Java 类org.bukkit.boss.BarStyle 实例源码

项目:SamaGamesAPI    文件:BossBarAPI.java   
/**
 * Set a boss bar with a given color, style, percentage to a given
 * player. Also you can enable the darken sky, the boss music ambiance
 * and enable fog to a given player
 *
 * @param message Message on the top of the bar
 * @param color Color of the bar
 * @param style Style of the bar
 * @param progress Filling percentage
 * @param darkenSky Enable darken sky
 * @param playMusic Enable boss music
 * @param createFog Enable the fog
 */
public static Pair<UUID, BossBar> getBar(String message, BarColor color, BarStyle style, double progress, boolean darkenSky, boolean playMusic, boolean createFog)
{
    BossBar bossBar = Bukkit.createBossBar(message, color, style);
    bossBar.setProgress(progress < 0 ? 0D : progress / 100.0D);

    if (darkenSky)
        bossBar.addFlag(BarFlag.DARKEN_SKY);

    if (playMusic)
        bossBar.addFlag(BarFlag.PLAY_BOSS_MUSIC);

    if (createFog)
        bossBar.addFlag(BarFlag.CREATE_FOG);

    UUID random = UUID.randomUUID();
    bossBars.put(random, bossBar);

    return Pair.of(random, bossBar);
}
项目:ProjectAres    文件:TicketDisplay.java   
private void updateArena(Arena arena) {
    final Game game = games.byId(arena.game_id());
    int minPlayers = 0;
    if(arena.next_server_id() != null) {
        minPlayers = servers.byId(arena.next_server_id()).min_players();
    }
    final BaseComponent text;
    final double progress;
    if(minPlayers > 0 && arena.num_queued() < minPlayers) {
        text = gameFormatter.queued(game, minPlayers - arena.num_queued());
        progress = (double) arena.num_queued() / (double) minPlayers;
    } else {
        text = gameFormatter.joining(game);
        progress = 1;
    }
    bars.getUnchecked(arena).update(text, progress, BarColor.YELLOW, BarStyle.SOLID, Collections.emptySet());
}
项目:SkipNight    文件:Vote.java   
private void doInit() {
    voters = new ArrayList();
    plugin.getServer().getPluginManager().registerEvents(this, plugin);

    messageArray[0] = Messages.voteStarted();
    messageArray[1] = Messages.voteButtons();

    yes = 1;
    no = 0;
    countDown = 30;

    bar = Bukkit.createBossBar("Current Vote: "
            + ChatColor.GREEN + ChatColor.BOLD + "Yes "
            + ChatColor.RESET + "- " + yes
            + ChatColor.DARK_RED + ChatColor.BOLD +  " No "
            + ChatColor.RESET + "- " + no, BarColor.PURPLE, BarStyle.SOLID);

    voters = updateAll(voters, messageArray, player);

    timer = Timer.OPERATION;
    plugin.getServer().getScheduler().runTaskLater(plugin, this, 20);
}
项目:AthenaGM    文件:Vote.java   
/**
 * Manage the creation, updating and removal of a BossBar to show remaining vote time.
 */
private void doBar() {
    long elapsed = (System.currentTimeMillis() - timeCreated) / 1000;
    int seconds = 60 - (int) elapsed;
    String title = String.format("%d seconds left to vote", seconds);
    if (bar == null) {
        // create bar
        bar = arena.getPlugin().getServer().createBossBar(title, BarColor.WHITE, BarStyle.SEGMENTED_10);
        arena.getMatch().getAllPlayers().forEach(bar::addPlayer);
    } else if (seconds < 1) {
        // remove bar
        removeBar();
    } else {
        // update bar
        bar.setProgress(calculatePercentage(seconds, 60));
        bar.setTitle(title);
    }
}
项目:QuestManager    文件:ForgeSequence.java   
public void start() {
    if (!player.getPlayer().isOnline())
        return;

    state = State.STARTING;
    Alarm.getScheduler().schedule(this, 0, 1);
    player.getPlayer().getPlayer().sendMessage(ChatColor.GREEN + "Get Ready...");

    this.displayBar = Bukkit.createBossBar(displayName, BarColor.BLUE, BarStyle.SEGMENTED_20, new BarFlag[0]);
    displayBar.setProgress(1f);
    displayBar.addPlayer(player.getPlayer().getPlayer());

    this.timeLeft = coolTime;
    isCooling = true;

    Bukkit.getPluginManager().registerEvents(this, QuestManagerPlugin.questManagerPlugin);
}
项目:QuestManager    文件:FishingGui.java   
public void start() {

        //Set up top bar
        inv.setItem(0, this.reelOffIcon);
//      for (int i = 1; i < 4; i++) {
//          inv.setItem(i, this.meterOnIcon);
//      }
//      for (int i = 4; i < 8; i++) {
//          inv.setItem(i, this.meterOffIcon);
//      }
        inv.setItem(8, this.reelOnIcon);

        displayBar = Bukkit.createBossBar("Fishing Progress", BarColor.BLUE, BarStyle.SEGMENTED_20, new BarFlag[0]);
        displayBar.setProgress(1f);
        displayBar.addPlayer(player);

        stressBar = Bukkit.createBossBar("Line Stress", BarColor.GREEN, BarStyle.SEGMENTED_10, new BarFlag[0]);
        stressBar.setProgress(lineStress);
        stressBar.addPlayer(player);

        //start filling the 'sea'
        //time is time to fill all in 5 seconds, or .2 if less than that (it would be too fast!)
        Alarm.getScheduler().schedule(this, 0, Math.max(.2, 5 / (9 * this.waterRows)));
    }
项目:WingCommander    文件:PlayerState.java   
/**
 * Constructor.
 *
 * @param player the player.
 * @param config the configuration from which player preferences are loaded.
 */
public PlayerState(Player player, YamlConfiguration config) {
    _player = player;
    _altitudeBossBar = Bukkit.getServer().createBossBar("Altitude", BarColor.BLUE, BarStyle.SEGMENTED_20);
    _altitudeBossBar.addPlayer(_player);
    _altitudeBossBar.setProgress(0);
    _altitudeBossBar.setVisible(false);
    _speedBossBar = Bukkit.getServer().createBossBar("Speed", WingCommander.CONFIG.SPEEDOMETER_COLOUR, BarStyle.SEGMENTED_20);
    _speedBossBar.addPlayer(_player);
    _speedBossBar.setProgress(0);
    _speedBossBar.setVisible(false);
    _wingsBossBar = Bukkit.getServer().createBossBar("Wings", BarColor.GREEN, BarStyle.SEGMENTED_20);
    _wingsBossBar.addPlayer(_player);
    _wingsBossBar.setProgress(1.0);
    _wingsBossBar.setVisible(false);
    _pitchBossBar = Bukkit.getServer().createBossBar("Pitch", BarColor.GREEN, BarStyle.SEGMENTED_20);
    _pitchBossBar.addPlayer(_player);
    _pitchBossBar.setProgress(0.5);
    _pitchBossBar.setVisible(false);
    load(config);
}
项目:buildinggame    文件:Arena.java   
/**
    * Constructs a new arena with the given name as identifier
    *
    * @param name the name of the arena
    */
public Arena(String name) {
    YamlConfiguration config = SettingsManager.getInstance().getConfig();

    this.name = name;

       try {
        this.bossbar = Bukkit.createBossBar(MessageManager.translate(SettingsManager.getInstance().getMessages()
                           .getString("global.bossbar-header").replace("%subject%", "?")),
                   BarColor.valueOf(config.getString("bossbar.color").toUpperCase(Locale.getDefault())),
                   BarStyle.valueOf(config.getString("bossbar.style").toUpperCase(Locale.getDefault())));

        getBossBar().setVisible(false);
    } catch (IllegalArgumentException e) {
        Main.getInstance().getLogger().warning("Bossbar couldn't be loaded, check the data and try again.");
    }
}
项目:TimeVote    文件:TimeVote.java   
protected void setupBossBar() {
    String timeString = Options.msg.get("bossBarMessage");

    if (getTime() == Time.DAY) {
        timeString = timeString.replace("[TIME]", Options.msg.get("text.1"));
    } else {
        timeString = timeString.replace("[TIME]", Options.msg.get("text.2"));
    }

    this.bossbar = Bukkit.createBossBar(timeString, BarColor.YELLOW, BarStyle.SEGMENTED_20);

    for (Player p : getAllPlayersAtWorld()) {
        setupBossBar(p);
    }

    bossBarTimer();
}
项目:PlayerStevesBattleGrounds    文件:BattlesTimerTask.java   
@Override
public void start() {
    seconds = plugin.getConfig().getInt("battles.time");
    bar1 = plugin.getServer().createBossBar("", BarColor.WHITE, BarStyle.SOLID);
    bar2 = plugin.getServer().createBossBar("", BarColor.GREEN, BarStyle.SOLID);
    bar1.setVisible(true);
    bar2.setVisible(true);
    plugin.getServer().getOnlinePlayers().forEach(p -> {
        bar1.addPlayer(p);
        bar2.addPlayer(p);
    });
    setTask(plugin.getServer().getScheduler().runTaskTimer(plugin, this, 0L, 20L));
}
项目:ProjectAres    文件:BossBarMatchModule.java   
View(BossBarSource source, Player viewer) {
    this.source = source;
    this.viewer = viewer;
    this.bar = bossBarFactory.createBossBar(Components.blank(), BarColor.WHITE, BarStyle.SOLID);
    render();
    bar.addPlayer(viewer);
}
项目:ProjectAres    文件:PlayerListener.java   
@EventHandler(priority = EventPriority.HIGHEST)
public void join(final PlayerJoinEvent event) {
    Player player = event.getPlayer();

    resetPlayer(player);

    event.getPlayer().addAttachment(lobby, Permissions.OBSERVER, true);

    if (player.hasPermission("lobby.overhead-news")) {
        final String datacenter = minecraftService.getLocalServer().datacenter();
        final Component news = new Component(ChatColor.GREEN)
            .extra(new TranslatableComponent(
                "lobby.news",
                new Component(ChatColor.GOLD, ChatColor.BOLD).extra(generalFormatter.publicHostname())
            ));

        final BossBar bar = bossBarFactory.createBossBar(renderer.render(news, player), BarColor.BLUE, BarStyle.SOLID);
        bar.setProgress(1);
        bar.addPlayer(player);
        bar.show();
    }

    if(!player.hasPermission("lobby.disabled-permissions-exempt")) {
        for(PermissionAttachmentInfo attachment : player.getEffectivePermissions()) {
            if(config.getDisabledPermissions().contains(attachment.getPermission())) {
                attachment.getAttachment().setPermission(attachment.getPermission(), false);
            }
        }
    }

    int count = lobby.getServer().getOnlinePlayers().size();
    if(!lobby.getServer().getOnlinePlayers().contains(event.getPlayer())) count++;
    minecraftService.updateLocalServer(new SignUpdate(count));
}
项目:ProjectAres    文件:RenderedBossBar.java   
@Override
public void update(BaseComponent title, double progress, BarColor color, BarStyle style, Set<BarFlag> flags) {
    this.title = title;
    this.progress = progress;
    this.color = color;
    this.style = style;
    this.flags.clear();
    this.flags.addAll(flags);

    views.entrySet().forEach(entry -> entry.getValue().update(renderer.render(title, entry.getKey()), progress, color, style, flags));
}
项目:VoxelGamesLibv2    文件:TimedPhase.java   
@Override
public void start() {
    super.start();

    originalTicks = ticks;

    log.finer("start timed phase with name " + getName());
    bossBar = Bukkit.createBossBar(getName(), BarColor.BLUE, BarStyle.SEGMENTED_20);

    getGame().getPlayers().forEach(u -> bossBar.addPlayer(u.getPlayer()));
    getGame().getSpectators().forEach(u -> bossBar.addPlayer(u.getPlayer()));

    started = true;
}
项目:DragonEggDrop    文件:DragonBattle1_10_R1.java   
@Override
public boolean setBossBarStyle(BarStyle style, BarColor colour) {
    try {
        Field fieldBossBattleServer = EnderDragonBattle.class.getDeclaredField("c");
        fieldBossBattleServer.setAccessible(true);

        BossBattleServer battleServer = (BossBattleServer) fieldBossBattleServer.get(battle);
        if (battleServer == null) return false;

        if (style != null) {
            String nmsStyle = style.name().contains("SEGMENTED") ? style.name().replace("SEGMENTED", "NOTCHED") : "PROGRESS";
            if (EnumUtils.isValidEnum(BossBattle.BarStyle.class, nmsStyle)) {
                battleServer.style = BossBattle.BarStyle.valueOf(nmsStyle);
            }
        }
        if (colour != null) {
            battleServer.color = BossBattle.BarColor.valueOf(colour.name());
        }

        battleServer.sendUpdate(PacketPlayOutBoss.Action.UPDATE_STYLE);
        fieldBossBattleServer.setAccessible(false);
    } catch (NoSuchFieldException | IllegalArgumentException | IllegalAccessException e) {
        e.printStackTrace();
        return false;
    }

    return true;
}
项目:DragonEggDrop    文件:DragonBattle1_12_R1.java   
@Override
public boolean setBossBarStyle(BarStyle style, BarColor colour) {
    try {
        Field fieldBossBattleServer = EnderDragonBattle.class.getDeclaredField("c");
        fieldBossBattleServer.setAccessible(true);

        BossBattleServer battleServer = (BossBattleServer) fieldBossBattleServer.get(battle);
        if (battleServer == null) return false;

        if (style != null) {
            String nmsStyle = style.name().contains("SEGMENTED") ? style.name().replace("SEGMENTED", "NOTCHED") : "PROGRESS";
            if (EnumUtils.isValidEnum(BossBattle.BarStyle.class, nmsStyle)) {
                battleServer.style = BossBattle.BarStyle.valueOf(nmsStyle);
            }
        }
        if (colour != null) {
            battleServer.color = BossBattle.BarColor.valueOf(colour.name());
        }

        battleServer.sendUpdate(PacketPlayOutBoss.Action.UPDATE_STYLE);
        fieldBossBattleServer.setAccessible(false);
    } catch (NoSuchFieldException | IllegalArgumentException | IllegalAccessException e) {
        e.printStackTrace();
        return false;
    }

    return true;
}
项目:DragonEggDrop    文件:DragonBattle1_9_R1.java   
@Override
public boolean setBossBarStyle(BarStyle style, BarColor colour) {
    try {
        Field fieldBossBattleServer = EnderDragonBattle.class.getDeclaredField("c");
        fieldBossBattleServer.setAccessible(true);

        BossBattleServer battleServer = (BossBattleServer) fieldBossBattleServer.get(battle);
        if (battleServer == null) return false;

        if (style != null) {
            String nmsStyle = style.name().contains("SEGMENTED") ? style.name().replace("SEGMENTED", "NOTCHED") : "PROGRESS";
            if (EnumUtils.isValidEnum(BossBattle.BarStyle.class, nmsStyle)) {
                battleServer.style = BossBattle.BarStyle.valueOf(nmsStyle);
            }
        }
        if (colour != null) {
            battleServer.color = BossBattle.BarColor.valueOf(colour.name());
        }

        battleServer.sendUpdate(PacketPlayOutBoss.Action.UPDATE_STYLE);
        fieldBossBattleServer.setAccessible(false);
    } catch (NoSuchFieldException | IllegalArgumentException | IllegalAccessException e) {
        e.printStackTrace();
        return false;
    }

    return true;
}
项目:DragonEggDrop    文件:DragonBattle1_9_R2.java   
@Override
public boolean setBossBarStyle(BarStyle style, BarColor colour) {
    try {
        Field fieldBossBattleServer = EnderDragonBattle.class.getDeclaredField("c");
        fieldBossBattleServer.setAccessible(true);

        BossBattleServer battleServer = (BossBattleServer) fieldBossBattleServer.get(battle);
        if (battleServer == null) return false;

        if (style != null) {
            String nmsStyle = style.name().contains("SEGMENTED") ? style.name().replace("SEGMENTED", "NOTCHED") : "PROGRESS";
            if (EnumUtils.isValidEnum(BossBattle.BarStyle.class, nmsStyle)) {
                battleServer.style = BossBattle.BarStyle.valueOf(nmsStyle);
            }
        }
        if (colour != null) {
            battleServer.color = BossBattle.BarColor.valueOf(colour.name());
        }

        battleServer.sendUpdate(PacketPlayOutBoss.Action.UPDATE_STYLE);
        fieldBossBattleServer.setAccessible(false);
    } catch (NoSuchFieldException | IllegalArgumentException | IllegalAccessException e) {
        e.printStackTrace();
        return false;
    }

    return true;
}
项目:DragonEggDrop    文件:DragonBattle1_11_R1.java   
@Override
public boolean setBossBarStyle(BarStyle style, BarColor colour) {
    try {
        Field fieldBossBattleServer = EnderDragonBattle.class.getDeclaredField("c");
        fieldBossBattleServer.setAccessible(true);

        BossBattleServer battleServer = (BossBattleServer) fieldBossBattleServer.get(battle);
        if (battleServer == null) return false;

        if (style != null) {
            String nmsStyle = style.name().contains("SEGMENTED") ? style.name().replace("SEGMENTED", "NOTCHED") : "PROGRESS";
            if (EnumUtils.isValidEnum(BossBattle.BarStyle.class, nmsStyle)) {
                battleServer.style = BossBattle.BarStyle.valueOf(nmsStyle);
            }
        }
        if (colour != null) {
            battleServer.color = BossBattle.BarColor.valueOf(colour.name());
        }

        battleServer.sendUpdate(PacketPlayOutBoss.Action.UPDATE_STYLE);
        fieldBossBattleServer.setAccessible(false);
    } catch (NoSuchFieldException | IllegalArgumentException | IllegalAccessException e) {
        e.printStackTrace();
        return false;
    }

    return true;
}
项目:DragonEggDrop    文件:DragonTemplate.java   
/**
 * Construct a new DragonTemplate object
 * 
 * @param file the file holding this template data
 * @param name the name of the dragon. Can be null
 * @param barStyle the style of the bar. Can be null
 * @param barColour the colour of the bar. Can be null
 */
public DragonTemplate(File file, String name, BarStyle barStyle, BarColor barColour) {
    Validate.notNull(file, "File cannot be null. See DragonTemplate(String, String, BarStyle, BarColor) for null files");

    this.file = file;
    this.configFile = YamlConfiguration.loadConfiguration(file);
    this.identifier = file.getName().substring(0, file.getName().lastIndexOf('.'));

    this.name = (name != null ? ChatColor.translateAlternateColorCodes('&', name) : null);
    this.barStyle = (barStyle != null ? barStyle : BarStyle.SOLID);
    this.barColour = (barColour != null ? barColour : BarColor.PINK);
    this.loot = new DragonLoot(this);
}
项目:DragonEggDrop    文件:DragonTemplate.java   
/**
 * Construct a new DragonTemplate object
 * 
 * @param identifier the name to identify this template
 * @param name the name of the dragon. Can be null
 * @param barStyle the style of the bar. Can be null
 * @param barColour the colour of the bar. Can be null
 */
public DragonTemplate(String identifier, String name, BarStyle barStyle, BarColor barColour) {
    Validate.notEmpty(identifier, "Idenfitier must not be empty or null");

    this.file = null;
    this.configFile = null;
    this.identifier = identifier;

    this.name = (name != null ? ChatColor.translateAlternateColorCodes('&', name) : null);
    this.barStyle = (barStyle != null ? barStyle : BarStyle.SOLID);
    this.barColour = (barColour != null ? barColour : BarColor.PINK);
    this.loot = new DragonLoot(this);
}
项目:DragonEggDrop    文件:DragonTemplate.java   
/**
 * Set the style of the boss bar
 * 
 * @param barStyle the new boss bar style
 * @param updateFile whether to update the dragon file or not
 */
public void setBarStyle(BarStyle barStyle, boolean updateFile) {
    this.barStyle = barStyle;

    if (updateFile) {
        this.updateConfig("bar-style", barStyle);
    }
}
项目:RealisticSwimming    文件:StaminaBar_Native.java   
StaminaBar_Native(Player player){
    super(player);
    //****************************** Changes by DrkMatr1984 START ******************************
    if(ChatColor.translateAlternateColorCodes('&', Language.stamina).length()>64)
        staminaBar = Bukkit.createBossBar(ChatColor.translateAlternateColorCodes('&', Language.stamina).substring(0, 63), BarColor.GREEN, BarStyle.SOLID);
    else
        staminaBar = Bukkit.createBossBar(ChatColor.translateAlternateColorCodes('&', Language.stamina), BarColor.GREEN, BarStyle.SOLID);
    //****************************** Changes by DrkMatr1984 END ******************************
    staminaBar.addPlayer(p);

}
项目:Thirst    文件:ThirstManager.java   
private BarStyle validateStyle(String name)
{
    try
    {
        return Enum.valueOf(BarStyle.class, name.toUpperCase());
    }
    catch (IllegalArgumentException iae)
    {
        return null;
    }
}
项目:NationZ    文件:NZPlayer.java   
public void updateBossBar() {
    BossBar b = Bukkit.createBossBar("error", BarColor.GREEN, BarStyle.SOLID);
    b.addPlayer(getPlayer());
    int begin = getJobExp().getXPLVL().begin;
    int current = getJobExp().getEXP();
    int end = getJobExp().getXPLVL().end;
    b.setTitle(getJob().getDisplayname() + ChatColor.DARK_GRAY + " - " + Job.getColor() + current + ChatColor.DARK_GRAY + "/" + Job.getColor() + end);
    b.setProgress(100 / (end - begin) * (current - begin));

}
项目:GameBoxx    文件:BarStyles.java   
@Override
public void onLoad() {
    add(BarStyle.SOLID, "Solid", "0", "None", "Blank", "Default", "Def", "D", "S");
    add(BarStyle.SEGMENTED_6, "6 Segments", "6", "6S", "S6", "1", "S1");
    add(BarStyle.SEGMENTED_10, "10 Segments", "10", "10S", "S10", "2", "S2");
    add(BarStyle.SEGMENTED_12, "12 Segments", "12", "12S", "S12", "3", "S3");
    add(BarStyle.SEGMENTED_20, "20 Segments", "20", "20S", "S20", "4", "S4");
}
项目:Arcade2    文件:MatchStartCountdown.java   
public MatchStartCountdown(ArcadePlugin plugin, Match match) {
    super(plugin.getTasks(), null);
    this.plugin = plugin;

    this.match = match;
    this.setBossBar(plugin.getServer().createBossBar(new TextComponent(), BarColor.GREEN, BarStyle.SOLID));
}
项目:MoreFish    文件:BossBarManager.java   
public void createTimerBar(long sec) {
    String title = plugin.getLocale().getString("timer-boss-bar")
            .replaceAll("%time%", plugin.getTimeString(sec));
    BarColor color = BarColor.valueOf(plugin.getConfig().getString("messages.contest-bar-color").toUpperCase());

    timerBar = plugin.getServer().createBossBar(title, color, BarStyle.SEGMENTED_10);

    for (Player player : plugin.getServer().getOnlinePlayers()) {
        timerBar.addPlayer(player);
    }
}
项目:QuestManager    文件:LumberjackSequence.java   
public void start() {
    if (!player.getPlayer().isOnline())
        return;

    state = State.STARTING;
    Alarm.getScheduler().schedule(this, 0, 1);
    player.getPlayer().getPlayer().sendMessage(ChatColor.GREEN + "Get Ready...");

    this.displayBar = Bukkit.createBossBar(displayName, BarColor.BLUE, BarStyle.SEGMENTED_20, new BarFlag[0]);
    displayBar.setProgress(1f);
    displayBar.addPlayer(player.getPlayer().getPlayer());

    Bukkit.getPluginManager().registerEvents(this, QuestManagerPlugin.questManagerPlugin);
}
项目:QuestManager    文件:MiningGui.java   
@Override
public void alarm(Integer key) {
    if (gameState == State.STARTING) {
        if (key >= startingSpots) {
            if (player.isOnline())
                player.sendMessage(ChatColor.GREEN + "Go!");
            this.gameState = State.RUNNING;
            displayBar = Bukkit.createBossBar("Ore Stability", BarColor.BLUE, BarStyle.SEGMENTED_20, new BarFlag[0]);
            displayBar.setProgress(1f);
            displayBar.addPlayer(player);
            return;
        }


        //pick a spots to reveal

        int cur = RANDOM.nextInt(depth * 9);
        if (backend.get(cur) == BlockMaterial.ORE || backend.get(cur) == BlockMaterial.AIR) {
            alarm(key);
        } else {
            //else reveal it
            if (player.isOnline())
                player.playSound(player.getLocation(), HIT_SOUND_STONE, 1, 1.5f);
            for (int j = 0; j < 3; j++)
                hitBlock(cur);
        }

        Alarm.getScheduler().schedule(this, key + 1, .5);

    }
}
项目:QuestManager    文件:SmeltingGui.java   
public void start() {
    if (gameState != State.STOPPED) {
        return;
    }

    //generate blocks.
    //first block is the button
    inv.setItem(0, SMELT_BUTTON_ICON);

    ItemStack slot;
    for (int i = 1; i < 9 * rows; i++) {
        if (RANDOM.nextDouble() < metalRatio) {
            //it's metal. pick one
            slot = inputs.get(RANDOM.nextInt(inputs.size()));
            generatedMetals++;
        } else {
            slot = SLAG_ICON;
            this.slagSlots.add(i);
        }


        inv.setItem(i, slot);
        backend.put(i, slot);
    }

    displayBar = Bukkit.createBossBar("Ore Temperature", BarColor.RED, BarStyle.SEGMENTED_20, new BarFlag[0]);
    displayBar.setProgress(0f);
    displayBar.addPlayer(player);

    player.getPlayer().sendMessage(ChatColor.GREEN + "Begin");
    player.playSound(player.getLocation(), START_SOUND, 1, 1);

    this.gameState = State.SOLID;
    currentClicks = 0;
    currentHeats = 0;
    discardedMetals = 0;

}
项目:Skellett    文件:ExprBarStyle.java   
@Override
@Nullable
protected BarStyle[] get(Event e) {
    if (bar == null) {
        return null;
    }
    return new BarStyle[]{bar.getSingle(e).getStyle()};
}
项目:Skellett    文件:ExprBarStyle.java   
@Override
public void change(Event e, Object[] delta, Changer.ChangeMode mode){
    if (bar == null) {
        return;
    }
    if (mode == ChangeMode.SET) {
        BarStyle style = (BarStyle)delta[0];
        bar.getSingle(e).setStyle(style);
    }
}
项目:Skellett    文件:ExprNewBossBar.java   
@Override
@Nullable
protected BossBar[] get(Event e) {
    BossBar bar = Bukkit.createBossBar(Skellett.cc("&a&lSkellett bossbar"), BarColor.GREEN, BarStyle.SOLID, new BarFlag[0]);
    if (flag != null) {
        bar = Bukkit.createBossBar(Skellett.cc("&a&lSkellett bossbar"), BarColor.GREEN, BarStyle.SOLID, flag.getSingle(e));
    }
    return new BossBar[]{bar};
}
项目:mcMMOExtras    文件:SpigotBarApi.java   
@Override
public void setMessage(Player player, SkillType skill, String newMessage, float percent) {
    UUID uniqueId = player.getUniqueId();

    EnumMap<SkillType, BossBar> skillBars = bossBars
            .computeIfAbsent(uniqueId, k -> Maps.newEnumMap(SkillType.class));

    BossBar bar = skillBars.computeIfAbsent(skill, skillType -> {
        BarStyle style = specificStyle.get(skillType);
        BarColor color = specificColor.get(skillType);
        if (style == null || color == null) {
            return null;
        }

        BossBar tempBar = Bukkit.createBossBar(newMessage, color, style);
        tempBar.addPlayer(player);
        return tempBar;
    });

    bar.setTitle(newMessage);
    bar.setVisible(true);

    bar.setProgress(percent / 100);
    oldBars.remove(bar);
    oldBars.addLast(bar);
    if (oldBars.size() > concurrentBars) {
        oldBars.removeFirst().setVisible(false);
    }
}
项目:mcMMOExtras    文件:SpigotBarApi.java   
private void parseSpecificConfig(ConfigurationSection config) {
    BarStyle defaultStyle = parseStyle(config.getString("segments"), BarStyle.SOLID);
    BarColor defaultBarColor = parseColor(config.getString("color"), BarColor.WHITE);

    for (SkillType skillType : SkillType.values()) {
        String skillName = skillType.getName().toLowerCase();
        BarColor color = parseColor(config.getString("bar.barColor." + skillName), defaultBarColor);
        specificColor.put(skillType, color);

        BarStyle style = parseStyle(config.getString("bar.segments." + skillName), defaultStyle);
        specificStyle.put(skillType, style);
    }
}
项目:NovaGuilds    文件:BossBarUtilsBukkitImpl.java   
/**
 * Creates a boss bar if doesn't exist
 *
 * @param player the player
 * @return the boss bar
 */
private BossBar createIfNotExists(Player player) {
    if(bossBars.containsKey(player.getUniqueId())) {
        return getBossBar(player);
    }

    BossBar bossBar = Bukkit.getServer().createBossBar("", Config.BOSSBAR_RAIDBAR_COLOR.toEnum(BarColor.class), Config.BOSSBAR_RAIDBAR_STYLE.toEnum(BarStyle.class));
    bossBar.addPlayer(player);
    bossBars.put(player.getUniqueId(), bossBar);
    return bossBar;
}
项目:skRayFall    文件:BossBarManager.java   
/**
 * Changed the style of a bossbar from the BossBarManager through the stored ID.
 * 
 * @param id The ID text for the bossbar.
 * @param style The BarStyle to be used.
 */
public void changeStyle(String id, BarStyle style) {
  BossBar bar = barMap.get(id);
  if (bar != null) {
    bar.setStyle(style);
    barMap.put(id, bar);
  }
}
项目:skRayFall    文件:EffCreateModernBossBar.java   
@Override
protected void execute(Event evt) {
  BarStyle barStyle = BarStyle.SOLID;
  BarColor barColor = BarColor.PURPLE;
  if (style != null) {
    barStyle = style.getSingle(evt).getKey();
  }
  if (color != null) {
    barColor = color.getSingle(evt).getKey();
  }
  BossBar bar = null;
  if (flag != null) {
    bar = Bukkit.createBossBar(title.getSingle(evt).replace("\"", ""), barColor, barStyle,
        flag.getSingle(evt).getKey());
  } else {
    bar = Bukkit.createBossBar(title.getSingle(evt).replace("\"", ""), barColor, barStyle);
  }
  if (value != null) {
    double vol = value.getSingle(evt).doubleValue();
    if (vol > 100) {
      vol = 100;
    } else if (vol < 0) {
      vol = 0;
    }
    bar.setProgress(vol / 100);
  }
  for (Player p : players.getAll(evt)) {
    bar.addPlayer(p);
  }
  Core.bossbarManager.createBossBar(id.getSingle(evt).replace("\"", ""), bar);
}
项目:CardinalPGM    文件:MonumentModes.java   
public MonumentModes(int after, final Pair<Material, Integer> material, final String name, int showBefore) {
    this.after = after;
    this.material = material;
    this.name = name;
    this.showBefore = showBefore;

    this.ran = false;

    this.bossBar = BossBars.addBroadcastedBossBar(new UnlocalizedChatMessage(""), BarColor.BLUE, BarStyle.SOLID, false);
}