Java 类org.bukkit.SkullType 实例源码

项目:Uranium    文件:CraftSkull.java   
static SkullType getSkullType(int id) {
    switch (id) {
        case 0:
            return SkullType.SKELETON;
        case 1:
            return SkullType.WITHER;
        case 2:
            return SkullType.ZOMBIE;
        case 3:
            return SkullType.PLAYER;
        case 4:
            return SkullType.CREEPER;
        default:
            throw new AssertionError(id);
    }
}
项目:Uranium    文件:CraftSkull.java   
static int getSkullType(SkullType type) {
    switch(type) {
        case SKELETON:
            return 0;
        case WITHER:
            return 1;
        case ZOMBIE:
            return 2;
        case PLAYER:
            return 3;
        case CREEPER:
            return 4;
        default:
            throw new AssertionError(type);
    }
}
项目:Uranium    文件:CraftSkull.java   
public boolean setOwner(String name) {
    if (name == null || name.length() > MAX_OWNER_LENGTH) {
        return false;
    }

    GameProfile profile = MinecraftServer.getServer().func_152358_ax().func_152655_a (name);
    if (profile == null) {
        return false;
    }

    if (skullType != SkullType.PLAYER) {
        skullType = SkullType.PLAYER;
    }

    this.profile = profile;
    return true;
}
项目:Uranium    文件:CraftSkull.java   
@Override
public boolean update(boolean force, boolean applyPhysics) {
    boolean result = super.update(force, applyPhysics);

    if (result) {
        if (skullType == SkullType.PLAYER) {
            skull.func_152106_a(profile);
        } else {
            skull.func_152107_a(getSkullType(skullType));
        }

        skull.func_145903_a(rotation);
        skull.markDirty();
    }

    return result;
}
项目:Hub    文件:GuiProfile.java   
private ItemStack createPlayerHead(Player player)
{
    AbstractPlayerData playerData = SamaGamesAPI.get().getPlayerManager().getPlayerData(player.getUniqueId());

    ItemStack stack = new ItemStack(Material.SKULL_ITEM, 1, (short) SkullType.PLAYER.ordinal());
    SkullMeta meta = (SkullMeta) stack.getItemMeta();
    meta.setOwner(player.getName());
    meta.setDisplayName(PlayerUtils.getFullyFormattedPlayerName(player));

    List<String> lore = new ArrayList<>();
    lore.add(ChatColor.GRAY + "Pièces : " + ChatColor.GOLD + NumberUtils.format(playerData.getCoins()));
    lore.add(ChatColor.GRAY + "Perles : " + ChatColor.GREEN + NumberUtils.format(this.hub.getInteractionManager().getGraouManager().getPlayerPearls(player.getUniqueId()).size()));
    lore.add(ChatColor.GRAY + "Poussière d'" + ChatColor.AQUA + "\u272F" + ChatColor.GRAY + " : " + ChatColor.AQUA + NumberUtils.format(playerData.getPowders()));

    meta.setLore(lore);
    stack.setItemMeta(meta);

    return stack;
}
项目:Transport-Pipes    文件:InventoryUtils.java   
public static ItemStack createSkullItemStack(String uuid, String textureValue, String textureSignature) {

        WrappedGameProfile wrappedProfile = new WrappedGameProfile(UUID.fromString(uuid), null);
        wrappedProfile.getProperties().put("textures", new WrappedSignedProperty("textures", textureValue, textureSignature));

        ItemStack skull = new ItemStack(Material.SKULL_ITEM, 1, (short) SkullType.PLAYER.ordinal());
        SkullMeta sm = (SkullMeta) skull.getItemMeta();

        Field profileField = null;
        try {
            profileField = sm.getClass().getDeclaredField("profile");
            profileField.setAccessible(true);
            profileField.set(sm, wrappedProfile.getHandle());
        } catch (NoSuchFieldException | IllegalArgumentException | IllegalAccessException e1) {
            e1.printStackTrace();
        }

        skull.setItemMeta(sm);
        return skull;
    }
项目:NeverLag    文件:AntiDamageSkull.java   
@Override
public void run() {
    if (loc == null) {
        return;
    }
    Block b = loc.getBlock();
    if (b.getType() != Material.SKULL) {
        return;
    }
    Skull skull = (Skull) b.getState();
    if (type == SkullType.PLAYER) {
        skull.setSkullType(type);
        skull.setOwner(owner);
    } else {
        skull.setSkullType(type);
    }
    skull.update();
}
项目:Damocles    文件:ClanMenu.java   
public static List<Inventory> createMemberMenu(Clans clan){
    Clan clanProfile = new Clan(clan);
    List<Inventory> pages = new ArrayList<Inventory>();
    int page = 1;
    pages.add(Bukkit.createInventory(null, 54, "Page "+page));
    List<ca.damocles.accountsystem.Character> clansmen = clanProfile.getClansmen();
    for(ca.damocles.accountsystem.Character members : clansmen){
           ItemStack skull = new ItemStack(Material.SKULL_ITEM, 1, (short)SkullType.PLAYER.ordinal());
           SkullMeta meta = (SkullMeta) skull.getItemMeta();
           meta.setOwningPlayer(Bukkit.getOfflinePlayer(members.uuid));
             skull.setItemMeta(meta);
        if(pages.get(pages.size()-1).firstEmpty() == -1){
            page = page+1;
            pages.add(Bukkit.createInventory(null, 54, "Page "+page));
            pages.get(pages.size()-1).addItem(skull);
        }else{
            pages.get(pages.size()-1).addItem(skull);
        }
        members.getPlayer().updateInventory();
    }
    return pages;
}
项目:ThermosRebased    文件:CraftSkull.java   
static SkullType getSkullType(int id) {
    switch (id) {
        case 0:
            return SkullType.SKELETON;
        case 1:
            return SkullType.WITHER;
        case 2:
            return SkullType.ZOMBIE;
        case 3:
            return SkullType.PLAYER;
        case 4:
            return SkullType.CREEPER;
        default:
            throw new AssertionError(id);
    }
}
项目:ThermosRebased    文件:CraftSkull.java   
static int getSkullType(SkullType type) {
    switch(type) {
        case SKELETON:
            return 0;
        case WITHER:
            return 1;
        case ZOMBIE:
            return 2;
        case PLAYER:
            return 3;
        case CREEPER:
            return 4;
        default:
            throw new AssertionError(type);
    }
}
项目:ThermosRebased    文件:CraftSkull.java   
public boolean setOwner(String name) {
    if (name == null || name.length() > MAX_OWNER_LENGTH) {
        return false;
    }

    GameProfile profile = MinecraftServer.getServer().func_152358_ax().func_152655_a (name);
    if (profile == null) {
        return false;
    }

    if (skullType != SkullType.PLAYER) {
        skullType = SkullType.PLAYER;
    }

    this.profile = profile;
    return true;
}
项目:ThermosRebased    文件:CraftSkull.java   
@Override
public boolean update(boolean force, boolean applyPhysics) {
    boolean result = super.update(force, applyPhysics);

    if (result) {
        if (skullType == SkullType.PLAYER) {
            skull.func_152106_a(profile);
        } else {
            skull.func_152107_a(getSkullType(skullType));
        }

        skull.func_145903_a(rotation);
        skull.markDirty();
    }

    return result;
}
项目:Thermos    文件:CraftSkull.java   
static SkullType getSkullType(int id) {
    switch (id) {
        case 0:
            return SkullType.SKELETON;
        case 1:
            return SkullType.WITHER;
        case 2:
            return SkullType.ZOMBIE;
        case 3:
            return SkullType.PLAYER;
        case 4:
            return SkullType.CREEPER;
        default:
            throw new AssertionError(id);
    }
}
项目:Thermos    文件:CraftSkull.java   
static int getSkullType(SkullType type) {
    switch(type) {
        case SKELETON:
            return 0;
        case WITHER:
            return 1;
        case ZOMBIE:
            return 2;
        case PLAYER:
            return 3;
        case CREEPER:
            return 4;
        default:
            throw new AssertionError(type);
    }
}
项目:Thermos    文件:CraftSkull.java   
public boolean setOwner(String name) {
    if (name == null || name.length() > MAX_OWNER_LENGTH) {
        return false;
    }

    GameProfile profile = MinecraftServer.getServer().func_152358_ax().func_152655_a (name);
    if (profile == null) {
        return false;
    }

    if (skullType != SkullType.PLAYER) {
        skullType = SkullType.PLAYER;
    }

    this.profile = profile;
    return true;
}
项目:Thermos    文件:CraftSkull.java   
@Override
public boolean update(boolean force, boolean applyPhysics) {
    boolean result = super.update(force, applyPhysics);

    if (result) {
        if (skullType == SkullType.PLAYER) {
            skull.func_152106_a(profile);
        } else {
            skull.func_152107_a(getSkullType(skullType));
        }

        skull.func_145903_a(rotation);
        skull.markDirty();
    }

    return result;
}
项目:KCauldron    文件:CraftSkull.java   
static SkullType getSkullType(int id) {
    switch (id) {
        case 0:
            return SkullType.SKELETON;
        case 1:
            return SkullType.WITHER;
        case 2:
            return SkullType.ZOMBIE;
        case 3:
            return SkullType.PLAYER;
        case 4:
            return SkullType.CREEPER;
        default:
            throw new AssertionError(id);
    }
}
项目:KCauldron    文件:CraftSkull.java   
static int getSkullType(SkullType type) {
    switch(type) {
        case SKELETON:
            return 0;
        case WITHER:
            return 1;
        case ZOMBIE:
            return 2;
        case PLAYER:
            return 3;
        case CREEPER:
            return 4;
        default:
            throw new AssertionError(type);
    }
}
项目:KCauldron    文件:CraftSkull.java   
public boolean setOwner(String name) {
    if (name == null || name.length() > MAX_OWNER_LENGTH) {
        return false;
    }

    GameProfile profile = MinecraftServer.getServer().func_152358_ax().func_152655_a (name);
    if (profile == null) {
        return false;
    }

    if (skullType != SkullType.PLAYER) {
        skullType = SkullType.PLAYER;
    }

    this.profile = profile;
    return true;
}
项目:KCauldron    文件:CraftSkull.java   
@Override
public boolean update(boolean force, boolean applyPhysics) {
    boolean result = super.update(force, applyPhysics);

    if (result) {
        if (skullType == SkullType.PLAYER) {
            skull.func_152106_a(profile);
        } else {
            skull.func_152107_a(getSkullType(skullType));
        }

        skull.func_145903_a(rotation);
        skull.markDirty();
    }

    return result;
}
项目:CauldronGit    文件:CraftSkull.java   
static SkullType getSkullType(int id) {
    switch (id) {
        case 0:
            return SkullType.SKELETON;
        case 1:
            return SkullType.WITHER;
        case 2:
            return SkullType.ZOMBIE;
        case 3:
            return SkullType.PLAYER;
        case 4:
            return SkullType.CREEPER;
        default:
            throw new AssertionError(id);
    }
}
项目:CauldronGit    文件:CraftSkull.java   
static int getSkullType(SkullType type) {
    switch(type) {
        case SKELETON:
            return 0;
        case WITHER:
            return 1;
        case ZOMBIE:
            return 2;
        case PLAYER:
            return 3;
        case CREEPER:
            return 4;
        default:
            throw new AssertionError(type);
    }
}
项目:CauldronGit    文件:CraftSkull.java   
public boolean setOwner(String name) {
    if (name == null || name.length() > MAX_OWNER_LENGTH) {
        return false;
    }

    GameProfile profile = MinecraftServer.getServer().func_152358_ax().func_152655_a (name);
    if (profile == null) {
        return false;
    }

    if (skullType != SkullType.PLAYER) {
        skullType = SkullType.PLAYER;
    }

    this.profile = profile;
    return true;
}
项目:CauldronGit    文件:CraftSkull.java   
@Override
public boolean update(boolean force, boolean applyPhysics) {
    boolean result = super.update(force, applyPhysics);

    if (result) {
        if (skullType == SkullType.PLAYER) {
            skull.func_152106_a(profile);
        } else {
            skull.func_152107_a(getSkullType(skullType));
        }

        skull.func_145903_a(rotation);
        skull.markDirty();
    }

    return result;
}
项目:Cauldron-Old    文件:CraftSkull.java   
static SkullType getSkullType(int id) {
    switch (id) {
        case 0:
            return SkullType.SKELETON;
        case 1:
            return SkullType.WITHER;
        case 2:
            return SkullType.ZOMBIE;
        case 3:
            return SkullType.PLAYER;
        case 4:
            return SkullType.CREEPER;
        default:
            throw new AssertionError(id);
    }
}
项目:Cauldron-Old    文件:CraftSkull.java   
static int getSkullType(SkullType type) {
    switch(type) {
        case SKELETON:
            return 0;
        case WITHER:
            return 1;
        case ZOMBIE:
            return 2;
        case PLAYER:
            return 3;
        case CREEPER:
            return 4;
        default:
            throw new AssertionError(type);
    }
}
项目:Cauldron-Old    文件:CraftSkull.java   
public boolean setOwner(String name) {
    if (name == null || name.length() > MAX_OWNER_LENGTH) {
        return false;
    }

    GameProfile profile = MinecraftServer.getServer().func_152358_ax().func_152655_a (name);
    if (profile == null) {
        return false;
    }

    if (skullType != SkullType.PLAYER) {
        skullType = SkullType.PLAYER;
    }

    this.profile = profile;
    return true;
}
项目:Cauldron-Old    文件:CraftSkull.java   
@Override
public boolean update(boolean force, boolean applyPhysics) {
    boolean result = super.update(force, applyPhysics);

    if (result) {
        if (skullType == SkullType.PLAYER) {
            skull.func_152106_a(profile);
        } else {
            skull.func_152107_a(getSkullType(skullType));
        }

        skull.func_145903_a(rotation);
        skull.markDirty();
    }

    return result;
}
项目:Cauldron-Reloaded    文件:CraftSkull.java   
static SkullType getSkullType(int id) {
    switch (id) {
        case 0:
            return SkullType.SKELETON;
        case 1:
            return SkullType.WITHER;
        case 2:
            return SkullType.ZOMBIE;
        case 3:
            return SkullType.PLAYER;
        case 4:
            return SkullType.CREEPER;
        default:
            throw new AssertionError(id);
    }
}
项目:Cauldron-Reloaded    文件:CraftSkull.java   
static int getSkullType(SkullType type) {
    switch(type) {
        case SKELETON:
            return 0;
        case WITHER:
            return 1;
        case ZOMBIE:
            return 2;
        case PLAYER:
            return 3;
        case CREEPER:
            return 4;
        default:
            throw new AssertionError(type);
    }
}
项目:Cauldron-Reloaded    文件:CraftSkull.java   
public boolean setOwner(String name) {
    if (name == null || name.length() > MAX_OWNER_LENGTH) {
        return false;
    }

    GameProfile profile = MinecraftServer.getServer().func_152358_ax().func_152655_a (name);
    if (profile == null) {
        return false;
    }

    if (skullType != SkullType.PLAYER) {
        skullType = SkullType.PLAYER;
    }

    this.profile = profile;
    return true;
}
项目:Cauldron-Reloaded    文件:CraftSkull.java   
@Override
public boolean update(boolean force, boolean applyPhysics) {
    boolean result = super.update(force, applyPhysics);

    if (result) {
        if (skullType == SkullType.PLAYER) {
            skull.func_152106_a(profile);
        } else {
            skull.func_152107_a(getSkullType(skullType));
        }

        skull.func_145903_a(rotation);
        skull.markDirty();
    }

    return result;
}
项目:FFoKC    文件:CraftSkull.java   
static SkullType getSkullType(int id) {
    switch (id) {
        case 0:
            return SkullType.SKELETON;
        case 1:
            return SkullType.WITHER;
        case 2:
            return SkullType.ZOMBIE;
        case 3:
            return SkullType.PLAYER;
        case 4:
            return SkullType.CREEPER;
        default:
            throw new AssertionError(id);
    }
}
项目:FFoKC    文件:CraftSkull.java   
static int getSkullType(SkullType type) {
    switch(type) {
        case SKELETON:
            return 0;
        case WITHER:
            return 1;
        case ZOMBIE:
            return 2;
        case PLAYER:
            return 3;
        case CREEPER:
            return 4;
        default:
            throw new AssertionError(type);
    }
}
项目:FFoKC    文件:CraftSkull.java   
public boolean setOwner(String name) {
    if (name == null || name.length() > MAX_OWNER_LENGTH) {
        return false;
    }

    GameProfile profile = MinecraftServer.getServer().func_152358_ax().func_152655_a (name);
    if (profile == null) {
        return false;
    }

    if (skullType != SkullType.PLAYER) {
        skullType = SkullType.PLAYER;
    }

    this.profile = profile;
    return true;
}
项目:FFoKC    文件:CraftSkull.java   
@Override
public boolean update(boolean force, boolean applyPhysics) {
    boolean result = super.update(force, applyPhysics);

    if (result) {
        if (skullType == SkullType.PLAYER) {
            skull.func_152106_a(profile);
        } else {
            skull.func_152107_a(getSkullType(skullType));
        }

        skull.func_145903_a(rotation);
        skull.markDirty();
    }

    return result;
}
项目:CraftBukkit    文件:CraftSkull.java   
static SkullType getSkullType(int id) {
    switch (id) {
        case 0:
            return SkullType.SKELETON;
        case 1:
            return SkullType.WITHER;
        case 2:
            return SkullType.ZOMBIE;
        case 3:
            return SkullType.PLAYER;
        case 4:
            return SkullType.CREEPER;
        default:
            throw new AssertionError(id);
    }
}
项目:CraftBukkit    文件:CraftSkull.java   
static int getSkullType(SkullType type) {
    switch(type) {
        case SKELETON:
            return 0;
        case WITHER:
            return 1;
        case ZOMBIE:
            return 2;
        case PLAYER:
            return 3;
        case CREEPER:
            return 4;
        default:
            throw new AssertionError(type);
    }
}
项目:CraftBukkit    文件:CraftSkull.java   
public boolean setOwner(String name) {
    if (name == null || name.length() > MAX_OWNER_LENGTH) {
        return false;
    }

    GameProfile profile = MinecraftServer.getServer().getUserCache().getProfile(name);
    if (profile == null) {
        return false;
    }

    if (skullType != SkullType.PLAYER) {
        skullType = SkullType.PLAYER;
    }

    this.profile = profile;
    return true;
}
项目:CraftBukkit    文件:CraftSkull.java   
@Override
public boolean update(boolean force, boolean applyPhysics) {
    boolean result = super.update(force, applyPhysics);

    if (result) {
        if (skullType == SkullType.PLAYER) {
            skull.setGameProfile(profile);
        } else {
            skull.setSkullType(getSkullType(skullType));
        }

        skull.setRotation(rotation);
        skull.update();
    }

    return result;
}