Java 类org.bukkit.entity.Horse.Variant 实例源码

项目:Skript    文件:ClassesTest.java   
@Test
public void test() {
    final Object[] random = {
            // Java
            (byte) 127, (short) 2000, -1600000, 1L << 40, -1.5f, 13.37,
            "String",

            // Skript
            Color.BLACK, StructureType.RED_MUSHROOM, WeatherType.THUNDER,
            new Date(System.currentTimeMillis()), new Timespan(1337), new Time(12000), new Timeperiod(1000, 23000),
            new Experience(15), new Direction(0, Math.PI, 10), new Direction(new double[] {0, 1, 0}),
            new EntityType(new SimpleEntityData(HumanEntity.class), 300), new CreeperData(), new SimpleEntityData(Snowball.class), new HorseData(Variant.SKELETON_HORSE), new WolfData(), new XpOrbData(50),

            // Bukkit - simple classes only
            GameMode.ADVENTURE, Biome.EXTREME_HILLS, DamageCause.FALL,

            // there is also at least one variable for each class on my test server which are tested whenever the server shuts down.
    };

    for (final Object o : random) {
        Classes.serialize(o); // includes a deserialisation test
    }
}
项目:Skript    文件:HorseData.java   
@Override
    protected boolean init(final Literal<?>[] exprs, final int matchedPattern, final ParseResult parseResult) {
        variant = Variant.values()[matchedPattern];
//      if (variant == Variant.HORSE) {
//          // TODO color and style // rem: toString
//      }
        return true;
    }
项目:Skript    文件:HorseData.java   
@Override
protected boolean deserialize(final String s) {
    final String[] split = s.split(",");
    if (split.length != 3)
        return false;
    try {
        variant = split[0].isEmpty() ? null : Variant.valueOf(split[0]);
        color = split[1].isEmpty() ? null : Color.valueOf(split[1]);
        style = split[2].isEmpty() ? null : Style.valueOf(split[2]);
    } catch (final IllegalArgumentException e) {
        return false;
    }
    return true;
}
项目:LuckyBlocksBukkit    文件:LuckyBlocksActionController.java   
public void MobApocalypyse(BlockBreakEvent event){
    int j,k,l,notUse=0,Quantity;
    Location loc = event.getBlock().getLocation();
    World world = loc.getWorld();
    event.getPlayer().addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS,20*60,1));
    event.getPlayer().addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION,20*60,1));
    int X = (event.getBlock().getX())+2;
    int Y = event.getBlock().getY();
    int Z = (event.getBlock().getZ())-2;
    for (j=X;j>X-5;j--){
        for (k=Z;k<Z+5;k++){
            for (l=Y+2;l<Y+3;l++){
                if (notUse==0 || notUse==2 || notUse==4 || notUse==10 || notUse==12 || notUse==14 || notUse==20 || notUse==22 || notUse==24){
                    Location loc2 = new Location(world,j,l,k);
                    for (Quantity=0;Quantity<1;Quantity++){
                    world.spawnEntity(loc2,EntityType.CREEPER);
                    world.spawnEntity(loc2,EntityType.ZOMBIE);
                        Horse undead = (Horse) world.spawnEntity(loc,EntityType.HORSE);
                        undead.setVariant(Variant.UNDEAD_HORSE);
                        Horse SKELETON = (Horse) world.spawnEntity(loc,EntityType.HORSE);
                        SKELETON.setVariant(Variant.SKELETON_HORSE);
                    }
                }

            }
            notUse++;
        }
    }
}
项目:LuckyBlocksBukkit    文件:LuckyBlocksActionController.java   
public void MobApocalypyse(BlockBreakEvent event){
    int j,k,l,notUse=0,Quantity;
    Location loc = event.getBlock().getLocation();
    World world = loc.getWorld();
    event.getPlayer().addPotionEffect(new PotionEffect(PotionEffectType.BLINDNESS,20*60,1));
    event.getPlayer().addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION,20*60,1));
    int X = (event.getBlock().getX())+2;
    int Y = event.getBlock().getY();
    int Z = (event.getBlock().getZ())-2;
    for (j=X;j>X-5;j--){
        for (k=Z;k<Z+5;k++){
            for (l=Y+2;l<Y+3;l++){
                if (notUse==0 || notUse==2 || notUse==4 || notUse==10 || notUse==12 || notUse==14 || notUse==20 || notUse==22 || notUse==24){
                    Location loc2 = new Location(world,j,l,k);
                    for (Quantity=0;Quantity<1;Quantity++){
                    world.spawnEntity(loc2,EntityType.CREEPER);
                    world.spawnEntity(loc2,EntityType.ZOMBIE);
                        Horse undead = (Horse) world.spawnEntity(loc,EntityType.HORSE);
                        undead.setVariant(Variant.UNDEAD_HORSE);
                        Horse SKELETON = (Horse) world.spawnEntity(loc,EntityType.HORSE);
                        SKELETON.setVariant(Variant.SKELETON_HORSE);
                    }
                }

            }
            notUse++;
        }
    }
}
项目:NucleusFramework    文件:HorseAnimal.java   
@Override
public void deserialize(IDataNode dataNode) throws DeserializeException {
    _color = dataNode.getEnum("color", Color.WHITE, Color.class);
    _variant = dataNode.getEnum("variant", Variant.HORSE, Variant.class);
    _style = dataNode.getEnum("style", Style.NONE, Style.class);
    _domestication = dataNode.getInteger("dom");
    _maxDomestication = dataNode.getInteger("max-dom");
    _hasChest = dataNode.getBoolean("chest");
    _jumpStrength = dataNode.getDouble("jump", 1.0D);
}
项目:NucleusFramework    文件:HorseAnimal.java   
@Override
public void deserialize(LoreMetaMap metaMap) {

    LoreMetaItem colorItem = metaMap.get("color");
    if (colorItem != null)
        _color = colorItem.enumValue(Color.class);

    LoreMetaItem variantItem = metaMap.get("variant");
    if (variantItem != null)
        _variant = variantItem.enumValue(Variant.class);

    LoreMetaItem styleItem = metaMap.get("style");
    if (styleItem != null)
        _style = styleItem.enumValue(Style.class);

    LoreMetaItem domItem = metaMap.get("dom");
    if (domItem != null)
        _domestication = domItem.intValue();

    LoreMetaItem maxDomItem = metaMap.get("max-dom");
    if (maxDomItem != null)
        _maxDomestication = maxDomItem.intValue();

    LoreMetaItem chestItem = metaMap.get("chest");
    if (chestItem != null)
        _hasChest = chestItem.booleanValue();

    LoreMetaItem jumpItem = metaMap.get("jump");
    if (jumpItem != null)
        _jumpStrength = jumpItem.doubleValue();
}
项目:MineKart    文件:HorseMountData.java   
@Override
public void loadData(ConfigurationSection section) {
    this.colour = Color.valueOf(section.getString("color", Color.BLACK.name()));
    this.style = Style.valueOf(section.getString("style", Style.NONE.name()));
    this.variant = Variant.valueOf(section.getString("variant", Variant.HORSE.name()));
    super.loadData(section);
}
项目:Skript    文件:HorseData.java   
public HorseData(final @Nullable Variant variant) {
    this.variant = variant;
}
项目:MineKart    文件:HorseMountData.java   
public Variant getHorseVariant() {
    return variant;
}
项目:BedrockAPI    文件:Horse.java   
Horse.Variant getVariant();
项目:BedrockAPI    文件:Horse.java   
void setVariant(Horse.Variant variant);