Java 类org.bukkit.craftbukkit.entity.CraftHumanEntity 实例源码

项目:Uranium    文件:CraftInventoryWrapper.java   
@Override
public void onOpen(CraftHumanEntity who) {
    try {
        inventory.onOpen(who);
    } catch (AbstractMethodError ignored) {
    }
}
项目:Uranium    文件:CraftInventoryWrapper.java   
@Override
public void onClose(CraftHumanEntity who) {
    try {
        inventory.onClose(who);
    } catch (AbstractMethodError ignored) {
    }
}
项目:Thermos    文件:CraftInventoryWrapper.java   
@Override
public void onOpen(CraftHumanEntity who) {
    try {
        inventory.onOpen(who);
    } catch (AbstractMethodError ignored) {
    }
}
项目:Thermos    文件:CraftInventoryWrapper.java   
@Override
public void onClose(CraftHumanEntity who) {
    try {
        inventory.onClose(who);
    } catch (AbstractMethodError ignored) {
    }
}
项目:Uranium    文件:CraftInventoryView.java   
public CraftInventoryView(HumanEntity player, Inventory viewing, net.minecraft.inventory.Container container) {
    // TODO: Should we make sure it really IS a CraftHumanEntity first? And a CraftInventory?
    this.player = (CraftHumanEntity) player;
    this.viewing = (CraftInventory) viewing;
    this.container = container;
}
项目:Uranium    文件:CraftInventoryCustom.java   
public void onOpen(CraftHumanEntity who) {
    viewers.add(who);
}
项目:Uranium    文件:CraftInventoryCustom.java   
public void onClose(CraftHumanEntity who) {
    viewers.remove(who);
}
项目:Uranium    文件:ContainerRepairInventory.java   
public void onOpen(CraftHumanEntity who)
{
    transaction.add(who);
}
项目:Uranium    文件:ContainerRepairInventory.java   
public void onClose(CraftHumanEntity who)
{
    transaction.remove(who);
}
项目:Uranium    文件:ContainerEnchantTableInventory.java   
public void onOpen(CraftHumanEntity who)
{
    transaction.add(who);
}
项目:Uranium    文件:ContainerEnchantTableInventory.java   
public void onClose(CraftHumanEntity who)
{
    transaction.remove(who);
}
项目:ThermosRebased    文件:CraftInventoryView.java   
public CraftInventoryView(HumanEntity player, Inventory viewing, net.minecraft.inventory.Container container) {
    // TODO: Should we make sure it really IS a CraftHumanEntity first? And a CraftInventory?
    this.player = (CraftHumanEntity) player;
    this.viewing = (CraftInventory) viewing;
    this.container = container;
}
项目:ThermosRebased    文件:CraftInventoryCustom.java   
public void onOpen(CraftHumanEntity who) {
    viewers.add(who);
}
项目:ThermosRebased    文件:CraftInventoryCustom.java   
public void onClose(CraftHumanEntity who) {
    viewers.remove(who);
}
项目:ThermosRebased    文件:ContainerRepairInventory.java   
public void onOpen(CraftHumanEntity who)
{
    transaction.add(who);
}
项目:ThermosRebased    文件:ContainerRepairInventory.java   
public void onClose(CraftHumanEntity who)
{
    transaction.remove(who);
}
项目:ThermosRebased    文件:ContainerEnchantTableInventory.java   
public void onOpen(CraftHumanEntity who)
{
    transaction.add(who);
}
项目:ThermosRebased    文件:ContainerEnchantTableInventory.java   
public void onClose(CraftHumanEntity who)
{
    transaction.remove(who);
}
项目:Thermos    文件:CraftInventoryView.java   
public CraftInventoryView(HumanEntity player, Inventory viewing, net.minecraft.inventory.Container container) {
    // TODO: Should we make sure it really IS a CraftHumanEntity first? And a CraftInventory?
    this.player = (CraftHumanEntity) player;
    this.viewing = (CraftInventory) viewing;
    this.container = container;
}
项目:Thermos    文件:CraftInventoryCustom.java   
public void onOpen(CraftHumanEntity who) {
    viewers.add(who);
}
项目:Thermos    文件:CraftInventoryCustom.java   
public void onClose(CraftHumanEntity who) {
    viewers.remove(who);
}
项目:Thermos    文件:ContainerRepairInventory.java   
public void onOpen(CraftHumanEntity who)
{
    transaction.add(who);
}
项目:Thermos    文件:ContainerRepairInventory.java   
public void onClose(CraftHumanEntity who)
{
    transaction.remove(who);
}
项目:Thermos    文件:ContainerEnchantTableInventory.java   
public void onOpen(CraftHumanEntity who)
{
    transaction.add(who);
}
项目:Thermos    文件:ContainerEnchantTableInventory.java   
public void onClose(CraftHumanEntity who)
{
    transaction.remove(who);
}
项目:KCauldron    文件:CraftInventoryView.java   
public CraftInventoryView(HumanEntity player, Inventory viewing, net.minecraft.inventory.Container container) {
    // TODO: Should we make sure it really IS a CraftHumanEntity first? And a CraftInventory?
    this.player = (CraftHumanEntity) player;
    this.viewing = (CraftInventory) viewing;
    this.container = container;
}
项目:KCauldron    文件:CraftInventoryCustom.java   
public void onOpen(CraftHumanEntity who) {
    viewers.add(who);
}
项目:KCauldron    文件:CraftInventoryCustom.java   
public void onClose(CraftHumanEntity who) {
    viewers.remove(who);
}
项目:KCauldron    文件:ContainerRepairInventory.java   
public void onOpen(CraftHumanEntity who)
{
    transaction.add(who);
}
项目:KCauldron    文件:ContainerRepairInventory.java   
public void onClose(CraftHumanEntity who)
{
    transaction.remove(who);
}
项目:KCauldron    文件:ContainerEnchantTableInventory.java   
public void onOpen(CraftHumanEntity who)
{
    transaction.add(who);
}
项目:KCauldron    文件:ContainerEnchantTableInventory.java   
public void onClose(CraftHumanEntity who)
{
    transaction.remove(who);
}
项目:CauldronGit    文件:CraftInventoryView.java   
public CraftInventoryView(HumanEntity player, Inventory viewing, net.minecraft.inventory.Container container) {
    // TODO: Should we make sure it really IS a CraftHumanEntity first? And a CraftInventory?
    this.player = (CraftHumanEntity) player;
    this.viewing = (CraftInventory) viewing;
    this.container = container;
}
项目:CauldronGit    文件:CraftInventoryCustom.java   
public void onOpen(CraftHumanEntity who) {
    viewers.add(who);
}
项目:CauldronGit    文件:CraftInventoryCustom.java   
public void onClose(CraftHumanEntity who) {
    viewers.remove(who);
}
项目:CauldronGit    文件:ContainerRepairInventory.java   
public void onOpen(CraftHumanEntity who)
{
    transaction.add(who);
}
项目:CauldronGit    文件:ContainerRepairInventory.java   
public void onClose(CraftHumanEntity who)
{
    transaction.remove(who);
}
项目:CauldronGit    文件:ContainerEnchantTableInventory.java   
public void onOpen(CraftHumanEntity who)
{
    transaction.add(who);
}
项目:CauldronGit    文件:ContainerEnchantTableInventory.java   
public void onClose(CraftHumanEntity who)
{
    transaction.remove(who);
}
项目:Cauldron-Old    文件:CraftInventoryView.java   
public CraftInventoryView(HumanEntity player, Inventory viewing, net.minecraft.inventory.Container container) {
    // TODO: Should we make sure it really IS a CraftHumanEntity first? And a CraftInventory?
    this.player = (CraftHumanEntity) player;
    this.viewing = (CraftInventory) viewing;
    this.container = container;
}