pct(d1 - (double)(blockpattern$patternhelper.getForwards().rotateY().getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ? 1 : 0), d0, d0 - (double)blockpattern$patternhelper.getWidth()));
            double d2 = MathHelper.pct(this.posY - 1.0D, (double)blockpattern$patternhelper.getFrontTopLeft().getY(), (double)(blockpattern$patternhelper.getFrontTopLeft().getY() - blockpattern$patternhelper.getHeight()));
            this.lastPortalVec = new Vec3d(d1, d2, 0.0D);
            this.teleportDirection = blockpattern$patternhelper.getForwards();
        }

        this.inPortal = true;
    }
}
项目:CustomWorldGen    文件:Entity.java   
/**
 * Marks the entity as being inside a portal, activating teleportation logic in onEntityUpdate() in the following
 * tick(s).
 */
public void setPortal(BlockPos pos)
{
    if (this.timeUntilPortal > 0)
    {
        this.timeUntilPortal = this.getPortalCooldown();
    }
    else
    {
        if (!this.worldObj.isRemote && !pos.equals(this.lastPortalPos))
        {
            this.lastPortalPos = new BlockPos(pos);
            BlockPattern.PatternHelper blockpattern$patternhelper = Blocks.PORTAL.createPatternHelper(this.worldObj, this.lastPortalPos);
            double d0 = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? (double)blockpattern$patternhelper.getFrontTopLeft().getZ() : (double)blockpattern$patternhelper.getFrontTopLeft().getX();
            double d1 = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? this.posZ : this.posX;
            d1 = Math.abs(MathHelper.pct(d1 - (double)(blockpattern$patternhelper.getForwards().rotateY().getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ? 1 : 0), d0, d0 - (double)blockpattern$patternhelper.getWidth()));
            double d2 = MathHelper.pct(this.posY - 1.0D, (double)blockpattern$patternhelper.getFrontTopLeft().getY(), (double)(blockpattern$patternhelper.getFrontTopLeft().getY() - blockpattern$patternhelper.getHeight()));
            this.lastPortalVec = new Vec3d(d1, d2, 0.0D);
            this.teleportDirection = blockpattern$patternhelper.getForwards();
        }

        this.inPortal = true;
    }
}
项目:Minestrappolation-4    文件:BlockCarvedPumpkin.java   
protected BlockPattern getSnowmanPattern()
{
    if (this.snowmanPattern == null)
    {
        this.snowmanPattern = FactoryBlockPattern.start().aisle(new String[] { "^", "#", "#" }).where('^',
                                                                                                      BlockWorldState
                                                                                                          .hasState(
                                                                                                              BlockStateHelper
                                                                                                                  .forBlock(
                                                                                                                      this)))
                                                 .where('#', BlockWorldState
                                                                 .hasState(BlockStateHelper.forBlock(Blocks.snow)))
                                                 .build();
    }

    return this.snowmanPattern;
}
项目:Minestrappolation-4    文件:BlockCarvedPumpkin.java   
protected BlockPattern getGolemBasePattern()
{
    if (this.golemBasePattern == null)
    {
        this.golemBasePattern = FactoryBlockPattern.start().aisle(new String[] { "~ ~", "###", "~#~" }).where('#',
                                                                                                              BlockWorldState
                                                                                                                  .hasState(
                                                                                                                      BlockStateHelper
                                                                                                                          .forBlock(
                                                                                                                              Blocks.iron_block)))
                                                   .where('~', BlockWorldState
                                                                   .hasState(BlockStateHelper.forBlock(Blocks.air)))
                                                   .build();
    }

    return this.golemBasePattern;
}
项目:Minestrappolation-4    文件:BlockCarvedPumpkin.java   
protected BlockPattern getGolemPattern()
{
    if (this.golemPattern == null)
    {
        this.golemPattern = FactoryBlockPattern.start().aisle(new String[] { "~^~", "###", "~#~" }).where('^',
                                                                                                          BlockWorldState
                                                                                                              .hasState(
                                                                                                                  BlockStateHelper
                                                                                                                      .forBlock(
                                                                                                                          this)))
                                               .where('#', BlockWorldState.hasState(
                                                   BlockStateHelper.forBlock(Blocks.iron_block))).where('~',
                                                                                                        BlockWorldState
                                                                                                            .hasState(
                                                                                                                BlockStateHelper
                                                                                                                    .forBlock(
                                                                                                                        Blocks.air)))
                                               .build();
    }

    return this.golemPattern;
}
项目:ExpandedRailsMod    文件:Entity.java   
/**
 * Marks the entity as being inside a portal, activating teleportation logic in onEntityUpdate() in the following
 * tick(s).
 */
public void setPortal(BlockPos pos)
{
    if (this.timeUntilPortal > 0)
    {
        this.timeUntilPortal = this.getPortalCooldown();
    }
    else
    {
        if (!this.worldObj.isRemote && !pos.equals(this.lastPortalPos))
        {
            this.lastPortalPos = new BlockPos(pos);
            BlockPattern.PatternHelper blockpattern$patternhelper = Blocks.PORTAL.createPatternHelper(this.worldObj, this.lastPortalPos);
            double d0 = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? (double)blockpattern$patternhelper.getFrontTopLeft().getZ() : (double)blockpattern$patternhelper.getFrontTopLeft().getX();
            double d1 = blockpattern$patternhelper.getForwards().getAxis() == EnumFacing.Axis.X ? this.posZ : this.posX;
            d1 = Math.abs(MathHelper.pct(d1 - (double)(blockpattern$patternhelper.getForwards().rotateY().getAxisDirection() == EnumFacing.AxisDirection.NEGATIVE ? 1 : 0), d0, d0 - (double)blockpattern$patternhelper.getWidth()));
            double d2 = MathHelper.pct(this.posY - 1.0D, (double)blockpattern$patternhelper.getFrontTopLeft().getY(), (double)(blockpattern$patternhelper.getFrontTopLeft().getY() - blockpattern$patternhelper.getHeight()));
            this.lastPortalVec = new Vec3d(d1, d2, 0.0D);
            this.teleportDirection = blockpattern$patternhelper.getForwards();
        }

        this.inPortal = true;
    }
}
项目:DecompiledMinecraft    文件:BlockSkull.java   
protected BlockPattern getWitherBasePattern()
{
    if (this.witherBasePattern == null)
    {
        this.witherBasePattern = FactoryBlockPattern.start().aisle(new String[] {"   ", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.soul_sand))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.witherBasePattern;
}
项目:DecompiledMinecraft    文件:BlockSkull.java   
protected BlockPattern getWitherPattern()
{
    if (this.witherPattern == null)
    {
        this.witherPattern = FactoryBlockPattern.start().aisle(new String[] {"^^^", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.soul_sand))).where('^', IS_WITHER_SKELETON).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.witherPattern;
}
项目:DecompiledMinecraft    文件:BlockPumpkin.java   
protected BlockPattern getSnowmanBasePattern()
{
    if (this.snowmanBasePattern == null)
    {
        this.snowmanBasePattern = FactoryBlockPattern.start().aisle(new String[] {" ", "#", "#"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.snow))).build();
    }

    return this.snowmanBasePattern;
}
项目:DecompiledMinecraft    文件:BlockPumpkin.java   
protected BlockPattern getSnowmanPattern()
{
    if (this.snowmanPattern == null)
    {
        this.snowmanPattern = FactoryBlockPattern.start().aisle(new String[] {"^", "#", "#"}).where('^', BlockWorldState.hasState(field_181085_Q)).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.snow))).build();
    }

    return this.snowmanPattern;
}
项目:DecompiledMinecraft    文件:BlockPumpkin.java   
protected BlockPattern getGolemBasePattern()
{
    if (this.golemBasePattern == null)
    {
        this.golemBasePattern = FactoryBlockPattern.start().aisle(new String[] {"~ ~", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.iron_block))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.golemBasePattern;
}
项目:DecompiledMinecraft    文件:BlockPumpkin.java   
protected BlockPattern getGolemPattern()
{
    if (this.golemPattern == null)
    {
        this.golemPattern = FactoryBlockPattern.start().aisle(new String[] {"~^~", "###", "~#~"}).where('^', BlockWorldState.hasState(field_181085_Q)).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.iron_block))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.golemPattern;
}
项目:DecompiledMinecraft    文件:BlockSkull.java   
protected BlockPattern getWitherBasePattern()
{
    if (this.witherBasePattern == null)
    {
        this.witherBasePattern = FactoryBlockPattern.start().aisle(new String[] {"   ", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.soul_sand))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.witherBasePattern;
}
项目:DecompiledMinecraft    文件:BlockSkull.java   
protected BlockPattern getWitherPattern()
{
    if (this.witherPattern == null)
    {
        this.witherPattern = FactoryBlockPattern.start().aisle(new String[] {"^^^", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.soul_sand))).where('^', IS_WITHER_SKELETON).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.witherPattern;
}
项目:DecompiledMinecraft    文件:BlockPumpkin.java   
protected BlockPattern getSnowmanBasePattern()
{
    if (this.snowmanBasePattern == null)
    {
        this.snowmanBasePattern = FactoryBlockPattern.start().aisle(new String[] {" ", "#", "#"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.snow))).build();
    }

    return this.snowmanBasePattern;
}
项目:DecompiledMinecraft    文件:BlockPumpkin.java   
protected BlockPattern getSnowmanPattern()
{
    if (this.snowmanPattern == null)
    {
        this.snowmanPattern = FactoryBlockPattern.start().aisle(new String[] {"^", "#", "#"}).where('^', BlockWorldState.hasState(field_181085_Q)).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.snow))).build();
    }

    return this.snowmanPattern;
}
项目:DecompiledMinecraft    文件:BlockPumpkin.java   
protected BlockPattern getGolemBasePattern()
{
    if (this.golemBasePattern == null)
    {
        this.golemBasePattern = FactoryBlockPattern.start().aisle(new String[] {"~ ~", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.iron_block))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.golemBasePattern;
}
项目:DecompiledMinecraft    文件:BlockPumpkin.java   
protected BlockPattern getGolemPattern()
{
    if (this.golemPattern == null)
    {
        this.golemPattern = FactoryBlockPattern.start().aisle(new String[] {"~^~", "###", "~#~"}).where('^', BlockWorldState.hasState(field_181085_Q)).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.iron_block))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.golemPattern;
}
项目:BaseClient    文件:BlockSkull.java   
protected BlockPattern getWitherBasePattern()
{
    if (this.witherBasePattern == null)
    {
        this.witherBasePattern = FactoryBlockPattern.start().aisle(new String[] {"   ", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.soul_sand))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.witherBasePattern;
}
项目:BaseClient    文件:BlockSkull.java   
protected BlockPattern getWitherPattern()
{
    if (this.witherPattern == null)
    {
        this.witherPattern = FactoryBlockPattern.start().aisle(new String[] {"^^^", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.soul_sand))).where('^', IS_WITHER_SKELETON).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.witherPattern;
}
项目:BaseClient    文件:BlockPumpkin.java   
protected BlockPattern getSnowmanBasePattern()
{
    if (this.snowmanBasePattern == null)
    {
        this.snowmanBasePattern = FactoryBlockPattern.start().aisle(new String[] {" ", "#", "#"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.snow))).build();
    }

    return this.snowmanBasePattern;
}
项目:BaseClient    文件:BlockPumpkin.java   
protected BlockPattern getSnowmanPattern()
{
    if (this.snowmanPattern == null)
    {
        this.snowmanPattern = FactoryBlockPattern.start().aisle(new String[] {"^", "#", "#"}).where('^', BlockWorldState.hasState(field_181085_Q)).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.snow))).build();
    }

    return this.snowmanPattern;
}
项目:BaseClient    文件:BlockPumpkin.java   
protected BlockPattern getGolemBasePattern()
{
    if (this.golemBasePattern == null)
    {
        this.golemBasePattern = FactoryBlockPattern.start().aisle(new String[] {"~ ~", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.iron_block))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.golemBasePattern;
}
项目:BaseClient    文件:BlockPumpkin.java   
protected BlockPattern getGolemPattern()
{
    if (this.golemPattern == null)
    {
        this.golemPattern = FactoryBlockPattern.start().aisle(new String[] {"~^~", "###", "~#~"}).where('^', BlockWorldState.hasState(field_181085_Q)).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.iron_block))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.golemPattern;
}
项目:BaseClient    文件:BlockSkull.java   
protected BlockPattern getWitherBasePattern()
{
    if (this.witherBasePattern == null)
    {
        this.witherBasePattern = FactoryBlockPattern.start().aisle(new String[] {"   ", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.soul_sand))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.witherBasePattern;
}
项目:BaseClient    文件:BlockSkull.java   
protected BlockPattern getWitherPattern()
{
    if (this.witherPattern == null)
    {
        this.witherPattern = FactoryBlockPattern.start().aisle(new String[] {"^^^", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.soul_sand))).where('^', IS_WITHER_SKELETON).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.witherPattern;
}
项目:BaseClient    文件:BlockPumpkin.java   
protected BlockPattern getSnowmanBasePattern()
{
    if (this.snowmanBasePattern == null)
    {
        this.snowmanBasePattern = FactoryBlockPattern.start().aisle(new String[] {" ", "#", "#"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.snow))).build();
    }

    return this.snowmanBasePattern;
}
项目:BaseClient    文件:BlockPumpkin.java   
protected BlockPattern getSnowmanPattern()
{
    if (this.snowmanPattern == null)
    {
        this.snowmanPattern = FactoryBlockPattern.start().aisle(new String[] {"^", "#", "#"}).where('^', BlockWorldState.hasState(field_181085_Q)).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.snow))).build();
    }

    return this.snowmanPattern;
}
项目:BaseClient    文件:BlockPumpkin.java   
protected BlockPattern getGolemBasePattern()
{
    if (this.golemBasePattern == null)
    {
        this.golemBasePattern = FactoryBlockPattern.start().aisle(new String[] {"~ ~", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.iron_block))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.golemBasePattern;
}
项目:BaseClient    文件:BlockPumpkin.java   
protected BlockPattern getGolemPattern()
{
    if (this.golemPattern == null)
    {
        this.golemPattern = FactoryBlockPattern.start().aisle(new String[] {"~^~", "###", "~#~"}).where('^', BlockWorldState.hasState(field_181085_Q)).where('#', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.iron_block))).where('~', BlockWorldState.hasState(BlockStateHelper.forBlock(Blocks.air))).build();
    }

    return this.golemPattern;
}
项目:Backmemed    文件:DragonFightManager.java   
private void respawnDragon(List<EntityEnderCrystal> crystalsIn)
{
    if (this.dragonKilled && this.respawnState == null)
    {
        for (BlockPattern.PatternHelper blockpattern$patternhelper = this.findExitPortal(); blockpattern$patternhelper != null; blockpattern$patternhelper = this.findExitPortal())
        {
            for (int i = 0; i < this.portalPattern.getPalmLength(); ++i)
            {
                for (int j = 0; j < this.portalPattern.getThumbLength(); ++j)
                {
                    for (int k = 0; k < this.portalPattern.getFingerLength(); ++k)
                    {
                        BlockWorldState blockworldstate = blockpattern$patternhelper.translateOffset(i, j, k);

                        if (blockworldstate.getBlockState().getBlock() == Blocks.BEDROCK || blockworldstate.getBlockState().getBlock() == Blocks.END_PORTAL)
                        {
                            this.world.setBlockState(blockworldstate.getPos(), Blocks.END_STONE.getDefaultState());
                        }
                    }
                }
            }
        }

        this.respawnState = DragonSpawnManager.START;
        this.respawnStateTicks = 0;
        this.generatePortal(false);
        this.crystals = crystalsIn;
    }
}
项目:Backmemed    文件:BlockSkull.java   
protected BlockPattern getWitherBasePattern()
{
    if (this.witherBasePattern == null)
    {
        this.witherBasePattern = FactoryBlockPattern.start().aisle(new String[] {"   ", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build();
    }

    return this.witherBasePattern;
}
项目:Backmemed    文件:BlockSkull.java   
protected BlockPattern getWitherPattern()
{
    if (this.witherPattern == null)
    {
        this.witherPattern = FactoryBlockPattern.start().aisle(new String[] {"^^^", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SOUL_SAND))).where('^', IS_WITHER_SKELETON).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build();
    }

    return this.witherPattern;
}
项目:Backmemed    文件:BlockPumpkin.java   
protected BlockPattern getSnowmanBasePattern()
{
    if (this.snowmanBasePattern == null)
    {
        this.snowmanBasePattern = FactoryBlockPattern.start().aisle(new String[] {" ", "#", "#"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SNOW))).build();
    }

    return this.snowmanBasePattern;
}
项目:Backmemed    文件:BlockPumpkin.java   
protected BlockPattern getSnowmanPattern()
{
    if (this.snowmanPattern == null)
    {
        this.snowmanPattern = FactoryBlockPattern.start().aisle(new String[] {"^", "#", "#"}).where('^', BlockWorldState.hasState(IS_PUMPKIN)).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.SNOW))).build();
    }

    return this.snowmanPattern;
}
项目:Backmemed    文件:BlockPumpkin.java   
protected BlockPattern getGolemBasePattern()
{
    if (this.golemBasePattern == null)
    {
        this.golemBasePattern = FactoryBlockPattern.start().aisle(new String[] {"~ ~", "###", "~#~"}).where('#', BlockWorldState.hasState(BlockStateMatcher.forBlock(Blocks.IRON_BLOCK))).where('~', BlockWorldState.hasState(BlockMaterialMatcher.forMaterial(Material.AIR))).build();
    }

    return this.golemBasePattern;
}