Python gi.repository.GLib 模块,IO_IN 实例源码

我们从Python开源项目中,提取了以下28个代码示例,用于说明如何使用gi.repository.GLib.IO_IN

项目:games_nebula    作者:yancharkin    | 项目源码 | 文件源码
def copy_files(self, file_name, action):

        if action == 'make_backup':
            command = ['cp', '-R', self.winetricks_cache + '/' + file_name, self.winetricks_cache_backup]
        elif action == 'restore_backup':
            command = ['cp', '-R', self.winetricks_cache_backup + '/' + file_name, self.winetricks_cache]

        self.pid, stdin, stdout, stderr = GLib.spawn_async(command,
                                    flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
                                    standard_output=True,
                                    standard_error=True)

        io = GLib.IOChannel(stdout)

        self.source_id_out = io.add_watch(GLib.IO_IN|GLib.IO_HUP,
                             self.watch_process,
                             'copy_files',
                             priority=GLib.PRIORITY_HIGH)
项目:games_nebula    作者:yancharkin    | 项目源码 | 文件源码
def check_for_new_games(self):

        self.goglib_new_games_list = []
        self.goglib_updated_games_list = []

        command = ['lgogdownloader', '--exclude', '1,2,4,8,16,32','--list']

        pid, stdin, stdout, stderr = GLib.spawn_async(
            command,
            flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
            standard_output=True,
            standard_error=True
            )

        io = GLib.IOChannel(stdout)

        self.source_id_out = io.add_watch(
            GLib.IO_IN|GLib.IO_HUP,
            self.watch_process,
            'check_for_new_games',
            priority=GLib.PRIORITY_HIGH
            )
项目:games_nebula    作者:yancharkin    | 项目源码 | 文件源码
def run_goglib_setup_script(self, game_name):

        self.progressbar_goglib.set_text(_("Executing script..."))

        self.set_environ(game_name, self.goglib_download_dir, self.goglib_install_dir)

        command = [data_dir + '/scripts/goglib/' + game_name + '/setup']

        goglib_name_to_pid_install_dict[game_name], stdin, stdout, stderr = GLib.spawn_async(command,
                flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
                standard_output=True,
                standard_error=True)

        io = GLib.IOChannel(stdout)

        self.source_id_out = io.add_watch(GLib.IO_IN|GLib.IO_HUP,
                                 self.watch_process,
                                 'run_goglib_setup_script',
                                 priority=GLib.PRIORITY_HIGH)
项目:scarlett_os    作者:bossjones    | 项目源码 | 文件源码
def attach_readfd(iochannel, context):
    # This does not work currently :-(
    # Also, things are mixed up a bit with iochannel vs. FDs apparently
    # as I am getting an int back in the handler
    # if isinstance(iochannel, int):
    #    iochannel = GLib.IOChannel(iochannel)
    #source = GLib.io_create_watch(iochannel, GLib.IOCondition(GLib.IO_IN | GLib.IO_PRI))
    #source.set_callback(_glib_signal_cb, context)
    # source.set_priority(GLib.PRIORITY_HIGH)
    # source.attach(context)
    GLib.io_add_watch(iochannel, GLib.IO_IN | GLib.IO_PRI, _glib_signal_cb, context)


# Now, this is our magic exception hook. It is *magic*
# it detects whether the exception happened in our signal handler.
# The fun part is that the handler does not run properly. The mainloop
# will actually try to run it again as soon as it can (if it manages).
# We use that to clear the exception option again.
项目:cavalcade    作者:worron    | 项目源码 | 文件源码
def color_update(self, bytedata):
        """Launch new calculation process with given image bytedata"""
        if bytedata is None:
            if self.default is None:
                if not self.config["image"]["default"].endswith(".svg"):  # fix this
                    file_ = self.config["image"]["default"]
                    self.handler_unblock(self.catcher)
                else:
                    return
            else:
                self.emit("ac-update", self.default)
                return
        else:
            file_ = io.BytesIO(bytedata)

        if self.process is None or not self.process.is_alive():
            if self.watcher is None:
                self.watcher = GLib.io_add_watch(self.pc, GLib.IO_IN | GLib.IO_HUP, self.color_setup)
            self.process = multiprocessing.Process(
                target=self.calculate, args=(file_, self.config["autocolor"], self.cc)
            )
            self.process.start()
        else:
            logger.error("Autocolor threading error: previus process still running, refusing to start new one")
项目:games_nebula_goglib_scripts    作者:yancharkin    | 项目源码 | 文件源码
def crop_file(self, file_name, crop):

        if crop == 1:
            region = '640:360:0:60'
        elif crop == 2:
            region = '640:400:0:40'

        command = ['ffmpeg', '-i', video_dir_bak + '/' + file_name, '-filter:v',
        'crop=' + region, '-q', '1', video_dir + '/' + file_name]

        self.pid, stdin, stdout, stderr = GLib.spawn_async(command,
                                    flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
                                    standard_output=True,
                                    standard_error=True)

        io = GLib.IOChannel(stdout)

        self.source_id_out = io.add_watch(GLib.IO_IN|GLib.IO_HUP,
                             self.watch_process,
                             'cropping_video',
                             priority=GLib.PRIORITY_HIGH)
项目:games_nebula_goglib_scripts    作者:yancharkin    | 项目源码 | 文件源码
def crop_file(self, file_name, crop):

        if crop == 1:
            region = '640:360:0:60'
        elif crop == 2:
            region = '640:400:0:40'

        command = ['ffmpeg', '-i', video_dir_bak + '/' + file_name, '-filter:v',
        'crop=' + region, '-q', '1', video_dir + '/' + file_name]

        self.pid, stdin, stdout, stderr = GLib.spawn_async(command,
                                    flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
                                    standard_output=True,
                                    standard_error=True)

        io = GLib.IOChannel(stdout)

        self.source_id_out = io.add_watch(GLib.IO_IN|GLib.IO_HUP,
                             self.watch_process,
                             'cropping_video',
                             priority=GLib.PRIORITY_HIGH)
项目:games_nebula_goglib_scripts    作者:yancharkin    | 项目源码 | 文件源码
def crop_file_480(self, file_name, crop):

        if crop == 1:
            region = '640:360:0:60'
        elif crop == 2:
            region = '640:400:0:40'

        command = ['ffmpeg', '-i', video_dir_bak + '/' + file_name, '-filter:v',
        'crop=' + region, '-vcodec', 'wmv2', '-q', '3', video_dir + '/' + file_name]

        self.pid, stdin, stdout, stderr = GLib.spawn_async(command,
                                    flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
                                    standard_output=True,
                                    standard_error=True)

        io = GLib.IOChannel(stdout)

        self.source_id_out = io.add_watch(GLib.IO_IN|GLib.IO_HUP,
                             self.watch_process,
                             'cropping_video_480',
                             priority=GLib.PRIORITY_HIGH)
项目:games_nebula_goglib_scripts    作者:yancharkin    | 项目源码 | 文件源码
def crop_file_600(self, file_name, crop):

        if crop == 1:
            region = '800:450:0:75'
        elif crop == 2:
            region = '800:500:0:50'

        command = ['ffmpeg', '-i', video_dir_bak + '/' + file_name, '-filter:v',
        'crop=' + region, '-vcodec', 'wmv2', '-q', '5', video_dir + '/' + file_name]

        self.pid, stdin, stdout, stderr = GLib.spawn_async(command,
                                    flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
                                    standard_output=True,
                                    standard_error=True)

        io = GLib.IOChannel(stdout)

        self.source_id_out = io.add_watch(GLib.IO_IN|GLib.IO_HUP,
                             self.watch_process,
                             'cropping_video_600',
                             priority=GLib.PRIORITY_HIGH)
项目:games_nebula    作者:yancharkin    | 项目源码 | 文件源码
def goglib_download_game(self, game_name):

        if self.goglib_offline_mode:
            self.goglib_unpack_game(goglib_installation_queue[0])

        else:

            if not self.queue_tab_exists():
                self.append_queue_tab()

            self.progressbar_goglib.set_text(_("Downloading..."))

            if not os.path.exists(self.goglib_download_dir + '/' +  game_name):
                    os.makedirs(self.goglib_download_dir + '/' +  game_name)

            self.preferred_language = self.lang_index[self.goglib_lang.lower()]

            if self.goglib_download_extras == False:
                command = ['lgogdownloader', '--download', '--ignore-dlc-count', '--platform', '4,1', \
                            '--language', self.preferred_language + ',1,', '--game', game_name + '$', \
                            '--directory=' + self.goglib_download_dir + '/', '--exclude', '2,4,16']
            elif self.goglib_download_extras == True:
                command = ['lgogdownloader', '--download', '--ignore-dlc-count', '--platform', '4,1', \
                            '--language', self.preferred_language + ',1,', '--game', game_name + '$', \
                            '--directory=' + self.goglib_download_dir + '/', '--exclude', '4,16']

            goglib_name_to_pid_download_dict[game_name], stdin, stdout, stderr = GLib.spawn_async(command,
                    flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
                    standard_output=True,
                    standard_error=True)

            io = GLib.IOChannel(stdout)

            self.source_id_out = io.add_watch(GLib.IO_IN|GLib.IO_HUP,
                                    self.watch_process,
                                    'goglib_download_game',
                                    priority=GLib.PRIORITY_HIGH)
项目:leetcode    作者:thomasyimgit    | 项目源码 | 文件源码
def inputhook_gtk3():
    GLib.io_add_watch(sys.stdin, GLib.IO_IN, _main_quit)
    Gtk.main()
    return 0
项目:leetcode    作者:thomasyimgit    | 项目源码 | 文件源码
def inputhook(context):
    GLib.io_add_watch(context.fileno(), GLib.IO_IN, _main_quit)
    Gtk.main()
项目:eos-data-distribution    作者:endlessm    | 项目源码 | 文件源码
def connect(self, connectionInfo, elementListener, onConnected):
        super(GLibUnixTransport, self).connect(
            connectionInfo, elementListener, onConnected)

        fd = self._socket.fileno()
        io_channel = GLib.IOChannel.unix_new(fd)
        self._watch_id = GLib.io_add_watch(
            io_channel, GLib.PRIORITY_DEFAULT, GLib.IO_IN, self._socket_ready)
项目:Repobot    作者:Desgard    | 项目源码 | 文件源码
def inputhook_gtk3():
    GLib.io_add_watch(sys.stdin, GLib.IO_IN, _main_quit)
    Gtk.main()
    return 0
项目:Repobot    作者:Desgard    | 项目源码 | 文件源码
def inputhook(context):
    GLib.io_add_watch(context.fileno(), GLib.IO_IN, _main_quit)
    Gtk.main()
项目:cavalcade    作者:worron    | 项目源码 | 文件源码
def color_setup(self, conn, flag):
        """Read data from resent calculation and transform it to rgba color"""
        if flag == GLib.IO_IN:
            color_values = conn.recv()
            rgba = Gdk.RGBA(*color_values, self.config["color"]["autofg"].alpha)
            self.emit("ac-update", rgba)
            return True
        else:
            logger.error("Autocolor multiprocessing error: connection was unexpectedy terminated")
            self.watcher = None
项目:games_nebula_goglib_scripts    作者:yancharkin    | 项目源码 | 文件源码
def execute_command(self, command, process_name):

        pid, stdin, stdout, stderr = GLib.spawn_async(command,
                                    flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
                                    standard_output=True,
                                    standard_error=True)

        io = GLib.IOChannel(stdout)

        self.source_id_out = io.add_watch(GLib.IO_IN|GLib.IO_HUP,
                             self.watch_process,
                             process_name,
                             priority=GLib.PRIORITY_HIGH)
项目:blender    作者:gastrodia    | 项目源码 | 文件源码
def inputhook_gtk3():
    GLib.io_add_watch(sys.stdin, GLib.IO_IN, _main_quit)
    Gtk.main()
    return 0
项目:blender    作者:gastrodia    | 项目源码 | 文件源码
def inputhook(context):
    GLib.io_add_watch(context.fileno(), GLib.IO_IN, _main_quit)
    Gtk.main()
项目:yatta_reader    作者:sound88    | 项目源码 | 文件源码
def inputhook_gtk3():
    GLib.io_add_watch(sys.stdin, GLib.IO_IN, _main_quit)
    Gtk.main()
    return 0
项目:yatta_reader    作者:sound88    | 项目源码 | 文件源码
def inputhook(context):
    GLib.io_add_watch(context.fileno(), GLib.IO_IN, _main_quit)
    Gtk.main()
项目:games_nebula    作者:yancharkin    | 项目源码 | 文件源码
def update_goglib(self):

        self.window_update_message = Gtk.Window(
            title = _("Changes in library"),
            type = Gtk.WindowType.POPUP,
            window_position = Gtk.WindowPosition.CENTER_ALWAYS,
            resizable = False,
            icon = app_icon,
        )

        self.box_update_message = Gtk.Box(
            orientation = Gtk.Orientation.HORIZONTAL
        )

        self.label_update_message = Gtk.Label(
            label = _("Updating GOG library..."),
            margin_right = 10,
            margin_top = 20,
            margin_bottom = 20,
        )

        self.spinner_update_message = Gtk.Spinner(
            active = True,
            visible = True,
            margin_left = 10,
            width_request = 48,
            height_request = 48
        )

        self.box_update_message.pack_start(self.spinner_update_message, True, True, 0)
        self.box_update_message.pack_start(self.label_update_message, True, True, 0)

        self.window_update_message.add(self.box_update_message)

        self.main_window.hide()
        if len(self.additional_windows_list) != 0:
            for window in self.additional_windows_list:
                window.hide()

        while Gtk.events_pending():
            Gtk.main_iteration()

        self.window_update_message.show_all()

        command = ['lgogdownloader', '--exclude', '1,2,4,8,16,32','--list-details']

        pid, stdin, stdout, stderr = GLib.spawn_async(command,
                flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
                standard_output=True,
                standard_error=True)

        io = GLib.IOChannel(stdout)

        self.source_id_out = io.add_watch(GLib.IO_IN|GLib.IO_HUP,
                                 self.watch_process,
                                 'update_goglib',
                                 priority=GLib.PRIORITY_HIGH)
项目:games_nebula    作者:yancharkin    | 项目源码 | 文件源码
def mylib_install_game(self, game_name):

        if not self.queue_tab_exists():
            self.append_queue_tab()

        if not os.path.exists(self.mylib_install_dir):
            os.makedirs(self.mylib_install_dir)

        game_dir = self.mylib_install_dir + '/' + game_name

        if not os.path.exists(game_dir):
            os.makedirs(game_dir)

        self.mylib_tab_progressbar.set_text(_("Installing..."))

        self.set_environ(game_name, self.mylib_download_dir, self.mylib_install_dir)
        os.environ['KEEP_INSTALLERS'] = str(self.mylib_keep_installers)
        autosetup.autosetup('mylib', self.mylib_install_dir, game_name)

        settings_py_path = os.getenv('HOME') + '/.games_nebula/scripts/mylib/' + game_name + '/settings.py'
        if os.path.exists(settings_py_path):
            os.system('cp ' + settings_py_path + ' ' + game_dir)
            os.system('echo "Writing settings.sh"')
            settings_lines = ['#!/bin/bash\n',
            'python2 "$INSTALL_DIR/' + game_name + '/settings.py"']
            settings_file = open(game_dir + '/settings.sh', 'w')
            for line in settings_lines:
                settings_file.write(line)
            settings_file.close()
            os.system('chmod +x ' + game_dir + '/settings.sh')

        if self.own_prefix:
            config_file = open(game_dir + '/config.ini', 'w')
            config_file.write('[Settings]\n')
            config_file.write('own_prefix = True')
            config_file.close()

        command = [data_dir + '/scripts/mylib/' + game_name + '/setup']

        mylib_name_to_pid_install_dict[game_name], stdin, stdout, stderr = GLib.spawn_async(command,
                flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
                standard_output=True,
                standard_error=True)

        io = GLib.IOChannel(stdout)

        self.source_id_out = io.add_watch(GLib.IO_IN|GLib.IO_HUP,
                                 self.watch_process,
                                 'mylib_install_game',
                                 priority=GLib.PRIORITY_HIGH)
项目:x112v4l2    作者:romlok    | 项目源码 | 文件源码
def start_process(self):
        """
            Start the ffmpeg subprocess
        """
        if self.process and self.process.poll() is None:
            raise RuntimeError('Refusing to start process when already running')

        cmd = self.get_process_command()
        self.process = subprocess.Popen(
            cmd,
            stdout=subprocess.PIPE,
            stderr=subprocess.PIPE,
            stdin=subprocess.DEVNULL,
        )
        # Make the pipes non-blocking
        flags = fcntl.fcntl(self.process.stdout, fcntl.F_GETFL)
        fcntl.fcntl(self.process.stdout, fcntl.F_SETFL, flags | os.O_NONBLOCK)
        flags = fcntl.fcntl(self.process.stderr, fcntl.F_GETFL)
        fcntl.fcntl(self.process.stderr, fcntl.F_SETFL, flags | os.O_NONBLOCK)
        # Clear any output from previous incarnations
        self.clear_process_stdout()
        self.clear_process_stderr()

        # Update the UI when there's output from the process
        def output_callback(fd, condition, pipe, func):
            """ Read from pipe, and pass to the given func """
            output = pipe.read()
            if not output:
                return False
            func(output.decode('utf-8'))
            return condition != GLib.IO_HUP

        stdout_read_cb = GLib.io_add_watch(
            self.process.stdout,
            GLib.PRIORITY_DEFAULT,
            GLib.IO_IN | GLib.IO_HUP,
            output_callback,
            self.process.stdout,
            self.append_process_stdout,
        )
        GLib.io_add_watch(
            self.process.stderr,
            GLib.PRIORITY_DEFAULT,
            GLib.IO_IN | GLib.IO_HUP,
            output_callback,
            self.process.stderr,
            self.append_process_stderr,
        )

        # Update the UI
        self.show_process_state()
项目:games_nebula_goglib_scripts    作者:yancharkin    | 项目源码 | 文件源码
def cb_button_patch(self, button):

        if os.path.exists(game_dir + '/' + 'br2fsaaConfig.exe'):
            self.launch_fsaa_settings()
        else:

            patch_path = download_dir + '/_distr/bloodrayne_2/BR2_FSAA_Patch_1.666.rar'

            if not os.path.exists(patch_path):

                message_dialog = Gtk.MessageDialog(
                    self.main_window,
                    0,
                    Gtk.MessageType.ERROR,
                    Gtk.ButtonsType.OK,
                    _("Patch not found in download directory.")
                    )
                content_area = message_dialog.get_content_area()
                content_area.set_property('margin-left', 10)
                content_area.set_property('margin-right', 10)
                content_area.set_property('margin-top', 10)
                content_area.set_property('margin-bottom', 10)

                self.main_window.hide()
                message_dialog.run()
                message_dialog.destroy()
                self.main_window.show()

            else:

                self.button_patch.set_sensitive(False)

                while Gtk.events_pending():
                    Gtk.main_iteration_do(False)

                command = ['7z', 'e', '-aoa', '-o' + game_dir, patch_path]

                self.pid, stdin, stdout, stderr = GLib.spawn_async(command,
                                            flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
                                            standard_output=True,
                                            standard_error=True)

                io = GLib.IOChannel(stdout)

                self.source_id_out = io.add_watch(GLib.IO_IN|GLib.IO_HUP,
                                     self.watch_process,
                                     'extracting',
                                     priority=GLib.PRIORITY_HIGH)
项目:games_nebula_goglib_scripts    作者:yancharkin    | 项目源码 | 文件源码
def cb_button_install_std(self, button):

        modpacks_path = download_dir + '/_distr/the_temple_of_elemental_evil/' + exe_co8_modpack_std

        if not os.path.exists(modpacks_path):

            message_dialog = Gtk.MessageDialog(
                self.co8_std_window,
                0,
                Gtk.MessageType.ERROR,
                Gtk.ButtonsType.OK,
                _("Modpack not found in download directory")
                )
            content_area = message_dialog.get_content_area()
            content_area.set_property('margin-left', 10)
            content_area.set_property('margin-right', 10)
            content_area.set_property('margin-top', 10)
            content_area.set_property('margin-bottom', 10)

            self.co8_std_window.hide()
            message_dialog.run()
            message_dialog.destroy()
            self.co8_std_window.show()

        else:

            self.box_std.set_visible(False)
            self.progressbar_std.set_visible(True)

            command = ['innoextract', modpacks_path, '-d', game_dir + '/tmp']

            self.pid_std, stdin, stdout, stderr = GLib.spawn_async(command,
                                        flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
                                        standard_output=True,
                                        standard_error=True)

            io = GLib.IOChannel(stdout)

            self.source_id_out = io.add_watch(GLib.IO_IN|GLib.IO_HUP,
                                 self.watch_process,
                                 'extracting std',
                                 priority=GLib.PRIORITY_HIGH)
项目:games_nebula_goglib_scripts    作者:yancharkin    | 项目源码 | 文件源码
def cb_button_install_nc(self, button):

        modpacks_path = download_dir + '/_distr/the_temple_of_elemental_evil/' + exe_co8_modpack_nc

        if not os.path.exists(modpacks_path):

            message_dialog = Gtk.MessageDialog(
                self.co8_nc_window,
                0,
                Gtk.MessageType.ERROR,
                Gtk.ButtonsType.OK,
                _("Modpack not found in download directory")
                )
            content_area = message_dialog.get_content_area()
            content_area.set_property('margin-left', 10)
            content_area.set_property('margin-right', 10)
            content_area.set_property('margin-top', 10)
            content_area.set_property('margin-bottom', 10)

            self.co8_nc_window.hide()
            message_dialog.run()
            message_dialog.destroy()
            self.co8_nc_window.show()

        else:

            self.box_nc.set_visible(False)
            self.progressbar_nc.set_visible(True)

            command = ['innoextract', modpacks_path, '-d', game_dir + '/tmp']

            self.pid_nc, stdin, stdout, stderr = GLib.spawn_async(command,
                                        flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
                                        standard_output=True,
                                        standard_error=True)

            io = GLib.IOChannel(stdout)

            self.source_id_out = io.add_watch(GLib.IO_IN|GLib.IO_HUP,
                                 self.watch_process,
                                 'extracting nc',
                                 priority=GLib.PRIORITY_HIGH)
项目:games_nebula_goglib_scripts    作者:yancharkin    | 项目源码 | 文件源码
def cb_button_patch(self, button):

        patch_path = download_dir + '/_distr/pathologic/Pathologic_Widescreen_Addon.exe'

        if not os.path.exists(patch_path):

            message_dialog = Gtk.MessageDialog(
                self.main_window,
                0,
                Gtk.MessageType.ERROR,
                Gtk.ButtonsType.OK,
                _("Addon not found in download directory.")
                )
            content_area = message_dialog.get_content_area()
            content_area.set_property('margin-left', 10)
            content_area.set_property('margin-right', 10)
            content_area.set_property('margin-top', 10)
            content_area.set_property('margin-bottom', 10)

            self.main_window.hide()
            message_dialog.run()
            message_dialog.destroy()
            self.main_window.show()

        else:

            self.button_config.set_sensitive(False)
            self.button_patch.set_visible(False)
            self.progressbar.set_visible(True)

            while Gtk.events_pending():
                Gtk.main_iteration_do(False)

            command = ['innoextract', patch_path, '-d', game_dir + '/tmp']

            self.pid, stdin, stdout, stderr = GLib.spawn_async(command,
                                        flags=GLib.SpawnFlags.SEARCH_PATH|GLib.SpawnFlags.DO_NOT_REAP_CHILD,
                                        standard_output=True,
                                        standard_error=True)

            io = GLib.IOChannel(stdout)

            self.source_id_out = io.add_watch(GLib.IO_IN|GLib.IO_HUP,
                                 self.watch_process,
                                 'extracting',
                                 priority=GLib.PRIORITY_HIGH)