Java 类org.bukkit.craftbukkit.CraftArt 实例源码

项目:Uranium    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    net.minecraft.entity.item.EntityPainting painting = this.getHandle();
    net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.hangingDirection);
    if (!force && !painting.onValidSurface()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.hangingDirection);
        return false;
    }
    this.update();
    return true;
}
项目:ThermosRebased    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    net.minecraft.entity.item.EntityPainting painting = this.getHandle();
    net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.hangingDirection);
    if (!force && !painting.onValidSurface()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.hangingDirection);
        return false;
    }
    this.update();
    return true;
}
项目:Thermos    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    net.minecraft.entity.item.EntityPainting painting = this.getHandle();
    net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.hangingDirection);
    if (!force && !painting.onValidSurface()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.hangingDirection);
        return false;
    }
    this.update();
    return true;
}
项目:KCauldron    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    net.minecraft.entity.item.EntityPainting painting = this.getHandle();
    net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.hangingDirection);
    if (!force && !painting.onValidSurface()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.hangingDirection);
        return false;
    }
    this.update();
    return true;
}
项目:CauldronGit    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    net.minecraft.entity.item.EntityPainting painting = this.getHandle();
    net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.hangingDirection);
    if (!force && !painting.onValidSurface()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.hangingDirection);
        return false;
    }
    this.update();
    return true;
}
项目:Cauldron-Old    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    net.minecraft.entity.item.EntityPainting painting = this.getHandle();
    net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.hangingDirection);
    if (!force && !painting.onValidSurface()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.hangingDirection);
        return false;
    }
    this.update();
    return true;
}
项目:Cauldron-Reloaded    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    net.minecraft.entity.item.EntityPainting painting = this.getHandle();
    net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.hangingDirection);
    if (!force && !painting.onValidSurface()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.hangingDirection);
        return false;
    }
    this.update();
    return true;
}
项目:FFoKC    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    net.minecraft.entity.item.EntityPainting painting = this.getHandle();
    net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.hangingDirection);
    if (!force && !painting.onValidSurface()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.hangingDirection);
        return false;
    }
    this.update();
    return true;
}
项目:CraftBukkit    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    EntityPainting painting = this.getHandle();
    EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.direction);
    if (!force && !painting.survives()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.direction);
        return false;
    }
    this.update();
    return true;
}
项目:CraftBukkit    文件:ArtTest.java   
@Test
public void testCraftArtToNotch() {
    Map<EnumArt, Art> cache = new EnumMap(EnumArt.class);
    for (Art art : Art.values()) {
        EnumArt enumArt = CraftArt.BukkitToNotch(art);
        assertNotNull(art.name(), enumArt);
        assertThat(art.name(), cache.put(enumArt, art), is(nullValue()));
    }
}
项目:CraftBukkit    文件:ArtTest.java   
@Test
public void testCraftArtToBukkit() {
    Map<Art, EnumArt> cache = new EnumMap(Art.class);
    for (EnumArt enumArt : EnumArt.values()) {
        Art art = CraftArt.NotchToBukkit(enumArt);
        assertNotNull(enumArt.name(), art);
        assertThat(enumArt.name(), cache.put(art, enumArt), is(nullValue()));
    }
}
项目:Craftbukkit    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    EntityPainting painting = this.getHandle();
    EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.direction);
    if (!force && !painting.survives()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.direction);
        return false;
    }
    this.update();
    return true;
}
项目:Craftbukkit    文件:ArtTest.java   
@Test
public void testCraftArtToNotch() {
    Map<EnumArt, Art> cache = new EnumMap(EnumArt.class);
    for (Art art : Art.values()) {
        EnumArt enumArt = CraftArt.BukkitToNotch(art);
        assertNotNull(art.name(), enumArt);
        assertThat(art.name(), cache.put(enumArt, art), is(nullValue()));
    }
}
项目:Craftbukkit    文件:ArtTest.java   
@Test
public void testCraftArtToBukkit() {
    Map<Art, EnumArt> cache = new EnumMap(Art.class);
    for (EnumArt enumArt : EnumArt.values()) {
        Art art = CraftArt.NotchToBukkit(enumArt);
        assertNotNull(enumArt.name(), art);
        assertThat(enumArt.name(), cache.put(art, enumArt), is(nullValue()));
    }
}
项目:Almura-Server    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    EntityPainting painting = this.getHandle();
    EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.direction);
    if (!force && !painting.survives()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.direction);
        return false;
    }
    this.update();
    return true;
}
项目:Almura-Server    文件:ArtTest.java   
@Test
public void testCraftArtToNotch() {
    Map<EnumArt, Art> cache = new EnumMap(EnumArt.class);
    for (Art art : Art.values()) {
        EnumArt enumArt = CraftArt.BukkitToNotch(art);
        assertNotNull(art.name(), enumArt);
        assertThat(art.name(), cache.put(enumArt, art), is(nullValue()));
    }
}
项目:Almura-Server    文件:ArtTest.java   
@Test
public void testCraftArtToBukkit() {
    Map<Art, EnumArt> cache = new EnumMap(Art.class);
    for (EnumArt enumArt : EnumArt.values()) {
        Art art = CraftArt.NotchToBukkit(enumArt);
        assertNotNull(enumArt.name(), art);
        assertThat(enumArt.name(), cache.put(art, enumArt), is(nullValue()));
    }
}
项目:Tweakkit-Server    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    EntityPainting painting = this.getHandle();
    EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.direction);
    if (!force && !painting.survives()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.direction);
        return false;
    }
    this.update();
    return true;
}
项目:Tweakkit-Server    文件:ArtTest.java   
@Test
public void testCraftArtToNotch() {
    Map<EnumArt, Art> cache = new EnumMap(EnumArt.class);
    for (Art art : Art.values()) {
        EnumArt enumArt = CraftArt.BukkitToNotch(art);
        assertNotNull(art.name(), enumArt);
        assertThat(art.name(), cache.put(enumArt, art), is(nullValue()));
    }
}
项目:Tweakkit-Server    文件:ArtTest.java   
@Test
public void testCraftArtToBukkit() {
    Map<Art, EnumArt> cache = new EnumMap(Art.class);
    for (EnumArt enumArt : EnumArt.values()) {
        Art art = CraftArt.NotchToBukkit(enumArt);
        assertNotNull(enumArt.name(), art);
        assertThat(enumArt.name(), cache.put(art, enumArt), is(nullValue()));
    }
}
项目:Cauldron    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    net.minecraft.entity.item.EntityPainting painting = this.getHandle();
    net.minecraft.entity.item.EntityPainting.EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.hangingDirection);
    if (!force && !painting.onValidSurface()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.hangingDirection);
        return false;
    }
    this.update();
    return true;
}
项目:SpigotSource    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    EntityPainting painting = this.getHandle();
    EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.direction);
    if (!force && !painting.survives()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.direction);
        return false;
    }
    this.update();
    return true;
}
项目:SpigotSource    文件:ArtTest.java   
@Test
public void testCraftArtToNotch() {
    Map<EnumArt, Art> cache = new EnumMap(EnumArt.class);
    for (Art art : Art.values()) {
        EnumArt enumArt = CraftArt.BukkitToNotch(art);
        assertNotNull(art.name(), enumArt);
        assertThat(art.name(), cache.put(enumArt, art), is(nullValue()));
    }
}
项目:SpigotSource    文件:ArtTest.java   
@Test
public void testCraftArtToBukkit() {
    Map<Art, EnumArt> cache = new EnumMap(Art.class);
    for (EnumArt enumArt : EnumArt.values()) {
        Art art = CraftArt.NotchToBukkit(enumArt);
        assertNotNull(enumArt.name(), art);
        assertThat(enumArt.name(), cache.put(art, enumArt), is(nullValue()));
    }
}
项目:Craft-city    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    EntityPainting painting = this.getHandle();
    EnumArt oldArt = painting.art;
    painting.art = CraftArt.BukkitToNotch(art);
    painting.setDirection(painting.direction);
    if (!force && !painting.survives()) {
        // Revert painting since it doesn't fit
        painting.art = oldArt;
        painting.setDirection(painting.direction);
        return false;
    }
    this.update();
    return true;
}
项目:Craft-city    文件:ArtTest.java   
@Test
public void testCraftArtToNotch() {
    Map<EnumArt, Art> cache = new EnumMap(EnumArt.class);
    for (Art art : Art.values()) {
        EnumArt enumArt = CraftArt.BukkitToNotch(art);
        assertNotNull(art.name(), enumArt);
        assertThat(art.name(), cache.put(enumArt, art), is(nullValue()));
    }
}
项目:Craft-city    文件:ArtTest.java   
@Test
public void testCraftArtToBukkit() {
    Map<Art, EnumArt> cache = new EnumMap(Art.class);
    for (EnumArt enumArt : EnumArt.values()) {
        Art art = CraftArt.NotchToBukkit(enumArt);
        assertNotNull(enumArt.name(), art);
        assertThat(enumArt.name(), cache.put(art, enumArt), is(nullValue()));
    }
}
项目:MCPBukkit    文件:CraftPainting.java   
public boolean setArt(Art art, boolean force) {
    net.minecraft.entity.item.EntityPainting painting = this.getHandle();
    net.minecraft.util.EnumArt oldArt = painting.field_70522_e;
    painting.field_70522_e = CraftArt.BukkitToNotch(art);
    painting.func_82328_a(painting.field_82332_a);
    if (!force && !painting.func_70518_d()) {
        // Revert painting since it doesn't fit
        painting.field_70522_e = oldArt;
        painting.func_82328_a(painting.field_82332_a);
        return false;
    }
    this.update();
    return true;
}
项目:Uranium    文件:CraftPainting.java   
public Art getArt() {
    net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
    return CraftArt.NotchToBukkit(art);
}
项目:ThermosRebased    文件:CraftPainting.java   
public Art getArt() {
    net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
    return CraftArt.NotchToBukkit(art);
}
项目:Thermos    文件:CraftPainting.java   
public Art getArt() {
    net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
    return CraftArt.NotchToBukkit(art);
}
项目:KCauldron    文件:CraftPainting.java   
public Art getArt() {
    net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
    return CraftArt.NotchToBukkit(art);
}
项目:CauldronGit    文件:CraftPainting.java   
public Art getArt() {
    net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
    return CraftArt.NotchToBukkit(art);
}
项目:Cauldron-Old    文件:CraftPainting.java   
public Art getArt() {
    net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
    return CraftArt.NotchToBukkit(art);
}
项目:Cauldron-Reloaded    文件:CraftPainting.java   
public Art getArt() {
    net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
    return CraftArt.NotchToBukkit(art);
}
项目:FFoKC    文件:CraftPainting.java   
public Art getArt() {
    net.minecraft.entity.item.EntityPainting.EnumArt art = getHandle().art;
    return CraftArt.NotchToBukkit(art);
}
项目:CraftBukkit    文件:CraftPainting.java   
public Art getArt() {
    EnumArt art = getHandle().art;
    return CraftArt.NotchToBukkit(art);
}
项目:Craftbukkit    文件:CraftPainting.java   
public Art getArt() {
    EnumArt art = getHandle().art;
    return CraftArt.NotchToBukkit(art);
}
项目:Almura-Server    文件:CraftPainting.java   
public Art getArt() {
    EnumArt art = getHandle().art;
    return CraftArt.NotchToBukkit(art);
}
项目:Tweakkit-Server    文件:CraftPainting.java   
public Art getArt() {
    EnumArt art = getHandle().art;
    return CraftArt.NotchToBukkit(art);
}