Python pygame 模块,K_0 实例源码

我们从Python开源项目中,提取了以下4个代码示例,用于说明如何使用pygame.K_0

项目:WDBRipper    作者:LiamBrandt    | 项目源码 | 文件源码
def get_num():
    got_num = ""
    while(True):
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit(0)
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_0:
                    got_num += "0"
                if event.key == pygame.K_1:
                    got_num += "1"
                if event.key == pygame.K_2:
                    got_num += "2"
                if event.key == pygame.K_3:
                    got_num += "3"
                if event.key == pygame.K_4:
                    got_num += "4"
                if event.key == pygame.K_5:
                    got_num += "5"
                if event.key == pygame.K_6:
                    got_num += "6"
                if event.key == pygame.K_7:
                    got_num += "7"
                if event.key == pygame.K_8:
                    got_num += "8"
                if event.key == pygame.K_9:
                    got_num += "9"

                if event.key == pygame.K_RETURN:
                    if got_num != "":
                        return int(got_num)

#Call get_nested_values recursively if value is a dict or list, otherwise just
# append value to values.
项目:pygame-event-calendar-and-pianobar    作者:scottpcrawford    | 项目源码 | 文件源码
def get_event(self, event):
        if event.type == pg.QUIT:
            self.done = True
        elif event.type == self.CHANGESTATE:
            self.change_state()
        elif event.type == self.UPDATECALENDAR:
            self.update_calendar()
        elif event.type == self.UPDATEQUOTE:
            self.update_quote()
        elif event.type == self.UPDATEWEATHER:
            self.update_weather()
        elif event.type == self.NIGHTRADIO:
            if self.RESTING and self.RADIO_RUNNING:
                process_input('s41\n')
                pg.time.set_timer(self.NIGHTRADIO,0)
                print('Station Changed to Relaxation Radio, disabling timer')
        elif event.type == pg.KEYDOWN:
            if event.key == pg.K_ESCAPE:
                if self.RADIO_RUNNING:
                    process_input('q')
                print('You pressed ESC... Quitting')
                self.done = True
                return
            if not self.RADIO_RUNNING:
                if event.key == pg.K_m and pg.key.get_mods() & pg.KMOD_CTRL:
                    print('Attempting to start the music')
                    self.RADIO_RUNNING = True
                    start_pianobar(sys.platform)
            else:
                if event.key in self.keymap_dict:
                    if event.key == pg.K_q:
                        self.RADIO_RUNNING = False
                        process_input('q')
                    elif event.key == pg.K_r:
                        print('choosing a random radio station')
                        sl = readfile(self.cwd+'/scripts/stationlist')
                        random_station = 's'+str(random.randint(0,(len(sl)-1)))+'\n'
                        process_input(random_station)
                    else:
                        process_input(self.keymap_dict[event.key])
                elif event.key == pg.K_9 and pg.key.get_mods() & pg.KMOD_SHIFT:
                    process_input('(')
                elif event.key == pg.K_0 and pg.key.get_mods() & pg.KMOD_SHIFT:
                    process_input(')')
项目:jackit    作者:vix597    | 项目源码 | 文件源码
def character_key(self, key):
        '''
        Handles the rest of the keys
        '''

        if key == pygame.K_LSHIFT or key == pygame.K_RSHIFT:
            return # Skip the event for the shift key itself

        try:
            # Handle the number pad
            if key == pygame.K_KP0:
                key = pygame.K_0
            elif key == pygame.K_KP1:
                key = pygame.K_1
            elif key == pygame.K_KP2:
                key = pygame.K_2
            elif key == pygame.K_KP3:
                key = pygame.K_3
            elif key == pygame.K_KP4:
                key = pygame.K_4
            elif key == pygame.K_KP5:
                key = pygame.K_5
            elif key == pygame.K_KP6:
                key = pygame.K_6
            elif key == pygame.K_KP7:
                key = pygame.K_7
            elif key == pygame.K_KP8:
                key = pygame.K_8
            elif key == pygame.K_KP9:
                key = pygame.K_9
            elif pygame.key.get_mods() & pygame.KMOD_SHIFT:
                if key >= 97 and key <= 122:
                    key = ord(chr(key).upper())
                else:
                    if KEY_TO_SHIFT_MAP.get(chr(key), None) is not None:
                        key = ord(KEY_TO_SHIFT_MAP[chr(key)])

            self.text = ''.join((
                self.text[:self.cursor_position],
                chr(key),
                self.text[self.cursor_position:]
            ))
            self.cursor_position += 1
        except ValueError:
            self.game_engine.hud.display_hint("Attempt to enter an invalid character!", 2)
            return
项目:WasIstDasFuer1Drone    作者:magnusja    | 项目源码 | 文件源码
def handle_controls(drone, event, pid):

    # takeoff / land
    if event.key == pygame.K_RETURN:
        drone.takeoff()
    elif event.key == pygame.K_SPACE:
        drone.land()
    # emergency
    elif event.key == pygame.K_BACKSPACE:
         drone.reset()
    # forward / backward
    elif event.key == pygame.K_w:
        drone.move_forward()
    elif event.key == pygame.K_s:
        drone.move_backward()
    # left / right
    elif event.key == pygame.K_a:
        drone.move_left()
    elif event.key == pygame.K_d:
        drone.move_right()
    # up / down
    elif event.key == pygame.K_UP:
        drone.move_up()
    elif event.key == pygame.K_DOWN:
        drone.move_down()
    # turn left / turn right
    elif event.key == pygame.K_LEFT:
        drone.turn_left()
    elif event.key == pygame.K_RIGHT:
        drone.turn_right()
    # speed
    elif event.key == pygame.K_1:
        drone.speed = 0.1
    elif event.key == pygame.K_2:
        drone.speed = 0.2
    elif event.key == pygame.K_3:
        drone.speed = 0.3
    elif event.key == pygame.K_4:
        drone.speed = 0.4
    elif event.key == pygame.K_5:
        drone.speed = 0.5
    elif event.key == pygame.K_6:
        drone.speed = 0.6
    elif event.key == pygame.K_7:
        drone.speed = 0.7
    elif event.key == pygame.K_8:
        drone.speed = 0.8
    elif event.key == pygame.K_9:
        drone.speed = 0.9
    elif event.key == pygame.K_0:
        drone.speed = 1.0
    elif event.key == pygame.K_u:
        pid.enabled = True