Python gi.repository.Gdk 模块,KEY_Left() 实例源码

我们从Python开源项目中,提取了以下6个代码示例,用于说明如何使用gi.repository.Gdk.KEY_Left()

项目:Solfege    作者:RannyeriDev    | 项目源码 | 文件源码
def on_key_press_event(self, widget, event):
        try:
            view = self.get_view()
        except KeyError:
            return
        if (event.type == Gdk.EventType.KEY_PRESS
            and event.get_state() & Gdk.ModifierType.MOD1_MASK == Gdk.ModifierType.MOD1_MASK# Alt key
            and event.keyval in (Gdk.KEY_KP_Left, Gdk.KEY_Left)
            and self.m_history
            and not solfege.app.m_test_mode):
            obj, page = self.m_history[-1]
            self.trim_history(obj, page)
            # Find the box_dict key for obj
            for k, o in self.box_dict.items():

                if o == obj:
                    obj.display_data(page)
                    self.show_view(k)
                    break
            return True
        view.on_key_press_event(widget, event)
项目:cozy    作者:geigi    | 项目源码 | 文件源码
def __on_progress_key_pressed(self, widget, event):
        """
        Jump to the modified time.
        """
        old_val = self.progress_scale.get_value()
        if event.keyval == Gdk.KEY_Up or event.keyval == Gdk.KEY_Left:
            if old_val > 30.0:
                player.jump_to(old_val - 30)
            else:
                player.jump_to(0)
        elif event.keyval == Gdk.KEY_Down or event.keyval == Gdk.KEY_Right:
            upper = self.progress_scale.get_adjustment().get_upper()
            if old_val + 30.0 < upper:
                player.jump_to(old_val + 30)
            else:
                player.jump_to(upper)

        return False
项目:x-mario-center    作者:fossasia    | 项目源码 | 文件源码
def _on_key_press_event(self, widget, event, tr):
        kv = event.keyval
        #print kv
        r = False
        if kv == Gdk.KEY_Right:  # right-key
            btn = tr.get_button_by_name(CellButtonIDs.ACTION)
            if btn is None:
                return  # Bug #846779
            if btn.state != Gtk.StateFlags.INSENSITIVE:
                btn.has_focus = True
                btn = tr.get_button_by_name(CellButtonIDs.INFO)
                btn.has_focus = False
        elif kv == Gdk.KEY_Left:  # left-key
            btn = tr.get_button_by_name(CellButtonIDs.ACTION)
            if btn is None:
                return  # Bug #846779
            btn.has_focus = False
            btn = tr.get_button_by_name(CellButtonIDs.INFO)
            btn.has_focus = True
        elif kv == Gdk.KEY_space:  # spacebar
            for btn in tr.get_buttons():
                if (btn is not None and btn.has_focus and
                    btn.state != Gtk.StateFlags.INSENSITIVE):
                    btn.set_state(Gtk.StateFlags.ACTIVE)
                    sel = self.get_selection()
                    model, it = sel.get_selected()
                    path = model.get_path(it)
                    if path:
                        #self._init_activated(btn, self.get_model(), path)
                        r = True
                    break

        self.queue_draw()
        return r
项目:x-mario-center    作者:fossasia    | 项目源码 | 文件源码
def _on_key_press_event(self, widget, event, tr):
        kv = event.keyval
        #print kv
        r = False
        if kv == Gdk.KEY_Right:  # right-key
            btn = tr.get_button_by_name(CellButtonIDs.ACTION)
            if btn is None:
                return  # Bug #846779
            if btn.state != Gtk.StateFlags.INSENSITIVE:
                btn.has_focus = True
                btn = tr.get_button_by_name(CellButtonIDs.INFO)
                btn.has_focus = False
        elif kv == Gdk.KEY_Left:  # left-key
            btn = tr.get_button_by_name(CellButtonIDs.ACTION)
            if btn is None:
                return  # Bug #846779
            btn.has_focus = False
            btn = tr.get_button_by_name(CellButtonIDs.INFO)
            btn.has_focus = True
        elif kv == Gdk.KEY_space:  # spacebar
            for btn in tr.get_buttons():
                if (btn is not None and btn.has_focus and
                    btn.state != Gtk.StateFlags.INSENSITIVE):
                    btn.set_state(Gtk.StateFlags.ACTIVE)
                    sel = self.get_selection()
                    model, it = sel.get_selected()
                    path = model.get_path(it)
                    if path:
                        #self._init_activated(btn, self.get_model(), path)
                        r = True
                    break

        self.queue_draw()
        return r
项目:Solfege    作者:RannyeriDev    | 项目源码 | 文件源码
def on_key_press(self, window, event):
        if not self.m_editable:
            return
        key_dict = {Gdk.KEY_1: 1,
                    Gdk.KEY_2: 2,
                    Gdk.KEY_3: 4,
                    Gdk.KEY_4: 8,
                    Gdk.KEY_5: 16,
                    Gdk.KEY_6: 32,
        }
        if event.keyval in (Gdk.KEY_Right, Gdk.KEY_KP_Right):
            self.cursor_next()
            self.queue_draw()
        elif event.keyval in (Gdk.KEY_Left, Gdk.KEY_KP_Left):
            self.cursor_prev()
            self.queue_draw()
        elif event.keyval == Gdk.KEY_BackSpace:
            self.backspace()
        elif event.keyval in (Gdk.KEY_Delete, Gdk.KEY_KP_Delete):
            self.delete()
        elif event.keyval in key_dict:
            if self.m_input_mode == self.NOTE_INPUT:
                added = self.on_add_item(elems.Note(MusicalPitch.new_from_notename("c"),
                    Duration(key_dict[event.keyval], 0)))
            else:
                assert self.m_input_mode == self.REST_INPUT
                added = self.on_add_item(elems.Rest(
                    Duration(key_dict[event.keyval], 0)))
            if added:
                self.cursor_next()
            self.queue_draw()
            self.grab_focus()
        elif event.keyval == Gdk.KEY_period:
            self.on_toggle_dots(1)
        elif event.keyval == Gdk.KEY_colon:
            self.on_toggle_dots(-1)
        elif event.keyval == Gdk.KEY_t:
            self.on_toggle_tie()
        elif event.keyval == Gdk.KEY_r:
            if self.m_input_mode == self.NOTE_INPUT:
                self.m_input_mode = self.REST_INPUT
            else:
                self.m_input_mode = self.NOTE_INPUT
项目:bokken    作者:thestr4ng3r    | 项目源码 | 文件源码
def on_key_press_event(self, widget, event):
        if event.keyval == Gdk.KEY_Left:
            self.x -= self.POS_INCREMENT/self.zoom_ratio
            self.queue_draw()
            return True
        if event.keyval == Gdk.KEY_Right:
            self.x += self.POS_INCREMENT/self.zoom_ratio
            self.queue_draw()
            return True
        if event.keyval == Gdk.KEY_Up:
            self.y -= self.POS_INCREMENT/self.zoom_ratio
            self.queue_draw()
            return True
        if event.keyval == Gdk.KEY_Down:
            self.y += self.POS_INCREMENT/self.zoom_ratio
            self.queue_draw()
            return True
        if event.keyval in (Gdk.KEY_Page_Up,
                            Gdk.KEY_plus,
                            Gdk.KEY_equal,
                            Gdk.KEY_KP_Add):
            self.zoom_image(self.zoom_ratio * self.ZOOM_INCREMENT)
            self.queue_draw()
            return True
        if event.keyval in (Gdk.KEY_Page_Down,
                            Gdk.KEY_minus,
                            Gdk.KEY_KP_Subtract):
            self.zoom_image(self.zoom_ratio / self.ZOOM_INCREMENT)
            self.queue_draw()
            return True
        if event.keyval == Gdk.KEY_Escape:
            self.drag_action.abort()
            self.drag_action = NullAction(self)
            return True
        if event.keyval == Gdk.KEY_r:
            self.reload()
            return True
        if event.keyval == Gdk.KEY_f:
            win = widget.get_toplevel()
            find_toolitem = win.uimanager.get_widget('/ToolBar/Find')
            textentry = find_toolitem.get_children()
            win.set_focus(textentry[0])
            return True
        if event.keyval == Gdk.KEY_q:
            Gtk.main_quit()
            return True
        if event.keyval == Gdk.KEY_p:
            self.on_print()
            return True
        return False