Java 类org.bukkit.Difficulty 实例源码

项目:Debuggery    文件:InputFormatterTest.java   
@Test
public void testDifficulty() throws InputException {
    Class[] inputTypes = {Difficulty.class, Difficulty.class};
    String[] input = {"3", "peaceful"};

    Object[] output = InputFormatter.getTypesFromInput(inputTypes, Arrays.asList(input), null);

    // First let's make sure we didn't lose anything, or get anything
    assertEquals(inputTypes.length, output.length);

    // Next let's make sure everything is the right type
    for (Object object : output) {
        assertTrue(object instanceof Difficulty);
    }

    // Finally, let's make sure the values are correct
    assertSame(output[0], Difficulty.HARD);
    assertSame(output[1], Difficulty.PEACEFUL);
}
项目:Cardinal-Plus    文件:MapDifficultyBuilder.java   
@Override
public ModuleCollection load(Match match) {
    ModuleCollection<MapDifficulty> results = new ModuleCollection<>();
    try {
        switch (NumUtils.parseInt(match.getDocument().getRootElement().getChildText("difficulty"))) {
            case 0:
                results.add(new MapDifficulty(Difficulty.PEACEFUL));
                break;
            case 1:
                results.add(new MapDifficulty(Difficulty.EASY));
                break;
            case 2:
                results.add(new MapDifficulty(Difficulty.NORMAL));
                break;
            case 3:
                results.add(new MapDifficulty(Difficulty.HARD));
                break;
        }
    } catch (NumberFormatException | NullPointerException e) {
    }
    return results;
}
项目:Peacecraft    文件:WorldManager.java   
public void createWorld(String name, long seed, String generator, Environment env, WorldType type, boolean genStructures, boolean providedSeed) {
    name = name.toLowerCase();
    World w = this.createBukkitWorld(name, seed, generator, env, type, genStructures, providedSeed);
    this.database.setValue("worlds." + name + ".seed", seed);
    if(generator != null) {
        this.database.setValue("worlds." + name + ".generator", generator);
    }

    this.database.setValue("worlds." + name + ".environment", env.name());
    this.database.setValue("worlds." + name + ".type", type.name());
    this.database.setValue("worlds." + name + ".generateStructures", genStructures);
    this.database.setValue("worlds." + name + ".pvp", false);
    this.database.setValue("worlds." + name + ".difficulty", Difficulty.EASY.name());
    this.database.setValue("worlds." + name + ".gamemode", GameMode.SURVIVAL.name());
    WorldData world = new WorldData(this.module, this, name);
    world.setWorld(w);
    this.worlds.put(name, world);
}
项目:rftd    文件:RftdController.java   
public void onEnable() {
    if(plugin.getConfig().getInt("endPortalLocationEpisodeAnnounce") == 0) {
        String msg = "No value found for 'endPortalLocationEpisodeAnnounce', disabling end portal announce";
        RftdLogger.log(Level.WARN, msg);

        endPortalLocationAnnounced = true;
    }

    Scoreboard scoreboard = Bukkit.getScoreboardManager().getMainScoreboard();
    Objective objective = scoreboard.getObjective(DisplaySlot.SIDEBAR);
    if(objective != null)
        objective.unregister();

    String eggLocationString = plugin.getConfig().getString("egg");
    if(eggLocationString != null) {
        Location eggLocation = RftdHelper.stringToBlockLocation(eggLocationString);
        setEggLocation(eggLocation);
    }

    for(World world : Bukkit.getWorlds()) {
        world.setDifficulty(Difficulty.PEACEFUL);
        world.setFullTime(6000);
        world.setGameRuleValue("doDaylightCycle", "false");
    }
}
项目:CardinalPGM    文件:MapDifficultyBuilder.java   
@Override
public ModuleCollection<MapDifficulty> load(Match match) {
    ModuleCollection<MapDifficulty> results = new ModuleCollection<>();
    try {
        switch (Numbers.parseInt(match.getDocument().getRootElement().getChildText("difficulty"))) {
            case 0:
                results.add(new MapDifficulty(Difficulty.PEACEFUL));
                break;
            case 1:
                results.add(new MapDifficulty(Difficulty.EASY));
                break;
            case 2:
                results.add(new MapDifficulty(Difficulty.NORMAL));
                break;
            case 3:
                results.add(new MapDifficulty(Difficulty.HARD));
                break;
        }
    } catch (NumberFormatException | NullPointerException e) {
    }
    return results;
}
项目:SuperSkyBros    文件:ApplyWorldSettings.java   
public static void apply(World world) {

        world.setKeepSpawnInMemory(true);

        world.setDifficulty(Difficulty.HARD);

        world.setStorm(false);
        world.setThundering(false);
        world.setWeatherDuration(9999999);
        world.setTime(6000);
        if (SkyApi.getSm().isDedicated()) {

            Bukkit.getServer().setDefaultGameMode(GameMode.ADVENTURE);
        }
        world.setGameRuleValue("doDaylightCycle", "false");
        world.setGameRuleValue("doFireTick", "false");
        world.setGameRuleValue("doMobSpawning", "false");
        world.setGameRuleValue("mobGriefing", "false");
        world.save();
        world.setAutoSave(true);
    }
项目:Bukkit-Instances    文件:PortalPair.java   
public PortalPair(String name, InstanceEntrancePortal enter, InstanceDestinationPortal destination, double entryPrice, double createPrice, ItemStack entryItem, ItemStack createItem, int unloadTime, int recreateTime, World.Environment environment, Difficulty difficulty, String defaultParty, Facing entranceFacing, Facing destinationFacing, int maxPlayers, int maxInstances) {
    this.name = name;
    this.enter = enter;
    this.destination = destination;
    this.entryPrice = entryPrice;
    this.entryItem = entryItem;
    this.createPrice = createPrice;
    this.createItem = createItem;
    this.unloadTime = unloadTime;
    this.recreateTime = recreateTime;
    this.environment = environment;
    this.difficulty = difficulty;
    this.defaultParty = defaultParty;
    this.maxPlayers = maxPlayers;
    this.maxInstances = maxInstances;
    enter.setFacing(entranceFacing);
    destination.setFacing(destinationFacing);
    enter.setPortalPair(this);
    destination.setPortalPair(this);
}
项目:Bukkit-Instances    文件:CreatePortal.java   
@Override
public List<String> execute(Instances instances, Player player, String[] args) {
    if (args.length != 1) {
        return null;
    }
    Session session = instances.getSession(player);

    if (session.getEntrance() == null) {
        throw new InvocationException("You have not set the entrance portal location.");
    }
    if (session.getDestination() == null) {
        throw new InvocationException("You have not set the destination portal location.");
    }
    if (instances.getPortalPair(args[0]) != null) {
        throw new InvocationException("That portal pair already exists.");
    }
    InstanceEntrancePortal entrance = new InstanceEntrancePortal(session.getEntrance());
    InstanceDestinationPortal destination = new InstanceDestinationPortal(session.getDestination());
    World instanceWorld = instances.getServer().getWorld(destination.getCuboid().getWorld());
    World.Environment environment = instanceWorld.getEnvironment();
    Difficulty difficulty = instanceWorld.getDifficulty();
    PortalPair pair = new PortalPair(args[0], entrance, destination, environment, difficulty);
    instances.addPortalPair(pair);
    session.clear();
    return msg("Portal " + args[0] + " created.");
}
项目:ProjectAres    文件:MapInfo.java   
public MapInfo(SemanticVersion proto,
               @Nullable String slug,
               String name,
               SemanticVersion version,
               MapDoc.Edition edition,
               MapDoc.Phase phase,
               @Nullable BaseComponent game,
               MapDoc.Genre genre,
               Set<MapDoc.Gamemode> gamemodes,
               BaseComponent objective,
               List<Contributor> authors,
               List<Contributor> contributors,
               List<String> rules,
               @Nullable Difficulty difficulty,
               Environment dimension,
               boolean friendlyFire) {

    this.id = new MapId(slug != null ? slug : MapId.slugifyName(name), edition, phase);

    this.proto = checkNotNull(proto);
    this.name = checkNotNull(name);
    this.version = checkNotNull(version);
    this.game = game;
    this.genre = checkNotNull(genre);
    this.gamemodes = checkNotNull(gamemodes);
    this.objective = checkNotNull(objective);
    this.authors = checkNotNull(authors);
    this.contributors = checkNotNull(contributors);
    this.rules = checkNotNull(rules);
    this.difficulty = difficulty;
    this.dimension = checkNotNull(dimension);
    this.friendlyFire = friendlyFire;

}
项目:SkyWarsReloaded    文件:GameMap.java   
public boolean loadMap(int gNumber) {
    WorldController wc = SkyWarsReloaded.getWC();
    String mapName = name + "_" + gNumber;
    boolean mapExists = false;
    File target = new File(rootDirectory, mapName);
    if(target.isDirectory()) {           
        if(target.list().length > 0) {
            mapExists = true;
        }    
    }
    if (mapExists) {
        SkyWarsReloaded.getWC().deleteWorld(mapName);
    }

    wc.copyWorld(source, target);

    boolean loaded = SkyWarsReloaded.getWC().loadWorld(mapName);
    if (loaded) {
        World world = SkyWarsReloaded.get().getServer().getWorld(mapName);
        world.setAutoSave(false);
        world.setThundering(false);
        world.setStorm(false);
        world.setDifficulty(Difficulty.NORMAL);
        world.setSpawnLocation(2000, 0, 2000);
        world.setTicksPerAnimalSpawns(1);
        world.setTicksPerMonsterSpawns(1);
        world.setGameRuleValue("doMobSpawning", "false");
        world.setGameRuleValue("mobGriefing", "false");
        world.setGameRuleValue("doFireTick", "false");
        world.setGameRuleValue("showDeathMessages", "false");
    }
    return loaded;
}
项目:PA    文件:ArenaManager.java   
public void prepareWorld(World w) {
    w.setPVP(true);
    w.setGameRuleValue("doDaylightCycle", "false");
    w.setStorm(false);
    w.setDifficulty(Difficulty.PEACEFUL);
    w.setTime(14000);
    w.getLivingEntities().stream().filter(e -> !e.getType().equals(EntityType.PLAYER)).forEach(Entity::remove);
    initArena();
    w.setAutoSave(false);
}
项目:GameBoxx    文件:Difficulties.java   
@Override
public void onLoad() {
    add(Difficulty.PEACEFUL, "Peaceful", "0", "P", "Pe");
    add(Difficulty.EASY, "Easy", "1", "E", "Ez", "Es");
    add(Difficulty.NORMAL, "Normal", "2", "N", "No", "Norm", "Default", "Def");
    add(Difficulty.HARD, "Hard", "3", "H", "Ha");
}
项目:Arcade2    文件:ArcadeMap.java   
public Difficulty getDifficulty() {
    if (this.hasDifficulty()) {
        return this.difficulty;
    }

    return DEFAULT_DIFFICULTY;
}
项目:Arcade2    文件:XMLMapParser.java   
private Difficulty parseDifficulty(Element parent) {
    if (parent != null) {
        return XMLDifficulty.parse(parent, Difficulty.PEACEFUL);
    }

    return null;
}
项目:Arcade2    文件:XMLDifficulty.java   
public static Difficulty parse(Element xml, Difficulty def) {
    Difficulty difficulty = parse(xml);
    if (difficulty != null) {
        return difficulty;
    }

    return def;
}
项目:Arcade2    文件:XMLDifficulty.java   
public static Difficulty parse(Attribute xml) {
    if (xml != null) {
        return parse(xml.getValue());
    }

    return null;
}
项目:Arcade2    文件:XMLDifficulty.java   
public static Difficulty parse(Attribute xml, Difficulty def) {
    Difficulty difficulty = parse(xml);
    if (difficulty != null) {
        return difficulty;
    }

    return def;
}
项目:Arcade2    文件:XMLDifficulty.java   
public static Difficulty parse(String value, Difficulty def) {
    Difficulty result = null;
    if (value != null) {
        try {
            result = Difficulty.getByValue(Integer.parseInt(value));
        } catch (NumberFormatException ex) {
            result = Difficulty.valueOf(parseEnumValue(value));
        }
    }

    if (result != null) {
        return result;
    }
    return def;
}
项目:Thermos-Bukkit    文件:DifficultyCommand.java   
@Override
public boolean execute(CommandSender sender, String currentAlias, String[] args) {
    if (!testPermission(sender)) return true;
    if (args.length != 1 || args[0].length() == 0) {
        sender.sendMessage(ChatColor.RED + "Usage: " + usageMessage);
        return false;
    }

    Difficulty difficulty = Difficulty.getByValue(getDifficultyForString(sender, args[0]));

    if (Bukkit.isHardcore()) {
        difficulty = Difficulty.HARD;
    }

    Bukkit.getWorlds().get(0).setDifficulty(difficulty);

    int levelCount = 1;
    if (Bukkit.getAllowNether()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
        levelCount++;
    }

    if (Bukkit.getAllowEnd()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
    }

    Command.broadcastCommandMessage(sender, "Set difficulty to " + difficulty.toString());
    return true;
}
项目:Janitor    文件:Regen.java   
@EventHandler(ignoreCancelled=1, priority=EventPriority.MONITOR)
public void onHeal(EntityRegainHealthEvent event) {
    if (!event.getRegainReason().equals((Object)EntityRegainHealthEvent.RegainReason.SATIATED)) {
        return;
    }
    if (!(event.getEntity() instanceof Player)) {
        return;
    }
    Player player = (Player)event.getEntity();
    if (player.getWorld().getDifficulty().equals((Object)Difficulty.PEACEFUL)) {
        return;
    }
    int Count = 0;
    long Time = System.currentTimeMillis();
    if (this.FastHealTicks.containsKey(player.getUniqueId())) {
        Count = this.FastHealTicks.get(player.getUniqueId()).getKey();
        Time = this.FastHealTicks.get(player.getUniqueId()).getValue();
    }
    if (this.checkFastHeal(player)) {
        this.getJanitor().logCheat(this, player, null, new String[0]);
    }
    if (this.FastHealTicks.containsKey(player.getUniqueId()) && UtilTime.elapsed(Time, 60000)) {
        Count = 0;
        Time = UtilTime.nowlong();
    }
    this.LastHeal.put(player.getUniqueId(), System.currentTimeMillis());
    this.FastHealTicks.put(player.getUniqueId(), new AbstractMap.SimpleEntry<Integer, Long>(Count, Time));
}
项目:CauldronGit    文件:DifficultyCommand.java   
@Override
public boolean execute(CommandSender sender, String currentAlias, String[] args) {
    if (!testPermission(sender)) return true;
    if (args.length != 1 || args[0].length() == 0) {
        sender.sendMessage(ChatColor.RED + "Usage: " + usageMessage);
        return false;
    }

    Difficulty difficulty = Difficulty.getByValue(getDifficultyForString(sender, args[0]));

    if (Bukkit.isHardcore()) {
        difficulty = Difficulty.HARD;
    }

    Bukkit.getWorlds().get(0).setDifficulty(difficulty);

    int levelCount = 1;
    if (Bukkit.getAllowNether()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
        levelCount++;
    }

    if (Bukkit.getAllowEnd()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
    }

    Command.broadcastCommandMessage(sender, "Set difficulty to " + difficulty.toString());
    return true;
}
项目:Ultra-Hardcore-1.8    文件:UhcServer.java   
private void loadLobby() {
    uB = uA.getServer().createWorld(WorldCreator.name("uhc_lobby"));
    uB.setDifficulty(Difficulty.PEACEFUL);
    uB.setPVP(false);
    uB.setGameRuleValue("doDaylightCycle", "false");
    uB.setGameRuleValue("keepInventory", "true");
    uB.setGameRuleValue("randomTickSpeed", "0");
    uB.setTime(6000);
    uB.setSpawnFlags(false, false);
    uB.setAutoSave(false);
}
项目:libelula    文件:WorldManager.java   
private void setDefaults(World world) {
    world.setAmbientSpawnLimit(0);
    world.setAnimalSpawnLimit(0);
    world.setAutoSave(true);
    world.setDifficulty(Difficulty.EASY);
    world.setGameRuleValue("doMobSpawning", "false");
    world.setMonsterSpawnLimit(0);
    world.setPVP(true);
    world.setWaterAnimalSpawnLimit(0);
    world.setWeatherDuration(Integer.MAX_VALUE);
}
项目:libelula    文件:WorldManager.java   
private void setDefaults(World world) {
    world.setAmbientSpawnLimit(0);
    world.setAnimalSpawnLimit(0);
    world.setAutoSave(true);
    world.setDifficulty(Difficulty.EASY);
    world.setGameRuleValue("doMobSpawning", "false");
    world.setMonsterSpawnLimit(0);
    world.setPVP(true);
    world.setWaterAnimalSpawnLimit(0);
    world.setWeatherDuration(Integer.MAX_VALUE);
}
项目:5min2live    文件:WorldManager.java   
private void createWorld() {
    isGenerating = true;
    world = WorldCreator.name("5min2live").type(WorldType.NORMAL)
            .environment(World.Environment.NORMAL).generateStructures(false).createWorld();
    world.setDifficulty(Difficulty.HARD);
    final boolean pvpEnabled = fmtl.getConfig().getBoolean("pvp", false);
    world.setPVP(pvpEnabled);
    logInfo("PVP Enabled: " + pvpEnabled);
    eventNotifier.callEvent(new WorldReadyEvent(world));
    isGenerating = false;
}
项目:Cauldron    文件:DifficultyCommand.java   
@Override
public boolean execute(CommandSender sender, String currentAlias, String[] args) {
    if (!testPermission(sender)) return true;
    if (args.length != 1 || args[0].length() == 0) {
        sender.sendMessage(ChatColor.RED + "Usage: " + usageMessage);
        return false;
    }

    Difficulty difficulty = Difficulty.getByValue(getDifficultyForString(sender, args[0]));

    if (Bukkit.isHardcore()) {
        difficulty = Difficulty.HARD;
    }

    Bukkit.getWorlds().get(0).setDifficulty(difficulty);

    int levelCount = 1;
    if (Bukkit.getAllowNether()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
        levelCount++;
    }

    if (Bukkit.getAllowEnd()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
    }

    Command.broadcastCommandMessage(sender, "Set difficulty to " + difficulty.toString());
    return true;
}
项目:Cauldron    文件:DifficultyCommand.java   
@Override
public boolean execute(CommandSender sender, String currentAlias, String[] args) {
    if (!testPermission(sender)) return true;
    if (args.length != 1 || args[0].length() == 0) {
        sender.sendMessage(ChatColor.RED + "Usage: " + usageMessage);
        return false;
    }

    Difficulty difficulty = Difficulty.getByValue(getDifficultyForString(sender, args[0]));

    if (Bukkit.isHardcore()) {
        difficulty = Difficulty.HARD;
    }

    Bukkit.getWorlds().get(0).setDifficulty(difficulty);

    int levelCount = 1;
    if (Bukkit.getAllowNether()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
        levelCount++;
    }

    if (Bukkit.getAllowEnd()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
    }

    Command.broadcastCommandMessage(sender, "Set difficulty to " + difficulty.toString());
    return true;
}
项目:Cauldron    文件:DifficultyCommand.java   
@Override
public boolean execute(CommandSender sender, String currentAlias, String[] args) {
    if (!testPermission(sender)) return true;
    if (args.length != 1 || args[0].length() == 0) {
        sender.sendMessage(ChatColor.RED + "Usage: " + usageMessage);
        return false;
    }

    Difficulty difficulty = Difficulty.getByValue(getDifficultyForString(sender, args[0]));

    if (Bukkit.isHardcore()) {
        difficulty = Difficulty.HARD;
    }

    Bukkit.getWorlds().get(0).setDifficulty(difficulty);

    int levelCount = 1;
    if (Bukkit.getAllowNether()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
        levelCount++;
    }

    if (Bukkit.getAllowEnd()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
    }

    Command.broadcastCommandMessage(sender, "Set difficulty to " + difficulty.toString());
    return true;
}
项目:rftd    文件:RftdController.java   
public void start() {
    playing = true;
    starting = true;

    Title title = new Title("Tout le monde est prêt ?");
    title.setTitleColor(ChatColor.DARK_AQUA);
    title.setSubtitle("On ne bouge plus !");
    title.setSubtitleColor(ChatColor.AQUA);
    title.setFadeInTime(9);
    title.setStayTime(20);
    title.setFadeOutTime(9);
    title.setTimingsToTicks();
    title.broadcast();
    RftdLogger.log(Level.INFO, "Starting game...");

    RftdHelper.setDifficulty(Difficulty.HARD);
    RftdHelper.canEveryoneWalk(false);
    RftdHelper.setEveryoneGameMode(GameMode.ADVENTURE);
    RftdHelper.setAnimalSpawnLimit(50);

    Collection<? extends Player> players = Bukkit.getOnlinePlayers();
    for(Player player : players) {
        PlayerInventory inventory = player.getInventory();
        inventory.clear();
        inventory.setHelmet(null);
        inventory.setChestplate(null);
        inventory.setLeggings(null);
        inventory.setBoots(null);

        ItemStack endereyes = new ItemStack(Material.EYE_OF_ENDER, getEyeOfEnderQty());
        inventory.setItem(4, endereyes);
    }

    task = Bukkit.getScheduler().runTaskTimer(plugin, new StartTimer(), 40, 20);
}
项目:Almura-API    文件:DifficultyCommand.java   
@Override
public boolean execute(CommandSender sender, String currentAlias, String[] args) {
    if (!testPermission(sender)) return true;
    if (args.length != 1 || args[0].length() == 0) {
        sender.sendMessage(ChatColor.RED + "Usage: " + usageMessage);
        return false;
    }

    Difficulty difficulty = Difficulty.getByValue(getDifficultyForString(sender, args[0]));

    if (Bukkit.isHardcore()) {
        difficulty = Difficulty.HARD;
    }

    Bukkit.getWorlds().get(0).setDifficulty(difficulty);

    int levelCount = 1;
    if (Bukkit.getAllowNether()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
        levelCount++;
    }

    if (Bukkit.getAllowEnd()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
    }

    Command.broadcastCommandMessage(sender, "Set difficulty to " + difficulty.toString());
    return true;
}
项目:TheSurvivalGames    文件:SGWorld.java   
public void init(List<Location> locs, List<BlockState> t2) {
    Bukkit.getServer().getWorld(name).setDifficulty(Difficulty.EASY);
    this.locs = locs;
    this.t2 = t2;
    for (Location l : locs) {
        for (Location loc : locs) {
            if (Math.abs(l.getBlockX()) - Math.abs(loc.getBlockX()) <= 2) {
                int radius = (int) (loc.distance(l) / 2);
                center = loc.subtract(radius, loc.getY(), loc.getZ());
            }
        }
    }
}
项目:SimplyUHC    文件:SimplyUHC.java   
@Override
public void onEnable() {
    // Initialize the potion effects list
    for (PotionEffectType type : potionTypes)
        potionEffects.add(new PotionEffect(type, Integer.MAX_VALUE, Byte.MAX_VALUE));
    // Initialize the other class level fields
    this.configuration = this.getConfig();
    this.scoreboard = this.getServer().getScoreboardManager().getMainScoreboard();
    this.server = this.getServer();
    this.world = this.getServer().getWorld("world");
    // Deal with the configuration file
    this.saveDefaultConfig();
    configuration.options().copyDefaults(true);
    this.saveConfig();
    // Reset all of the scoreboard objectives
    if (scoreboard.getObjective("deaths") != null)
        scoreboard.getObjective("deaths").unregister();
    if (scoreboard.getObjective("health") != null)
        scoreboard.getObjective("health").unregister();
    if (scoreboard.getObjective("kills") != null)
        scoreboard.getObjective("kills").unregister();
    // Prepare the server and world for pregame
    server.setDefaultGameMode(GameMode.SURVIVAL);
    server.setSpawnRadius(32);
    world.setDifficulty(Difficulty.HARD);
    world.setGameRuleValue("naturalRegeneration", "true");
    world.setGameRuleValue("doDaylightCycle", "false");
    world.setGameRuleValue("doMobSpawning", "false");
    world.setGameRuleValue("spectatorsGenerateChunks", "false");
    world.setFullTime(0);
    world.getWorldBorder().setCenter(world.getSpawnLocation().getX(), world.getSpawnLocation().getZ());
    world.getWorldBorder().setSize(32);
    for (Entity entity : server.getWorld("world").getLivingEntities())
        if (entity instanceof Monster)
            entity.remove();
    // Set up the waiting list
    waiting.addAll(server.getOnlinePlayers());
    // Register for events
    server.getPluginManager().registerEvents(this, this);
}
项目:Spigot-API    文件:DifficultyCommand.java   
@Override
public boolean execute(CommandSender sender, String currentAlias, String[] args) {
    if (!testPermission(sender)) return true;
    if (args.length != 1 || args[0].length() == 0) {
        sender.sendMessage(ChatColor.RED + "Usage: " + usageMessage);
        return false;
    }

    Difficulty difficulty = Difficulty.getByValue(getDifficultyForString(sender, args[0]));

    if (Bukkit.isHardcore()) {
        difficulty = Difficulty.HARD;
    }

    Bukkit.getWorlds().get(0).setDifficulty(difficulty);

    int levelCount = 1;
    if (Bukkit.getAllowNether()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
        levelCount++;
    }

    if (Bukkit.getAllowEnd()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
    }

    Command.broadcastCommandMessage(sender, "Set difficulty to " + difficulty.toString());
    return true;
}
项目:Bukkit-JavaDoc    文件:DifficultyCommand.java   
@Override
public boolean execute(CommandSender sender, String currentAlias, String[] args) {
    if (!testPermission(sender)) return true;
    if (args.length != 1 || args[0].length() == 0) {
        sender.sendMessage(ChatColor.RED + "Usage: " + usageMessage);
        return false;
    }

    Difficulty difficulty = Difficulty.getByValue(getDifficultyForString(sender, args[0]));

    if (Bukkit.isHardcore()) {
        difficulty = Difficulty.HARD;
    }

    Bukkit.getWorlds().get(0).setDifficulty(difficulty);

    int levelCount = 1;
    if (Bukkit.getAllowNether()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
        levelCount++;
    }

    if (Bukkit.getAllowEnd()) {
        Bukkit.getWorlds().get(levelCount).setDifficulty(difficulty);
    }

    Command.broadcastCommandMessage(sender, "Set difficulty to " + difficulty.toString());
    return true;
}
项目:ZvP    文件:Arena.java   
public void start(int startRound, int startWave, int startDelay) {
this.currentRound = startRound;
this.currentWave = startWave;
this.score = null;

getWorld().setDifficulty(Difficulty.NORMAL);
getWorld().setTime(15000L);
getWorld().setMonsterSpawnLimit(0);
clearArena();

// this.TaskId = new GameRunnable(this, startDelay).runTaskTimer(ZvP.getInstance(), 0L, 20L).getTaskId();
this.arenaMode.start(startDelay);
ZvP.getPluginLogger().log(this.getClass(), Level.INFO, "Arena " + getID() + " started a new Task in mode " + this.arenaMode.getName() + "!", true);
   }
项目:ZvP    文件:Arena.java   
public void reStart(int startDelay) {
getWorld().setDifficulty(Difficulty.NORMAL);
getWorld().setTime(15000L);
getWorld().setMonsterSpawnLimit(0);
clearArena();

this.arenaMode = this.arenaMode.reInitialize();
this.arenaMode.start(startDelay);
ZvP.getPluginLogger().log(this.getClass(), Level.INFO, "Arena " + getID() + " started a new Task in mode " + this.arenaMode.getName() + "!", true);
   }
项目:Bukkit-Instances    文件:ModifyPortal.java   
public Difficulty parse(Instances instances, CommandSender sender, String[] args) {
    if (args.length != 1) {
        throw new InvocationException("You must specify a difficulty value for this property");
    }
    try {
        return Difficulty.valueOf(args[0].toUpperCase());
    } catch (IllegalArgumentException e) {
        throw new InvocationException("Difficulty must be peaceful, easy, normal or hard");
    }
}
项目:Uranium    文件:CraftWorld.java   
public void setDifficulty(Difficulty difficulty) {
    this.getHandle().difficultySetting = net.minecraft.world.EnumDifficulty.getDifficultyEnum(difficulty.getValue());
}
项目:Uranium    文件:CraftWorld.java   
public Difficulty getDifficulty() {
    return Difficulty.getByValue(this.getHandle().difficultySetting.ordinal());
}
项目:ProjectAres    文件:InfoModule.java   
@Override
public InfoModule parse(MapModuleContext context, Logger logger, Document doc) throws InvalidXMLException {
    Element root = doc.getRootElement();

    String name = Node.fromRequiredChildOrAttr(root, "name").getValueNormalize();
    SemanticVersion version = XMLUtils.parseSemanticVersion(Node.fromRequiredChildOrAttr(root, "version"));
    MapDoc.Phase phase = XMLUtils.parseEnum(Node.fromLastChildOrAttr(root, "phase"), MapDoc.Phase.class, "phase", MapDoc.Phase.PRODUCTION);
    MapDoc.Edition edition = XMLUtils.parseEnum(Node.fromLastChildOrAttr(root, "edition"), MapDoc.Edition.class, "edition", MapDoc.Edition.STANDARD);

    // Allow multiple <objective> elements, so include files can provide defaults
    final BaseComponent objective = XMLUtils.parseLocalizedText(Node.fromRequiredLastChildOrAttr(root, "objective"));

    String slug = root.getChildTextNormalize("slug");
    BaseComponent game = XMLUtils.parseFormattedText(root, "game");

    MapDoc.Genre genre = XMLUtils.parseEnum(Node.fromNullable(root.getChild("genre")), MapDoc.Genre.class, "genre", MapDoc.Genre.OTHER);

    final TreeSet<MapDoc.Gamemode> gamemodes = new TreeSet<>();
    for(Element elGamemode : root.getChildren("gamemode")) {
        gamemodes.add(XMLUtils.parseEnum(elGamemode, MapDoc.Gamemode.class));
    }

    List<Contributor> authors = readContributorList(root, "authors", "author");

    if(game == null) {
        Element blitz = root.getChild("blitz");
        if(blitz != null) {
            Element title = blitz.getChild("title");
            if(title != null) {
                if(context.getProto().isNoOlderThan(ProtoVersions.REMOVE_BLITZ_TITLE)) {
                    throw new InvalidXMLException("<title> inside <blitz> is no longer supported, use <map game=\"...\">", title);
                }
                game = new Component(title.getTextNormalize());
            }
        }
    }

    List<Contributor> contributors = readContributorList(root, "contributors", "contributor");

    List<String> rules = new ArrayList<String>();
    for(Element parent : root.getChildren("rules")) {
        for(Element rule : parent.getChildren("rule")) {
            rules.add(rule.getTextNormalize());
        }
    }

    Difficulty difficulty = XMLUtils.parseEnum(Node.fromLastChildOrAttr(root, "difficulty"), Difficulty.class, "difficulty");

    Environment dimension = XMLUtils.parseEnum(Node.fromLastChildOrAttr(root, "dimension"), Environment.class, "dimension", Environment.NORMAL);

    boolean friendlyFire = XMLUtils.parseBoolean(Node.fromLastChildOrAttr(root, "friendly-fire", "friendlyfire"), false);

    return new InfoModule(new MapInfo(context.getProto(), slug, name, version, edition, phase, game, genre, ImmutableSet.copyOf(gamemodes), objective, authors, contributors, rules, difficulty, dimension, friendlyFire));
}