Java 类net.minecraft.client.gui.GuiDownloadTerrain 实例源码

项目:DecompiledMinecraft    文件:NetHandlerPlayClient.java   
/**
 * Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
 * WorldClient and sets the player initial dimension
 */
public void handleJoinGame(S01PacketJoinGame packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(), packetIn.getWorldType()), packetIn.getDimension(), packetIn.getDifficulty(), this.gameController.mcProfiler);
    this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = packetIn.getDimension();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(packetIn.getEntityId());
    this.currentServerMaxPlayers = packetIn.getMaxPlayers();
    this.gameController.thePlayer.setReducedDebug(packetIn.isReducedDebugInfo());
    this.gameController.playerController.setGameType(packetIn.getGameType());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.sendPacket(new C17PacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}
项目:DecompiledMinecraft    文件:NetHandlerPlayClient.java   
public void handleRespawn(S07PacketRespawn packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getDimensionID() != this.gameController.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), packetIn.getWorldType()), packetIn.getDimensionID(), packetIn.getDifficulty(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(scoreboard);
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.thePlayer.dimension = packetIn.getDimensionID();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(packetIn.getDimensionID());
    this.gameController.playerController.setGameType(packetIn.getGameType());
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
 * WorldClient and sets the player initial dimension
 */
public void handleJoinGame(S01PacketJoinGame packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(), packetIn.getWorldType()), packetIn.getDimension(), packetIn.getDifficulty(), this.gameController.mcProfiler);
    this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = packetIn.getDimension();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(packetIn.getEntityId());
    this.currentServerMaxPlayers = packetIn.getMaxPlayers();
    this.gameController.thePlayer.setReducedDebug(packetIn.isReducedDebugInfo());
    this.gameController.playerController.setGameType(packetIn.getGameType());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.sendPacket(new C17PacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
public void handleRespawn(S07PacketRespawn packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getDimensionID() != this.gameController.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), packetIn.getWorldType()), packetIn.getDimensionID(), packetIn.getDifficulty(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(scoreboard);
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.thePlayer.dimension = packetIn.getDimensionID();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(packetIn.getDimensionID());
    this.gameController.playerController.setGameType(packetIn.getGameType());
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
/**
 * Registers some server properties
 * (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
 * WorldClient and sets the player initial dimension
 */
public void handleJoinGame(S01PacketJoinGame packetIn) {
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this,
            new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(),
                    packetIn.getWorldType()),
            packetIn.getDimension(), packetIn.getDifficulty(), this.gameController.mcProfiler);
    this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = packetIn.getDimension();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(packetIn.getEntityId());
    this.currentServerMaxPlayers = packetIn.getMaxPlayers();
    this.gameController.thePlayer.setReducedDebug(packetIn.isReducedDebugInfo());
    this.gameController.playerController.setGameType(packetIn.getGameType());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.sendPacket(new C17PacketCustomPayload("MC|Brand",
            (new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}
项目:BaseClient    文件:NetHandlerPlayClient.java   
public void handleRespawn(S07PacketRespawn packetIn) {
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getDimensionID() != this.gameController.thePlayer.dimension) {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false,
                this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), packetIn.getWorldType()),
                packetIn.getDimensionID(), packetIn.getDifficulty(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(scoreboard);
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.thePlayer.dimension = packetIn.getDimensionID();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(packetIn.getDimensionID());
    this.gameController.playerController.setGameType(packetIn.getGameType());
}
项目:Zombe-Modpack    文件:NetHandlerPlayClient.java   
/**
 * Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
 * WorldClient and sets the player initial dimension
 */
public void handleJoinGame(SPacketJoinGame packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(), packetIn.getWorldType()), packetIn.getDimension(), packetIn.getDifficulty(), this.gameController.mcProfiler);
    this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.player.dimension = packetIn.getDimension();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.player.setEntityId(packetIn.getPlayerId());
    this.currentServerMaxPlayers = packetIn.getMaxPlayers();
    this.gameController.player.setReducedDebug(packetIn.isReducedDebugInfo());
    this.gameController.playerController.setGameType(packetIn.getGameType());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.sendPacket(new CPacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}
项目:Zombe-Modpack    文件:NetHandlerPlayClient.java   
public void handleRespawn(SPacketRespawn packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getDimensionID() != this.gameController.player.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, this.gameController.world.getWorldInfo().isHardcoreModeEnabled(), packetIn.getWorldType()), packetIn.getDimensionID(), packetIn.getDifficulty(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(scoreboard);
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.player.dimension = packetIn.getDimensionID();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(packetIn.getDimensionID());
    this.gameController.playerController.setGameType(packetIn.getGameType());
}
项目:Backmemed    文件:NetHandlerPlayClient.java   
/**
 * Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
 * WorldClient and sets the player initial dimension
 */
public void handleJoinGame(SPacketJoinGame packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(), packetIn.getWorldType()), packetIn.getDimension(), packetIn.getDifficulty(), this.gameController.mcProfiler);
    this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.player.dimension = packetIn.getDimension();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.player.setEntityId(packetIn.getPlayerId());
    this.currentServerMaxPlayers = packetIn.getMaxPlayers();
    this.gameController.player.setReducedDebug(packetIn.isReducedDebugInfo());
    this.gameController.playerController.setGameType(packetIn.getGameType());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.sendPacket(new CPacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}
项目:Backmemed    文件:NetHandlerPlayClient.java   
public void handleRespawn(SPacketRespawn packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getDimensionID() != this.gameController.player.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, this.gameController.world.getWorldInfo().isHardcoreModeEnabled(), packetIn.getWorldType()), packetIn.getDimensionID(), packetIn.getDifficulty(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(scoreboard);
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.player.dimension = packetIn.getDimensionID();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(packetIn.getDimensionID());
    this.gameController.playerController.setGameType(packetIn.getGameType());
}
项目:CustomWorldGen    文件:NetHandlerPlayClient.java   
/**
 * Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
 * WorldClient and sets the player initial dimension
 */
public void handleJoinGame(SPacketJoinGame packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(), packetIn.getWorldType()), net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.get(getNetworkManager()).getOverrideDimension(packetIn), packetIn.getDifficulty(), this.gameController.mcProfiler);
    this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = packetIn.getDimension();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(packetIn.getPlayerId());
    this.currentServerMaxPlayers = packetIn.getMaxPlayers();
    this.gameController.thePlayer.setReducedDebug(packetIn.isReducedDebugInfo());
    this.gameController.playerController.setGameType(packetIn.getGameType());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.sendPacket(new CPacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}
项目:CustomWorldGen    文件:NetHandlerPlayClient.java   
public void handleRespawn(SPacketRespawn packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getDimensionID() != this.gameController.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), packetIn.getWorldType()), packetIn.getDimensionID(), packetIn.getDifficulty(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(scoreboard);
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.thePlayer.dimension = packetIn.getDimensionID();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(packetIn.getDimensionID());
    this.gameController.playerController.setGameType(packetIn.getGameType());
}
项目:morecommands    文件:PatchEntityPlayerSP.java   
@Override
public void handleJoinGame(SPacketJoinGame packetIn) {
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.mc);
    if (clientWorldController == null) super.handleJoinGame(packetIn);
       this.mc.playerController = new PlayerControllerMP(this.mc, this); //Replaces the playerController with my own patched PlayerControllerMP
       ReflectionHelper.set(ObfuscatedField.NetHandlerPlayClient_clientWorldController, clientWorldController, this, new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(), packetIn.getWorldType()), net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.get(getNetworkManager()).getOverrideDimension(packetIn), packetIn.getDifficulty(), this.mc.mcProfiler));
       this.mc.gameSettings.difficulty = packetIn.getDifficulty();
       this.mc.loadWorld(ReflectionHelper.get(ObfuscatedField.NetHandlerPlayClient_clientWorldController, clientWorldController, this));
       this.mc.player.dimension = packetIn.getDimension();
       this.mc.displayGuiScreen(new GuiDownloadTerrain());
       this.mc.player.setEntityId(packetIn.getPlayerId());
       this.currentServerMaxPlayers = packetIn.getMaxPlayers();
       this.mc.player.setReducedDebug(packetIn.isReducedDebugInfo());
       this.mc.playerController.setGameType(packetIn.getGameType());
       this.mc.gameSettings.sendSettingsToServer();
       this.getNetworkManager().sendPacket(new CPacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
   }
项目:Resilience-Client-Source    文件:NetHandlerPlayClient.java   
public void handleRespawn(S07PacketRespawn p_147280_1_)
{
    if (p_147280_1_.func_149082_c() != this.gameController.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard var2 = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, p_147280_1_.func_149083_e(), false, this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), p_147280_1_.func_149080_f()), p_147280_1_.func_149082_c(), p_147280_1_.func_149081_d(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(var2);
        this.clientWorldController.isClient = true;
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.thePlayer.dimension = p_147280_1_.func_149082_c();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(p_147280_1_.func_149082_c());
    this.gameController.playerController.setGameType(p_147280_1_.func_149083_e());
}
项目:ExpandedRailsMod    文件:NetHandlerPlayClient.java   
/**
 * Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new
 * WorldClient and sets the player initial dimension
 */
public void handleJoinGame(SPacketJoinGame packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, packetIn.isHardcoreMode(), packetIn.getWorldType()), net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.get(getNetworkManager()).getOverrideDimension(packetIn), packetIn.getDifficulty(), this.gameController.mcProfiler);
    this.gameController.gameSettings.difficulty = packetIn.getDifficulty();
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = packetIn.getDimension();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(packetIn.getPlayerId());
    this.currentServerMaxPlayers = packetIn.getMaxPlayers();
    this.gameController.thePlayer.setReducedDebug(packetIn.isReducedDebugInfo());
    this.gameController.playerController.setGameType(packetIn.getGameType());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.sendPacket(new CPacketCustomPayload("MC|Brand", (new PacketBuffer(Unpooled.buffer())).writeString(ClientBrandRetriever.getClientModName())));
}
项目:ExpandedRailsMod    文件:NetHandlerPlayClient.java   
public void handleRespawn(SPacketRespawn packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (packetIn.getDimensionID() != this.gameController.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, packetIn.getGameType(), false, this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), packetIn.getWorldType()), packetIn.getDimensionID(), packetIn.getDifficulty(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(scoreboard);
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.thePlayer.dimension = packetIn.getDimensionID();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(packetIn.getDimensionID());
    this.gameController.playerController.setGameType(packetIn.getGameType());
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleRespawn(S07PacketRespawn p_147280_1_)
{
    if (p_147280_1_.func_149082_c() != this.gameController.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, p_147280_1_.func_149083_e(), false, this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), p_147280_1_.func_149080_f()), p_147280_1_.func_149082_c(), p_147280_1_.func_149081_d(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(scoreboard);
        this.clientWorldController.isRemote = true;
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.thePlayer.dimension = p_147280_1_.func_149082_c();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(p_147280_1_.func_149082_c());
    this.gameController.playerController.setGameType(p_147280_1_.func_149083_e());
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleRespawn(S07PacketRespawn p_147280_1_)
{
    if (p_147280_1_.func_149082_c() != this.gameController.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.clientWorldController.getScoreboard();
        this.clientWorldController = new WorldClient(this, new WorldSettings(0L, p_147280_1_.func_149083_e(), false, this.gameController.theWorld.getWorldInfo().isHardcoreModeEnabled(), p_147280_1_.func_149080_f()), p_147280_1_.func_149082_c(), p_147280_1_.func_149081_d(), this.gameController.mcProfiler);
        this.clientWorldController.setWorldScoreboard(scoreboard);
        this.clientWorldController.isRemote = true;
        this.gameController.loadWorld(this.clientWorldController);
        this.gameController.thePlayer.dimension = p_147280_1_.func_149082_c();
        this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.gameController.setDimensionAndSpawnPlayer(p_147280_1_.func_149082_c());
    this.gameController.playerController.setGameType(p_147280_1_.func_149083_e());
}
项目:RuneCraftery    文件:NetClientHandler.java   
public void handleLogin(Packet1Login par1Packet1Login)
{
    this.mc.playerController = new PlayerControllerMP(this.mc, this);
    this.mc.statFileWriter.readStat(StatList.joinMultiplayerStat, 1);
    this.worldClient = new WorldClient(this, new WorldSettings(0L, par1Packet1Login.gameType, false, par1Packet1Login.hardcoreMode, par1Packet1Login.terrainType), par1Packet1Login.dimension, par1Packet1Login.difficultySetting, this.mc.mcProfiler, this.mc.getLogAgent());
    this.worldClient.isRemote = true;
    this.mc.loadWorld(this.worldClient);
    this.mc.thePlayer.dimension = par1Packet1Login.dimension;
    this.mc.displayGuiScreen(new GuiDownloadTerrain(this));
    this.mc.thePlayer.entityId = par1Packet1Login.clientEntityId;
    this.currentServerMaxPlayers = par1Packet1Login.maxPlayers;
    this.mc.playerController.setGameType(par1Packet1Login.gameType);
    FMLNetworkHandler.onConnectionEstablishedToServer(this, netManager, par1Packet1Login);
    this.mc.gameSettings.sendSettingsToServer();
    this.netManager.addToSendQueue(new Packet250CustomPayload("MC|Brand", ClientBrandRetriever.getClientModName().getBytes(Charsets.UTF_8)));
}
项目:RuneCraftery    文件:NetClientHandler.java   
/**
 * respawns the player
 */
public void handleRespawn(Packet9Respawn par1Packet9Respawn)
{
    if (par1Packet9Respawn.respawnDimension != this.mc.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.worldClient.getScoreboard();
        this.worldClient = new WorldClient(this, new WorldSettings(0L, par1Packet9Respawn.gameType, false, this.mc.theWorld.getWorldInfo().isHardcoreModeEnabled(), par1Packet9Respawn.terrainType), par1Packet9Respawn.respawnDimension, par1Packet9Respawn.difficulty, this.mc.mcProfiler, this.mc.getLogAgent());
        this.worldClient.func_96443_a(scoreboard);
        this.worldClient.isRemote = true;
        this.mc.loadWorld(this.worldClient);
        this.mc.thePlayer.dimension = par1Packet9Respawn.respawnDimension;
        this.mc.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.mc.setDimensionAndSpawnPlayer(par1Packet9Respawn.respawnDimension);
    this.mc.playerController.setGameType(par1Packet9Respawn.gameType);
}
项目:BetterNutritionMod    文件:NetClientHandler.java   
public void handleLogin(Packet1Login par1Packet1Login)
{
    this.mc.playerController = new PlayerControllerMP(this.mc, this);
    this.mc.statFileWriter.readStat(StatList.joinMultiplayerStat, 1);
    this.worldClient = new WorldClient(this, new WorldSettings(0L, par1Packet1Login.gameType, false, par1Packet1Login.hardcoreMode, par1Packet1Login.terrainType), par1Packet1Login.dimension, par1Packet1Login.difficultySetting, this.mc.mcProfiler, this.mc.getLogAgent());
    this.worldClient.isRemote = true;
    this.mc.loadWorld(this.worldClient);
    this.mc.thePlayer.dimension = par1Packet1Login.dimension;
    this.mc.displayGuiScreen(new GuiDownloadTerrain(this));
    this.mc.thePlayer.entityId = par1Packet1Login.clientEntityId;
    this.currentServerMaxPlayers = par1Packet1Login.maxPlayers;
    this.mc.playerController.setGameType(par1Packet1Login.gameType);
    FMLNetworkHandler.onConnectionEstablishedToServer(this, netManager, par1Packet1Login);
    this.mc.gameSettings.sendSettingsToServer();
    this.netManager.addToSendQueue(new Packet250CustomPayload("MC|Brand", ClientBrandRetriever.getClientModName().getBytes(Charsets.UTF_8)));
}
项目:BetterNutritionMod    文件:NetClientHandler.java   
/**
 * respawns the player
 */
public void handleRespawn(Packet9Respawn par1Packet9Respawn)
{
    if (par1Packet9Respawn.respawnDimension != this.mc.thePlayer.dimension)
    {
        this.doneLoadingTerrain = false;
        Scoreboard scoreboard = this.worldClient.getScoreboard();
        this.worldClient = new WorldClient(this, new WorldSettings(0L, par1Packet9Respawn.gameType, false, this.mc.theWorld.getWorldInfo().isHardcoreModeEnabled(), par1Packet9Respawn.terrainType), par1Packet9Respawn.respawnDimension, par1Packet9Respawn.difficulty, this.mc.mcProfiler, this.mc.getLogAgent());
        this.worldClient.func_96443_a(scoreboard);
        this.worldClient.isRemote = true;
        this.mc.loadWorld(this.worldClient);
        this.mc.thePlayer.dimension = par1Packet9Respawn.respawnDimension;
        this.mc.displayGuiScreen(new GuiDownloadTerrain(this));
    }

    this.mc.setDimensionAndSpawnPlayer(par1Packet9Respawn.respawnDimension);
    this.mc.playerController.setGameType(par1Packet9Respawn.gameType);
}
项目:Resilience-Client-Source    文件:NetHandlerPlayClient.java   
public void handleJoinGame(S01PacketJoinGame p_147282_1_)
{
    this.gameController.playerController = new HookPlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, p_147282_1_.func_149198_e(), false, p_147282_1_.func_149195_d(), p_147282_1_.func_149196_i()), p_147282_1_.func_149194_f(), p_147282_1_.func_149192_g(), this.gameController.mcProfiler);
    this.clientWorldController.isClient = true;
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = p_147282_1_.func_149194_f();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(p_147282_1_.func_149197_c());
    this.currentServerMaxPlayers = p_147282_1_.func_149193_h();
    this.gameController.playerController.setGameType(p_147282_1_.func_149198_e());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.scheduleOutboundPacket(new C17PacketCustomPayload("MC|Brand", ClientBrandRetriever.getClientModName().getBytes(Charsets.UTF_8)), new GenericFutureListener[0]);
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleJoinGame(S01PacketJoinGame p_147282_1_)
{
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, p_147282_1_.func_149198_e(), false, p_147282_1_.func_149195_d(), p_147282_1_.func_149196_i()), p_147282_1_.func_149194_f(), p_147282_1_.func_149192_g(), this.gameController.mcProfiler);
    this.clientWorldController.isRemote = true;
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = p_147282_1_.func_149194_f();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(p_147282_1_.func_149197_c());
    this.currentServerMaxPlayers = p_147282_1_.func_149193_h();
    this.gameController.playerController.setGameType(p_147282_1_.func_149198_e());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.scheduleOutboundPacket(new C17PacketCustomPayload("MC|Brand", ClientBrandRetriever.getClientModName().getBytes(Charsets.UTF_8)), new GenericFutureListener[0]);
}
项目:Cauldron    文件:NetHandlerPlayClient.java   
public void handleJoinGame(S01PacketJoinGame p_147282_1_)
{
    this.gameController.playerController = new PlayerControllerMP(this.gameController, this);
    this.clientWorldController = new WorldClient(this, new WorldSettings(0L, p_147282_1_.func_149198_e(), false, p_147282_1_.func_149195_d(), p_147282_1_.func_149196_i()), p_147282_1_.func_149194_f(), p_147282_1_.func_149192_g(), this.gameController.mcProfiler);
    this.clientWorldController.isRemote = true;
    this.gameController.loadWorld(this.clientWorldController);
    this.gameController.thePlayer.dimension = p_147282_1_.func_149194_f();
    this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
    this.gameController.thePlayer.setEntityId(p_147282_1_.func_149197_c());
    this.currentServerMaxPlayers = p_147282_1_.func_149193_h();
    this.gameController.playerController.setGameType(p_147282_1_.func_149198_e());
    this.gameController.gameSettings.sendSettingsToServer();
    this.netManager.scheduleOutboundPacket(new C17PacketCustomPayload("MC|Brand", ClientBrandRetriever.getClientModName().getBytes(Charsets.UTF_8)), new GenericFutureListener[0]);
}
项目:RuneCraftery    文件:NetClientHandler.java   
public void func_72455_a(Packet1Login p_72455_1_) {
   this.field_72563_h.field_71442_b = new PlayerControllerMP(this.field_72563_h, this);
   this.field_72563_h.field_71413_E.func_77450_a(StatList.field_75950_i, 1);
   this.field_72564_i = new WorldClient(this, new WorldSettings(0L, p_72455_1_.field_73557_d, false, p_72455_1_.field_73560_c, p_72455_1_.field_73559_b), p_72455_1_.field_73558_e, p_72455_1_.field_73555_f, this.field_72563_h.field_71424_I, this.field_72563_h.func_98033_al());
   this.field_72564_i.field_72995_K = true;
   this.field_72563_h.func_71403_a(this.field_72564_i);
   this.field_72563_h.field_71439_g.field_71093_bK = p_72455_1_.field_73558_e;
   this.field_72563_h.func_71373_a(new GuiDownloadTerrain(this));
   this.field_72563_h.field_71439_g.field_70157_k = p_72455_1_.field_73561_a;
   this.field_72556_d = p_72455_1_.field_73562_h;
   this.field_72563_h.field_71442_b.func_78746_a(p_72455_1_.field_73557_d);
   this.field_72563_h.field_71474_y.func_82879_c();
   this.field_72555_g.func_74429_a(new Packet250CustomPayload("MC|Brand", ClientBrandRetriever.getClientModName().getBytes(Charsets.UTF_8)));
}
项目:RuneCraftery    文件:NetClientHandler.java   
public void func_72483_a(Packet9Respawn p_72483_1_) {
   if(p_72483_1_.field_73373_a != this.field_72563_h.field_71439_g.field_71093_bK) {
      this.field_72561_j = false;
      Scoreboard var2 = this.field_72564_i.func_96441_U();
      this.field_72564_i = new WorldClient(this, new WorldSettings(0L, p_72483_1_.field_73369_d, false, this.field_72563_h.field_71441_e.func_72912_H().func_76093_s(), p_72483_1_.field_73370_e), p_72483_1_.field_73373_a, p_72483_1_.field_73371_b, this.field_72563_h.field_71424_I, this.field_72563_h.func_98033_al());
      this.field_72564_i.func_96443_a(var2);
      this.field_72564_i.field_72995_K = true;
      this.field_72563_h.func_71403_a(this.field_72564_i);
      this.field_72563_h.field_71439_g.field_71093_bK = p_72483_1_.field_73373_a;
      this.field_72563_h.func_71373_a(new GuiDownloadTerrain(this));
   }

   this.field_72563_h.func_71354_a(p_72483_1_.field_73373_a);
   this.field_72563_h.field_71442_b.func_78746_a(p_72483_1_.field_73369_d);
}
项目:BaseClient    文件:EntityRenderer.java   
private void waitForServerThread() {
    this.serverWaitTimeCurrent = 0;

    if (Config.isSmoothWorld() && Config.isSingleProcessor()) {
        if (this.mc.isIntegratedServerRunning()) {
            IntegratedServer integratedserver = this.mc.getIntegratedServer();

            if (integratedserver != null) {
                boolean flag = this.mc.isGamePaused();

                if (!flag && !(this.mc.currentScreen instanceof GuiDownloadTerrain)) {
                    if (this.serverWaitTime > 0) {
                        Lagometer.timerServer.start();
                        Config.sleep((long) this.serverWaitTime);
                        Lagometer.timerServer.end();
                        this.serverWaitTimeCurrent = this.serverWaitTime;
                    }

                    long i = System.nanoTime() / 1000000L;

                    if (this.lastServerTime != 0L && this.lastServerTicks != 0) {
                        long j = i - this.lastServerTime;

                        if (j < 0L) {
                            this.lastServerTime = i;
                            j = 0L;
                        }

                        if (j >= 50L) {
                            this.lastServerTime = i;
                            int k = integratedserver.getTickCounter();
                            int l = k - this.lastServerTicks;

                            if (l < 0) {
                                this.lastServerTicks = k;
                                l = 0;
                            }

                            if (l < 1 && this.serverWaitTime < 100) {
                                this.serverWaitTime += 2;
                            }

                            if (l > 1 && this.serverWaitTime > 0) {
                                --this.serverWaitTime;
                            }

                            this.lastServerTicks = k;
                        }
                    } else {
                        this.lastServerTime = i;
                        this.lastServerTicks = integratedserver.getTickCounter();
                        this.avgServerTickDiff = 1.0F;
                        this.avgServerTimeDiff = 50.0F;
                    }
                } else {
                    if (this.mc.currentScreen instanceof GuiDownloadTerrain) {
                        Config.sleep(20L);
                    }

                    this.lastServerTime = 0L;
                    this.lastServerTicks = 0;
                }
            }
        }
    } else {
        this.lastServerTime = 0L;
        this.lastServerTicks = 0;
    }
}
项目:Zombe-Modpack    文件:NetHandlerPlayClient.java   
public void handleChangeGameState(SPacketChangeGameState packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.player;
    int i = packetIn.getGameState();
    float f = packetIn.getValue();
    int j = MathHelper.floor(f + 0.5F);

    if (i >= 0 && i < SPacketChangeGameState.MESSAGE_NAMES.length && SPacketChangeGameState.MESSAGE_NAMES[i] != null)
    {
        entityplayer.addChatComponentMessage(new TextComponentTranslation(SPacketChangeGameState.MESSAGE_NAMES[i], new Object[0]), false);
    }

    if (i == 1)
    {
        this.clientWorldController.getWorldInfo().setRaining(true);
        this.clientWorldController.setRainStrength(0.0F);
    }
    else if (i == 2)
    {
        this.clientWorldController.getWorldInfo().setRaining(false);
        this.clientWorldController.setRainStrength(1.0F);
    }
    else if (i == 3)
    {
        this.gameController.playerController.setGameType(GameType.getByID(j));
    }
    else if (i == 4)
    {
        if (j == 0)
        {
            this.gameController.player.connection.sendPacket(new CPacketClientStatus(CPacketClientStatus.State.PERFORM_RESPAWN));
            this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
        }
        else if (j == 1)
        {
            this.gameController.displayGuiScreen(new GuiWinGame());
        }
    }
    else if (i == 5)
    {
        GameSettings gamesettings = this.gameController.gameSettings;

        if (f == 0.0F)
        {
            this.gameController.displayGuiScreen(new GuiScreenDemo());
        }
        else if (f == 101.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.movement", new Object[] {GameSettings.getKeyDisplayString(gamesettings.keyBindForward.getKeyCode()), GameSettings.getKeyDisplayString(gamesettings.keyBindLeft.getKeyCode()), GameSettings.getKeyDisplayString(gamesettings.keyBindBack.getKeyCode()), GameSettings.getKeyDisplayString(gamesettings.keyBindRight.getKeyCode())}));
        }
        else if (f == 102.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.jump", new Object[] {GameSettings.getKeyDisplayString(gamesettings.keyBindJump.getKeyCode())}));
        }
        else if (f == 103.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.inventory", new Object[] {GameSettings.getKeyDisplayString(gamesettings.keyBindInventory.getKeyCode())}));
        }
    }
    else if (i == 6)
    {
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY + (double)entityplayer.getEyeHeight(), entityplayer.posZ, SoundEvents.ENTITY_ARROW_HIT_PLAYER, SoundCategory.PLAYERS, 0.18F, 0.45F);
    }
    else if (i == 7)
    {
        this.clientWorldController.setRainStrength(f);
    }
    else if (i == 8)
    {
        this.clientWorldController.setThunderStrength(f);
    }
    else if (i == 10)
    {
        this.clientWorldController.spawnParticle(EnumParticleTypes.MOB_APPEARANCE, entityplayer.posX, entityplayer.posY, entityplayer.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ENTITY_ELDER_GUARDIAN_CURSE, SoundCategory.HOSTILE, 1.0F, 1.0F);
    }
}
项目:Backmemed    文件:NetHandlerPlayClient.java   
public void handleChangeGameState(SPacketChangeGameState packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.player;
    int i = packetIn.getGameState();
    float f = packetIn.getValue();
    int j = MathHelper.floor(f + 0.5F);

    if (i >= 0 && i < SPacketChangeGameState.MESSAGE_NAMES.length && SPacketChangeGameState.MESSAGE_NAMES[i] != null)
    {
        entityplayer.addChatComponentMessage(new TextComponentTranslation(SPacketChangeGameState.MESSAGE_NAMES[i], new Object[0]), false);
    }

    if (i == 1)
    {
        this.clientWorldController.getWorldInfo().setRaining(true);
        this.clientWorldController.setRainStrength(0.0F);
    }
    else if (i == 2)
    {
        this.clientWorldController.getWorldInfo().setRaining(false);
        this.clientWorldController.setRainStrength(1.0F);
    }
    else if (i == 3)
    {
        this.gameController.playerController.setGameType(GameType.getByID(j));
    }
    else if (i == 4)
    {
        if (j == 0)
        {
            this.gameController.player.connection.sendPacket(new CPacketClientStatus(CPacketClientStatus.State.PERFORM_RESPAWN));
            this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
        }
        else if (j == 1)
        {
            this.gameController.displayGuiScreen(new GuiWinGame());
        }
    }
    else if (i == 5)
    {
        GameSettings gamesettings = this.gameController.gameSettings;

        if (f == 0.0F)
        {
            this.gameController.displayGuiScreen(new GuiScreenDemo());
        }
        else if (f == 101.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.movement", new Object[] {GameSettings.getKeyDisplayString(gamesettings.keyBindForward.getKeyCode()), GameSettings.getKeyDisplayString(gamesettings.keyBindLeft.getKeyCode()), GameSettings.getKeyDisplayString(gamesettings.keyBindBack.getKeyCode()), GameSettings.getKeyDisplayString(gamesettings.keyBindRight.getKeyCode())}));
        }
        else if (f == 102.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.jump", new Object[] {GameSettings.getKeyDisplayString(gamesettings.keyBindJump.getKeyCode())}));
        }
        else if (f == 103.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.inventory", new Object[] {GameSettings.getKeyDisplayString(gamesettings.keyBindInventory.getKeyCode())}));
        }
    }
    else if (i == 6)
    {
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY + (double)entityplayer.getEyeHeight(), entityplayer.posZ, SoundEvents.ENTITY_ARROW_HIT_PLAYER, SoundCategory.PLAYERS, 0.18F, 0.45F);
    }
    else if (i == 7)
    {
        this.clientWorldController.setRainStrength(f);
    }
    else if (i == 8)
    {
        this.clientWorldController.setThunderStrength(f);
    }
    else if (i == 10)
    {
        this.clientWorldController.spawnParticle(EnumParticleTypes.MOB_APPEARANCE, entityplayer.posX, entityplayer.posY, entityplayer.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ENTITY_ELDER_GUARDIAN_CURSE, SoundCategory.HOSTILE, 1.0F, 1.0F);
    }
}
项目:CustomWorldGen    文件:NetHandlerPlayClient.java   
public void handleChangeGameState(SPacketChangeGameState packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.thePlayer;
    int i = packetIn.getGameState();
    float f = packetIn.getValue();
    int j = MathHelper.floor_float(f + 0.5F);

    if (i >= 0 && i < SPacketChangeGameState.MESSAGE_NAMES.length && SPacketChangeGameState.MESSAGE_NAMES[i] != null)
    {
        entityplayer.addChatComponentMessage(new TextComponentTranslation(SPacketChangeGameState.MESSAGE_NAMES[i], new Object[0]));
    }

    if (i == 1)
    {
        this.clientWorldController.getWorldInfo().setRaining(true);
        this.clientWorldController.setRainStrength(0.0F);
    }
    else if (i == 2)
    {
        this.clientWorldController.getWorldInfo().setRaining(false);
        this.clientWorldController.setRainStrength(1.0F);
    }
    else if (i == 3)
    {
        this.gameController.playerController.setGameType(GameType.getByID(j));
    }
    else if (i == 4)
    {
        if (j == 0)
        {
            this.gameController.thePlayer.connection.sendPacket(new CPacketClientStatus(CPacketClientStatus.State.PERFORM_RESPAWN));
            this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
        }
        else if (j == 1)
        {
            this.gameController.displayGuiScreen(new GuiWinGame());
        }
    }
    else if (i == 5)
    {
        GameSettings gamesettings = this.gameController.gameSettings;

        if (f == 0.0F)
        {
            this.gameController.displayGuiScreen(new GuiScreenDemo());
        }
        else if (f == 101.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.movement", new Object[] {gamesettings.keyBindForward.getDisplayName(), gamesettings.keyBindLeft.getDisplayName(), gamesettings.keyBindBack.getDisplayName(), gamesettings.keyBindRight.getDisplayName()}));
        }
        else if (f == 102.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.jump", new Object[] {gamesettings.keyBindJump.getDisplayName()}));
        }
        else if (f == 103.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.inventory", new Object[] {gamesettings.keyBindInventory.getDisplayName()}));
        }
    }
    else if (i == 6)
    {
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY + (double)entityplayer.getEyeHeight(), entityplayer.posZ, SoundEvents.ENTITY_ARROW_HIT_PLAYER, SoundCategory.PLAYERS, 0.18F, 0.45F);
    }
    else if (i == 7)
    {
        this.clientWorldController.setRainStrength(f);
    }
    else if (i == 8)
    {
        this.clientWorldController.setThunderStrength(f);
    }
    else if (i == 10)
    {
        this.clientWorldController.spawnParticle(EnumParticleTypes.MOB_APPEARANCE, entityplayer.posX, entityplayer.posY, entityplayer.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ENTITY_ELDER_GUARDIAN_CURSE, SoundCategory.HOSTILE, 1.0F, 1.0F);
    }
}
项目:Resilience-Client-Source    文件:EntityRenderer.java   
private void waitForServerThread()
{
    this.serverWaitTimeCurrent = 0;

    if (!Config.isSmoothWorld())
    {
        this.lastServerTime = 0L;
        this.lastServerTicks = 0;
    }
    else if (this.mc.getIntegratedServer() != null)
    {
        IntegratedServer srv = this.mc.getIntegratedServer();
        boolean paused = this.mc.func_147113_T();

        if (!paused && !(this.mc.currentScreen instanceof GuiDownloadTerrain))
        {
            if (this.serverWaitTime > 0)
            {
                Config.sleep((long)this.serverWaitTime);
                this.serverWaitTimeCurrent = this.serverWaitTime;
            }

            long timeNow = System.nanoTime() / 1000000L;

            if (this.lastServerTime != 0L && this.lastServerTicks != 0)
            {
                long timeDiff = timeNow - this.lastServerTime;

                if (timeDiff < 0L)
                {
                    this.lastServerTime = timeNow;
                    timeDiff = 0L;
                }

                if (timeDiff >= 50L)
                {
                    this.lastServerTime = timeNow;
                    int ticks = srv.getTickCounter();
                    int tickDiff = ticks - this.lastServerTicks;

                    if (tickDiff < 0)
                    {
                        this.lastServerTicks = ticks;
                        tickDiff = 0;
                    }

                    if (tickDiff < 1 && this.serverWaitTime < 100)
                    {
                        this.serverWaitTime += 2;
                    }

                    if (tickDiff > 1 && this.serverWaitTime > 0)
                    {
                        --this.serverWaitTime;
                    }

                    this.lastServerTicks = ticks;
                }
            }
            else
            {
                this.lastServerTime = timeNow;
                this.lastServerTicks = srv.getTickCounter();
                this.avgServerTickDiff = 1.0F;
                this.avgServerTimeDiff = 50.0F;
            }
        }
        else
        {
            if (this.mc.currentScreen instanceof GuiDownloadTerrain)
            {
                Config.sleep(20L);
            }

            this.lastServerTime = 0L;
            this.lastServerTicks = 0;
        }
    }
}
项目:ExpandedRailsMod    文件:NetHandlerPlayClient.java   
public void handleChangeGameState(SPacketChangeGameState packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    EntityPlayer entityplayer = this.gameController.thePlayer;
    int i = packetIn.getGameState();
    float f = packetIn.getValue();
    int j = MathHelper.floor_float(f + 0.5F);

    if (i >= 0 && i < SPacketChangeGameState.MESSAGE_NAMES.length && SPacketChangeGameState.MESSAGE_NAMES[i] != null)
    {
        entityplayer.addChatComponentMessage(new TextComponentTranslation(SPacketChangeGameState.MESSAGE_NAMES[i], new Object[0]));
    }

    if (i == 1)
    {
        this.clientWorldController.getWorldInfo().setRaining(true);
        this.clientWorldController.setRainStrength(0.0F);
    }
    else if (i == 2)
    {
        this.clientWorldController.getWorldInfo().setRaining(false);
        this.clientWorldController.setRainStrength(1.0F);
    }
    else if (i == 3)
    {
        this.gameController.playerController.setGameType(GameType.getByID(j));
    }
    else if (i == 4)
    {
        if (j == 0)
        {
            this.gameController.thePlayer.connection.sendPacket(new CPacketClientStatus(CPacketClientStatus.State.PERFORM_RESPAWN));
            this.gameController.displayGuiScreen(new GuiDownloadTerrain(this));
        }
        else if (j == 1)
        {
            this.gameController.displayGuiScreen(new GuiWinGame());
        }
    }
    else if (i == 5)
    {
        GameSettings gamesettings = this.gameController.gameSettings;

        if (f == 0.0F)
        {
            this.gameController.displayGuiScreen(new GuiScreenDemo());
        }
        else if (f == 101.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.movement", new Object[] {gamesettings.keyBindForward.getDisplayName(), gamesettings.keyBindLeft.getDisplayName(), gamesettings.keyBindBack.getDisplayName(), gamesettings.keyBindRight.getDisplayName()}));
        }
        else if (f == 102.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.jump", new Object[] {gamesettings.keyBindJump.getDisplayName()}));
        }
        else if (f == 103.0F)
        {
            this.gameController.ingameGUI.getChatGUI().printChatMessage(new TextComponentTranslation("demo.help.inventory", new Object[] {gamesettings.keyBindInventory.getDisplayName()}));
        }
    }
    else if (i == 6)
    {
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY + (double)entityplayer.getEyeHeight(), entityplayer.posZ, SoundEvents.ENTITY_ARROW_HIT_PLAYER, SoundCategory.PLAYERS, 0.18F, 0.45F);
    }
    else if (i == 7)
    {
        this.clientWorldController.setRainStrength(f);
    }
    else if (i == 8)
    {
        this.clientWorldController.setThunderStrength(f);
    }
    else if (i == 10)
    {
        this.clientWorldController.spawnParticle(EnumParticleTypes.MOB_APPEARANCE, entityplayer.posX, entityplayer.posY, entityplayer.posZ, 0.0D, 0.0D, 0.0D, new int[0]);
        this.clientWorldController.playSound(entityplayer, entityplayer.posX, entityplayer.posY, entityplayer.posZ, SoundEvents.ENTITY_ELDER_GUARDIAN_CURSE, SoundCategory.HOSTILE, 1.0F, 1.0F);
    }
}
项目:Picklr    文件:CommonEvents.java   
@SubscribeEvent
public void onGuiShow(GuiOpenEvent event) {
    if (CommonUtils.isHypixel()) {
        // The user is confirmed to be on the Hypixel network and the time
        // of last show is more than 5000ms ago
        if ((event.gui instanceof GuiDownloadTerrain)
                && (lastGuiShow < (System.currentTimeMillis() - 5000))) {
            // Save the current time, to ensure we don't show the update
            // dialogue too often.
            lastGuiShow = System.currentTimeMillis();

            // Create the runnable
            TimerTask timerTask = (new TimerTask() {

                @Override
                public void run() {
                    // If the config is disabled, then just return
                    if (!((Boolean) ConfigurationHandler
                            .getConfigurationAttribute(ConfigAttribute.DO_API))) {
                        return;
                    }

                    // This implies it is a server change
                    ServerLocationUtils.sendServer();

                    // Do the check for updates
                    UpdateChecker.checkForUpdate();

                    // Check if it's the first join
                    if ((Boolean) ConfigurationHandler
                            .getConfigurationAttribute(ConfigAttribute.FIRST_JOIN)) {

                        ConfigurationHandler.setConfigurationAttribute(
                                ConfigAttribute.FIRST_JOIN, false);
                    }
                }
            });

            // Run it in 2 seconds
            new Timer().schedule(timerTask, 2000l);
        }
    }
}