Java 类net.minecraft.client.renderer.GlStateManager.DestFactor 实例源码

项目:DankNull    文件:GlintEffectRenderer.java   
public static void apply2(IBakedModel model, int color) {
    GlStateManager.enableAlpha();
    GlStateManager.enableBlend();
    GlStateManager.depthMask(false);
    GlStateManager.depthFunc(514);
    GlStateManager.disableLighting();
    GlStateManager.blendFunc(SourceFactor.SRC_COLOR, DestFactor.ONE);
    Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation("minecraft", "textures/misc/enchanted_item_glint.png"));
    GlStateManager.matrixMode(5890);
    GlStateManager.pushMatrix();
    GlStateManager.scale(8.0F, 8.0F, 8.0F);
    float f = Minecraft.getSystemTime() % 3000L / 3000.0F / 8.0F;
    GlStateManager.translate(f, 0.0F, 0.0F);
    GlStateManager.rotate(-50.0F, 0.0F, 0.0F, 1.0F);
    RenderModel.render(model, color);
    GlStateManager.popMatrix();
    GlStateManager.matrixMode(5888);
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
    GlStateManager.enableLighting();
    GlStateManager.depthFunc(515);
    GlStateManager.depthMask(true);
    Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
}
项目:Melodium    文件:GuiObjectParticle.java   
@Override
public void draw(IGuiBase gui){
    super.draw(gui);
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE);
    Minecraft.getMinecraft().getTextureManager().bindTexture(rl);
    float lifeCoeff = Math.min(1.0f,(float)lifetime/(float)maxLifetime);
    GlStateManager.color(r, g, b, a*lifeCoeff);
    int currentSize = (int)(this.size * lifeCoeff);
    int shiftedX = gui.getBaseX()+(int)(x+vx*Minecraft.getMinecraft().getRenderPartialTicks());
    int shiftedY = gui.getBaseY()+(int)(y+vy*Minecraft.getMinecraft().getRenderPartialTicks());
    drawTexturedModalRect(shiftedX-currentSize, shiftedY-currentSize, 2*currentSize, 2*currentSize, 0, 0, 32, 32);
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
    GlStateManager.disableBlend();
    GlStateManager.color(1f, 1f, 1f, 1f);
}
项目:Melodium    文件:GuiObjectTitle.java   
public static void drawTextGlowing(FontRenderer font, String s, int x, int y, int r, int g, int b, int a){
    GuiBase.drawTextRGBA(font, s, x, y, r, g, b, a);
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE);
    GuiBase.drawTextRGBA(font, s, x-1, y, r,g,b, (32*a)/255);
    GuiBase.drawTextRGBA(font, s, x+1, y, r,g,b, (32*a)/255);
    GuiBase.drawTextRGBA(font, s, x, y-1, r,g,b, (32*a)/255);
    GuiBase.drawTextRGBA(font, s, x, y+1, r,g,b, (32*a)/255);
    GuiBase.drawTextRGBA(font, s, x-2, y, r,g,b, (13*a)/255);
    GuiBase.drawTextRGBA(font, s, x+2, y, r,g,b, (13*a)/255);
    GuiBase.drawTextRGBA(font, s, x, y-2, r,g,b, (13*a)/255);
    GuiBase.drawTextRGBA(font, s, x, y+2, r,g,b, (13*a)/255);
    GuiBase.drawTextRGBA(font, s, x-1, y+1, r,g,b, (13*a)/255);
    GuiBase.drawTextRGBA(font, s, x+1, y-1, r,g,b, (13*a)/255);
    GuiBase.drawTextRGBA(font, s, x-1, y-1, r,g,b, (13*a)/255);
    GuiBase.drawTextRGBA(font, s, x+1, y+1, r,g,b, (13*a)/255);
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
}
项目:Aether-Legacy    文件:SwetLayer.java   
@Override
public void doRenderLayer(EntitySwet swet, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
       this.slime.setModelAttributes(this.render.getMainModel());
       this.slime.setLivingAnimations(swet, limbSwing, limbSwingAmount, partialTicks);

    GlStateManager.pushMatrix();
       GlStateManager.enableNormalize();
       GlStateManager.enableBlend();
       GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);

    this.manager.renderEngine.bindTexture(this.render.getEntityTexture(swet));
       this.slime.render(swet, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);

       GlStateManager.popMatrix();
}
项目:AbyssalCraft    文件:RenderDragonMinion.java   
@Override
protected void renderModel(EntityDragonMinion par1EntityDragonMinion, float par2, float par3, float par4, float par5, float par6, float par7)
{
    bindEntityTexture(par1EntityDragonMinion);
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
    mainModel.render(par1EntityDragonMinion, par2, par3, par4, par5, par6, par7);
    GlStateManager.disableBlend();

    if (par1EntityDragonMinion.hurtTime > 0)
    {
        GL11.glDepthFunc(GL11.GL_EQUAL);
        GlStateManager.disableTexture2D();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
        GlStateManager.color(1.0F, 0.0F, 0.0F, 0.5F);
        mainModel.render(par1EntityDragonMinion, par2, par3, par4, par5, par6, par7);
        GlStateManager.enableTexture2D();
        GlStateManager.disableBlend();
        GL11.glDepthFunc(GL11.GL_LEQUAL);
    }
}
项目:AbyssalCraft    文件:GuiNecronomiconRitualEntry.java   
public void renderItem(int xPos, int yPos, ItemStack stack, int mx, int my)
{
    if(stack == null || stack.isEmpty()) return;

    if(stack.getItemDamage() == OreDictionary.WILDCARD_VALUE)
        stack.setItemDamage(0);

    RenderItem render = Minecraft.getMinecraft().getRenderItem();
    if(mx > xPos && mx < xPos+16 && my > yPos && my < yPos+16)
        tooltipStack = stack;

    GlStateManager.pushMatrix();
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
    RenderHelper.enableGUIStandardItemLighting();
    GlStateManager.enableRescaleNormal();
    GlStateManager.enableDepth();
    render.renderItemAndEffectIntoGUI(stack, xPos, yPos);
    render.renderItemOverlayIntoGUI(Minecraft.getMinecraft().fontRenderer, stack, xPos, yPos, null);
    RenderHelper.disableStandardItemLighting();
    GlStateManager.popMatrix();

    GlStateManager.disableLighting();
}
项目:AbyssalCraft    文件:GuiNecronomiconMachines.java   
public void renderItem(int xPos, int yPos, ItemStack stack, int mx, int my)
{
    if(stack == null || stack.isEmpty()) return;

    if(stack.getItemDamage() == OreDictionary.WILDCARD_VALUE)
        stack.setItemDamage(0);

    RenderItem render = Minecraft.getMinecraft().getRenderItem();
    if(mx > xPos && mx < xPos+16 && my > yPos && my < yPos+16)
        tooltipStack = stack;

    GlStateManager.pushMatrix();
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
    RenderHelper.enableGUIStandardItemLighting();
    GlStateManager.enableRescaleNormal();
    GlStateManager.enableBlend();
    render.renderItemAndEffectIntoGUI(stack, xPos, yPos);
    render.renderItemOverlayIntoGUI(Minecraft.getMinecraft().fontRenderer, stack, xPos, yPos, null);
    RenderHelper.disableStandardItemLighting();
    GlStateManager.popMatrix();

    GlStateManager.disableLighting();
}
项目:AbyssalCraft    文件:GuiNecronomiconEntry.java   
public void renderItem(int xPos, int yPos, ItemStack stack, int mx, int my)
{
    if(stack == null || stack.isEmpty()) return;

    if(stack.getItemDamage() == OreDictionary.WILDCARD_VALUE)
        stack.setItemDamage(0);

    RenderItem render = Minecraft.getMinecraft().getRenderItem();
    if(mx > xPos && mx < xPos+16 && my > yPos && my < yPos+16)
        tooltipStack = stack;

    GlStateManager.pushMatrix();
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
    RenderHelper.enableGUIStandardItemLighting();
    GlStateManager.enableRescaleNormal();
    GlStateManager.enableDepth();
    render.renderItemAndEffectIntoGUI(stack, xPos, yPos);
    render.renderItemOverlayIntoGUI(Minecraft.getMinecraft().fontRenderer, stack, xPos, yPos, null);
    RenderHelper.disableStandardItemLighting();
    GlStateManager.popMatrix();

    GlStateManager.disableLighting();
}
项目:WirelessRedstone    文件:WirelessMapRenderer.java   
public void render(ItemStack stack, MapData data, boolean inFrame) {
    WirelessMapNodeStorage mapstorage = RedstoneEtherAddons.client().getMapNodes();

    if (stack == null || stack.getItem() != ModItems.itemWirelessMap) {
        return;
    }

    ClientMapInfo mapinfo = RedstoneEtherAddons.client().getMPMapInfo((short) stack.getItemDamage());
    if (mapinfo == null) {
        return;
    }

    CCRenderState ccrs = CCRenderState.instance();
    GlStateManager.disableTexture2D();
    GlStateManager.disableDepth();
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(SourceFactor.ONE, DestFactor.ONE_MINUS_SRC_ALPHA);
    float light = 1;

    int xCenter = mapinfo.xCenter;
    int zCenter = mapinfo.zCenter;
    int scale = mapinfo.scale;

    ccrs.startDrawing(0x07, DefaultVertexFormats.POSITION_COLOR);
    renderPass(ccrs, xCenter, zCenter, scale, mapstorage, 0.75F, 1F, light * 0.5F);
    renderPass(ccrs, xCenter, zCenter, scale, mapstorage, 0.6F, 1F, light);
    ccrs.draw();

    GlStateManager.enableTexture2D();
    GlStateManager.enableDepth();
    GlStateManager.disableBlend();
}
项目:Melodium    文件:RenderGhostHorse.java   
@Override
public void doRender(EntityHorse entity, double x, double y, double z, float entityYaw, float partialTicks)
{
    GlStateManager.pushMatrix();
    GlStateManager.enableAlpha();
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE);

    GlStateManager.color(1F, 1F, 1F, 0.5F);
    super.doRender(entity, x, y, z, entityYaw, partialTicks);
    GlStateManager.popMatrix();
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
}
项目:CrystalMod    文件:RenderUtil.java   
public static void drawGradientRect(double left, double top, double zLevel, double right, double bottom, int startColor, int endColor)
{
    float f = (startColor >> 24 & 255) / 255.0F;
    float f1 = (startColor >> 16 & 255) / 255.0F;
    float f2 = (startColor >> 8 & 255) / 255.0F;
    float f3 = (startColor & 255) / 255.0F;
    float f4 = (endColor >> 24 & 255) / 255.0F;
    float f5 = (endColor >> 16 & 255) / 255.0F;
    float f6 = (endColor >> 8 & 255) / 255.0F;
    float f7 = (endColor & 255) / 255.0F;
    GlStateManager.disableTexture2D();
    GlStateManager.enableBlend();
    GlStateManager.disableAlpha();
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    GlStateManager.shadeModel(7425);
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_COLOR);
    vertexbuffer.pos(right, top, zLevel).color(f1, f2, f3, f).endVertex();
    vertexbuffer.pos(left, top, zLevel).color(f1, f2, f3, f).endVertex();
    vertexbuffer.pos(left, bottom, zLevel).color(f5, f6, f7, f4).endVertex();
    vertexbuffer.pos(right, bottom, zLevel).color(f5, f6, f7, f4).endVertex();
    tessellator.draw();
    GlStateManager.shadeModel(7424);
    GlStateManager.disableBlend();
    GlStateManager.enableAlpha();
    GlStateManager.enableTexture2D();
}
项目:Aether-Legacy    文件:AetherOverlay.java   
public static void renderPoison(Minecraft mc)
{
    PlayerAether playerAether = PlayerAether.get(mc.thePlayer);

    if(playerAether.isPoisoned())
    {
        ScaledResolution scaledresolution = new ScaledResolution(mc);
        Tessellator tessellator = Tessellator.getInstance();
        VertexBuffer renderer = tessellator.getBuffer();

        float alpha = getPoisonAlpha((float)(playerAether.poisonInstance().poisonTime % 50) / 50F);

        int width = scaledresolution.getScaledWidth();
        int height = scaledresolution.getScaledHeight();

        GlStateManager.pushMatrix();
        GlStateManager.enableBlend();
        GlStateManager.disableDepth();
        GlStateManager.depthMask(false);
        GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
        GlStateManager.disableAlpha();

        mc.renderEngine.bindTexture(TEXTURE_POISON_VIGNETTE);

        renderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
        renderer.pos(0.0D, (double)height, -90.0D).tex(0.0D, 1.0D).color(0.5F, 0.5F, 0.5F, alpha).endVertex();
        renderer.pos((double)width, (double)height, -90.0D).tex(1.0D, 1.0D).color(0.5F, 0.5F, 0.5F, alpha).endVertex();
        renderer.pos((double)width, 0.0D, -90.0D).tex(1.0D, 0.0D).color(0.5F, 0.5F, 0.5F, alpha).endVertex();
        renderer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).color(0.5F, 0.5F, 0.5F, alpha).endVertex();
        tessellator.draw();

        GlStateManager.depthMask(true);
        GlStateManager.enableDepth();
        GlStateManager.enableAlpha();
        GlStateManager.disableBlend();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.popMatrix();
    }
}
项目:Aether-Legacy    文件:AetherOverlay.java   
public static void renderCure(Minecraft mc)
{
    PlayerAether playerAether = PlayerAether.get(mc.thePlayer);

    if(playerAether.isCured())
    {
        ScaledResolution scaledresolution = new ScaledResolution(mc);
        Tessellator tessellator = Tessellator.getInstance();
        VertexBuffer renderer = tessellator.getBuffer();

        float alpha = 0.5F;
        int width = scaledresolution.getScaledWidth();
        int height = scaledresolution.getScaledHeight();

        GlStateManager.pushMatrix();
        GlStateManager.enableBlend();
        GlStateManager.disableDepth();
        GlStateManager.depthMask(false);
        GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
        GlStateManager.disableAlpha();

        mc.renderEngine.bindTexture(TEXTURE_CURE_VIGNETTE);

        renderer.begin(7, DefaultVertexFormats.POSITION_TEX_COLOR);
        renderer.pos(0.0D, (double)height, -90.0D).tex(0.0D, 1.0D).color(0.5F, 0.5F, 0.5F, alpha).endVertex();
        renderer.pos((double)width, (double)height, -90.0D).tex(1.0D, 1.0D).color(0.5F, 0.5F, 0.5F, alpha).endVertex();
        renderer.pos((double)width, 0.0D, -90.0D).tex(1.0D, 0.0D).color(0.5F, 0.5F, 0.5F, alpha).endVertex();
        renderer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).color(0.5F, 0.5F, 0.5F, alpha).endVertex();
        tessellator.draw();

        GlStateManager.depthMask(true);
        GlStateManager.enableDepth();
        GlStateManager.enableAlpha();
        GlStateManager.disableBlend();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.popMatrix();
    }
}
项目:Aether-Legacy    文件:AetherOverlay.java   
public static void renderIronBubble(Minecraft mc)
{
    ScaledResolution scaledresolution = new ScaledResolution(mc);

    int width = scaledresolution.getScaledWidth();
    int height = scaledresolution.getScaledHeight();

       GlStateManager.pushMatrix();
       GlStateManager.enableBlend();
       GlStateManager.disableDepth();
       GlStateManager.depthMask(false);
       GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
       GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
       GlStateManager.disableAlpha();

    mc.renderEngine.bindTexture(Gui.ICONS);

    int bubbleAmount = PlayerAether.get(mc.thePlayer).getAccessoryCount(ItemsAether.iron_bubble);

    if (mc.playerController.shouldDrawHUD() && mc.thePlayer.isInWater() && mc.thePlayer.isInsideOfMaterial(Material.WATER))
    {
        for (int i = 0; i < bubbleAmount; ++i)
        {
            drawTexturedModalRect((width / 2 - 8 * i) + 81, height - 49, 16, 18, 9, 9);
        }
    }

       GlStateManager.depthMask(true);
       GlStateManager.enableDepth();
       GlStateManager.enableAlpha();
       GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
       GlStateManager.popMatrix();
}
项目:Aether-Legacy    文件:AetherOverlay.java   
public static void renderCooldown(Minecraft mc)
{
    PlayerAether playerInfo = PlayerAether.get(mc.thePlayer);

    if (playerInfo.getCooldown() != 0)
    {
        ScaledResolution scaledresolution = new ScaledResolution(mc);

        int cooldownRemaining = (int) ((float) (playerInfo.getCooldown()) / (float) (playerInfo.getCooldownMax()) * 128F);
        int width = scaledresolution.getScaledWidth();

        mc.fontRendererObj.drawStringWithShadow(playerInfo.getCooldownName() + " Cooldown", (width / 2) - (mc.fontRendererObj.getStringWidth(playerInfo.getCooldownName() + " Cooldown") / 2), 32, 0xffffffff);

        GlStateManager.pushMatrix();

        GlStateManager.enableBlend();
        GlStateManager.disableDepth();
        GlStateManager.depthMask(false);
        GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
        GlStateManager.disableAlpha();

        mc.renderEngine.bindTexture(TEXTURE_COOLDOWN_BAR);

        drawTexturedModalRect(width / 2 - 64, 42, 0, 8, 128, 8);

        drawTexturedModalRect(width / 2 - 64, 42, 0, 0, cooldownRemaining, 8);

        GlStateManager.depthMask(true);
        GlStateManager.enableDepth();
        GlStateManager.enableAlpha();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);

        GlStateManager.popMatrix();
    }
}
项目:Aether-Legacy    文件:AetherOverlay.java   
public static void renderAetherPortal(float timeInPortal, ScaledResolution scaledRes)
{
    if (timeInPortal < 1.0F)
    {
        timeInPortal = timeInPortal * timeInPortal;
        timeInPortal = timeInPortal * timeInPortal;
        timeInPortal = timeInPortal * 0.8F + 0.2F;
    }

    GlStateManager.disableAlpha();
    GlStateManager.disableDepth();
    GlStateManager.depthMask(false);
    GlStateManager.tryBlendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ZERO);
    GlStateManager.color(1.0F, 1.0F, 1.0F, timeInPortal);
    Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
    TextureAtlasSprite textureatlassprite = Minecraft.getMinecraft().getBlockRendererDispatcher().getBlockModelShapes().getTexture(BlocksAether.aether_portal.getDefaultState());
    float f = textureatlassprite.getMinU();
    float f1 = textureatlassprite.getMinV();
    float f2 = textureatlassprite.getMaxU();
    float f3 = textureatlassprite.getMaxV();
    Tessellator tessellator = Tessellator.getInstance();
    VertexBuffer vertexbuffer = tessellator.getBuffer();
    vertexbuffer.begin(7, DefaultVertexFormats.POSITION_TEX);
    vertexbuffer.pos(0.0D, (double)scaledRes.getScaledHeight(), -90.0D).tex((double)f, (double)f3).endVertex();
    vertexbuffer.pos((double)scaledRes.getScaledWidth(), (double)scaledRes.getScaledHeight(), -90.0D).tex((double)f2, (double)f3).endVertex();
    vertexbuffer.pos((double)scaledRes.getScaledWidth(), 0.0D, -90.0D).tex((double)f2, (double)f1).endVertex();
    vertexbuffer.pos(0.0D, 0.0D, -90.0D).tex((double)f, (double)f1).endVertex();
    tessellator.draw();
    GlStateManager.depthMask(true);
    GlStateManager.enableDepth();
    GlStateManager.enableAlpha();
    GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
}
项目:AbyssalCraft    文件:RenderShadowMonster.java   
@Override
protected void renderModel(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
{
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
    super.renderModel(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
    GlStateManager.disableBlend();
}
项目:AbyssalCraft    文件:RenderSacthoth.java   
@Override
protected void renderModel(EntitySacthoth entitylivingbaseIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
{
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
    super.renderModel(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
    GlStateManager.disableBlend();
}
项目:AbyssalCraft    文件:RenderDragonBoss.java   
/**
 * Renders the dragon model. Called by renderModel.
 */
@Override
protected void renderModel(EntityDragonBoss par1EntityDragonBoss, float par2, float par3, float par4, float par5, float par6, float par7)
{
    if (par1EntityDragonBoss.deathTicks > 0)
    {
        float f6 = par1EntityDragonBoss.deathTicks / 200.0F;
        GL11.glDepthFunc(GL11.GL_LEQUAL);
        GlStateManager.enableAlpha();
        GL11.glAlphaFunc(GL11.GL_GREATER, f6);
        bindTexture(field_110842_f);
        mainModel.render(par1EntityDragonBoss, par2, par3, par4, par5, par6, par7);
        GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F);
        GL11.glDepthFunc(GL11.GL_EQUAL);
    }

    bindEntityTexture(par1EntityDragonBoss);
    mainModel.render(par1EntityDragonBoss, par2, par3, par4, par5, par6, par7);

    if (par1EntityDragonBoss.hurtTime > 0)
    {
        GL11.glDepthFunc(GL11.GL_EQUAL);
        GlStateManager.disableTexture2D();
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
        GlStateManager.color(1.0F, 0.0F, 0.0F, 0.5F);
        mainModel.render(par1EntityDragonBoss, par2, par3, par4, par5, par6, par7);
        GlStateManager.enableTexture2D();
        GlStateManager.disableBlend();
        GL11.glDepthFunc(GL11.GL_LEQUAL);
    }
}
项目:AbyssalCraft    文件:RenderShadowBeast.java   
@Override
protected void renderModel(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
{
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
    super.renderModel(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
    GlStateManager.disableBlend();
}
项目:AbyssalCraft    文件:RenderShadowCreature.java   
@Override
protected void renderModel(EntityLivingBase entitylivingbaseIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
{
    GlStateManager.enableBlend();
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
    super.renderModel(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
    GlStateManager.disableBlend();
}
项目:AbyssalCraft    文件:RenderLesserShoggoth.java   
@Override
protected void renderModel(EntityLesserShoggoth entitylivingbaseIn, float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor)
{
    if(entitylivingbaseIn.getShoggothType() < 4){
        super.renderModel(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
        return;
    }

    GlStateManager.enableBlend();
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
    super.renderModel(entitylivingbaseIn, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor);
    GlStateManager.disableBlend();
}
项目:AbyssalCraft    文件:ItemDepthsArmor.java   
@Override
@SideOnly(Side.CLIENT)
public void renderHelmetOverlay(ItemStack stack, EntityPlayer player, ScaledResolution resolution, float partialTicks){
    final ResourceLocation coraliumBlur = new ResourceLocation("abyssalcraft:textures/misc/coraliumblur.png");


    if(Minecraft.getMinecraft().gameSettings.thirdPersonView == 0 && stack != null && stack.getItem() == ACItems.depths_helmet) {

        GlStateManager.disableDepth();
        GlStateManager.depthMask(false);
        GlStateManager.enableBlend();
        GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
        GlStateManager.color(1.0F, 1.0F, 1.0F, (float)ACConfig.depthsHelmetOverlayOpacity);

        Minecraft.getMinecraft().renderEngine.bindTexture(coraliumBlur);

        Tessellator t = Tessellator.getInstance();
        BufferBuilder wr = t.getBuffer();

        wr.begin(7, DefaultVertexFormats.POSITION_TEX);
        wr.pos(0.0D, resolution.getScaledHeight(), 90.0D).tex(0.0D, 1.0D).endVertex();;
        wr.pos(resolution.getScaledWidth(), resolution.getScaledHeight(), 90.0D).tex(1.0D, 1.0D).endVertex();;
        wr.pos(resolution.getScaledWidth(), 0.0D, 90.0D).tex(1.0D, 0.0D).endVertex();;
        wr.pos(0.0D, 0.0D, 90.0D).tex(0.0D, 0.0D).endVertex();;
        t.draw();

        GlStateManager.depthMask(true);
        GlStateManager.enableDepth();
        GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
    }
}
项目:WearableBackpacks    文件:GuiElementBase.java   
public static void enableBlendAlphaStuffs() {
    GlStateManager.enableBlend();
    GlStateManager.tryBlendFuncSeparate(
        SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA,
        SourceFactor.ZERO, DestFactor.ONE);
    GlStateManager.disableTexture2D();
    GlStateManager.shadeModel(GL11.GL_SMOOTH);
}
项目:DankNull    文件:GlintEffectRenderer.java   
public static void apply(IBakedModel model, int damage) {
    GlStateManager.enableAlpha();
    GlStateManager.enableBlend();
    GlStateManager.depthMask(false);
    GlStateManager.depthFunc(514);
    GlStateManager.disableLighting();
    GlStateManager.blendFunc(SourceFactor.SRC_COLOR, DestFactor.ONE);
    Minecraft.getMinecraft().getTextureManager().bindTexture(new ResourceLocation("minecraft", "textures/misc/enchanted_item_glint.png"));
    GlStateManager.matrixMode(5890);
    GlStateManager.pushMatrix();
    GlStateManager.scale(8.0F, 8.0F, 8.0F);
    float f = Minecraft.getSystemTime() % 3000L / 3000.0F / 8.0F;
    GlStateManager.translate(f, 0.0F, 0.0F);
    GlStateManager.rotate(-50.0F, 0.0F, 0.0F, 1.0F);
    switch (damage) {
    case 0:
        RenderModel.render(model, -10092544);
        break;
    case 1:
        RenderModel.render(model, -16777114);
        break;
    case 2:
        RenderModel.render(model, -10066330);
        break;
    case 3:
        RenderModel.render(model, -10066432);
        break;
    case 4:
        RenderModel.render(model, -12097946);
        break;
    case 5:
        RenderModel.render(model, -16751104);
        break;
    case 6:
        RenderModel.render(model, 0xFFFF0000);
        break;
    case 7:
        RenderModel.render(model, 0xFF0000FF);
        break;
    case -1:
    default:
        RenderModel.render(model, -8372020);
    }
    GlStateManager.popMatrix();
    GlStateManager.matrixMode(5888);
    GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
    GlStateManager.enableLighting();
    GlStateManager.depthFunc(515);
    GlStateManager.depthMask(true);
    Minecraft.getMinecraft().getTextureManager().bindTexture(TextureMap.LOCATION_BLOCKS_TEXTURE);
}
项目:CrystalMod    文件:RenderUtil.java   
/**
* Renders floating lines of text in the 3D world at a specific position.
* @param list The string list of text to render
* @param x X coordinate in the game world
* @param y Y coordinate in the game world
* @param z Z coordinate in the game world
* @param color
* @param renderBlackBox render a pretty black border behind the text?
* @param partialTickTime
*/
  public static void renderFloatingText(List<String> list, double x, double y, double z, int color, boolean renderBlackBox, float partialTickTime, boolean ignorePitch)
  {
    Minecraft mc = Minecraft.getMinecraft();

    RenderManager renderManager = mc.getRenderManager();
      FontRenderer fontRenderer = mc.fontRendererObj;
      EntityPlayer clientPlayer = CrystalMod.proxy.getClientPlayer();
      float playerX = (float) (clientPlayer.lastTickPosX + (clientPlayer.posX - clientPlayer.lastTickPosX) * partialTickTime);
      float playerY = (float) (clientPlayer.lastTickPosY + (clientPlayer.posY - clientPlayer.lastTickPosY) * partialTickTime);
      float playerZ = (float) (clientPlayer.lastTickPosZ + (clientPlayer.posZ - clientPlayer.lastTickPosZ) * partialTickTime);

      double dx = x-playerX;
      double dy = y-playerY;
      double dz = z-playerZ;
      float distance = (float) Math.sqrt(dx*dx + dy*dy + dz*dz);
      float multiplier = distance / 120f;
      float scale = 0.45f * multiplier;

      GlStateManager.color(1f, 1f, 1f, 0.5f);
      GlStateManager.pushMatrix();
      GlStateManager.translate(dx, dy, dz);
      GlStateManager.rotate(-renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
      if(!ignorePitch)GlStateManager.rotate(renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
      GlStateManager.scale(-scale, -scale, scale);
      GlStateManager.disableLighting();
      GlStateManager.depthMask(false);
      GlStateManager.disableDepth();
      GlStateManager.enableBlend();
      GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);

      int textWidth = 0;
      for (String thisMessage : list)
      {
          int thisMessageWidth = fontRenderer.getStringWidth(thisMessage);

          if (thisMessageWidth > textWidth)
            textWidth = thisMessageWidth;
      }

      int lineHeight = 10;

      if(renderBlackBox)
      {
        Tessellator tessellator = Tessellator.getInstance();
        VertexBuffer buffer = tessellator.getBuffer();
        GlStateManager.disableTexture2D();
        buffer.begin(7, DefaultVertexFormats.POSITION_COLOR);
          int stringMiddle = textWidth / 2;
          buffer.pos(-stringMiddle - 1, -1 + 0, 0.0D).color(0.0F, 0.0F, 0.0F, 0.5F).endVertex();
          buffer.pos(-stringMiddle - 1, 8 + lineHeight*list.size()-lineHeight, 0.0D).color(0.0F, 0.0F, 0.0F, 0.5F).endVertex();
          buffer.pos(stringMiddle + 1, 8 + lineHeight*list.size()-lineHeight, 0.0D).color(0.0F, 0.0F, 0.0F, 0.5F).endVertex();
          buffer.pos(stringMiddle + 1, -1 + 0, 0.0D).color(0.0F, 0.0F, 0.0F, 0.5F).endVertex();
          tessellator.draw();
          GlStateManager.enableTexture2D();
      }

      int i = 0;
      for(String message : list)
      {
          fontRenderer.drawString(message, -textWidth / 2, i*lineHeight, color);
        i++;
      }

      GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
      GlStateManager.depthMask(true);
      GlStateManager.enableDepth();
      GlStateManager.popMatrix();
  }
项目:CrystalMod    文件:RenderTileFusionPedistal.java   
public static void renderBeam(double x1, double y1, double z1, double x2, double y2, double z2, int tick, float partialTicks, double beamWidth, int r, int g, int b, float alpha)
  {
Tessellator tessy = Tessellator.getInstance();
      VertexBuffer render = tessy.getBuffer();

      Vec3d vec1 = new Vec3d(x1, y1, z1);
      Vec3d vec2 = new Vec3d(x2, y2, z2);
      Vec3d combinedVec = vec2.subtract(vec1);

      double rot = tick > 0 ? ((ClientEventHandler.elapsedTicks + partialTicks) * (tick)) % 360 : 0;
      double pitch = Math.atan2(combinedVec.yCoord, Math.sqrt(combinedVec.xCoord*combinedVec.xCoord+combinedVec.zCoord*combinedVec.zCoord));
      double yaw = Math.atan2(-combinedVec.zCoord, combinedVec.xCoord);

      double length = combinedVec.lengthVector();

      GlStateManager.pushMatrix();

      GlStateManager.disableLighting();
      GlStateManager.enableBlend();
      GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE);
      int func = GL11.glGetInteger(GL11.GL_ALPHA_TEST_FUNC);
      float ref = GL11.glGetFloat(GL11.GL_ALPHA_TEST_REF);
      GlStateManager.alphaFunc(GL11.GL_ALWAYS, 0);
      GlStateManager.translate(x1-TileEntityRendererDispatcher.staticPlayerX, y1-TileEntityRendererDispatcher.staticPlayerY, z1-TileEntityRendererDispatcher.staticPlayerZ);
      GlStateManager.rotate((float)(180*yaw/Math.PI), 0, 1, 0);
      GlStateManager.rotate((float)(180*pitch/Math.PI), 0, 0, 1);
      GlStateManager.rotate((float)rot, 1, 0, 0);
      GlStateManager.disableTexture2D();
      render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_LMAP_COLOR);
      final int MAX_LIGHT_X = 0xF000F0;
      final int MAX_LIGHT_Y = 0xF000F0;

      float red = r/255F, green = g/255F, blue = b/255F;

      for(double i = 0; i < 4; i++){
          double width = beamWidth*(i/4.0);
          render.pos(length, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();
          render.pos(0, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();
          render.pos(0, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();
          render.pos(length, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();

          render.pos(length, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();
          render.pos(0, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();
          render.pos(0, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();
          render.pos(length, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();

          render.pos(length, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();
          render.pos(0, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();
          render.pos(0, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();
          render.pos(length, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();

          render.pos(length, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();
          render.pos(0, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();
          render.pos(0, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();
          render.pos(length, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(red, green, blue, alpha).endVertex();
      }
      tessy.draw();

      GlStateManager.enableTexture2D();

      GlStateManager.alphaFunc(func, ref);
      GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
      GlStateManager.disableBlend();
      GlStateManager.enableLighting();
      GlStateManager.popMatrix();
  }