Java 类net.minecraft.client.particle.EntityReddustFX 实例源码

项目:vsminecraft    文件:EntityBalloon.java   
@SideOnly(Side.CLIENT)
private void doParticle()
{
    Pos3D pos = new Pos3D(posX + (rand.nextFloat()*.6 - 0.3), posY - 0.8 + (rand.nextFloat()*.6 - 0.3), posZ + (rand.nextFloat()*.6 - 0.3));

    EntityFX fx = new EntityReddustFX(worldObj, pos.xPos, pos.yPos, pos.zPos, 1, 0, 0, 0);
    fx.setRBGColorF(color.getColor(0), color.getColor(1), color.getColor(2));

    Minecraft.getMinecraft().effectRenderer.addEffect(fx);
}
项目:Farrago    文件:ClientProxy.java   
@Override
public void glowRandomDisplayTick(World world, int x, int y, int z, Random rand) {
    FarragoMod.GLOW.setBlockBoundsBasedOnState(world, x, y, z);
    float x1 = (float) FarragoMod.GLOW.getBlockBoundsMinX();
    float y1 = (float) FarragoMod.GLOW.getBlockBoundsMinY();
    float z1 = (float) FarragoMod.GLOW.getBlockBoundsMinZ();
    float x2 = (float) FarragoMod.GLOW.getBlockBoundsMaxX();
    float y2 = (float) FarragoMod.GLOW.getBlockBoundsMaxY();
    float z2 = (float) FarragoMod.GLOW.getBlockBoundsMaxZ();
    for (int i = 0; i < rand.nextInt(10)+5; i++) {
        Minecraft.getMinecraft().effectRenderer.addEffect(new EntityReddustFX(world, x+(x1+(rand.nextFloat()*(x2-x1))),
                y+(y1+(rand.nextFloat()*(y2-y1))), z+(z1+(rand.nextFloat()*(z2-z1))), 0.6f, 1.0f, 1.0f, 0.0f));
    }
}