Python pygame 模块,K_y() 实例源码

我们从Python开源项目中,提取了以下4个代码示例,用于说明如何使用pygame.K_y()

项目:pyimgui    作者:swistakm    | 项目源码 | 文件源码
def _map_keys(self):
        key_map = self.io.key_map

        key_map[imgui.KEY_TAB] = pygame.K_TAB
        key_map[imgui.KEY_LEFT_ARROW] = pygame.K_LEFT
        key_map[imgui.KEY_RIGHT_ARROW] = pygame.K_RIGHT
        key_map[imgui.KEY_UP_ARROW] = pygame.K_UP
        key_map[imgui.KEY_DOWN_ARROW] = pygame.K_DOWN
        key_map[imgui.KEY_PAGE_UP] = pygame.K_PAGEUP
        key_map[imgui.KEY_PAGE_DOWN] = pygame.K_PAGEDOWN
        key_map[imgui.KEY_HOME] = pygame.K_HOME
        key_map[imgui.KEY_END] = pygame.K_END
        key_map[imgui.KEY_DELETE] = pygame.K_DELETE
        key_map[imgui.KEY_BACKSPACE] = pygame.K_BACKSPACE
        key_map[imgui.KEY_ENTER] = pygame.K_RETURN
        key_map[imgui.KEY_ESCAPE] = pygame.K_ESCAPE
        key_map[imgui.KEY_A] = pygame.K_a
        key_map[imgui.KEY_C] = pygame.K_c
        key_map[imgui.KEY_V] = pygame.K_v
        key_map[imgui.KEY_X] = pygame.K_x
        key_map[imgui.KEY_Y] = pygame.K_y
        key_map[imgui.KEY_Z] = pygame.K_z
项目:Projects    作者:it2school    | 项目源码 | 文件源码
def query(self,
              bold=False, italic=False, underline=False, antialiase=False):
        if self.aborted:
            return False
        spacing = 10
        offset = 20
        y = spacing
        f = self.f
        screen = self.screen
        screen.fill((255, 255, 255))
        pygame.display.flip()
        if not (bold or italic or underline or antialiase):
            text = "normal"
        else:
            modes = []
            if bold:
                modes.append("bold")
            if italic:
                modes.append("italic")
            if underline:
                modes.append("underlined")
            if antialiase:
                modes.append("antialiased")
            text = "%s (y/n):" % ('-'.join(modes),)
        f.set_bold(bold)
        f.set_italic(italic)
        f.set_underline(underline)
        s = f.render(text, antialiase, (0, 0, 0))
        screen.blit(s, (offset, y))
        y += s.get_size()[1] + spacing
        f.set_bold(False)
        f.set_italic(False)
        f.set_underline(False)
        s = f.render("(some comparison text)", False, (0, 0, 0))
        screen.blit(s, (offset, y))
        pygame.display.flip()
        while 1:
            for evt in pygame.event.get():
                if evt.type == pygame.KEYDOWN:
                    if evt.key == pygame.K_ESCAPE:
                        self.abort()
                        return False
                    if evt.key == pygame.K_y:
                        return True
                    if evt.key == pygame.K_n:
                        return False
                if evt.type == pygame.QUIT:
                    self.abort()
                    return False
项目:tictactoe    作者:FlankMe    | 项目源码 | 文件源码
def launch(screen):
    """Simple introductory menu"""   

    # Define some colors
    BLACK = (  0,   0,   0)
    WHITE = (255, 255, 255)
    RED   = (255,   0,   0)
    BLUE  = (  0,   0, 255)
    GREEN = (  0, 100,   0)
    YELLOW =(255, 250, 205)

    font_menu = pygame.font.Font(None, 24)

    menu_running = True
    while menu_running: 
        for event in pygame.event.get(): 
            if event.type == pygame.KEYDOWN: 
                if event.key == pygame.K_y:
                    HUMAN_START = True
                    menu_running = False  
                if event.key == pygame.K_n:
                    HUMAN_START = False
                    menu_running = False  

        screen.fill(BLACK)        

        menu = font_menu.render('WOULD YOU LIKE TO GO FIRST ?', 1, YELLOW)
        text_rect = menu.get_rect()
        text_rect.centery = screen.get_rect().centery
        text_rect.centerx = screen.get_rect().centerx
        screen.blit(menu, text_rect)

        menu = font_menu.render('(press \'y\' or \'n\')', 1, YELLOW)
        text_rect = menu.get_rect()
        text_rect.centery = screen.get_rect().centery + 25
        text_rect.centerx = screen.get_rect().centerx
        screen.blit(menu, text_rect)

        pygame.display.flip()

    del menu, font_menu
    return(HUMAN_START)
项目:AIFun    作者:Plottel    | 项目源码 | 文件源码
def query(self,
              bold=False, italic=False, underline=False, antialiase=False):
        if self.aborted:
            return False
        spacing = 10
        offset = 20
        y = spacing
        f = self.f
        screen = self.screen
        screen.fill((255, 255, 255))
        pygame.display.flip()
        if not (bold or italic or underline or antialiase):
            text = "normal"
        else:
            modes = []
            if bold:
                modes.append("bold")
            if italic:
                modes.append("italic")
            if underline:
                modes.append("underlined")
            if antialiase:
                modes.append("antialiased")
            text = "%s (y/n):" % ('-'.join(modes),)
        f.set_bold(bold)
        f.set_italic(italic)
        f.set_underline(underline)
        s = f.render(text, antialiase, (0, 0, 0))
        screen.blit(s, (offset, y))
        y += s.get_size()[1] + spacing
        f.set_bold(False)
        f.set_italic(False)
        f.set_underline(False)
        s = f.render("(some comparison text)", False, (0, 0, 0))
        screen.blit(s, (offset, y))
        pygame.display.flip()
        while 1:
            for evt in pygame.event.get():
                if evt.type == pygame.KEYDOWN:
                    if evt.key == pygame.K_ESCAPE:
                        self.abort()
                        return False
                    if evt.key == pygame.K_y:
                        return True
                    if evt.key == pygame.K_n:
                        return False
                if evt.type == pygame.QUIT:
                    self.abort()
                    return False