Java 类net.minecraft.item.ItemLead 实例源码

项目:Bewitchment    文件:BlockScornedBrickFence.java   
/**
 * Called when the block is right clicked by a player.
 */
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
    if (!worldIn.isRemote) {
        return ItemLead.attachToFence(playerIn, worldIn, pos);
    } else {
        ItemStack itemstack = playerIn.getHeldItem(hand);
        return itemstack.getItem() == Items.LEAD || itemstack.isEmpty();
    }
}
项目:Bewitchment    文件:BlockFakeIceFence.java   
/**
 * Called when the block is right clicked by a player.
 */
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
    if (!worldIn.isRemote) {
        return ItemLead.attachToFence(playerIn, worldIn, pos);
    } else {
        ItemStack itemstack = playerIn.getHeldItem(hand);
        return itemstack.getItem() == Items.LEAD || itemstack.isEmpty();
    }
}
项目:Backmemed    文件:BlockFence.java   
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing heldItem, float side, float hitX, float hitY)
{
    if (!worldIn.isRemote)
    {
        return ItemLead.attachToFence(playerIn, worldIn, pos);
    }
    else
    {
        ItemStack itemstack = playerIn.getHeldItem(hand);
        return itemstack.getItem() == Items.LEAD || itemstack.func_190926_b();
    }
}
项目:DecompiledMinecraft    文件:BlockFence.java   
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
    return worldIn.isRemote ? true : ItemLead.attachToFence(playerIn, worldIn, pos);
}
项目:DecompiledMinecraft    文件:BlockFence.java   
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
    return worldIn.isRemote ? true : ItemLead.attachToFence(playerIn, worldIn, pos);
}
项目:BaseClient    文件:BlockFence.java   
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
    return worldIn.isRemote ? true : ItemLead.attachToFence(playerIn, worldIn, pos);
}
项目:BaseClient    文件:BlockFence.java   
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
    return worldIn.isRemote ? true : ItemLead.attachToFence(playerIn, worldIn, pos);
}
项目:CustomWorldGen    文件:BlockFence.java   
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
    return worldIn.isRemote ? true : ItemLead.attachToFence(playerIn, worldIn, pos);
}
项目:FatCatMOD    文件:EntityAIEatEntityItem.java   
private boolean isFindableItem(Item food) {
    return (food != null && !(food instanceof ItemFatCatUnko) &&
            !(food instanceof ItemFurball) && !(food instanceof ItemLead) &&
            !(food instanceof ItemNameTag));
}
项目:Resilience-Client-Source    文件:BlockFence.java   
/**
 * Called upon block activation (right click on the block.)
 */
public boolean onBlockActivated(World p_149727_1_, int p_149727_2_, int p_149727_3_, int p_149727_4_, EntityPlayer p_149727_5_, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_)
{
    return p_149727_1_.isClient ? true : ItemLead.func_150909_a(p_149727_5_, p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_);
}
项目:ExpandedRailsMod    文件:BlockFence.java   
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, @Nullable ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
    return worldIn.isRemote ? true : ItemLead.attachToFence(playerIn, worldIn, pos);
}
项目:GardenCollection    文件:BlockThinLogFence.java   
@Override
public boolean onBlockActivated (World world, int x, int y, int z, EntityPlayer player, int side, float vx, float vy, float vz) {
    return world.isRemote ? true : ItemLead.func_150909_a(player, world, x, y, z);
}
项目:Cauldron    文件:BlockFence.java   
public boolean onBlockActivated(World p_149727_1_, int p_149727_2_, int p_149727_3_, int p_149727_4_, EntityPlayer p_149727_5_, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_)
{
    return p_149727_1_.isRemote ? true : ItemLead.func_150909_a(p_149727_5_, p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_);
}
项目:Cauldron    文件:BlockFence.java   
public boolean onBlockActivated(World p_149727_1_, int p_149727_2_, int p_149727_3_, int p_149727_4_, EntityPlayer p_149727_5_, int p_149727_6_, float p_149727_7_, float p_149727_8_, float p_149727_9_)
{
    return p_149727_1_.isRemote ? true : ItemLead.func_150909_a(p_149727_5_, p_149727_1_, p_149727_2_, p_149727_3_, p_149727_4_);
}
项目:ForgeMods    文件:BlockThinLogFence.java   
@Override
public boolean onBlockActivated (World world, int x, int y, int z, EntityPlayer player, int side, float vx, float vy, float vz) {
    return world.isRemote ? true : ItemLead.func_150909_a(player, world, x, y, z);
}