Python settings 模块,PORT 实例源码

我们从Python开源项目中,提取了以下5个代码示例,用于说明如何使用settings.PORT

项目:python-ossi    作者:iskhomutov    | 项目源码 | 文件源码
def __init__(self):
        #TODO: Add assertions
        self.host = settings.HOST
        self.port = settings.PORT
        self.username = settings.USERNAME
        self.password = settings.PASSWORD
        self.pin = settings.PIN
项目:pyom_mud    作者:bodrich    | 项目源码 | 文件源码
def Pyom():
    sys.path.append(os.getcwd())
    logger.boot('Logging system initialized.')
    server = TelnetServer(port=PORT)
    server.on_connect = init_descriptor
    server.on_disconnect = close_socket

    init_monitoring()
    logger.boot('Entering Game Loop')
    game_loop(server)
    logger.critical('System halted.')
项目:ZloyBot    作者:Djaler    | 项目源码 | 文件源码
def run(self):
        if ENV == "prod":
            self._updater.start_webhook(listen='0.0.0.0', port=PORT,
                                        url_path=TOKEN)
            self._updater.bot.set_webhook(URL + TOKEN)
            self._updater.idle()
        else:
            self._updater.start_polling(poll_interval=1)
项目:python_exercises    作者:Enether    | 项目源码 | 文件源码
def main():
    parser = argparse.ArgumentParser(description='Run a Tic Tac Toe game server')
    parser.add_argument('board_x_size', metavar='X', type=int, nargs='?', default=3,
                        help='The horizontal size of the board')
    parser.add_argument('board_y_size', metavar='Y', type=int, nargs='?', default=3,
                        help='The vertical size of the board')
    parser.add_argument('needed_symbols', metavar='Z', type=int, nargs='?', default=3,
                        help='The number of consecutive symbols that account for a winning move.')
    parser.add_argument('player_count', metavar='P', type=int, nargs='?', default=2,
                        help='The number of players.', choices=range(2, 10))
    args = parser.parse_args()

    server_socket = socket(AF_INET, SOCK_STREAM)
    server_socket.setsockopt(SOL_SOCKET, SO_REUSEADDR, 1)
    server_socket.bind((HOSTNAME, PORT))
    server_socket.listen(15)

    active_games = []
    curr_game_serv = GameServer(player_count=args.player_count, board_x_size=args.board_x_size,
                        board_y_size=args.board_y_size, needed_symbols=args.needed_symbols)

    while True:
        client_socket, address = await server_socket.accept()
        print(f'Accepted a player - {client_socket} @ {address}')
        await curr_game_serv.add_player(client_socket, address)  # add the player to the server
        print(f'Current game server is hosting {len(curr_game_serv.players)}/{len(curr_game_serv.players)} players')
        if curr_game_serv.should_start():
            # Start the game and start accepting players for the next game
            print('Starting Game')
            await spawn(curr_game_serv.start_game)
            active_games.append(curr_game_serv)
            curr_game_serv = GameServer(player_count=args.player_count, board_x_size=args.board_x_size,
                                        board_y_size=args.board_y_size, needed_symbols=args.needed_symbols)
项目:python_exercises    作者:Enether    | 项目源码 | 文件源码
def main():
    client = await create_connection((HOSTNAME, PORT))
    await play_game(client, HOSTNAME)