Java 类org.bukkit.boss.BarFlag 实例源码

项目:SamaGamesAPI    文件:BossBarAPI.java   
/**
 * Set a boss bar with a given color, style, percentage to a given
 * player. Also you can enable the darken sky, the boss music ambiance
 * and enable fog to a given player
 *
 * @param message Message on the top of the bar
 * @param color Color of the bar
 * @param style Style of the bar
 * @param progress Filling percentage
 * @param darkenSky Enable darken sky
 * @param playMusic Enable boss music
 * @param createFog Enable the fog
 */
public static Pair<UUID, BossBar> getBar(String message, BarColor color, BarStyle style, double progress, boolean darkenSky, boolean playMusic, boolean createFog)
{
    BossBar bossBar = Bukkit.createBossBar(message, color, style);
    bossBar.setProgress(progress < 0 ? 0D : progress / 100.0D);

    if (darkenSky)
        bossBar.addFlag(BarFlag.DARKEN_SKY);

    if (playMusic)
        bossBar.addFlag(BarFlag.PLAY_BOSS_MUSIC);

    if (createFog)
        bossBar.addFlag(BarFlag.CREATE_FOG);

    UUID random = UUID.randomUUID();
    bossBars.put(random, bossBar);

    return Pair.of(random, bossBar);
}
项目:QuestManager    文件:ForgeSequence.java   
public void start() {
    if (!player.getPlayer().isOnline())
        return;

    state = State.STARTING;
    Alarm.getScheduler().schedule(this, 0, 1);
    player.getPlayer().getPlayer().sendMessage(ChatColor.GREEN + "Get Ready...");

    this.displayBar = Bukkit.createBossBar(displayName, BarColor.BLUE, BarStyle.SEGMENTED_20, new BarFlag[0]);
    displayBar.setProgress(1f);
    displayBar.addPlayer(player.getPlayer().getPlayer());

    this.timeLeft = coolTime;
    isCooling = true;

    Bukkit.getPluginManager().registerEvents(this, QuestManagerPlugin.questManagerPlugin);
}
项目:QuestManager    文件:FishingGui.java   
public void start() {

        //Set up top bar
        inv.setItem(0, this.reelOffIcon);
//      for (int i = 1; i < 4; i++) {
//          inv.setItem(i, this.meterOnIcon);
//      }
//      for (int i = 4; i < 8; i++) {
//          inv.setItem(i, this.meterOffIcon);
//      }
        inv.setItem(8, this.reelOnIcon);

        displayBar = Bukkit.createBossBar("Fishing Progress", BarColor.BLUE, BarStyle.SEGMENTED_20, new BarFlag[0]);
        displayBar.setProgress(1f);
        displayBar.addPlayer(player);

        stressBar = Bukkit.createBossBar("Line Stress", BarColor.GREEN, BarStyle.SEGMENTED_10, new BarFlag[0]);
        stressBar.setProgress(lineStress);
        stressBar.addPlayer(player);

        //start filling the 'sea'
        //time is time to fill all in 5 seconds, or .2 if less than that (it would be too fast!)
        Alarm.getScheduler().schedule(this, 0, Math.max(.2, 5 / (9 * this.waterRows)));
    }
项目:ProjectAres    文件:RenderedBossBar.java   
@Override
public void addPlayer(Player player) {
    if(!views.containsKey(player)) {
        final BossBar view = bossBarFactory.createBossBar(renderer.render(title, player), color, style, flags.toArray(new BarFlag[flags.size()]));
        view.setVisible(visibile);
        view.addPlayer(player);
        views.put(player, view);
    }
}
项目:ProjectAres    文件:RenderedBossBar.java   
@Override
public void update(BaseComponent title, double progress, BarColor color, BarStyle style, Set<BarFlag> flags) {
    this.title = title;
    this.progress = progress;
    this.color = color;
    this.style = style;
    this.flags.clear();
    this.flags.addAll(flags);

    views.entrySet().forEach(entry -> entry.getValue().update(renderer.render(title, entry.getKey()), progress, color, style, flags));
}
项目:Murder    文件:AssignExecutor.java   
@Override
public void tick() {
    super.tick();
    if (ticks == 0) {
        updatePlayerStates(GameState.ASSIGN, null);
    }
    if (ticks == 1) {//Assign
        List<UUID> toAssign = new ArrayList<>(game.players);

        //Pick a murderer
        updateRole(toAssign.remove(random.nextInt(toAssign.size())), Role.MURDERER);

        //Pick a weapon bystander
        updateRole(toAssign.remove(random.nextInt(toAssign.size())), Role.WEAPON);

        //Make all other players bystanders
        while (!toAssign.isEmpty()) {
            updateRole(toAssign.remove(0), Role.DEFAULT);
        }
    }
    if (ticks == 2) {//Send role messages
        for (UUID uuid : game.players) {
            PlayerData data = Murder.instance.playerManager.getData(uuid);

            //Titles
            TitleAPI.reset(data.getPlayer());
            TitleAPI.sendTimings(data.getPlayer(), 10, (Murder.instance.startTime * 20) - 5, 10);
            TitleAPI.sendSubTitle(data.getPlayer(), new TextComponent(data.role.getSubTitle()));
            TitleAPI.sendTitle(data.getPlayer(), new TextComponent(data.role.getTitle()));

            //BossBar
            TextComponent textComponent = new TextComponent(String.format(data.role.getBarText(), data.nameTag));
            data.bossBar = Bukkit.createBossBar(textComponent.getText(), data.role.getBarColor(), data.role.getBarStyle(), BarFlag.DARKEN_SKY);
            data.bossBar.addPlayer(data.getPlayer());
        }
    }
    ticks++;
}
项目:QuestManager    文件:LumberjackSequence.java   
public void start() {
    if (!player.getPlayer().isOnline())
        return;

    state = State.STARTING;
    Alarm.getScheduler().schedule(this, 0, 1);
    player.getPlayer().getPlayer().sendMessage(ChatColor.GREEN + "Get Ready...");

    this.displayBar = Bukkit.createBossBar(displayName, BarColor.BLUE, BarStyle.SEGMENTED_20, new BarFlag[0]);
    displayBar.setProgress(1f);
    displayBar.addPlayer(player.getPlayer().getPlayer());

    Bukkit.getPluginManager().registerEvents(this, QuestManagerPlugin.questManagerPlugin);
}
项目:QuestManager    文件:MiningGui.java   
@Override
public void alarm(Integer key) {
    if (gameState == State.STARTING) {
        if (key >= startingSpots) {
            if (player.isOnline())
                player.sendMessage(ChatColor.GREEN + "Go!");
            this.gameState = State.RUNNING;
            displayBar = Bukkit.createBossBar("Ore Stability", BarColor.BLUE, BarStyle.SEGMENTED_20, new BarFlag[0]);
            displayBar.setProgress(1f);
            displayBar.addPlayer(player);
            return;
        }


        //pick a spots to reveal

        int cur = RANDOM.nextInt(depth * 9);
        if (backend.get(cur) == BlockMaterial.ORE || backend.get(cur) == BlockMaterial.AIR) {
            alarm(key);
        } else {
            //else reveal it
            if (player.isOnline())
                player.playSound(player.getLocation(), HIT_SOUND_STONE, 1, 1.5f);
            for (int j = 0; j < 3; j++)
                hitBlock(cur);
        }

        Alarm.getScheduler().schedule(this, key + 1, .5);

    }
}
项目:QuestManager    文件:SmeltingGui.java   
public void start() {
    if (gameState != State.STOPPED) {
        return;
    }

    //generate blocks.
    //first block is the button
    inv.setItem(0, SMELT_BUTTON_ICON);

    ItemStack slot;
    for (int i = 1; i < 9 * rows; i++) {
        if (RANDOM.nextDouble() < metalRatio) {
            //it's metal. pick one
            slot = inputs.get(RANDOM.nextInt(inputs.size()));
            generatedMetals++;
        } else {
            slot = SLAG_ICON;
            this.slagSlots.add(i);
        }


        inv.setItem(i, slot);
        backend.put(i, slot);
    }

    displayBar = Bukkit.createBossBar("Ore Temperature", BarColor.RED, BarStyle.SEGMENTED_20, new BarFlag[0]);
    displayBar.setProgress(0f);
    displayBar.addPlayer(player);

    player.getPlayer().sendMessage(ChatColor.GREEN + "Begin");
    player.playSound(player.getLocation(), START_SOUND, 1, 1);

    this.gameState = State.SOLID;
    currentClicks = 0;
    currentHeats = 0;
    discardedMetals = 0;

}
项目:Skellett    文件:ExprNewBossBar.java   
@Override
@Nullable
protected BossBar[] get(Event e) {
    BossBar bar = Bukkit.createBossBar(Skellett.cc("&a&lSkellett bossbar"), BarColor.GREEN, BarStyle.SOLID, new BarFlag[0]);
    if (flag != null) {
        bar = Bukkit.createBossBar(Skellett.cc("&a&lSkellett bossbar"), BarColor.GREEN, BarStyle.SOLID, flag.getSingle(e));
    }
    return new BossBar[]{bar};
}
项目:Skellett    文件:EffBarAddFlag.java   
@SuppressWarnings("unchecked")
@Override
public boolean init(Expression<?>[] e, int arg1, Kleenean arg2, ParseResult arg3) {
    flag = (Expression<BarFlag>) e[0];
    bar = (Expression<BossBar>) e[1];
    return true;
}
项目:Skellett    文件:ExprBarFlags.java   
@Override
@Nullable
protected BarFlag[] get(Event e) {
    if (bar == null) {
        return null;
    }
    ArrayList<BarFlag> flags = new ArrayList<BarFlag>();
    for (BarFlag flag : BarFlag.values()) {
        if (bar.getSingle(e).hasFlag(flag)) {
            flags.add(flag);
        }
    }
    return flags.toArray(new BarFlag[flags.size()]);
}
项目:Skellett    文件:EffBarRemoveFlag.java   
@SuppressWarnings("unchecked")
@Override
public boolean init(Expression<?>[] e, int arg1, Kleenean arg2, ParseResult arg3) {
    flag = (Expression<BarFlag>) e[0];
    bar = (Expression<BossBar>) e[1];
    return true;
}
项目:Skellett    文件:CondBarHasFlag.java   
@SuppressWarnings("unchecked")
public boolean init(Expression<?>[] e, int matchedPattern, Kleenean isDelayed, ParseResult parser) {
    bar = (Expression<BossBar>) e[0];
    flag = (Expression<BarFlag>) e[1];
    if (parser.mark == 2) {boo = false;}
    return true;
}
项目:skRayFall    文件:BossBarManager.java   
/**
 * Add a flag to a bossbar in the BossBarManager through the stored ID.
 * 
 * @param id The ID text for the bossbar.
 * @param flag The BarFlag to be added.
 */
public void addFlag(String id, BarFlag flag) {
  BossBar bar = barMap.get(id);
  if (bar != null) {
    bar.addFlag(flag);
    barMap.put(id, bar);
  }
}
项目:skRayFall    文件:BossBarManager.java   
/**
 * Remove a flag from a bossbar in the BossBarManager through the stored ID.
 * 
 * @param id The ID text for the bossbar.
 * @param flag The BarFlag to be added.
 */
public void removeFlag(String id, BarFlag flag) {
  BossBar bar = barMap.get(id);
  if (bar != null) {
    bar.removeFlag(flag);
    barMap.put(id, bar);
  }
}
项目:CardinalPGM    文件:LocalizedBossBar.java   
public LocalizedBossBar(ChatMessage bossBarTitle, BarColor color, BarStyle style, BarFlag... flags) {
    this.bossBarTitle = bossBarTitle;
    this.color = color;
    this.style = style;
    this.shown = true;
    this.flags = flags.length > 0 ? EnumSet.of(flags[0], flags):EnumSet.noneOf(BarFlag.class);
}
项目:CardinalPGM    文件:LocalizedBossBar.java   
public void removeFlag(BarFlag flag) {
    if (this.flags.contains(flag)) {
        this.flags.remove(flag);
        for (BossBar bossbar : playerBossBars.values()) {
            bossbar.setFlags(this.flags);
        }
    }
}
项目:CardinalPGM    文件:LocalizedBossBar.java   
public void addFlag(BarFlag flag) {
    if (!this.flags.contains(flag)) {
        this.flags.remove(flag);
        for (BossBar bossbar : playerBossBars.values()) {
            bossbar.setFlags(this.flags);
        }
    }
}
项目:CardinalPGM    文件:LocalizedBossBar.java   
public void addPlayer(Player player) {
    if (!playerBossBars.containsKey(player)) {
        BossBar bossBar = Bukkit.createBossBar(getTitle(player.getLocale()), this.color, this.style, this.flags.toArray(new BarFlag[flags.size()]));
        bossBar.setVisible(this.shown);
        bossBar.addPlayer(player);
        playerBossBars.put(player, bossBar);
    }
}
项目:CardinalPGM    文件:BossBars.java   
public static UUID addBroadcastedBossBar(ChatMessage bossBarTitle, BarColor color, BarStyle style, Boolean shown, BarFlag... flags) {
    UUID id = UUID.randomUUID();
    LocalizedBossBar bossBar = new LocalizedBossBar(bossBarTitle, color, style, flags);
    bossBar.setVisible(shown);
    for (Player player : Bukkit.getOnlinePlayers()) {
        bossBar.addPlayer(player);
    }
    broadcastedBossBars.put(id, bossBar);
    return id;
}
项目:SpigotSource    文件:CraftBossBar.java   
public CraftBossBar(String title, BarColor color, BarStyle style, BarFlag... flags) {
    this.flags = flags.length > 0 ? EnumSet.of(flags[0], flags) : EnumSet.noneOf(BarFlag.class);
    this.color = color;
    this.style = style;

    handle = new BossBattleServer(
            CraftChatMessage.fromString(title, true)[0],
            convertColor(color),
            convertStyle(style)
    );

    updateFlags();
}
项目:WC    文件:BossBarUtils.java   
public static BossBar bossBar(String title, BarColor color, BarStyle style, BarFlag... flags){
    BossBar bb = WCCore.getInstance().getServer().createBossBar(title, color, style, flags);
    bb.setTitle(title);
    return bb;
}
项目:ProjectAres    文件:BossBarSource.java   
default Set<BarFlag> barFlags(Player viewer) {
    return Collections.emptySet();
}
项目:ProjectAres    文件:BossBarFactoryImpl.java   
@Override
public BossBar createBossBar(BaseComponent title, BarColor color, BarStyle style, BarFlag... flags) {
    return server.createBossBar(title, color, style, flags);
}
项目:ProjectAres    文件:RenderedBossBar.java   
@Override
public boolean hasFlag(BarFlag flag) {
    return this.flags.contains(flag);
}
项目:ProjectAres    文件:RenderedBossBar.java   
@Override
public void setFlags(Set<BarFlag> flags) {
    this.flags.clear();
    this.flags.addAll(flags);
    views.values().forEach(view -> view.setFlags(flags));
}
项目:ProjectAres    文件:RenderedBossBar.java   
@Override
public void removeFlag(BarFlag flag) {
    this.flags.remove(flag);
    views.values().forEach(view -> view.removeFlag(flag));
}
项目:ProjectAres    文件:RenderedBossBar.java   
@Override
public void addFlag(BarFlag flag) {
    this.flags.add(flag);
    views.values().forEach(view -> view.addFlag(flag));
}
项目:MockBukkit    文件:ServerMock.java   
@Override
public BossBar createBossBar(String title, BarColor color, BarStyle style, BarFlag... flags)
{
    // TODO Auto-generated method stub
    throw new UnimplementedOperationException();
}
项目:FlexMC    文件:FlexServerImpl.java   
@Override
public BossBar createBossBar( String s, BarColor barColor, BarStyle barStyle, BarFlag... barFlags ) {
    throw new UnsupportedOperationException();
}
项目:Bukkit2Sponge    文件:FakeServer.java   
@Override
public BossBar createBossBar(String title, BarColor color, BarStyle style, BarFlag... flags) {
    return null; // TODO: Link with Sponge in some way or another.
}
项目:VoxelGamesLib    文件:BossBarFlagConverter.java   
@Override
public BarFlag fromVGL(BossBarModifier bossBarModifier) {
    return BarFlag.valueOf(bossBarModifier.name());
}
项目:VoxelGamesLib    文件:BossBarFlagConverter.java   
@Override
public BossBarModifier toVGL(BarFlag barFlag) {
    return BossBarModifier.valueOf(barFlag.name());
}
项目:netherrack    文件:NetherServer.java   
@Override
public BossBar createBossBar(String arg0, BarColor arg1, BarStyle arg2, BarFlag... arg3) {
    // TODO Auto-generated method stub
    return null;
}
项目:Brynhildr    文件:NukkitServer.java   
@Override
public BossBar createBossBar(String title, BarColor color, BarStyle style, BarFlag... flags) {
    return null;
}
项目:ExilePearl    文件:TestServer.java   
@Override
public BossBar createBossBar(String title, BarColor color, BarStyle style, BarFlag... flags) {
    throw new UnsupportedOperationException();
}
项目:SaneEconomy    文件:MockServer.java   
@Override
public BossBar createBossBar(String s, BarColor barColor, BarStyle barStyle, BarFlag... barFlags) {
    return null;
}
项目:Pokkit    文件:CraftServer.java   
@Override
public BossBar createBossBar(String arg0, BarColor arg1, BarStyle arg2, BarFlag... arg3) {
    throw Pokkit.unsupported();

}
项目:Skellett    文件:ExprNewBossBar.java   
@SuppressWarnings("unchecked")
@Override
public boolean init(Expression<?>[] e, int arg1, Kleenean arg2, ParseResult arg3) {
    flag = (Expression<BarFlag>) e[0];
    return true;
}