Java 类net.minecraft.network.play.server.SPacketTeams 实例源码

项目:Backmemed    文件:PlayerList.java   
protected void sendScoreboard(ServerScoreboard scoreboardIn, EntityPlayerMP playerIn)
{
    Set<ScoreObjective> set = Sets.<ScoreObjective>newHashSet();

    for (ScorePlayerTeam scoreplayerteam : scoreboardIn.getTeams())
    {
        playerIn.connection.sendPacket(new SPacketTeams(scoreplayerteam, 0));
    }

    for (int i = 0; i < 19; ++i)
    {
        ScoreObjective scoreobjective = scoreboardIn.getObjectiveInDisplaySlot(i);

        if (scoreobjective != null && !set.contains(scoreobjective))
        {
            for (Packet<?> packet : scoreboardIn.getCreatePackets(scoreobjective))
            {
                playerIn.connection.sendPacket(packet);
            }

            set.add(scoreobjective);
        }
    }
}
项目:CustomWorldGen    文件:PlayerList.java   
protected void sendScoreboard(ServerScoreboard scoreboardIn, EntityPlayerMP playerIn)
{
    Set<ScoreObjective> set = Sets.<ScoreObjective>newHashSet();

    for (ScorePlayerTeam scoreplayerteam : scoreboardIn.getTeams())
    {
        playerIn.connection.sendPacket(new SPacketTeams(scoreplayerteam, 0));
    }

    for (int i = 0; i < 19; ++i)
    {
        ScoreObjective scoreobjective = scoreboardIn.getObjectiveInDisplaySlot(i);

        if (scoreobjective != null && !set.contains(scoreobjective))
        {
            for (Packet<?> packet : scoreboardIn.getCreatePackets(scoreobjective))
            {
                playerIn.connection.sendPacket(packet);
            }

            set.add(scoreobjective);
        }
    }
}
项目:Backmemed    文件:ServerScoreboard.java   
/**
 * Adds a player to the given team
 */
public boolean addPlayerToTeam(String player, String newTeam)
{
    if (super.addPlayerToTeam(player, newTeam))
    {
        ScorePlayerTeam scoreplayerteam = this.getTeam(newTeam);
        this.scoreboardMCServer.getPlayerList().sendPacketToAllPlayers(new SPacketTeams(scoreplayerteam, Arrays.asList(new String[] {player}), 3));
        this.markSaveDataDirty();
        return true;
    }
    else
    {
        return false;
    }
}
项目:Backmemed    文件:ServerScoreboard.java   
/**
 * Removes the given username from the given ScorePlayerTeam. If the player is not on the team then an
 * IllegalStateException is thrown.
 */
public void removePlayerFromTeam(String username, ScorePlayerTeam playerTeam)
{
    super.removePlayerFromTeam(username, playerTeam);
    this.scoreboardMCServer.getPlayerList().sendPacketToAllPlayers(new SPacketTeams(playerTeam, Arrays.asList(new String[] {username}), 4));
    this.markSaveDataDirty();
}
项目:Backmemed    文件:ServerScoreboard.java   
/**
 * This packet will notify the players that this team is created, and that will register it on the client
 */
public void broadcastTeamCreated(ScorePlayerTeam playerTeam)
{
    super.broadcastTeamCreated(playerTeam);
    this.scoreboardMCServer.getPlayerList().sendPacketToAllPlayers(new SPacketTeams(playerTeam, 0));
    this.markSaveDataDirty();
}
项目:Backmemed    文件:ServerScoreboard.java   
/**
 * This packet will notify the players that this team is updated
 */
public void broadcastTeamInfoUpdate(ScorePlayerTeam playerTeam)
{
    super.broadcastTeamInfoUpdate(playerTeam);
    this.scoreboardMCServer.getPlayerList().sendPacketToAllPlayers(new SPacketTeams(playerTeam, 2));
    this.markSaveDataDirty();
}
项目:CustomWorldGen    文件:ServerScoreboard.java   
/**
 * Adds a player to the given team
 */
public boolean addPlayerToTeam(String player, String newTeam)
{
    if (super.addPlayerToTeam(player, newTeam))
    {
        ScorePlayerTeam scoreplayerteam = this.getTeam(newTeam);
        this.scoreboardMCServer.getPlayerList().sendPacketToAllPlayers(new SPacketTeams(scoreplayerteam, Arrays.asList(new String[] {player}), 3));
        this.markSaveDataDirty();
        return true;
    }
    else
    {
        return false;
    }
}
项目:CustomWorldGen    文件:ServerScoreboard.java   
/**
 * Removes the given username from the given ScorePlayerTeam. If the player is not on the team then an
 * IllegalStateException is thrown.
 */
public void removePlayerFromTeam(String username, ScorePlayerTeam playerTeam)
{
    super.removePlayerFromTeam(username, playerTeam);
    this.scoreboardMCServer.getPlayerList().sendPacketToAllPlayers(new SPacketTeams(playerTeam, Arrays.asList(new String[] {username}), 4));
    this.markSaveDataDirty();
}
项目:CustomWorldGen    文件:ServerScoreboard.java   
/**
 * This packet will notify the players that this team is created, and that will register it on the client
 */
public void broadcastTeamCreated(ScorePlayerTeam playerTeam)
{
    super.broadcastTeamCreated(playerTeam);
    this.scoreboardMCServer.getPlayerList().sendPacketToAllPlayers(new SPacketTeams(playerTeam, 0));
    this.markSaveDataDirty();
}
项目:CustomWorldGen    文件:ServerScoreboard.java   
/**
 * This packet will notify the players that this team is updated
 */
public void broadcastTeamInfoUpdate(ScorePlayerTeam playerTeam)
{
    super.broadcastTeamInfoUpdate(playerTeam);
    this.scoreboardMCServer.getPlayerList().sendPacketToAllPlayers(new SPacketTeams(playerTeam, 2));
    this.markSaveDataDirty();
}
项目:Zombe-Modpack    文件:NetHandlerPlayClient.java   
/**
 * Updates a team managed by the scoreboard: Create/Remove the team registration, Register/Remove the player-team-
 * memberships, Set team displayname/prefix/suffix and/or whether friendly fire is enabled
 */
public void handleTeams(SPacketTeams packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Scoreboard scoreboard = this.clientWorldController.getScoreboard();
    ScorePlayerTeam scoreplayerteam;

    if (packetIn.getAction() == 0)
    {
        scoreplayerteam = scoreboard.createTeam(packetIn.getName());
    }
    else
    {
        scoreplayerteam = scoreboard.getTeam(packetIn.getName());
    }

    if (packetIn.getAction() == 0 || packetIn.getAction() == 2)
    {
        scoreplayerteam.setTeamName(packetIn.getDisplayName());
        scoreplayerteam.setNamePrefix(packetIn.getPrefix());
        scoreplayerteam.setNameSuffix(packetIn.getSuffix());
        scoreplayerteam.setChatFormat(TextFormatting.fromColorIndex(packetIn.getColor()));
        scoreplayerteam.setFriendlyFlags(packetIn.getFriendlyFlags());
        Team.EnumVisible team$enumvisible = Team.EnumVisible.getByName(packetIn.getNameTagVisibility());

        if (team$enumvisible != null)
        {
            scoreplayerteam.setNameTagVisibility(team$enumvisible);
        }

        Team.CollisionRule team$collisionrule = Team.CollisionRule.getByName(packetIn.getCollisionRule());

        if (team$collisionrule != null)
        {
            scoreplayerteam.setCollisionRule(team$collisionrule);
        }
    }

    if (packetIn.getAction() == 0 || packetIn.getAction() == 3)
    {
        for (String s : packetIn.getPlayers())
        {
            scoreboard.addPlayerToTeam(s, packetIn.getName());
        }
    }

    if (packetIn.getAction() == 4)
    {
        for (String s1 : packetIn.getPlayers())
        {
            scoreboard.removePlayerFromTeam(s1, scoreplayerteam);
        }
    }

    if (packetIn.getAction() == 1)
    {
        scoreboard.removeTeam(scoreplayerteam);
    }
}
项目:Backmemed    文件:NetHandlerPlayClient.java   
/**
 * Updates a team managed by the scoreboard: Create/Remove the team registration, Register/Remove the player-team-
 * memberships, Set team displayname/prefix/suffix and/or whether friendly fire is enabled
 */
public void handleTeams(SPacketTeams packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Scoreboard scoreboard = this.clientWorldController.getScoreboard();
    ScorePlayerTeam scoreplayerteam;

    if (packetIn.getAction() == 0)
    {
        scoreplayerteam = scoreboard.createTeam(packetIn.getName());
    }
    else
    {
        scoreplayerteam = scoreboard.getTeam(packetIn.getName());
    }

    if (packetIn.getAction() == 0 || packetIn.getAction() == 2)
    {
        scoreplayerteam.setTeamName(packetIn.getDisplayName());
        scoreplayerteam.setNamePrefix(packetIn.getPrefix());
        scoreplayerteam.setNameSuffix(packetIn.getSuffix());
        scoreplayerteam.setChatFormat(TextFormatting.fromColorIndex(packetIn.getColor()));
        scoreplayerteam.setFriendlyFlags(packetIn.getFriendlyFlags());
        Team.EnumVisible team$enumvisible = Team.EnumVisible.getByName(packetIn.getNameTagVisibility());

        if (team$enumvisible != null)
        {
            scoreplayerteam.setNameTagVisibility(team$enumvisible);
        }

        Team.CollisionRule team$collisionrule = Team.CollisionRule.getByName(packetIn.getCollisionRule());

        if (team$collisionrule != null)
        {
            scoreplayerteam.setCollisionRule(team$collisionrule);
        }
    }

    if (packetIn.getAction() == 0 || packetIn.getAction() == 3)
    {
        for (String s : packetIn.getPlayers())
        {
            scoreboard.addPlayerToTeam(s, packetIn.getName());
        }
    }

    if (packetIn.getAction() == 4)
    {
        for (String s1 : packetIn.getPlayers())
        {
            scoreboard.removePlayerFromTeam(s1, scoreplayerteam);
        }
    }

    if (packetIn.getAction() == 1)
    {
        scoreboard.removeTeam(scoreplayerteam);
    }
}
项目:Backmemed    文件:ServerScoreboard.java   
public void broadcastTeamRemove(ScorePlayerTeam playerTeam)
{
    super.broadcastTeamRemove(playerTeam);
    this.scoreboardMCServer.getPlayerList().sendPacketToAllPlayers(new SPacketTeams(playerTeam, 1));
    this.markSaveDataDirty();
}
项目:CustomWorldGen    文件:NetHandlerPlayClient.java   
/**
 * Updates a team managed by the scoreboard: Create/Remove the team registration, Register/Remove the player-team-
 * memberships, Set team displayname/prefix/suffix and/or whether friendly fire is enabled
 */
public void handleTeams(SPacketTeams packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Scoreboard scoreboard = this.clientWorldController.getScoreboard();
    ScorePlayerTeam scoreplayerteam;

    if (packetIn.getAction() == 0)
    {
        scoreplayerteam = scoreboard.createTeam(packetIn.getName());
    }
    else
    {
        scoreplayerteam = scoreboard.getTeam(packetIn.getName());
    }

    if (packetIn.getAction() == 0 || packetIn.getAction() == 2)
    {
        scoreplayerteam.setTeamName(packetIn.getDisplayName());
        scoreplayerteam.setNamePrefix(packetIn.getPrefix());
        scoreplayerteam.setNameSuffix(packetIn.getSuffix());
        scoreplayerteam.setChatFormat(TextFormatting.fromColorIndex(packetIn.getColor()));
        scoreplayerteam.setFriendlyFlags(packetIn.getFriendlyFlags());
        Team.EnumVisible team$enumvisible = Team.EnumVisible.getByName(packetIn.getNameTagVisibility());

        if (team$enumvisible != null)
        {
            scoreplayerteam.setNameTagVisibility(team$enumvisible);
        }

        Team.CollisionRule team$collisionrule = Team.CollisionRule.getByName(packetIn.getCollisionRule());

        if (team$collisionrule != null)
        {
            scoreplayerteam.setCollisionRule(team$collisionrule);
        }
    }

    if (packetIn.getAction() == 0 || packetIn.getAction() == 3)
    {
        for (String s : packetIn.getPlayers())
        {
            scoreboard.addPlayerToTeam(s, packetIn.getName());
        }
    }

    if (packetIn.getAction() == 4)
    {
        for (String s1 : packetIn.getPlayers())
        {
            scoreboard.removePlayerFromTeam(s1, scoreplayerteam);
        }
    }

    if (packetIn.getAction() == 1)
    {
        scoreboard.removeTeam(scoreplayerteam);
    }
}
项目:CustomWorldGen    文件:ServerScoreboard.java   
public void broadcastTeamRemove(ScorePlayerTeam playerTeam)
{
    super.broadcastTeamRemove(playerTeam);
    this.scoreboardMCServer.getPlayerList().sendPacketToAllPlayers(new SPacketTeams(playerTeam, 1));
    this.markSaveDataDirty();
}
项目:ExpandedRailsMod    文件:NetHandlerPlayClient.java   
/**
 * Updates a team managed by the scoreboard: Create/Remove the team registration, Register/Remove the player-team-
 * memberships, Set team displayname/prefix/suffix and/or whether friendly fire is enabled
 */
public void handleTeams(SPacketTeams packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);
    Scoreboard scoreboard = this.clientWorldController.getScoreboard();
    ScorePlayerTeam scoreplayerteam;

    if (packetIn.getAction() == 0)
    {
        scoreplayerteam = scoreboard.createTeam(packetIn.getName());
    }
    else
    {
        scoreplayerteam = scoreboard.getTeam(packetIn.getName());
    }

    if (packetIn.getAction() == 0 || packetIn.getAction() == 2)
    {
        scoreplayerteam.setTeamName(packetIn.getDisplayName());
        scoreplayerteam.setNamePrefix(packetIn.getPrefix());
        scoreplayerteam.setNameSuffix(packetIn.getSuffix());
        scoreplayerteam.setChatFormat(TextFormatting.fromColorIndex(packetIn.getColor()));
        scoreplayerteam.setFriendlyFlags(packetIn.getFriendlyFlags());
        Team.EnumVisible team$enumvisible = Team.EnumVisible.getByName(packetIn.getNameTagVisibility());

        if (team$enumvisible != null)
        {
            scoreplayerteam.setNameTagVisibility(team$enumvisible);
        }

        Team.CollisionRule team$collisionrule = Team.CollisionRule.getByName(packetIn.getCollisionRule());

        if (team$collisionrule != null)
        {
            scoreplayerteam.setCollisionRule(team$collisionrule);
        }
    }

    if (packetIn.getAction() == 0 || packetIn.getAction() == 3)
    {
        for (String s : packetIn.getPlayers())
        {
            scoreboard.addPlayerToTeam(s, packetIn.getName());
        }
    }

    if (packetIn.getAction() == 4)
    {
        for (String s1 : packetIn.getPlayers())
        {
            scoreboard.removePlayerFromTeam(s1, scoreplayerteam);
        }
    }

    if (packetIn.getAction() == 1)
    {
        scoreboard.removeTeam(scoreplayerteam);
    }
}
项目:Backmemed    文件:INetHandlerPlayClient.java   
/**
 * Updates a team managed by the scoreboard: Create/Remove the team registration, Register/Remove the player-team-
 * memberships, Set team displayname/prefix/suffix and/or whether friendly fire is enabled
 */
void handleTeams(SPacketTeams packetIn);
项目:CustomWorldGen    文件:INetHandlerPlayClient.java   
/**
 * Updates a team managed by the scoreboard: Create/Remove the team registration, Register/Remove the player-team-
 * memberships, Set team displayname/prefix/suffix and/or whether friendly fire is enabled
 */
void handleTeams(SPacketTeams packetIn);