Java 类net.minecraftforge.fml.common.gameevent.PlayerEvent.PlayerRespawnEvent 实例源码

项目:harshencastle    文件:HandlerHarshenInventory.java   
@SubscribeEvent(priority = EventPriority.HIGHEST)
public void onPlayerRespawn(PlayerRespawnEvent event)
{
    if(stackMap.containsKey(event.player.getUniqueID()))
    {
        event.player.getEntityData().setTag("harshenInventory", stackMap.get(event.player.getUniqueID()).serializeNBT());
        for(int i = 0; i < stackMap.get(event.player.getUniqueID()).getSlots(); i++)
            if(stackMap.get(event.player.getUniqueID()).getStackInSlot(i).getItem() instanceof IHarshenProvider)
                ((IHarshenProvider)stackMap.get(event.player.getUniqueID()).getStackInSlot(i).getItem()).onAdd(event.player, i);

    }
}
项目:Possessed    文件:ServerEventHandler.java   
@SubscribeEvent
public void onPlayerRespawn(PlayerRespawnEvent event) {
    EntityPlayer player = event.player;
    if (!player.worldObj.isRemote) {
        if (PossessHandler.isPossessing(player)) {
            PossessHandler.possess(player, null);
        }
    }
}
项目:wizards-of-lua    文件:WolEventHandler.java   
@SubscribeEvent
public void onPlayerRespawnEvent(PlayerRespawnEvent evt) {
  if (FMLCommonHandler.instance().getEffectiveSide() != Side.SERVER) {
    return;
  }
  EntityPlayerMP player = (EntityPlayerMP) evt.player;
  addWolPacketHandler(player);
  replacePlayerInstance(player);
}
项目:wizards-of-lua    文件:ServerProxy.java   
@SubscribeEvent
public void onEvent(PlayerRespawnEvent evt) {
  EntityPlayerMP player = (EntityPlayerMP) evt.player;
  WolTestEnvironment.instance.setTestPlayer(player);
  makeOperator(player);
  ConfigMessage message = new ConfigMessage(WolTestEnvironment.VERSION);
  WolTestEnvironment.instance.getPacketDispatcher().sendTo(message, player);
}
项目:Aether-Legacy    文件:PlayerAetherEvents.java   
@SubscribeEvent
public void onPlayerRespawn(PlayerRespawnEvent event)
{
    PlayerAether playerAether = PlayerAether.get(event.player);

    if (playerAether != null)
    {
        playerAether.onPlayerRespawn();
    }
}
项目:Hard-Science    文件:CommonEventHandler.java   
@SubscribeEvent
public static void onPlayerRespawn(PlayerRespawnEvent event)
{
    if(event.player instanceof EntityPlayerMP)
    {
        ExcavationRenderTracker.INSTANCE.updatePlayerTracking((EntityPlayerMP) event.player);
    }
}
项目:harshencastle    文件:SoulBindingPendant.java   
@HarshenEvent
public void onPlayerRespawn(PlayerRespawnEvent event)
{
    event.player.inventory.readFromNBT(INVENTORY_MAP.get(event.player.getUniqueID()));
    HarshenNetwork.sendToPlayer(event.player, new MessagePacketReviveInventory(event.player));
}
项目:WirelessRedstone    文件:WREventHandler.java   
@SubscribeEvent
public void playerRespawn(PlayerRespawnEvent event) {
    RedstoneEther.server().resetPlayer(event.player);
    RedstoneEtherAddons.server().onLogin(event.player);
}
项目:EssentialFeatures    文件:CommonEventHandler.java   
@SubscribeEvent
public void OnPlayerRespawn (PlayerRespawnEvent e)
{
    e.player.world.spawnParticle(EnumParticleTypes.EXPLOSION_HUGE, e.player.posX, e.player.posY, e.player.posZ, 1.0D, 0.0D, 0.0D, new int[0]);
    e.player.world.playSound((EntityPlayer)null, e.player.posX, e.player.posY, e.player.posZ, SoundEvents.ENTITY_GENERIC_EXPLODE, SoundCategory.PLAYERS, 4.0F, (1.0F + (e.player.world.rand.nextFloat() - e.player.world.rand.nextFloat()) * 0.2F) * 0.7F);
}
项目:BIGB    文件:ServerHandler.java   
@SubscribeEvent
public void loginEvent(PlayerRespawnEvent event) {
    NEIServerConfig.forPlayer(event.player.getCommandSenderName()).onWorldReload();
}
项目:Alchemy    文件:SkinCapability.java   
@SubscribeEvent
public void onPlayerRespawn(PlayerRespawnEvent event) {
    SkinCore.updatePlayerSkinTracking(event.player);
}
项目:NotEnoughItems    文件:ServerHandler.java   
@SubscribeEvent
public void loginEvent(PlayerRespawnEvent event) {
    NEIServerConfig.getSaveForPlayer(event.player.getName()).onWorldReload();
}
项目:TFC2    文件:PlayerTracker.java   
@SubscribeEvent
public void onPlayerRespawn(PlayerRespawnEvent event)
{

}
项目:TFC2    文件:PlayerTracker.java   
@SubscribeEvent
public void onPlayerRespawn(PlayerRespawnEvent event)
{

}
项目:WearableBackpacks    文件:ProxyCommon.java   
@SubscribeEvent
public void onPlayerRespawn(PlayerRespawnEvent event)
    { sendBackpackStack(event.player, event.player); }